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gpg::PlayerLevel
#include <player_level.h>
一个数据结构,其中包含有关玩家等级的数据。
摘要
公共函数
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LevelNumber() const
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uint32_t
返回此等级的编号,例如
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MaximumXP() const
|
uint64_t
返回此等级表示的最高 XP 值(不包括此值)。
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MinimumXP() const
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uint64_t
返回达到此等级所需的最低 XP 值(包括此值)。
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Valid() const
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bool
如果返回的玩家等级已填充数据且响应状态为成功,则返回 true;如果用户创建的玩家等级未填充数据,或者已填充数据但响应状态为失败,则返回 false。
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operator=(const PlayerLevel & copy_from)
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用于从其他玩家等级分配此玩家等级值的赋值运算符。
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operator=(PlayerLevel && move_from)
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用于从其他玩家等级分配此玩家等级值的赋值运算符。
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公共函数
LevelNumber
uint32_t LevelNumber() const
MaximumXP
uint64_t MaximumXP() const
MinimumXP
uint64_t MinimumXP() const
PlayerLevel
PlayerLevel()
PlayerLevel
PlayerLevel(
std::shared_ptr< const PlayerLevelImpl > impl
)
从指向 PlayerLevelImpl 的 shared_ptr 构造 PlayerLevel。
此方法供内部使用,不适合供此 API 的使用方使用。
PlayerLevel
PlayerLevel(
const PlayerLevel & copy_from
)
PlayerLevel
PlayerLevel(
PlayerLevel && move_from
)
用于将现有玩家等级移至新等级的构造函数。
r-value-reference 版本。
有效
bool Valid() const
如果返回的玩家等级已填充数据且响应状态为成功,则返回 true;如果用户创建的玩家等级未填充数据,或者已填充数据但响应状态为失败,则返回 false。
此属性必须为 true,此对象上的 getter 函数才能使用。
~PlayerLevel
~PlayerLevel()
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最后更新时间 (UTC):2025-07-27。
[null,null,["最后更新时间 (UTC):2025-07-27。"],[],[],null,["# gpg::PlayerLevel Class Reference\n\ngpg::PlayerLevel\n================\n\n`#include \u003cplayer_level.h\u003e`\n\nA single data structure containing data about player's level.\n\nSummary\n-------\n\n| ### Constructors and Destructors ||\n|---|---|\n| [PlayerLevel](#classgpg_1_1_player_level_1a5c5aa7ac12e8befff021dfede69cc74e)`()` ||\n| [PlayerLevel](#classgpg_1_1_player_level_1afa1e453e677bed09bd1b441493413bb3)`(std::shared_ptr\u003c const `[PlayerLevelImpl](/games/services/cpp/api/class/gpg/player-level#classgpg_1_1_player_level_1a7024c8d2bb0a3800d3d1c51a6abe8a81)` \u003e impl)` Constructs a [PlayerLevel](/games/services/cpp/api/class/gpg/player-level#classgpg_1_1_player_level) from a shared_ptr to a PlayerLevelImpl. ||\n| [PlayerLevel](#classgpg_1_1_player_level_1a04210c98ac60ed639e544243120b4af5)`(const `[PlayerLevel](/games/services/cpp/api/class/gpg/player-level#classgpg_1_1_player_level)` & copy_from)` Copy constructor for copying an existing player level into a new one. ||\n| [PlayerLevel](#classgpg_1_1_player_level_1aeebff567c41fcd3da2ac4fb64ffb0d06)`(`[PlayerLevel](/games/services/cpp/api/class/gpg/player-level#classgpg_1_1_player_level)` && move_from)` Constructor for moving an existing player level into a new one. ||\n| [~PlayerLevel](#classgpg_1_1_player_level_1af24508b4298f81e3d0536cd5613c9c6a)`()` ||\n\n| ### Public functions ||\n|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| [LevelNumber](#classgpg_1_1_player_level_1a72a1a8a54abc33105a48ec0607b759aa)`() const ` | `uint32_t` Returns the number for this level, e.g. |\n| [MaximumXP](#classgpg_1_1_player_level_1a3bef587603a5792449b093e8ac4288bc)`() const ` | `uint64_t` Returns the maximum XP value represented by this level, exclusive. |\n| [MinimumXP](#classgpg_1_1_player_level_1aca921678a833699257117f51741366a2)`() const ` | `uint64_t` Returns the minimum XP value needed to attain this level, inclusive. |\n| [Valid](#classgpg_1_1_player_level_1a458b510e8e30ca8459598636c6b8acc9)`() const ` | `bool` Returns true when the returned player level is populated with data and is accompanied by a successful response status; false for an unpopulated user-created player or for a populated one accompanied by an unsuccessful response status. |\n| [operator=](#classgpg_1_1_player_level_1a7574b9a7ec930a71519b91399710113f)`(const `[PlayerLevel](/games/services/cpp/api/class/gpg/player-level#classgpg_1_1_player_level)` & copy_from)` | [PlayerLevel](/games/services/cpp/api/class/gpg/player-level#classgpg_1_1_player_level)` &` Assignment operator for assigning this player level's value from another player level. |\n| [operator=](#classgpg_1_1_player_level_1a0d82f9e3a4b9e49f12df76c3c2d5b02f)`(`[PlayerLevel](/games/services/cpp/api/class/gpg/player-level#classgpg_1_1_player_level)` && move_from)` | [PlayerLevel](/games/services/cpp/api/class/gpg/player-level#classgpg_1_1_player_level)` &` Assignment operator for assigning this player level's value from another player level. |\n\nPublic functions\n----------------\n\n### LevelNumber\n\n```c++\nuint32_t LevelNumber() const \n``` \nReturns the number for this level, e.g.\n\n\"level 10\". \n\n### MaximumXP\n\n```c++\nuint64_t MaximumXP() const \n``` \nReturns the maximum XP value represented by this level, exclusive. \n\n### MinimumXP\n\n```c++\nuint64_t MinimumXP() const \n``` \nReturns the minimum XP value needed to attain this level, inclusive. \n\n### PlayerLevel\n\n```c++\n PlayerLevel()\n``` \n\n### PlayerLevel\n\n```c++\n PlayerLevel(\n std::shared_ptr\u003c const PlayerLevelImpl \u003e impl\n)\n``` \nConstructs a [PlayerLevel](/games/services/cpp/api/class/gpg/player-level#classgpg_1_1_player_level) from a shared_ptr to a PlayerLevelImpl.\n\nThis is used internally, and is not intended for use by consumers of this API. \n\n### PlayerLevel\n\n```c++\n PlayerLevel(\n const PlayerLevel & copy_from\n)\n``` \nCopy constructor for copying an existing player level into a new one. \n\n### PlayerLevel\n\n```c++\n PlayerLevel(\n PlayerLevel && move_from\n)\n``` \nConstructor for moving an existing player level into a new one.\n\nr-value-reference version. \n\n### Valid\n\n```c++\nbool Valid() const \n``` \nReturns true when the returned player level is populated with data and is accompanied by a successful response status; false for an unpopulated user-created player or for a populated one accompanied by an unsuccessful response status.\n\nIt must be true for the getter functions on this object to be usable. \n\n### operator=\n\n```c++\nPlayerLevel & operator=(\n const PlayerLevel & copy_from\n)\n``` \nAssignment operator for assigning this player level's value from another player level. \n\n### operator=\n\n```c++\nPlayerLevel & operator=(\n PlayerLevel && move_from\n)\n``` \nAssignment operator for assigning this player level's value from another player level.\n\nr-value-reference version \n\n### \\~PlayerLevel\n\n```c++\n ~PlayerLevel()\n```"]]