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本頁提供 Google Play 上具有特定特徵 (例如螢幕尺寸和密度) 的裝置相對數量相關資訊。每個資料快照都代表 7 天期間 (截至 2024 年 4 月 23 日) 內所有使用中的裝置。
如要取得更詳盡的資訊,以便針對預期規格、產品推出地點及測試內容做出更明智的決策,建議您在 Google Play 管理中心中使用「觸及範圍和裝置」功能。
透過觸及範圍和裝置,所有開發人員都能存取下列項目:
- 您應用程式和所選同類應用程式的安裝次數、收益和問題發生率分布情形。
- 依 Android 版本、RAM、SoC、Vulkan 版本、OpenGL ES 版本、螢幕指標和 ABI 區分資料。
- 歷來趨勢。
- CSV 匯出。
Vulkan 版本
本節提供支援特定 Vulkan 版本的裝置相對數量相關資料。不支援 Vulkan 的裝置會以 None 表示。請注意,支援特定版本的 Vulkan 也表示支援所有較舊版本 (例如,支援 1.1 版也表示支援 1.0.3 版)。
如要宣告應用程式所需的 Vulkan 版本,您應建立定義 android.hardware.vulkan.version
的 <uses-feature>
元素。如要進一步瞭解硬體版本,請參閱 FEATURE_VULKAN_HARDWARE_VERSION
。您也可以使用 android.hardware.vulkan.level
宣告必要的 Vulkan 功能層級。如要進一步瞭解功能層級,請參閱 FEATURE_VULKAN_HARDWARE_LEVEL
。
Vulkan 版本 | 發布 |
無 | 15.0% |
Vulkan 1.0.3 | 7.4% |
Vulkan 1.1 | 71.0% |
Vulkan 1.3 | 6.6% |
從 2024 年 4 月 23 日結束的 28 天期間,收集搭載 Android API 級別 23 以上版本的活躍裝置資料。
如要取得更完整且精細的 Vulkan 發行資料,請在 Google Play 管理中心使用「觸及範圍和裝置」功能。
OpenGL ES 版本
本節提供支援特定 OpenGL ES 版本的裝置相對數量相關資料。請注意,支援特定版本的 OpenGL ES 也表示支援所有較低版本 (例如,支援 2.0 版也表示支援 1.1 版)。
如要宣告應用程式所需的 OpenGL ES 版本,請使用 <uses-feature>
元素的 android:glEsVersion
屬性。您也可以使用 <supports-gl-texture>
元素,宣告應用程式使用的 GL 壓縮格式。
OpenGL ES 版本 | 發布 |
GL 2.0 | 4.1% |
GL 3.0 | 3.3% |
GL 3.1 | 4.0% |
GL 3.2 | 88.6% |
如要取得更完整且精細的 OpenGL ES 發行資料,請在 Google Play 管理中心使用觸及和裝置。
Android 基準設定檔 (Vulkan)
本節提供有關資料,說明支援 Vulkan 的 Android 基準設定檔的裝置相對數量。
Android 基準設定檔 (Vulkan) | 支援的百分比 |
不支援設定檔 | 13.3% |
Android Baseline (2021) | 86.7% |
Android 基準 (2022 年) | 79.6% |
這個頁面中的內容和程式碼範例均受《內容授權》中的授權所規範。Java 與 OpenJDK 是 Oracle 和/或其關係企業的商標或註冊商標。
上次更新時間:2024-12-21 (世界標準時間)。
[null,null,["上次更新時間:2024-12-21 (世界標準時間)。"],[],[],null,["# Distribution dashboard\n\nThis page provides information about the relative number of devices on Google\nPlay that share a certain characteristic, such as screen size and density. Each\nsnapshot of data represents all of the active devices during a 7-day period\nending on April 23, 2024.\n\nFor more robust and granular information to help you make better decisions\nabout which specs to build for, where to launch, and what to test, we recommend\nusing [Reach and\ndevices](https://play.google.com/console/about/reachanddevices/) in the [Google Play\nConsole](/static/distribute/console).\n\nWith *Reach and devices*, all developers have access to the following:\n\n- Distributions of installs, revenue, and issue rates for your app and for peersets of your choice.\n- Data broken out by Android version, RAM, SoC, Vulkan version, OpenGL ES version, screen metrics, and ABI.\n- Historical trends.\n- CSV exports.\n\nPlatform versions\n-----------------\n\nYou can find platform version information in Android Studio's **Create New Project wizard** , and also in [Reach and devices](https://play.google.com/console/about/reachanddevices/) in the Google Play Console.\n\nScreen sizes and densities\n--------------------------\n\nThis section provides data about the relative number of devices that have a particular screen configuration, defined by a combination of screen size and density. To simplify the way that you design your user interfaces for different screen configurations, Android divides the range of actual screen sizes and densities into several buckets as expressed by the table below.