UStandardIntegrityManager
#include <StandardIntegrityManager.h>
The Standard Integrity Manager is used to prepare an integrity token.
Summary
Inheritance
Inherits from: UGameInstanceSubsystem
Public functions |
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Deinitialize() override
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virtual void
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Initialize(FSubsystemCollectionBase & Collection) override
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virtual void
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PrepareIntegrityToken(FPrepareIntegrityTokenRequest Request, FPrepareIntegrityOperationCompletedDelegate InOnPrepareIntegrityOperationCompleted)
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void
Prepares the integrity token and makes it available for requesting.
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Public functions
Deinitialize
virtual void Deinitialize() override
Initialize
virtual void Initialize( FSubsystemCollectionBase & Collection ) override
PrepareIntegrityToken
void PrepareIntegrityToken( FPrepareIntegrityTokenRequest Request, FPrepareIntegrityOperationCompletedDelegate InOnPrepareIntegrityOperationCompleted )
Prepares the integrity token and makes it available for requesting.
You can call this method from time to time in order to refresh the resulting StandardIntegrityTokenProvider. Note that this API makes a call to Google servers and hence requires a network connection.
Refer to https://developer.android.com/google/play/integrity/standard#prepare-integrity for more details.
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Parameters |
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