gpg::TurnBasedMultiplayerManager::PlayerSelectUIResponse

#include <turn_based_multiplayer_manager.h>

Data and ResponseStatus for the ShowPlayerSelectUI operation.

Summary

If IsSuccess(status) returns true, the remaining fields are populated.

Public attributes

maximum_automatching_players
uint32_t
The maximum number of auto-matching players to use.
minimum_automatching_players
uint32_t
The minimum number of auto-matching players to use.
player_ids
std::vector< std::string >
A list of players whom the player has selected to invite to a match.
status
The ResponseStatus of the operation which generated this Response.

Public attributes

maximum_automatching_players

uint32_t gpg::TurnBasedMultiplayerManager::PlayerSelectUIResponse::maximum_automatching_players

The maximum number of auto-matching players to use.

minimum_automatching_players

uint32_t gpg::TurnBasedMultiplayerManager::PlayerSelectUIResponse::minimum_automatching_players

The minimum number of auto-matching players to use.

player_ids

std::vector< std::string > gpg::TurnBasedMultiplayerManager::PlayerSelectUIResponse::player_ids

A list of players whom the player has selected to invite to a match.

status

UIStatus gpg::TurnBasedMultiplayerManager::PlayerSelectUIResponse::status

The ResponseStatus of the operation which generated this Response.