gpg:: TurnBasedMultiplayerManager:: PlayerSelectUIResponse
#include <turn_based_multiplayer_manager.h>
Data
and ResponseStatus
for the ShowPlayerSelectUI
operation.
Summary
If IsSuccess(status)
returns true, the remaining fields are populated.
Public attributes |
|
---|---|
maximum_automatching_players
|
uint32_t
The maximum number of auto-matching players to use.
|
minimum_automatching_players
|
uint32_t
The minimum number of auto-matching players to use.
|
player_ids
|
std::vector< std::string >
A list of players whom the player has selected to invite to a match.
|
status
|
The
ResponseStatus of the operation which generated this Response . |
Public attributes
maximum_automatching_players
uint32_t gpg::TurnBasedMultiplayerManager::PlayerSelectUIResponse::maximum_automatching_players
The maximum number of auto-matching players to use.
minimum_automatching_players
uint32_t gpg::TurnBasedMultiplayerManager::PlayerSelectUIResponse::minimum_automatching_players
The minimum number of auto-matching players to use.
player_ids
std::vector< std::string > gpg::TurnBasedMultiplayerManager::PlayerSelectUIResponse::player_ids
A list of players whom the player has selected to invite to a match.
status
UIStatus gpg::TurnBasedMultiplayerManager::PlayerSelectUIResponse::status
The ResponseStatus
of the operation which generated this Response
.