Gradle dan plugin Android untuk Gradle menyediakan cara yang fleksibel untuk mengompilasi, mem-build, dan mengemas aplikasi atau library Android Anda. Halaman ini mengumpulkan beberapa tips dan konfigurasi penting untuk membantu Anda memaksimalkan hasil dari masing-masing build. Jika Anda ingin mempelajari cara mempercepat build, baca Mengoptimalkan Kecepatan Build Anda.
Jika Anda baru mengenal Gradle, pelajari dasar-dasarnya dengan membaca Mengonfigurasi Build Anda. Anda juga dapat memeriksa Dokumentasi referensi DSL plugin Android untuk mempelajari properti yang digunakan di halaman ini lebih lanjut.
Mengelola project dan sumber
Berikut adalah beberapa konfigurasi untuk mengelola modul project beserta sumbernya. Untuk mempelajari cara membuat serta mengelola project dan modul lebih lanjut, baca Ringkasan Project.
Mengubah konfigurasi set sumber default
Anda dapat menggunakan blok
sourceSets
di file build.gradle
level modul guna mengubah lokasi pencarian Gradle untuk mengumpulkan file di setiap komponen dari suatu set sumber.
Groovy
android { ... sourceSets { // Encapsulates configurations for the main source set. main { // Changes the directory for Java sources. The default directory is // 'src/main/java'. java.srcDirs = ['other/java'] // When you list multiple directories, Gradle uses all of them to collect // sources. You should avoid specifying a directory which is a parent to one // or more other directories you specify. res.srcDirs = ['other/res1', 'other/res2'] // For each source set, you can specify only one Android manifest. // The following points Gradle to a different manifest for this source set. manifest.srcFile 'other/AndroidManifest.xml' ... } // Create additional blocks to configure other source sets. androidTest { // If all the files for a source set are located under a single root // directory, you can specify that directory using the setRoot property. // When gathering sources for the source set, Gradle looks only in locations // relative to the root directory you specify. For example, after applying // the configuration below for the androidTest source set, Gradle looks for // Java sources only in the src/tests/java/ directory. setRoot 'src/tests' ... } } } ...
Kotlin
android { ... sourceSets { // Encapsulates configurations for the main source set. getByName("main") { // Changes the directory for Java sources. The default directory is // 'src/main/java'. java.setSrcDirs("other/java") // When you list multiple directories, Gradle uses all of them to collect // sources. You should avoid specifying a directory which is a parent to one // or more other directories you specify. res.setSrcDirs("other/res1", "other/res2") // For each source set, you can specify only one Android manifest. // The following points Gradle to a different manifest for this source set. manifest.srcFile("other/AndroidManifest.xml") ... } // Create additional blocks to configure other source sets. androidTest { // If all the files for a source set are located under a single root // directory, you can specify that directory using the setRoot property. // When gathering sources for the source set, Gradle looks only in locations // relative to the root directory you specify. For example, after applying // the configuration below for the androidTest source set, Gradle looks for // Java sources only in the src/tests/java/ directory. setRoot("src/tests") ... } } } ...
Mengelola library dan dependensi
Gradle menyediakan mekanisme yang kuat untuk mengelola dependensi, baik library jarak jauh maupun modul library lokal.
Menargetkan build tertentu dengan konfigurasi dependensi
Jika Anda menginginkan dependensi hanya untuk set sumber varian build tertentu atau set sumber pengujian, gunakan huruf kapital untuk nama konfigurasi dependensi dan berikan awalan dengan nama varian build atau set sumber pengujian.
