Google at GDC
Upcoming Session
Maximize Performance: Porting, Profiling, and 16 KB Page Size Innovations for Android Games
GDC Conference, Moscone Centre, Room #2009 on Level 2 in the West Hall
March 11, 10:10 - 11:10 am PT
Mark Dochtermann (Android Games & Graphics Engineering Lead, Android), Val O'Donnell (Software Engineer, Google Play), Simon Cooke (Developer Programs Engineer, Android Google Games), Steven Moreland (Software Engineer, Google Android), Emil Kjær (Head of Product and Partners, FunDay Games)
Optimize for Performance. Join Google's Android team and Emil Kjær (FunDay Games) to master porting PC titles like Deep Rock Galactic: Survivor to mobile. Get an exclusive first look at our new System and GPU Profiler, explore the state of Vulkan, and learn how 16 KB page size support boosts performance across diverse architectures. Whether you're navigating Unity or Unreal, gain the practical strategies needed to supercharge your high-performance game on Android.