Google. Play. AssetDelivery. PlayAssetDelivery
Provides methods for retrieving asset packs via the Play Asset Delivery system.
Summary
Public static functions |
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GetDownloadInfo(IList< string > assetPackNames)
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PlayAsyncOperation< IDictionary< string, PlayAssetPackDownloadInfo >, AssetDeliveryErrorCode >
Starts a PlayAsyncOperation to gather download information about the specified asset packs.
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GetDownloadSize(string assetPackName)
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PlayAsyncOperation< long, AssetDeliveryErrorCode >
Starts a PlayAsyncOperation to determine the download size in bytes of the specified asset pack.
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IsDownloaded(string assetPackName)
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bool
Returns whether or not the specified asset pack is available on disk.
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RemoveAssetPack(string assetPackName)
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PlayAsyncOperation< VoidResult, AssetDeliveryErrorCode >
Starts a PlayAsyncOperation to delete the specified asset pack from internal storage.
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RetrieveAssetBundleAsync(string assetBundleName)
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Starts a PlayAssetBundleRequest to retrieve an asset pack containing only the specified AssetBundle.
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RetrieveAssetBundleAsync(string assetBundleName, bool updateIfAvailable)
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Starts a PlayAssetBundleRequest to retrieve an asset pack containing only the specified AssetBundle.
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RetrieveAssetPackAsync(string assetPackName)
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Starts a PlayAssetPackRequest to retrieve the specified asset pack.
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RetrieveAssetPackAsync(string assetPackName, bool updateIfAvailable)
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Starts a PlayAssetPackRequest to retrieve the specified asset pack.
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RetrieveAssetPackBatchAsync(IList< string > assetPackNames)
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Starts a PlayAssetPackBatchRequest to retrieve the specified asset packs.
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RetrieveAssetPackBatchAsync(IList< string > assetPackNames, bool updateIfAvailable)
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Starts a PlayAssetPackBatchRequest to retrieve the specified asset packs.
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ShowCellularDataConfirmation()
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PlayAsyncOperation< ConfirmationDialogResult, AssetDeliveryErrorCode >
Shows a confirmation dialog for all currently downloading asset packs that are AssetDeliveryStatus.WaitingForWifi.
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ShowConfirmationDialog()
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PlayAsyncOperation< ConfirmationDialogResult, AssetDeliveryErrorCode >
Shows a dialog that asks the user for consent to download packs that are currently in either the AssetDeliveryStatus.RequiresUserConfirmation state or the AssetDeliveryStatus.WaitingForWifi state.
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Public static functions
GetDownloadInfo
PlayAsyncOperation< IDictionary< string, PlayAssetPackDownloadInfo >, AssetDeliveryErrorCode > GetDownloadInfo( IList< string > assetPackNames )
Starts a PlayAsyncOperation to gather download information about the specified asset packs.
This includes download size and information about asset pack updates.
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Parameters |
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Returns |
A PlayAsyncOperation with a Dictionary result keyed by asset pack name, containing download info about the specified packs.
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GetDownloadSize
PlayAsyncOperation< long, AssetDeliveryErrorCode > GetDownloadSize( string assetPackName )
Starts a PlayAsyncOperation to determine the download size in bytes of the specified asset pack.
If the specified asset pack's delivery mode is install-time, then the download size will always be 0.
IsDownloaded
bool IsDownloaded( string assetPackName )
Returns whether or not the specified asset pack is available on disk.
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Parameters |
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Returns |
True if the asset pack is available on disk and false if not.
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RemoveAssetPack
PlayAsyncOperation< VoidResult, AssetDeliveryErrorCode > RemoveAssetPack( string assetPackName )
Starts a PlayAsyncOperation to delete the specified asset pack from internal storage.
If the specified asset pack is currently being retrieved, this method will not cancel the retrieval. If the specified asset pack contains any AssetBundles that are already loaded into memory, the AssetBundles will not be unloaded.
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Returns |
An async operation object used to monitor the asset pack removal. If the files are deleted successfully or if the files don't exist, the returned operation will complete successfully. Otherwise, the operation will complete with an error code.
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RetrieveAssetBundleAsync
PlayAssetBundleRequest RetrieveAssetBundleAsync( string assetBundleName )
Starts a PlayAssetBundleRequest to retrieve an asset pack containing only the specified AssetBundle.
Both the AssetBundle and asset pack must share the same name. Downloads the asset pack if it isn't already available on disk.
After download, the contained AssetBundle is loaded into memory before the request completes.
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Parameters |
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Exceptions |
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Returns |
A request object used to monitor the asynchronous AssetBundle retrieval.
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RetrieveAssetBundleAsync
PlayAssetBundleRequest RetrieveAssetBundleAsync( string assetBundleName, bool updateIfAvailable )
Starts a PlayAssetBundleRequest to retrieve an asset pack containing only the specified AssetBundle.