Groovy
android {...} // Creates Gradle dependency configurations to use in the dependencies block. configurations { // For variants that combine a product flavor and build type, you need to // intitialize a placeholder for its dependency configuration. freeDebugRuntimeOnly{} ... } dependencies { // Adds an implementation dependency only to the "free" product flavor. freeImplementation 'com.google.firebase:firebase-ads:21.5.1' // Adds a runtimeOnly dependency only to the "freeDebug" build variant. freeDebugRuntimeOnly fileTree(dir: 'libs', include: ['*.jar']) // Adds a remote binary dependency only for local tests. testImplementation 'junit:junit:4.12' // Adds a remote binary dependency only for the instrumented test APK. androidTestImplementation 'com.android.support.test.espresso:espresso-core:3.6.1' }
Kotlin
android {...} dependencies { // Use ""() notation for custom flavors and build types // Adds an implementation dependency only to the "free" product flavor. "freeImplementation"("com.google.firebase:firebase-ads:21.5.1") // Adds a runtimeOnly dependency only to the "freeDebug" build variant. "freeDebugRuntimeOnly"(fileTree("dir" to "libs", "include" to "*.jar")) // Adds a remote binary dependency only for local tests. testImplementation("junit:junit:4.12") // Adds a remote binary dependency only for the instrumented test APK. androidTestImplementation("com.android.support.test.espresso:espresso-core:3.6.1") }
Membuat beberapa versi aplikasi
Gradle dan plugin Android memungkinkan Anda membuat beberapa versi aplikasi dari satu modul dengan mengonfigurasi varian build.
Mengonfigurasi kode versi dinamis
Secara default, saat Gradle menghasilkan APK untuk project Anda, setiap APK memiliki informasi versi yang sama, seperti yang ditetapkan dalam file build.gradle
level modul.
Karena Google Play Store tidak mengizinkan multi-APK untuk satu aplikasi jika semuanya memiliki informasi versi yang sama, Anda harus memastikan setiap APK memiliki versionCode yang unik sebelum menguploadnya ke Play Store.
Anda dapat melakukannya dengan logika build kustom yang menetapkan kode versi berbeda ke setiap APK pada waktu build. Misalnya, saat membuat APK terpisah untuk setiap ABI, pembuatan versi APK otomatis akan terlihat seperti ini:
Groovy
android { ... defaultConfig { ... versionCode 4 } splits { ... } } // Map for the version code that gives each ABI a value. ext.abiCodes = ['armeabi-v7a':1, mips:2, x86:3] // For per-density APKs, create a similar map like this: // ext.densityCodes = ['hdpi': 1, 'xhdpi': 2, 'xxhdpi': 3, 'xxxhdpi': 4] import com.android.build.OutputFile // For each APK output variant, override versionCode with a combination of // ext.abiCodes * 1000 + variant.versionCode. In this example, variant.versionCode // is equal to defaultConfig.versionCode. If you configure product flavors that // define their own versionCode, variant.versionCode uses that value instead. android.applicationVariants.all { variant -> // Assigns a different version code for each output APK // other than the universal APK. variant.outputs.each { output -> // Stores the value of ext.abiCodes that is associated with the ABI for this variant. def baseAbiVersionCode = // Determines the ABI for this variant and returns the mapped value. project.ext.abiCodes.get(output.getFilter(OutputFile.ABI)) // Because abiCodes.get() returns null for ABIs that are not mapped by ext.abiCodes, // the following code does not override the version code for universal APKs. // However, because we want universal APKs to have the lowest version code, // this outcome is desirable. if (baseAbiVersionCode != null) { // Assigns the new version code to versionCodeOverride, which changes the version code // for only the output APK, not for the variant itself. Skipping this step simply // causes Gradle to use the value of variant.versionCode for the APK. output.versionCodeOverride = baseAbiVersionCode * 1000 + variant.versionCode } } }
Kotlin
android { ... defaultConfig { ... versionCode = 4 } splits { ... } } // Map for the version code that gives each ABI a value. val abiCodes = mapOf("armeabi-v7a" to 1, "mips" to 2, "x86" to 3) // For per-density APKs, create a similar map like this: // val densityCodes = mapOf("hdpi" to 1, "xhdpi" to 2, "xxhdpi" to 3, "xxxhdpi" to 4) import com.android.build.api.variant.FilterConfiguration.FilterType.* // For each APK output variant, override versionCode with a combination of // abiCodes * 1000 + variant.versionCode. In this example, variant.versionCode // is equal to defaultConfig.versionCode. If you configure product flavors that // define their own versionCode, variant.versionCode uses that value instead. androidComponents { onVariants { variant -> // Assigns a different version code for each output APK // other than the universal APK. variant.outputs.forEach { output -> val name = output.filters.find { it.filterType == ABI }?.identifier // Stores the value of abiCodes that is associated with the ABI for this variant. val baseAbiCode = abiCodes[name] // Because abiCodes.get() returns null for ABIs that are not mapped by ext.abiCodes, // the following code does not override the version code for universal APKs. // However, because we want universal APKs to have the lowest version code, // this outcome is desirable. if (baseAbiCode != null) { // Assigns the new version code to output.versionCode, which changes the version code // for only the output APK, not for the variant itself. output.versionCode.set(baseAbiCode * 1000 + (output.versionCode.get() ?: 0)) } } } }
Mengombinasikan beberapa ragam produk
Dalam beberapa situasi, Anda mungkin ingin mengombinasikan konfigurasi dari beberapa ragam produk.. Untuk melakukannya, plugin Android untuk Gradle memungkinkan Anda membuat grup ragam produk, yang disebut dimensi ragam.
