Classes
|
gpg::Achievement
|
A single data structure which allows you to access data about the status of a specific achievement. |
gpg::AchievementManager
|
Gets and sets various achievement-related data. |
gpg::AndroidPlatformConfiguration
|
The platform configuration used when creating an instance of the GameServices class on Android. |
gpg::CaptureOverlayStateListenerHelper
|
Defines a helper which can be used to provide ICaptureOverlayStateListener callbacks to the SDK without defining the full ICaptureOverlayStateListener interface. |
gpg::EndpointDiscoveryListenerHelper
|
Defines a helper which can be used to provide IEndpointDiscoveryListener callbacks to the SDK without defining the full IEndpointDiscoveryListener interface. |
gpg::Event
|
A single data structure containing data about the status of a specific event. |
gpg::EventManager
|
Gets and sets various event-related data. |
gpg::GameServices
|
The starting point for interacting with Google Play Games. |
gpg::GameServices::Builder
|
Used for creating and configuring an instance of the GameServices class. |
gpg::ICaptureOverlayStateListener
|
Defines an interface that can deliver events relating to changes in video capture state. |
gpg::ICrossAppEndpointDiscoveryListener
|
Defines an interface which can be delivered events relating to cross-app remote endpoint discovery. |
gpg::IEndpointDiscoveryListener
|
Defines an interface which can be delivered events relating to remote endpoint discovery. |
gpg::IMessageListener
|
Defines an interface which can be delivered messages from remote endpoints. |
gpg::IRealTimeEventListener
|
Defines an interface that can deliver events relating to real-time multiplayer. |
gpg::Leaderboard
|
A single data structure allowing you to access data about the status of a specific leaderboard, such as its name and validity. |
gpg::LeaderboardManager
|
Gets and sets various leaderboard-related data. |
gpg::MessageListenerHelper
|
Defines a helper which can be used to provide IMessageListener callbacks to the SDK without defining the full IMessageListener interface. |
gpg::MultiplayerInvitation
|
A data structure containing data about the current state of an invitation to a turn-based match. |
gpg::MultiplayerParticipant
|
A data structure containing data about a participant in a multiplayer match. |
gpg::NearbyConnections
|
An API used for creating connections and communicating between apps on the same local network. |
gpg::NearbyConnections::Builder
|
Builder class used to construct NearbyConnections objects. |
gpg::ParticipantResults
|
A data structure containing data about the per-participant results for a TurnBasedMatch . |
gpg::Player
|
A data structure that allows you to access data about a specific player. |
gpg::PlayerLevel
|
A single data structure containing data about player's level. |
gpg::PlayerManager
|
Gets and sets various player-related data. |
gpg::PlayerStats
|
A data structure that allows you to access data about a specific player. |
gpg::RealTimeEventListenerHelper
|
Defines a helper which can be used to provide IRealTimeEventListener callbacks to the SDK without defining the full IRealTimeEventListener interface. |
gpg::RealTimeMultiplayerManager
|
Fetches, modifies, handles messaging for, and creates RealTimeRoom objects. |
gpg::RealTimeRoom
|
A data structure containing the current state of a real-time multiplayer room. |
gpg::RealTimeRoomConfig
|
A data structure containing the data needed to create a RealTimeRoom object. |
gpg::RealTimeRoomConfig::Builder
|
Builds one or more RealTimeRoomConfig objects. |
gpg::Score
|
Single data structure which allows you to access data about a player's score. |
gpg::ScorePage
|
A single data structure which allows you to access score data. |
gpg::ScorePage::Entry
|
A class that creates an entry on a score page. |
gpg::ScorePage::ScorePageToken
|
A data structure that is a nearly-opaque type representing a query for a ScorePage (or is empty). |
gpg::ScoreSummary
|
A single data structure which allows you to access a summary of score information. |
gpg::SnapshotManager
|
Gets and sets various snapshot-related data. |
gpg::SnapshotMetadata
|
A single data structure that allows you to access data about the status of a specific snapshot metadata. |
gpg::SnapshotMetadataChange
|
A single data structure which allows you to access data about the status of a specific snapshot. |
gpg::SnapshotMetadataChange::Builder
|
Builds one or more SnapshotMetadataChange objects. |
gpg::SnapshotMetadataChange::CoverImage
|
A single data structure which allows you to access data about the status of a specific cover image. |
gpg::StatsManager
|
Gets and sets various stats-related data. |
gpg::TurnBasedMatch
|
A data structure containing data about the current state of a TurnBasedMatch . |
gpg::TurnBasedMatchConfig
|
A data structure containing the data needed to create a TurnBasedMatch . |
gpg::TurnBasedMatchConfig::Builder
|
Builds one or more TurnBasedMatchConfig objects. |
gpg::TurnBasedMultiplayerManager
|
Fetches, modifies and creates TurnBasedMatch objects. |
gpg::VideoCapabilities
|
A data structure which allows access to information on what capabilities the current device has for video recording. |
gpg::VideoCaptureState
|
A data structure which allows access to the current state of video capture. |
gpg::VideoManager
|
Gets and sets various video-related data. |