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本页面提供了 Google Play 上具有某种共同特征(例如屏幕尺寸和密度)的设备的相对数量信息。每个数据快照都体现了所有活跃设备截至 2024 年 4 月 23 日的数据(以 7 天为单位收集)。
如需获取更可靠、更精细的信息,以便更明智地决定要针对哪些规格的设备开发应用、要将应用发布到哪些地方,以及要测试的内容,我们建议您使用 Google Play 管理中心中的覆盖面和设备。
借助覆盖面和设备,所有开发者都可以访问以下内容:
- 您应用和您选择的对等组的各项指标(安装次数、收入和问题比例)的分布情况。
- 按 Android 版本、RAM、SoC、Vulkan 版本、OpenGL ES 版本、屏幕指标和 ABI 细分的相关数据。
- 历史趋势。
- CSV 导出。
Vulkan 版本
本部分提供了支持特定 Vulkan 版本的设备的相对数量数据。不支持 Vulkan 的设备以“无”表示。请注意,如果设备支持某个特定的 Vulkan 版本,还意味着该设备支持所有低于该版本的版本(例如,支持版本 1.1 也意味着支持版本 1.0.3)。
如需声明您的应用所需的 Vulkan 版本,您应创建一个 <uses-feature>
元素来定义 android.hardware.vulkan.version
。如需详细了解硬件版本,请查看 FEATURE_VULKAN_HARDWARE_VERSION
。您还可以使用 android.hardware.vulkan.level
来声明所需的 Vulkan 功能级别。如需详细了解功能级别,请查看 FEATURE_VULKAN_HARDWARE_LEVEL
。
Vulkan 版本 | 分发率 |
无 | 15.0% |
Vulkan 1.0.3 | 7.4% |
Vulkan 1.1 | 71.0% |
Vulkan 1.3 | 6.6% |
在截至 2024 年 4 月 23 日的 28 天内,从搭载 Android API 级别 23 及更高版本的活跃设备收集的数据。
如需获取更可靠、更精细的 Vulkan 分发数据,请使用 Google Play 管理中心中的覆盖面和设备。
OpenGL ES 版本
本部分提供了支持特定 OpenGL ES 版本的设备的相对数量数据。请注意,如果设备支持某个特定的 OpenGL ES 版本,还意味着该设备支持所有低于该版本的版本(例如,支持版本 2.0 也意味着支持版本 1.1)。
如需声明您的应用所需的 OpenGL ES 版本,您应使用 <uses-feature>
元素的 android:glEsVersion
属性。您还可以使用 <supports-gl-texture>
元素声明您的应用使用的 GL 压缩格式。
OpenGL ES 版本 | 分发率 |
GL 2.0 | 4.1% |
GL 3.0 | 3.3% |
GL 3.1 | 4.0% |
GL 3.2 | 88.6% |
如需获取更可靠、更精细的 OpenGL ES 分发数据,请使用 Google Play 管理中心内的覆盖面和设备。
Android 基准配置文件 (Vulkan)
本部分提供了支持 Vulkan 的 Android 基准配置文件的设备的相对数量数据。
Android 基准配置文件 (Vulkan) | 支持的百分比 |
不支持配置文件 | 13.3% |
Android 基准 (2021) | 86.7% |
Android 基准 (2022) | 79.6% |
本页面上的内容和代码示例受内容许可部分所述许可的限制。Java 和 OpenJDK 是 Oracle 和/或其关联公司的注册商标。
最后更新时间 (UTC):2024-12-21。
[null,null,["最后更新时间 (UTC):2024-12-21。"],[],[],null,["# Distribution dashboard\n\nThis page provides information about the relative number of devices on Google\nPlay that share a certain characteristic, such as screen size and density. Each\nsnapshot of data represents all of the active devices during a 7-day period\nending on April 23, 2024.\n\nFor more robust and granular information to help you make better decisions\nabout which specs to build for, where to launch, and what to test, we recommend\nusing [Reach and\ndevices](https://play.google.com/console/about/reachanddevices/) in the [Google Play\nConsole](/static/distribute/console).\n\nWith *Reach and devices*, all developers have access to the following:\n\n- Distributions of installs, revenue, and issue rates for your app and for peersets of your choice.\n- Data broken out by Android version, RAM, SoC, Vulkan version, OpenGL ES version, screen metrics, and ABI.\n- Historical trends.\n- CSV exports.\n\nPlatform versions\n-----------------\n\nYou can find platform version information in Android Studio's **Create New Project wizard** , and also in [Reach and devices](https://play.google.com/console/about/reachanddevices/) in the Google Play Console.\n\nScreen sizes and densities\n--------------------------\n\nThis section provides data about the relative number of devices that have a particular screen configuration, defined by a combination of screen size and density. To simplify the way that you design your user interfaces for different screen configurations, Android divides the range of actual screen sizes and densities into several buckets as expressed by the table below.