Contoh kode berikut menggunakan properti flavorDimensions
untuk membuat dimensi ragam "mode" untuk mengelompokkan ragam produk "full" dan "demo", serta dimensi ragam "api" untuk mengelompokkan konfigurasi ragam produk berdasarkan API level. Gradle kemudian mengombinasikan ragam produk dari dimensi "mode" dengan yang ada dalam dimensi "api".
Groovy
android { ... buildTypes { debug {...} release {...} } // Specifies the flavor dimensions you want to use. The order in which you // list each dimension determines its priority, from highest to lowest, // when Gradle merges variant sources and configurations. You must assign // each product flavor you configure to one of the flavor dimensions. flavorDimensions "api", "mode" productFlavors { demo { // Assigns this product flavor to the "mode" flavor dimension. dimension "mode" ... } full { dimension "mode" ... } // Configurations in the "api" product flavors override those in "mode" // flavors and the defaultConfig block. Gradle determines the priority // between flavor dimensions based on the order in which they appear next // to the flavorDimensions property above--the first dimension has a higher // priority than the second, and so on. minApi24 { dimension "api" minSdkVersion '24' // To ensure the target device receives the version of the app with // the highest compatible API level, assign version codes in increasing // value with API level. To learn more about assigning version codes to // support app updates and uploading to Google Play, read Multiple APK Support versionCode 30000 + android.defaultConfig.versionCode versionNameSuffix "-minApi24" ... } minApi23 { dimension "api" minSdkVersion '23' versionCode 20000 + android.defaultConfig.versionCode versionNameSuffix "-minApi23" ... } minApi21 { dimension "api" minSdkVersion '21' versionCode 10000 + android.defaultConfig.versionCode versionNameSuffix "-minApi21" ... } } } ...
Kotlin
android { ... buildTypes { getByName("debug") {...} getByName("release") {...} } // Specifies the flavor dimensions you want to use. The order in which you // list each dimension determines its priority, from highest to lowest, // when Gradle merges variant sources and configurations. You must assign // each product flavor you configure to one of the flavor dimensions. flavorDimensions += listOf("api", "mode") productFlavors { create("demo") { // Assigns this product flavor to the "mode" flavor dimension. dimension = "mode" ... } create("full") { dimension = "mode" ... } // Configurations in the "api" product flavors override those in "mode" // flavors and the defaultConfig block. Gradle determines the priority // between flavor dimensions based on the order in which they appear next // to the flavorDimensions property above--the first dimension has a higher // priority than the second, and so on. create("minApi24") { dimension = "api" minSdkVersion(24) // To ensure the target device receives the version of the app with // the highest compatible API level, assign version codes in increasing // value with API level. To learn more about assigning version codes to // support app updates and uploading to Google Play, read Multiple APK Support versionCode = 30000 + android.defaultConfig.versionCode versionNameSuffix = "-minApi24" ... } create("minApi23") { dimension = "api" minSdkVersion(23) versionCode = 20000 + android.defaultConfig.versionCode versionNameSuffix = "-minApi23" ... } create("minApi21") { dimension = "api" minSdkVersion(21) versionCode = 10000 + android.defaultConfig.versionCode versionNameSuffix = "-minApi21" ... } } } ...