Both the AssetBundle and asset pack must share the same name. Downloads the asset pack if it isn't already available on disk.
After download, the contained AssetBundle is loaded into memory before the request completes.
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Exceptions |
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Returns |
A request object used to monitor the asynchronous AssetBundle retrieval.
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RetrieveAssetPackAsync
PlayAssetPackRequest RetrieveAssetPackAsync( string assetPackName )
Starts a PlayAssetPackRequest to retrieve the specified asset pack.
Downloads the asset pack if it isn't already available on disk.
After download, the assets and/or AssetBundles contained in the asset pack are not loaded into memory. To load them see PlayAssetPackRequest.GetAssetLocation or PlayAssetPackRequest.LoadAssetBundleAsync.
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Parameters |
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Returns |
A request object used to monitor the asynchronous asset pack retrieval.
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RetrieveAssetPackAsync
PlayAssetPackRequest RetrieveAssetPackAsync( string assetPackName, bool updateIfAvailable )
Starts a PlayAssetPackRequest to retrieve the specified asset pack.
Downloads the asset pack if it isn't already available on disk.
After download, the assets and/or AssetBundles contained in the asset pack are not loaded into memory. To load them see PlayAssetPackRequest.GetAssetLocation or PlayAssetPackRequest.LoadAssetBundleAsync.
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Parameters |
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Returns |
A request object used to monitor the asynchronous asset pack retrieval.
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RetrieveAssetPackBatchAsync
PlayAssetPackBatchRequest RetrieveAssetPackBatchAsync( IList< string > assetPackNames )
Starts a PlayAssetPackBatchRequest to retrieve the specified asset packs.
Downloads the asset packs if they aren't already available on disk.
After download, the assets and/or AssetBundles contained in the asset pack are not loaded into memory. To load them use PlayAssetPackRequest.GetAssetLocation or PlayAssetPackRequest.LoadAssetBundleAsync on the values of the PlayAssetPackBatchRequest.Requests dictionary.
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Parameters |
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Exceptions |
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Returns |
A request object used to monitor the asynchronous asset pack batch retrieval.
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RetrieveAssetPackBatchAsync
PlayAssetPackBatchRequest RetrieveAssetPackBatchAsync( IList< string > assetPackNames, bool updateIfAvailable )
Starts a PlayAssetPackBatchRequest to retrieve the specified asset packs.
Downloads the asset packs if they aren't already available on disk.
After download, the assets and/or AssetBundles contained in the asset pack are not loaded into memory. To load them use PlayAssetPackRequest.GetAssetLocation or PlayAssetPackRequest.LoadAssetBundleAsync on the values of the PlayAssetPackBatchRequest.Requests dictionary.
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Exceptions |
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Returns |
A request object used to monitor the asynchronous asset pack batch retrieval.
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ShowCellularDataConfirmation
PlayAsyncOperation< ConfirmationDialogResult, AssetDeliveryErrorCode > ShowCellularDataConfirmation()
Shows a confirmation dialog for all currently downloading asset packs that are AssetDeliveryStatus.WaitingForWifi.
If the user accepts the dialog, then those asset packs are downloaded over cellular data.
A PlayAssetBundleRequest is set to AssetDeliveryStatus.WaitingForWifi if the user is currently not on a Wi-Fi connection and the AssetBundle is large or the user has set their download preference in the Play Store to only download apps over Wi-Fi. By showing this dialog, the app can ask the user if they accept downloading the asset packs over cellular data instead of waiting for Wi-Fi.
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A PlayAsyncOperation{ConfirmationDialogResult, AssetDeliveryErrorCode} that completes once the dialog has been accepted, denied, or closed.
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ShowConfirmationDialog
PlayAsyncOperation< ConfirmationDialogResult, AssetDeliveryErrorCode > ShowConfirmationDialog()
Shows a dialog that asks the user for consent to download packs that are currently in either the AssetDeliveryStatus.RequiresUserConfirmation state or the AssetDeliveryStatus.WaitingForWifi state.
A PlayAssetBundleRequest is set to AssetDeliveryStatus.RequiresUserConfirmation If the download is not able to proceed without user consent. By showing this dialog, the app can ask the user if they accept downloading the asset packs through GooglePlay. If the app has not been installed by Play, an update may be triggered to ensure that a valid version is installed. This will cause the app to restart and all asset requests to be cancelled. These assets should be requested again after the app restarts.
A PlayAssetBundleRequest is set to AssetDeliveryStatus.WaitingForWifi if the user is currently not on a Wi-Fi connection and the AssetBundle is large or the user has set their download preference in the Play Store to only download apps over Wi-Fi. By showing this dialog, the app can ask the user if they accept downloading the asset packs over cellular data instead of waiting for Wi-Fi.
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Returns |
A PlayAsyncOperation{ConfirmationDialogResult, AssetDeliveryErrorCode} that completes once the dialog has been accepted, denied, or closed.
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