Added in API level 1

Shader.TileMode


public static final enum Shader.TileMode
extends Enum<Shader.TileMode>

java.lang.Object
   ↳ java.lang.Enum<android.graphics.Shader.TileMode>
     ↳ android.graphics.Shader.TileMode


Summary

Enum values

Shader.TileMode  CLAMP

Replicate the edge color if the shader draws outside of its original bounds. 

Shader.TileMode  DECAL

Render the shader's image pixels only within its original bounds. 

Shader.TileMode  MIRROR

Repeat the shader's image horizontally and vertically, alternating mirror images so that adjacent images always seam. 

Shader.TileMode  REPEAT

Repeat the shader's image horizontally and vertically. 

Public methods

static Shader.TileMode valueOf(String name)
static final TileMode[] values()

Inherited methods

Enum values

CLAMP

Added in API level 1
public static final Shader.TileMode CLAMP

Replicate the edge color if the shader draws outside of its original bounds.

DECAL

Added in API level 31
public static final Shader.TileMode DECAL

Render the shader's image pixels only within its original bounds. If the shader draws outside of its original bounds, transparent black is drawn instead.

MIRROR

Added in API level 1
public static final Shader.TileMode MIRROR

Repeat the shader's image horizontally and vertically, alternating mirror images so that adjacent images always seam.

REPEAT

Added in API level 1
public static final Shader.TileMode REPEAT

Repeat the shader's image horizontally and vertically.

Public methods

valueOf

public static Shader.TileMode valueOf (String name)

Parameters
name String

Returns
Shader.TileMode

values

public static final TileMode[] values ()

Returns
TileMode[]