Memfilter varian
Anda dapat memfilter varian build yang tidak diinginkan menggunakan blok
variantFilter
dalam file build.gradle
modul. Kode contoh berikut memberi tahu Gradle untuk tidak mem-build varian apa pun yang mengombinasikan ragam produk "minApi21" dan "demo":
Groovy
android { ... buildTypes {...} flavorDimensions "api", "mode" productFlavors { demo {...} full {...} minApi24 {...} minApi23 {...} minApi21 {...} } variantFilter { variant -> def names = variant.flavors*.name // To check for a certain build type, use variant.buildType.name == "<buildType>" if (names.contains("minApi21") && names.contains("demo")) { // Gradle ignores any variants that satisfy the conditions above. setIgnore(true) } } } ...
Kotlin
android { ... buildTypes {...} flavorDimensions "api", "mode" productFlavors { create("demo") {...} create("full") {...} create("minApi24") {...} create("minApi23") {...} create("minApi21") {...} } } androidComponents { beforeVariants { variantBuilder -> // To check for a certain build type, use variantBuilder.buildType == "<buildType>" if (variantBuilder.productFlavors.containsAll(listOf("api" to "minApi21", "mode" to "demo"))) { // Gradle ignores any variants that satisfy the conditions above. variantBuilder.enabled = false } } } ...
Menguji Aplikasi
Untuk mempelajari lebih lanjut cara menjalankan pengujian unit lokal dan terintegrasi, baca Menguji aplikasi.
Mengonfigurasi opsi lint
Anda dapat mengonfigurasi opsi lint tertentu menggunakan blok lintOptions
di file build.gradle
level modul Anda. Untuk mempelajari lebih lanjut penggunaan lint untuk project Android, baca Meningkatkan Kode Anda dengan Lint.
Groovy
android { ... lintOptions { // Turns off checks for the issue IDs you specify. disable 'TypographyFractions','TypographyQuotes' // Turns on checks for the issue IDs you specify. These checks are in // addition to the default lint checks. enable 'RtlHardcoded','RtlCompat', 'RtlEnabled' // To enable checks for only a subset of issue IDs and ignore all others, // list the issue IDs with the 'check' property instead. This property overrides // any issue IDs you enable or disable using the properties above. checkOnly 'NewApi', 'InlinedApi' // If set to true, turns off analysis progress reporting by lint. quiet true // if set to true (default), stops the build if errors are found. abortOnError false // if true, only report errors. ignoreWarnings true } } ...
Kotlin
android { ... lintOptions { // Turns off checks for the issue IDs you specify. disable("TypographyFractions") disable("TypographyQuotes") // Turns on checks for the issue IDs you specify. These checks are in // addition to the default lint checks. enable("RtlHardcoded") enable("RtlCompat") enable("RtlEnabled") // To enable checks for only a subset of issue IDs and ignore all others, // list the issue IDs with the 'check' property instead. This property overrides // any issue IDs you enable or disable using the properties above. checkOnly("NewApi", "InlinedApi") // If set to true, turns off analysis progress reporting by lint. quiet = true // if set to true (default), stops the build if errors are found. abortOnError = false // if true, only report errors. ignoreWarnings = true } } ...
Mengonfigurasi setelan manifes instrumentasi
Saat mem-build APK pengujian Anda, Gradle otomatis membuat file AndroidManifest.xml
dan mengonfigurasinya dengan node <instrumentation>
. Anda dapat mengubah beberapa setelan untuk node ini dengan membuat file manifes lain dalam set sumber pengujian atau mengonfigurasi file build.gradle
level modul, seperti yang ditunjukkan pada contoh kode berikut.
Groovy
android { ... // Each product flavor you configure can override properties in the // defaultConfig block. To learn more, go to Configure Product Flavors. defaultConfig { ... // Specifies the application ID for the test APK. testApplicationId "com.test.foo" // Specifies the fully-qualified class name of the test instrumentation runner. testInstrumentationRunner "android.test.InstrumentationTestRunner" // If set to 'true', enables the instrumentation class to start and stop profiling. // If set to false (default), profiling occurs the entire time the instrumentation // class is running. testHandleProfiling true // If set to 'true', indicates that the Android system should run the instrumentation // class as a functional test. The default value is 'false' testFunctionalTest true } } ...
