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gpg::TurnBasedMultiplayerManager::PlayerSelectUIResponse
#include <turn_based_multiplayer_manager.h>
Data
dan ResponseStatus
untuk operasi ShowPlayerSelectUI
.
Ringkasan
Jika IsSuccess(status)
menampilkan true, kolom yang tersisa akan diisi.
Atribut publik
|
maximum_automatching_players
|
uint32_t
Jumlah maksimum pemain pencocokan otomatis yang akan digunakan.
|
minimum_automatching_players
|
uint32_t
Jumlah minimum pemain pencocokan otomatis yang akan digunakan.
|
player_ids
|
std::vector< std::string >
Daftar pemain yang telah dipilih pemain untuk diundang ke pertandingan.
|
status
|
ResponseStatus operasi yang menghasilkan Response ini.
|
Atribut publik
maximum_automatching_players
uint32_t gpg::TurnBasedMultiplayerManager::PlayerSelectUIResponse::maximum_automatching_players
Jumlah maksimum pemain pencocokan otomatis yang akan digunakan.
minimum_automatching_players
uint32_t gpg::TurnBasedMultiplayerManager::PlayerSelectUIResponse::minimum_automatching_players
Jumlah minimum pemain pencocokan otomatis yang akan digunakan.
player_ids
std::vector< std::string > gpg::TurnBasedMultiplayerManager::PlayerSelectUIResponse::player_ids
Daftar pemain yang telah dipilih pemain untuk diundang ke pertandingan.
status
UIStatus gpg::TurnBasedMultiplayerManager::PlayerSelectUIResponse::status
ResponseStatus
operasi yang menghasilkan Response
ini.
Konten dan contoh kode di halaman ini tunduk kepada lisensi yang dijelaskan dalam Lisensi Konten. Java dan OpenJDK adalah merek dagang atau merek dagang terdaftar dari Oracle dan/atau afiliasinya.
Terakhir diperbarui pada 2025-07-27 UTC.
[null,null,["Terakhir diperbarui pada 2025-07-27 UTC."],[],[],null,["# gpg::TurnBasedMultiplayerManager::PlayerSelectUIResponse Struct Reference\n\ngpg::TurnBasedMultiplayerManager::PlayerSelectUIResponse\n========================================================\n\n`#include \u003cturn_based_multiplayer_manager.h\u003e`\n\n`Data` and `ResponseStatus` for the `ShowPlayerSelectUI` operation.\n\nSummary\n-------\n\nIf `IsSuccess(status)` returns true, the remaining fields are populated.\n\n| ### Public attributes ||\n|-------------------------------------------------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| [maximum_automatching_players](#structgpg_1_1_turn_based_multiplayer_manager_1_1_player_select_u_i_response_1a91723933e0e7618e9fa46529e8e41a1a) | `uint32_t` The maximum number of auto-matching players to use. |\n| [minimum_automatching_players](#structgpg_1_1_turn_based_multiplayer_manager_1_1_player_select_u_i_response_1a0aa40804f6f917c9ea2a8d8a15e86c80) | `uint32_t` The minimum number of auto-matching players to use. |\n| [player_ids](#structgpg_1_1_turn_based_multiplayer_manager_1_1_player_select_u_i_response_1a995808fbc4bed3428c439222115d43d5) | `std::vector\u003c std::string \u003e` A list of players whom the player has selected to invite to a match. |\n| [status](#structgpg_1_1_turn_based_multiplayer_manager_1_1_player_select_u_i_response_1a5579dfa67ff3c0a74cdff64a308f133b) | [UIStatus](/games/services/cpp/api/namespace/gpg#namespacegpg_1aec950ba66bff28a39c655025ce05344e) The `ResponseStatus` of the operation which generated this `Response`. |\n\nPublic attributes\n-----------------\n\n### maximum_automatching_players\n\n```c++\nuint32_t gpg::TurnBasedMultiplayerManager::PlayerSelectUIResponse::maximum_automatching_players\n``` \nThe maximum number of auto-matching players to use. \n\n### minimum_automatching_players\n\n```c++\nuint32_t gpg::TurnBasedMultiplayerManager::PlayerSelectUIResponse::minimum_automatching_players\n``` \nThe minimum number of auto-matching players to use. \n\n### player_ids\n\n```c++\nstd::vector\u003c std::string \u003e gpg::TurnBasedMultiplayerManager::PlayerSelectUIResponse::player_ids\n``` \nA list of players whom the player has selected to invite to a match. \n\n### status\n\n```c++\nUIStatus gpg::TurnBasedMultiplayerManager::PlayerSelectUIResponse::status\n``` \nThe `ResponseStatus` of the operation which generated this `Response`."]]