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gpg::RealTimeRoomConfig::Builder
#include <real_time_room_config_builder.h>
Bir veya daha fazla RealTimeRoomConfig nesnesi oluşturur.
Özet
Oluşturucular ve Yıkıcılar
|
Builder()
|
Herkese açık işlevler
AddAllPlayersToInvite
Builder & AddAllPlayersToInvite(
const std::vector< std::string > & player_ids
)
Odaya davet edilecek birden fazla oyuncuyu oyuncu listesine ekler.
Varsayılan olarak hiçbir oyuncu eklenmez.
AddPlayerToInvite
Builder & AddPlayerToInvite(
const std::string & player_id
)
Odaya davet edilecek oyuncu listesine bir oyuncu ekler.
Varsayılan olarak odaya hiçbir oyuncu eklenmez. Oluşturucu, oyuncu eklenene kadar oda oluşturamaz.
Derleyici
Builder()
SetExclusiveBitMask
Builder & SetExclusiveBitMask(
uint64_t exclusive_bit_mask
)
Oyunculara özel rolleri gösteren küçük bir maske.
(Örneğin, bir oyuncu saldıran, diğeri savunma oyuncusu.) Başarılı otomatik eşleme, eşlenen herhangi bir oynatıcının bit maskesinin mantıksal ürününün (VE) 0'a eşit olmasını gerektirir. Varsayılan olarak 0 değerine ayarlanır.
SetMaximumAutomatchingPlayers
Builder & SetMaximumAutomatchingPlayers(
uint32_t maximum_automatching_players
)
Odaya katılabilecek, otomatik olarak eşleşen maksimum oyuncu sayısı.
Belirtilmemiş bırakılırsa varsayılan olarak otomatik eşleşen minimum oyuncu sayısına eşit bir değer ayarlanır.
SetMinimumAutomatchingPlayers
Builder & SetMinimumAutomatchingPlayers(
uint32_t minimum_automatching_players
)
Odaya katılabilecek, otomatik olarak eşleşen minimum oyuncu sayısı.
Belirtilmemiş halde varsayılan olarak 0 değerine ayarlanır. En az bir otomatik eşleşen oynatıcı veya oynatıcı kimliği eklenmelidir.
SetVariant
Builder & SetVariant(
uint32_t variant
)
Oda türünü veya modunu belirtmek için kullanılan geliştiriciye özel değer.
Yalnızca aynı varyantı kullanan oyuncular otomatik olarak eşleşebilir. Belirtilmediğinde varsayılan olarak -1 değerine ayarlanır.
Bu sayfadaki içerik ve kod örnekleri, İçerik Lisansı sayfasında açıklanan lisanslara tabidir. Java ve OpenJDK, Oracle ve/veya satış ortaklarının tescilli ticari markasıdır.
Son güncelleme tarihi: 2025-07-27 UTC.
[null,null,["Son güncelleme tarihi: 2025-07-27 UTC."],[],[],null,["# gpg::RealTimeRoomConfig::Builder Class Reference\n\ngpg::RealTimeRoomConfig::Builder\n================================\n\n`#include \u003creal_time_room_config_builder.h\u003e`\n\nBuilds one or more [RealTimeRoomConfig](/games/services/cpp/api/class/gpg/real-time-room-config#classgpg_1_1_real_time_room_config) objects.\n\nSummary\n-------\n\n| ### Constructors and Destructors ||\n|---|---|\n| [Builder](#classgpg_1_1_real_time_room_config_1_1_builder_1a1be34a5a5ebb01fad6c89c15a21719f3)`()` ||\n\n| ### Public functions ||\n|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| [AddAllPlayersToInvite](#classgpg_1_1_real_time_room_config_1_1_builder_1a43b1185b2c1526e98d10180950495861)`(const std::vector\u003c std::string \u003e & player_ids)` | [Builder](/games/services/cpp/api/class/gpg/real-time-room-config/builder#classgpg_1_1_real_time_room_config_1_1_builder)` &` Adds multiple players to the list of players to invite to the room. |\n| [AddPlayerToInvite](#classgpg_1_1_real_time_room_config_1_1_builder_1ab123863aaedade956b13e239a8d215b0)`(const std::string & player_id)` | [Builder](/games/services/cpp/api/class/gpg/real-time-room-config/builder#classgpg_1_1_real_time_room_config_1_1_builder)` &` Adds a player to the list of players to invite to the room. |\n| [Create](#classgpg_1_1_real_time_room_config_1_1_builder_1a634bd57a053e150e82361689f117ca99)`() const ` | [RealTimeRoomConfig](/games/services/cpp/api/class/gpg/real-time-room-config#classgpg_1_1_real_time_room_config) Creates a [RealTimeRoomConfig](/games/services/cpp/api/class/gpg/real-time-room-config#classgpg_1_1_real_time_room_config) object. |\n| [PopulateFromPlayerSelectUIResponse](#classgpg_1_1_real_time_room_config_1_1_builder_1a0dce94002e629e3ab54a27f7c7eb8601)`(const `[RealTimeMultiplayerManager::PlayerSelectUIResponse](/games/services/cpp/api/class/gpg/real-time-multiplayer-manager#classgpg_1_1_real_time_multiplayer_manager_1a623d805ce50075af4f64be1669cddb97)` & response)` | [Builder](/games/services/cpp/api/class/gpg/real-time-room-config/builder#classgpg_1_1_real_time_room_config_1_1_builder)` &` Populates