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gpg::RealTimeMultiplayerManager::WaitingRoomUIResponse
#include <real_time_multiplayer_manager.h>
Data
dan ResponseStatus
untuk operasi ShowWaitingRoomUI
.
Ringkasan
Jika IsSuccess(status)
menampilkan true, room
akan diisi.
Atribut publik
|
room
|
|
status
|
ResponseStatus operasi yang menghasilkan Response ini.
|
Atribut publik
ruangan
RealTimeRoom gpg::RealTimeMultiplayerManager::WaitingRoomUIResponse::room
RealTimeRoom
untuk respons ini.
Valid()
hanya menampilkan true untuk ruangan jika IsSuccess()
menampilkan true untuk status
.
status
UIStatus gpg::RealTimeMultiplayerManager::WaitingRoomUIResponse::status
ResponseStatus
operasi yang menghasilkan Response
ini.
Konten dan contoh kode di halaman ini tunduk kepada lisensi yang dijelaskan dalam Lisensi Konten. Java dan OpenJDK adalah merek dagang atau merek dagang terdaftar dari Oracle dan/atau afiliasinya.
Terakhir diperbarui pada 2025-07-27 UTC.
[null,null,["Terakhir diperbarui pada 2025-07-27 UTC."],[],[],null,["# gpg::RealTimeMultiplayerManager::WaitingRoomUIResponse Struct Reference\n\ngpg::RealTimeMultiplayerManager::WaitingRoomUIResponse\n======================================================\n\n`#include \u003creal_time_multiplayer_manager.h\u003e`\n\n`Data` and `ResponseStatus` for the `ShowWaitingRoomUI` operation.\n\nSummary\n-------\n\nIf `IsSuccess(status)` returns true, `room` is populated.\n\n| ### Public attributes ||\n|-------------------------------------------------------------------------------------------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| [room](#structgpg_1_1_real_time_multiplayer_manager_1_1_waiting_room_u_i_response_1ad75ab453e4a90045ca565f32d4463724) | [RealTimeRoom](/games/services/cpp/api/class/gpg/real-time-room#classgpg_1_1_real_time_room) The [RealTimeRoom](/games/services/cpp/api/class/gpg/real-time-room#classgpg_1_1_real_time_room) for this response. |\n| [status](#structgpg_1_1_real_time_multiplayer_manager_1_1_waiting_room_u_i_response_1a2831d2898b61fbeb541997462c1acb3e) | [UIStatus](/games/services/cpp/api/namespace/gpg#namespacegpg_1aec950ba66bff28a39c655025ce05344e) The `ResponseStatus` of the operation which generated this `Response`. |\n\nPublic attributes\n-----------------\n\n### room\n\n```c++\nRealTimeRoom gpg::RealTimeMultiplayerManager::WaitingRoomUIResponse::room\n``` \nThe [RealTimeRoom](/games/services/cpp/api/class/gpg/real-time-room#classgpg_1_1_real_time_room) for this response.\n\n`Valid()` only returns true for the room if [IsSuccess()](/games/services/cpp/api/namespace/gpg#namespacegpg_1a61c5fcddb17a1efad15d843513d61d56) returns true for `status`. \n\n### status\n\n```c++\nUIStatus gpg::RealTimeMultiplayerManager::WaitingRoomUIResponse::status\n``` \nThe `ResponseStatus` of the operation which generated this `Response`."]]