UInAppUpdatesManager
    #include <InAppUpdatesManager.h>
  
The UInAppUpdatesManager class is used to request app update information, start an update or complete a flexible update.
Summary
Refer to https://developer.android.com/guide/playcore/in-app-updates for more details.
Inheritance
Inherits from: UGameInstanceSubsystem| Public functions | |
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| CompleteUpdate(FUpdateOperationCompletedDelegate InOnStartUpdateOperationCompleted) | voidRequests to complete a flexible in-app update flow that was started via the StartUpdate() function.  | 
| Deinitialize() override | virtual void | 
| Initialize(FSubsystemCollectionBase & Collection) override | virtual void | 
| RequestInfo(FRequestInfoOperationCompletedDelegate InOnRequestInfoOperationCompleted) | voidRequests information about an update.  | 
| StartUpdate(UAppUpdateInfo *InUpdateInfo, UAppUpdateOptions *InUpdateOptions, FUpdateOperationCompletedDelegate InOnUpdateOperationCompleted) | voidStarts the in-app update flow.  | 
Public functions
CompleteUpdate
void CompleteUpdate( FUpdateOperationCompletedDelegate InOnStartUpdateOperationCompleted )
Requests to complete a flexible in-app update flow that was started via the StartUpdate() function.
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Deinitialize
virtual void Deinitialize() override
Initialize
virtual void Initialize( FSubsystemCollectionBase & Collection ) override
RequestInfo
void RequestInfo( FRequestInfoOperationCompletedDelegate InOnRequestInfoOperationCompleted )
Requests information about an update.
Needs to be called once before StartUpdate() to obtain an AppUpdateInfo, which is required to launch the in-app update flow.
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StartUpdate
void StartUpdate( UAppUpdateInfo *InUpdateInfo, UAppUpdateOptions *InUpdateOptions, FUpdateOperationCompletedDelegate InOnUpdateOperationCompleted )
Starts the in-app update flow.
Use the InUpdateInfo functions to monitor the current status and download progress of the ongoing update operation.
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