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gpg::TurnBasedMultiplayerManager::PlayerSelectUIResponse
#include <turn_based_multiplayer_manager.h>
ShowPlayerSelectUI
작업의 경우 Data
및 ResponseStatus
요약
IsSuccess(status)
이 true를 반환하면 나머지 필드가 채워집니다.
공개 속성
maximum_automatching_players
uint32_t gpg::TurnBasedMultiplayerManager::PlayerSelectUIResponse::maximum_automatching_players
사용할 자동 일치 플레이어의 최대 개수입니다.
minimum_automatching_players
uint32_t gpg::TurnBasedMultiplayerManager::PlayerSelectUIResponse::minimum_automatching_players
player_ids
std::vector< std::string > gpg::TurnBasedMultiplayerManager::PlayerSelectUIResponse::player_ids
플레이어가 경기에 초대하기 위해 선택한 플레이어 목록입니다.
status
UIStatus gpg::TurnBasedMultiplayerManager::PlayerSelectUIResponse::status
이 Response
를 생성한 작업의 ResponseStatus
입니다.
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최종 업데이트: 2025-07-27(UTC)
[null,null,["최종 업데이트: 2025-07-27(UTC)"],[],[],null,["# gpg::TurnBasedMultiplayerManager::PlayerSelectUIResponse Struct Reference\n\ngpg::TurnBasedMultiplayerManager::PlayerSelectUIResponse\n========================================================\n\n`#include \u003cturn_based_multiplayer_manager.h\u003e`\n\n`Data` and `ResponseStatus` for the `ShowPlayerSelectUI` operation.\n\nSummary\n-------\n\nIf `IsSuccess(status)` returns true, the remaining fields are populated.\n\n| ### Public attributes ||\n|-------------------------------------------------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| [maximum_automatching_players](#structgpg_1_1_turn_based_multiplayer_manager_1_1_player_select_u_i_response_1a91723933e0e7618e9fa46529e8e41a1a) | `uint32_t` The maximum number of auto-matching players to use. |\n| [minimum_automatching_players](#structgpg_1_1_turn_based_multiplayer_manager_1_1_player_select_u_i_response_1a0aa40804f6f917c9ea2a8d8a15e86c80) | `uint32_t` The minimum number of auto-matching players to use. |\n| [player_ids](#structgpg_1_1_turn_based_multiplayer_manager_1_1_player_select_u_i_response_1a995808fbc4bed3428c439222115d43d5) | `std::vector\u003c std::string \u003e` A list of players whom the player has selected to invite to a match. |\n| [status](#structgpg_1_1_turn_based_multiplayer_manager_1_1_player_select_u_i_response_1a5579dfa67ff3c0a74cdff64a308f133b) | [UIStatus](/games/services/cpp/api/namespace/gpg#namespacegpg_1aec950ba66bff28a39c655025ce05344e) The `ResponseStatus` of the operation which generated this `Response`. |\n\nPublic attributes\n-----------------\n\n### maximum_automatching_players\n\n```c++\nuint32_t gpg::TurnBasedMultiplayerManager::PlayerSelectUIResponse::maximum_automatching_players\n``` \nThe maximum number of auto-matching players to use. \n\n### minimum_automatching_players\n\n```c++\nuint32_t gpg::TurnBasedMultiplayerManager::PlayerSelectUIResponse::minimum_automatching_players\n``` \nThe minimum number of auto-matching players to use. \n\n### player_ids\n\n```c++\nstd::vector\u003c std::string \u003e gpg::TurnBasedMultiplayerManager::PlayerSelectUIResponse::player_ids\n``` \nA list of players whom the player has selected to invite to a match. \n\n### status\n\n```c++\nUIStatus gpg::TurnBasedMultiplayerManager::PlayerSelectUIResponse::status\n``` \nThe `ResponseStatus` of the operation which generated this `Response`."]]