Tetap teratur dengan koleksi
Simpan dan kategorikan konten berdasarkan preferensi Anda.
gpg::RealTimeMultiplayerManager::RealTimeRoomResponse
#include <real_time_multiplayer_manager.h>
Data
dan ResponseStatus
untuk objek RealTimeRoom
tertentu.
Ringkasan
Nilai ruangan hanya valid jika IsSuccess()
menampilkan benar untuk ResponseStatus
.
Atribut publik
|
room
|
|
status
|
Status operasi yang menghasilkan respons ini.
|
Atribut publik
ruangan
RealTimeRoom gpg::RealTimeMultiplayerManager::RealTimeRoomResponse::room
Objek RealTimeRoom
untuk respons ini.
Valid()
hanya menampilkan benar untuk ruangan jika IsSuccess()
menampilkan benar untuk status
.
status
MultiplayerStatus gpg::RealTimeMultiplayerManager::RealTimeRoomResponse::status
Status operasi yang menghasilkan respons ini.
Konten dan contoh kode di halaman ini tunduk kepada lisensi yang dijelaskan dalam Lisensi Konten. Java dan OpenJDK adalah merek dagang atau merek dagang terdaftar dari Oracle dan/atau afiliasinya.
Terakhir diperbarui pada 2025-07-27 UTC.
[null,null,["Terakhir diperbarui pada 2025-07-27 UTC."],[],[],null,["# gpg::RealTimeMultiplayerManager::RealTimeRoomResponse Struct Reference\n\ngpg::RealTimeMultiplayerManager::RealTimeRoomResponse\n=====================================================\n\n`#include \u003creal_time_multiplayer_manager.h\u003e`\n\n`Data` and `ResponseStatus` for a specific [RealTimeRoom](/games/services/cpp/api/class/gpg/real-time-room#classgpg_1_1_real_time_room) object.\n\nSummary\n-------\n\nThe room value is only valid if [IsSuccess()](/games/services/cpp/api/namespace/gpg#namespacegpg_1a61c5fcddb17a1efad15d843513d61d56) returns true for `ResponseStatus`.\n\n| ### Public attributes ||\n|-----------------------------------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| [room](#structgpg_1_1_real_time_multiplayer_manager_1_1_real_time_room_response_1a869f54221bedf15cbe299d91d37f76ab) | [RealTimeRoom](/games/services/cpp/api/class/gpg/real-time-room#classgpg_1_1_real_time_room) The [RealTimeRoom](/games/services/cpp/api/class/gpg/real-time-room#classgpg_1_1_real_time_room) object for this response. |\n| [status](#structgpg_1_1_real_time_multiplayer_manager_1_1_real_time_room_response_1a4bd03cf1c02776c29a4fed469a2a12d9) | [MultiplayerStatus](/games/services/cpp/api/namespace/gpg#namespacegpg_1ad9430a5d223ce8fb0fe78d07e6b183b4) The status of the operation that generated this response. |\n\nPublic attributes\n-----------------\n\n### room\n\n```c++\nRealTimeRoom gpg::RealTimeMultiplayerManager::RealTimeRoomResponse::room\n``` \nThe [RealTimeRoom](/games/services/cpp/api/class/gpg/real-time-room#classgpg_1_1_real_time_room) object for this response.\n\n`Valid()` only returns true for the room if [IsSuccess()](/games/services/cpp/api/namespace/gpg#namespacegpg_1a61c5fcddb17a1efad15d843513d61d56) returns true for `status`. \n\n### status\n\n```c++\nMultiplayerStatus gpg::RealTimeMultiplayerManager::RealTimeRoomResponse::status\n``` \nThe status of the operation that generated this response."]]