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gpg::SnapshotManager::OpenResponse
#include <snapshot_manager.h>
用于存储请求的特定快照的数据以及响应状态。
摘要
如果快照处于冲突状态,主快照 data
将无效,并且 conflict_id
、conflict_original
和 conflict_unmerged
字段中会提供冲突信息。必须先解决冲突,然后快照才能在日后接收修改。
公共属性
conflict_id
std::string gpg::SnapshotManager::OpenResponse::conflict_id
此冲突的标识符。
如果此字符串为空,则不会发生冲突。
conflict_original
SnapshotMetadata gpg::SnapshotManager::OpenResponse::conflict_original
如果 conflict_id
为空,则为空。
这是商定的快照当前版本。注意:以前称为 conflict_base
。
conflict_unmerged
SnapshotMetadata gpg::SnapshotManager::OpenResponse::conflict_unmerged
如果 conflict_id
为空,则为空。
这是由于其他设备上的操作存在冲突而未能应用的建议更改。注意:以前称为 conflict_remote
。
数据
SnapshotMetadata gpg::SnapshotManager::OpenResponse::data
一个 Snapshot
。
只有在没有错误或冲突的情况下,此快照才有效。如果发生未处理的冲突,请使用 conflict_id
、conflict_original
和 conflict_unmerged
。
本页面上的内容和代码示例受内容许可部分所述许可的限制。Java 和 OpenJDK 是 Oracle 和/或其关联公司的注册商标。
最后更新时间 (UTC):2025-07-27。
[null,null,["最后更新时间 (UTC):2025-07-27。"],[],[],null,["# gpg::SnapshotManager::OpenResponse Struct Reference\n\ngpg::SnapshotManager::OpenResponse\n==================================\n\n`#include \u003csnapshot_manager.h\u003e`\n\nHolds the data for a particular requested snapshot along with a response status.\n\nSummary\n-------\n\nIf the snapshot is in a conflicted state, the main snapshot `data` will not be valid and conflict information will be provided in the `conflict_id`, `conflict_original`, and `conflict_unmerged` fields. The conflict must be resolved before the snapshot can receive future modifications.\n\n| ### Public attributes ||\n|-----------------------------------------------------------------------------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| [conflict_id](#structgpg_1_1_snapshot_manager_1_1_open_response_1a3b2fcc90ae1e9007c58755698d1038e8) | `std::string` The identifier of this conflict. |\n| [conflict_original](#structgpg_1_1_snapshot_manager_1_1_open_response_1ae72115a5932506aabab9662cffd484c7) | [SnapshotMetadata](/games/services/cpp/api/class/gpg/snapshot-metadata#classgpg_1_1_snapshot_metadata) Empty if `conflict_id` is empty. |\n| [conflict_unmerged](#structgpg_1_1_snapshot_manager_1_1_open_response_1a77b6befe22ae8ce230287390a772380c) | [SnapshotMetadata](/games/services/cpp/api/class/gpg/snapshot-metadata#classgpg_1_1_snapshot_metadata) Empty if `conflict_id` is empty. |\n| [data](#structgpg_1_1_snapshot_manager_1_1_open_response_1a2c2c2ebf42e988f7fb397f239786df1f) | [SnapshotMetadata](/games/services/cpp/api/class/gpg/snapshot-metadata#classgpg_1_1_snapshot_metadata) A `Snapshot`. |\n| [status](#structgpg_1_1_snapshot_manager_1_1_open_response_1ad2e7a1d808c6033d32f0bf9b62f9e678) | [SnapshotOpenStatus](/games/services/cpp/api/namespace/gpg#namespacegpg_1a33e450872d5439ff19b818703eabf588) Can be one of the values enumerated in [SnapshotOpenStatus](/games/services/cpp/api/namespace/gpg#namespacegpg_1a33e450872d5439ff19b818703eabf588). |\n\nPublic attributes\n-----------------\n\n### conflict_id\n\n```c++\nstd::string gpg::SnapshotManager::OpenResponse::conflict_id\n``` \nThe identifier of this conflict.\n\nIf this string is empty, there is no conflict. \n\n### conflict_original\n\n```c++\nSnapshotMetadata gpg::SnapshotManager::OpenResponse::conflict_original\n``` \nEmpty if `conflict_id` is empty.\n\nThis is the agreed upon current version of the snapshot. Note: previously called `conflict_base`. \n\n### conflict_unmerged\n\n```c++\nSnapshotMetadata gpg::SnapshotManager::OpenResponse::conflict_unmerged\n``` \nEmpty if `conflict_id` is empty.\n\nThis is the proposed change that failed to be applied due to conflicting operations from another device. Note: previously called `conflict_remote`. \n\n### data\n\n```c++\nSnapshotMetadata gpg::SnapshotManager::OpenResponse::data\n``` \nA `Snapshot`.\n\nThis snapshot will only be valid if there are no errors or conflicts. In the event of an unhandled conflict use `conflict_id`, `conflict_original`, and `conflict_unmerged`. \n\n### status\n\n```c++\nSnapshotOpenStatus gpg::SnapshotManager::OpenResponse::status\n``` \nCan be one of the values enumerated in [SnapshotOpenStatus](/games/services/cpp/api/namespace/gpg#namespacegpg_1a33e450872d5439ff19b818703eabf588).\n\nIf the response is unsuccessful, [OpenResponse](/games/services/cpp/api/struct/gpg/snapshot-manager/open-response#structgpg_1_1_snapshot_manager_1_1_open_response)'s data vector is empty."]]