values obtained by the [RealTimeMultiplayerManager::PlayerSelectUIResponse](/games/services/cpp/api/class/gpg/real-time-multiplayer-manager#classgpg_1_1_real_time_multiplayer_manager_1a623d805ce50075af4f64be1669cddb97) method. |\n| [SetExclusiveBitMask](#classgpg_1_1_real_time_room_config_1_1_builder_1a5bd043c523d2222650b1583a1358eb88)`(uint64_t exclusive_bit_mask)` | [Builder](/games/services/cpp/api/class/gpg/real-time-room-config/builder#classgpg_1_1_real_time_room_config_1_1_builder)` &` A bit mask indicating exclusive roles for players. |\n| [SetMaximumAutomatchingPlayers](#classgpg_1_1_real_time_room_config_1_1_builder_1ab9567e3ef0f8a5acaa53f9694c2f7a32)`(uint32_t maximum_automatching_players)` | [Builder](/games/services/cpp/api/class/gpg/real-time-room-config/builder#classgpg_1_1_real_time_room_config_1_1_builder)` &` The maximum number of auto-matched players who can join the room. |\n| [SetMinimumAutomatchingPlayers](#classgpg_1_1_real_time_room_config_1_1_builder_1aeddf466906825a20ee5d4b1607c97533)`(uint32_t minimum_automatching_players)` | [Builder](/games/services/cpp/api/class/gpg/real-time-room-config/builder#classgpg_1_1_real_time_room_config_1_1_builder)` &` The minimum number of auto-matched players who can join the room. |\n| [SetVariant](#classgpg_1_1_real_time_room_config_1_1_builder_1a77da9257679543f56158aecffeafc144)`(uint32_t variant)` | [Builder](/games/services/cpp/api/class/gpg/real-time-room-config/builder#classgpg_1_1_real_time_room_config_1_1_builder)` &` A developer-specific value used to indicate room type or mode. |\n\nPublic functions\n----------------\n\n### AddAllPlayersToInvite\n\n```c++\nBuilder & AddAllPlayersToInvite(\n const std::vector\u003c std::string \u003e & player_ids\n)\n``` \nAdds multiple players to the list of players to invite to the room.\n\nBy default, no players are added. \n\n### AddPlayerToInvite\n\n```c++\nBuilder & AddPlayerToInvite(\n const std::string & player_id\n)\n``` \nAdds a player to the list of players to invite to the room.\n\nBy default, no players are added to the room. The builder cannot create a room until players are added. \n\n### Builder\n\n```c++\n Builder()\n``` \n\n### Create\n\n```c++\nRealTimeRoomConfig Create() const \n``` \nCreates a [RealTimeRoomConfig](/games/services/cpp/api/class/gpg/real-time-room-config#classgpg_1_1_real_time_room_config) object. \n\n### PopulateFromPlayerSelectUIResponse\n\n```c++\nBuilder & PopulateFromPlayerSelectUIResponse(\n const RealTimeMultiplayerManager::PlayerSelectUIResponse & response\n)\n``` \nPopulates values obtained by the [RealTimeMultiplayerManager::PlayerSelectUIResponse](/games/services/cpp/api/class/gpg/real-time-multiplayer-manager#classgpg_1_1_real_time_multiplayer_manager_1a623d805ce50075af4f64be1669cddb97) method.\n\nNote that this does not populate the variant or the exclusive bit mask. \n\n### SetExclusiveBitMask\n\n```c++\nBuilder & SetExclusiveBitMask(\n uint64_t exclusive_bit_mask\n)\n``` \nA bit mask indicating exclusive roles for players.\n\n(For example, one player as attacker, the other as defender.) Successful auto-matching requires that the logical product (AND) of the bit mask of any paired players equals 0. Defaults to 0. \n\n### SetMaximumAutomatchingPlayers\n\n```c++\nBuilder & SetMaximumAutomatchingPlayers(\n uint32_t maximum_automatching_players\n)\n``` \nThe maximum number of auto-matched players who can join the room.\n\nLeft unspecified, defaults to a value equal to the minimum number of auto-matching players. \n\n### SetMinimumAutomatchingPlayers\n\n```c++\nBuilder & SetMinimumAutomatchingPlayers(\n uint32_t minimum_automatching_players\n)\n``` \nThe minimum number of auto-matched players who can join the room.\n\nDefaults to 0 when left unspecified. At least one auto-matching player or player id must be added. \n\n### SetVariant\n\n```c++\nBuilder & SetVariant(\n uint32_t variant\n)\n``` \nA developer-specific value used to indicate room type or mode.\n\nOnly players using the same variant can auto-match. Defaults to -1 when left unspecified."]]