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gpg::AndroidInitialization
#include <android_initialization.h>
AndroidInitialization mencakup tiga fungsi inisialisasi, yang salah satunya harus dipanggil.
Ringkasan
Dalam kasus Aktivitas Java standar, JNI_OnLoad harus digunakan. Dalam kasus NativeActivity saat JNI_OnLoad tidak akan dipanggil, android_main atau ANativeActivity_onCreate harus digunakan. android_main digunakan saat mem-build NativeActivity menggunakan android_native_app_glue.h. ANativeActivity_onCreate digunakan saat mem-build NativeActivity hanya menggunakan native_activity.h. android_native_app_glue.h dan native_activity.h adalah header Android default.
Fungsi inisialisasi yang sesuai harus dipanggil tepat sekali sebelum metode instance AndroidPlatformConfiguration dipanggil, dan harus dipanggil sebelum objek GameServices dibuat instance-nya. Anda diizinkan membuat instance AndroidPlatformConfiguration sebelum salah satu panggilan inisialisasi (misalnya, jika objek konfigurasi memiliki cakupan global), selama tidak ada metode yang dipanggil sebelum panggilan inisialisasi. Metode ini hanya perlu dipanggil satu kali selama masa aktif program panggilan, bukan sekali per objek GameServices yang dibuat.
Fungsi statis publik
|
ANativeActivity_onCreate(ANativeActivity *native_activity, void *savedState, size_t savedStateSize)
|
void
Saat menggunakan Layanan game Play dengan NativeActivity yang hanya didasarkan pada native_activity.h, ANativeActivity_onCreate harus dipanggil selama ANativeActivity_onCreate aktivitas Anda, sebelum panggilan Layanan game Play lainnya.
|
JNI_OnLoad(JavaVM *jvm)
|
void
Saat menggunakan Layanan game Play dengan Aktivitas Java standar, JNI_OnLoad harus dipanggil saat JNI_OnLoad library dinamis dipanggil.
|
android_main(struct android_app *app)
|
void
Saat menggunakan Layanan game Play dengan NativeActivity yang didasarkan pada android_native_app_glue.h, android_main harus dipanggil selama android_main aktivitas Anda, sebelum panggilan Layanan game Play lainnya.
|
Fungsi statis publik
ANativeActivity_onCreate
void gpg::AndroidInitialization::ANativeActivity_onCreate(
ANativeActivity *native_activity,
void *savedState,
size_t savedStateSize
)
Saat menggunakan Layanan game Play dengan NativeActivity yang hanya didasarkan pada native_activity.h, ANativeActivity_onCreate harus dipanggil selama ANativeActivity_onCreate aktivitas Anda, sebelum panggilan Layanan game Play lainnya.
JNI_OnLoad
void gpg::AndroidInitialization::JNI_OnLoad(
JavaVM *jvm
)
Saat menggunakan Layanan game Play dengan Aktivitas Java standar, JNI_OnLoad harus dipanggil saat JNI_OnLoad library dinamis dipanggil.
android_main
void gpg::AndroidInitialization::android_main(
struct android_app *app
)
Saat menggunakan Layanan game Play dengan NativeActivity yang didasarkan pada android_native_app_glue.h, android_main harus dipanggil selama android_main aktivitas Anda, sebelum panggilan Layanan game Play lainnya.
Konten dan contoh kode di halaman ini tunduk kepada lisensi yang dijelaskan dalam Lisensi Konten. Java dan OpenJDK adalah merek dagang atau merek dagang terdaftar dari Oracle dan/atau afiliasinya.
Terakhir diperbarui pada 2025-07-27 UTC.
[null,null,["Terakhir diperbarui pada 2025-07-27 UTC."],[],[],null,["# gpg::AndroidInitialization Struct Reference\n\ngpg::AndroidInitialization\n==========================\n\n`#include \u003candroid_initialization.h\u003e`\n\n[AndroidInitialization](/games/services/cpp/api/struct/gpg/android-initialization#structgpg_1_1_android_initialization) includes three initialization functions, exactly one of which must be called.\n\nSummary\n-------\n\nIn the case of a standard Java Activity, JNI_OnLoad should be used. In the case of a NativeActivity where JNI_OnLoad will not be called, either android_main or ANativeActivity_onCreate should be used. android_main is used when building a NativeActivity using android_native_app_glue.h. ANativeActivity_onCreate is used when building a NativeActivity using just native_activity.h. android_native_app_glue.h and native_activity.h are default Android headers.\n\nThe appropriate initialization function must be called exactly once before any [AndroidPlatformConfiguration](/games/services/cpp/api/class/gpg/android-platform-configuration#classgpg_1_1_android_platform_configuration) instance methods are called, and it must be called before a [GameServices](/games/services/cpp/api/class/gpg/game-services#classgpg_1_1_game_services) object is instantiated. It is permitted to instantiate a [AndroidPlatformConfiguration](/games/services/cpp/api/class/gpg/android-platform-configuration#classgpg_1_1_android_platform_configuration) before one of the initialization calls (for example, if the configuration object has global scope), as long as no methods are called before the initialization call. These methods need be called only once in the lifetime of the calling program, not once per [GameServices](/games/services/cpp/api/class/gpg/game-services#classgpg_1_1_game_services) object created.\n\n| ### Public static functions ||\n|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| [ANativeActivity_onCreate](#structgpg_1_1_android_initialization_1a816753e9576f07d1d58f2e94b26ad66c)`(ANativeActivity *native_activity, void *savedState, size_t savedStateSize)` | `void` When using Play Game Services with a NativeActivity which is based on only native_activity.h, ANativeActivity_onCreate should be called during your activity's ANativeActivity_onCreate, before any other Play Game Services calls. |\n| [JNI_OnLoad](#structgpg_1_1_android_initialization_1ae43182cd58941ddc74eb07535c8de97a)`(JavaVM *jvm)` | `void` When using Play Game Services with a standard Java Activity, JNI_OnLoad should be called when the dynamic library's JNI_OnLoad is called. |\n| [android_main](#structgpg_1_1_android_initialization_1ace2b90a82cc0b9ad5aeb7ac73996b100)`(struct android_app *app)` | `void` When using Play Game Services with a NativeActivity which is based on android_native_app_glue.h, android_main should be called during your activity's android_main, before any other Play Game Services calls. |\n\nPublic static functions\n-----------------------\n\n### ANativeActivity_onCreate\n\n```c++\nvoid gpg::AndroidInitialization::ANativeActivity_onCreate(\n ANativeActivity *native_activity,\n void *savedState,\n size_t savedStateSize\n)\n``` \nWhen using Play Game Services with a NativeActivity which is based on only native_activity.h, ANativeActivity_onCreate should be called during your activity's ANativeActivity_onCreate, before any other Play Game Services calls. \n\n### JNI_OnLoad\n\n```c++\nvoid gpg::AndroidInitialization::JNI_OnLoad(\n JavaVM *jvm\n)\n``` \nWhen using Play Game Services with a standard Java Activity, JNI_OnLoad should be called when the dynamic library's JNI_OnLoad is called. \n\n### android_main\n\n```c++\nvoid gpg::AndroidInitialization::android_main(\n struct android_app *app\n)\n``` \nWhen using Play Game Services with a NativeActivity which is based on android_native_app_glue.h, android_main should be called during your activity's android_main, before any other Play Game Services calls."]]