\n\nFor information about how you can support multiple screen configurations in your application, read [Supporting Multiple Screens](//developer.android.com/guide/practices/screens_support.html). \n\n*Data collected during a 7-day period ending on April 23, 2024.\nAny screen configurations with less than 0.1% distribution are not shown.*\n\nFor more robust and granular screen data, use [Reach and devices](https://play.google.com/console/about/reachanddevices/) in the Google Play Console.\n\nVulkan version\n--------------\n\nThis section provides data about the relative number of devices that support a particular\nversion of Vulkan. Devices that lack Vulkan support are represented by None. Note that support\nfor one particular version of Vulkan also implies support for any lower version (for example,\nsupport for version 1.1 also implies support for 1.0.3).\n\n\nTo declare which version of Vulkan your application requires, you should\ncreate a [`\u003cuses-feature\u003e`](/guide/topics/manifest/uses-feature-element)\nelement defining `android.hardware.vulkan.version`. See\n[`FEATURE_VULKAN_HARDWARE_VERSION`](/reference/android/content/pm/PackageManager#FEATURE_VULKAN_HARDWARE_VERSION)\nfor more details on the hardware version. You can also use\n`android.hardware.vulkan.level` to declare a required Vulkan feature level. See\n[`FEATURE_VULKAN_HARDWARE_LEVEL`](/reference/android/content/pm/PackageManager#FEATURE_VULKAN_HARDWARE_LEVEL)\nfor more details on the feature level.\n\n| Vulkan Version | Distribution |\n|----------------|--------------|\n| None | 15.0% |\n| Vulkan 1.0.3 | 7.4% |\n| Vulkan 1.1 | 71.0% |\n| Vulkan 1.3 | 6.6% |\n\n*Data collected from active devices running Android API level 23 and higher\nduring a 28-day period ending on April 23, 2024.*\n\nFor more robust and granular Vulkan distribution data, use\n[Reach and\ndevices](https://play.google.com/console/about/reachanddevices/) in the Google Play Console.\n\nOpenGL ES version\n-----------------\n\nThis section provides data about the relative number of devices that support a particular\nversion of OpenGL ES. Note that support for one particular version of OpenGL ES also implies\nsupport for any lower version (for example, support for version 2.0 also implies support for 1.1).\n\nTo declare which version of OpenGL ES your application requires, you should use the\n`android:glEsVersion` attribute of the\n[`\u003cuses-feature\u003e`](/guide/topics/manifest/uses-feature-element)\nelement. You can also use the\n[`\u003csupports-gl-texture\u003e`](/guide/topics/manifest/supports-gl-texture-element)\nelement to declare the GL compression formats that your application uses.\n\n| OpenGL ES Version | Distribution |\n|-------------------|--------------|\n| GL 2.0 | 4.1% |\n| GL 3.0 | 3.3% |\n| GL 3.1 | 4.0% |\n| GL 3.2 | 88.6% |\n\nFor more robust and granular OpenGL ES distribution data, use\n[Reach and\ndevices](https://play.google.com/console/about/reachanddevices/) in the Google Play Console.\n\nAndroid Baseline profile (Vulkan)\n---------------------------------\n\nThis section provides data about the relative number of devices that support the\n[Android Baseline profile](/ndk/guides/graphics/android-baseline-profile)\nfor Vulkan.\n\n| Android Baseline profile (Vulkan) | Percent supported |\n|-----------------------------------|-------------------|\n| No profile support | 13.3% |\n| Android Baseline (2021) | 86.7% |\n| Android Baseline (2022) | 79.6% |"]]