\n\nFor information about how you can support multiple screen configurations in your application, read [Supporting Multiple Screens](//developer.android.com/guide/practices/screens_support.html). \n\n*Data collected during a 7-day period ending on April 23, 2024.\nAny screen configurations with less than 0.1% distribution are not shown.*\n\nFor more robust and granular screen data, use [Reach and devices](https://play.google.com/console/about/reachanddevices/) in the Google Play Console.\n\nVulkan version\n--------------\n\nThis section provides data about the relative number of devices that support a particular\nversion of Vulkan. Devices that lack Vulkan support are represented by None. Note that support\nfor one particular version of Vulkan also implies support for any lower version (for example,\nsupport for version 1.1 also implies support for 1.0.3).\n\n\nTo declare which version of Vulkan your application requires, you should\ncreate a [`\u003cuses-feature\u003e`](/guide/topics/manifest/uses-feature-element)\nelement defining `android.hardware.vulkan.version`. See\n[`FEATURE_VULKAN_HARDWARE_VERSION`](/reference/android/content/pm/PackageManager#FEATURE_VULKAN_HARDWARE_VERSION)\nfor more details on the hardware version. You can also use\n`android.hardware.vulkan.level` to declare a required Vulkan feature level. See\n[`FEATURE_VULKAN_HARDWARE_LEVEL`](/reference/android/content/pm/PackageManager#FEATURE_VULKAN_HARDWARE_LEVEL)\nfor more details on the feature level.\n\n| Vulkan Version | Distribution |\n|----------------|--------------|\n| None | 15.0% |\n| Vulkan 1.0.3 | 7.4% |\n| Vulkan 1.1 | 71.0% |\n| Vulkan 1.3 | 6.6% |\n\n*Data collected from active devices running Android API level 23 and higher\nduring a 28-day period ending on April 23, 2024.*\n\nFor more robust and granular Vulkan distribution data, use\n[Reach and\ndevices](https://play.google.com/console/about/reachanddevices/) in the Google Play Console.\n\nOpenGL ES version\n-----------------\n\nThis section provides data about the relative number of devices that support a particular\nversion of OpenGL ES. Note that support for one particular version of OpenGL ES also implies\nsupport for any lower version (for example, support for version 2.0 also implies support for 1.1).\n\nTo declare which version of OpenGL ES your application requires, you should use the\n`android:glEsVersion` attribute of the\n[`\u003cuses-feature\u003e`](/guide/topics/manifest/uses-feature-element)\nelement. You can also use the\n[`\u003csupports-gl-texture\u003e`](/guide/topics/manifest/supports-gl-texture-element)\nelement to declare the GL compression formats that your application uses.\n\n| OpenGL ES Version | Distribution |\n|-------------------|--------------|\n| GL 2.0 | 4.1% |\n| GL 3.0 | 3.3% |\n| GL 3.1 | 4.0% |\n| GL 3.2 | 88.6% |\n\nFor more robust and granular OpenGL ES distribution data, use\n[Reach and\ndevices](https://play.google.com/console/about/reachanddevices/) in the Google Play Console.\n\nAndroid Baseline profile (Vulkan)\n---------------------------------\n\nThis section provides data about the relative number of devices that support the\n[Android Baseline profile](/ndk/guides/graphics/android-baseline-profile)\nfor Vulkan.\n\n| Android Baseline profile (Vulkan) | Percent supported |\n|-----------------------------------|-------------------|\n| No profile support | 13.3% |\n| Android Baseline (2021) | 86.7% |\n| Android Baseline (2022) | 79.6% |"]]