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# PxCubed

`@Immutable inline class PxCubed : Comparable<PxCubed>`
 kotlin.Any ↳ androidx.compose.ui.unit.PxCubed

Holds a unit of cubed dimensions, such as `1.value * 2.value * 3.px`. PxSquared, PxCubed, and PxInverse are used primarily for pixel calculations to ensure resulting units are as expected. Many times, pixel calculations use scalars to determine the final dimension during calculation: val width = oldWidth * stretchAmount Other times, it is useful to do intermediate calculations with Dimensions directly: val width = oldWidth * newTotalWidth / oldTotalWidth

## Summary

Public constructors
`<init>(value: Float)`

Holds a unit of cubed dimensions, such as `1.value * 2.value * 3.px`.

Public methods
operator Int
`compareTo(other: PxCubed)`

Support comparing PxCubed with comparison operators.

operator PxCubed
`div(other: Float)`

Divide a PxCubed by a scalar.

operator Float
`div(other: PxCubed)`

Divide by a PxCubed to get a scalar result.

operator PxCubed
`minus(dimension: PxCubed)`

Subtract a PxCubed from another one.

operator PxCubed
`plus(dimension: PxCubed)`

Add two PxCubed together.

operator PxCubed
`times(other: Float)`

Multiply by a scalar to get a PxCubed result.

String
`toString()`

Properties
Float
`value`

## Public constructors

### <init>

`PxCubed(value: Float)`

Holds a unit of cubed dimensions, such as `1.value * 2.value * 3.px`. PxSquared, PxCubed, and PxInverse are used primarily for pixel calculations to ensure resulting units are as expected. Many times, pixel calculations use scalars to determine the final dimension during calculation: val width = oldWidth * stretchAmount Other times, it is useful to do intermediate calculations with Dimensions directly: val width = oldWidth * newTotalWidth / oldTotalWidth

## Public methods

### compareTo

`@Stable operator fun compareTo(other: PxCubed): Int`

Support comparing PxCubed with comparison operators.

### div

`@Stable inline operator fun div(other: Float): PxCubed`

Divide a PxCubed by a scalar.

### div

`@Stable inline operator fun div(other: PxCubed): Float`

Divide by a PxCubed to get a scalar result.

### minus

`@Stable inline operator fun minus(dimension: PxCubed): PxCubed`

Subtract a PxCubed from another one.

### plus

`@Stable inline operator fun plus(dimension: PxCubed): PxCubed`

Add two PxCubed together.

### times

`@Stable inline operator fun times(other: Float): PxCubed`

Multiply by a scalar to get a PxCubed result.

### toString

`@Stable fun toString(): String`

## Properties

### value

`val value: Float`