Kotlin
android { ... // Each product flavor you configure can override properties in the // defaultConfig block. To learn more, go to Configure Product Flavors. defaultConfig { ... // Specifies the application ID for the test APK. testApplicationId = "com.test.foo" // Specifies the fully-qualified class name of the test instrumentation runner. testInstrumentationRunner = "android.test.InstrumentationTestRunner" // If set to 'true', enables the instrumentation class to start and stop profiling. // If set to false (default), profiling occurs the entire time the instrumentation // class is running. testHandleProfiling = true // If set to 'true', indicates that the Android system should run the instrumentation // class as a functional test. The default value is 'false' testFunctionalTest = true } } ...
Mengubah jenis build pengujian
Secara default, semua pengujian dijalankan terhadap jenis build debug. Anda dapat mengubahnya ke jenis build lain menggunakan properti testBuildType
dalam file build.gradle
level modul. Misalnya, jika Anda ingin menjalankan pengujian terhadap jenis build "staging", edit file tersebut seperti yang ditunjukkan dalam cuplikan berikut ini.
Groovy
android { ... testBuildType "staging" }
Kotlin
android { ... testBuildType "staging" }
Mengonfigurasi opsi pengujian Gradle
Untuk menentukan opsi yang mengubah cara Gradle menjalankan semua pengujian Anda, lakukan konfigurasi blok testOptions
di build.gradle
level modul.
Groovy
android { ... // Encapsulates options for running tests. testOptions { // Changes the directory where Gradle saves test reports. By default, Gradle saves test reports // in the path_to_your_project/module_name/build/outputs/reports/ directory. // '$rootDir' sets the path relative to the root directory of the current project. reportDir "$rootDir/test-reports" // Changes the directory where Gradle saves test results. By default, Gradle saves test results // in the path_to_your_project/module_name/build/outputs/test-results/ directory. // '$rootDir' sets the path relative to the root directory of the current project. resultsDir "$rootDir/test-results" } }
Kotlin
android { ... // Encapsulates options for running tests. testOptions { // Changes the directory where Gradle saves test reports. By default, Gradle saves test reports // in the path_to_your_project/module_name/build/outputs/reports/ directory. // '$rootDir' sets the path relative to the root directory of the current project. reportDir "$rootDir/test-reports" // Changes the directory where Gradle saves test results. By default, Gradle saves test results // in the path_to_your_project/module_name/build/outputs/test-results/ directory. // '$rootDir' sets the path relative to the root directory of the current project. resultsDir "$rootDir/test-results" } }
Untuk menentukan opsi pada pengujian unit lokal saja, lakukan konfigurasi blok testOptions.unitTests
.
Groovy
android { ... testOptions { ... // Encapsulates options for local unit tests. unitTests { // By default, local unit tests throw an exception any time the code you are testing tries to access // Android platform APIs (unless you mock Android dependencies yourself or with a testing // framework like Mockito). However, you can enable the following property so that the test // returns either null or zero when accessing platform APIs, rather than throwing an exception. returnDefaultValues true // Encapsulates options for controlling how Gradle executes local unit tests. For a list // of all the options you can specify, read Gradle's reference documentation. all { // Sets JVM argument(s) for the test JVM(s). jvmArgs '-XX:MaxPermSize=256m' // You can also check the task name to apply options to only the tests you specify. if (it.name == 'testDebugUnitTest') { systemProperty 'debug', 'true' } } } } }
Kotlin
android { ... testOptions { ... // Encapsulates options for local unit tests. unitTests { // By default, local unit tests throw an exception any time the code you are testing tries to access // Android platform APIs (unless you mock Android dependencies yourself or with a testing // framework like Mockito). However, you can enable the following property so that the test // returns either null or zero when accessing platform APIs, rather than throwing an exception. returnDefaultValues true // Encapsulates options for controlling how Gradle executes local unit tests. For a list // of all the options you can specify, read Gradle's reference documentation. all { // Sets JVM argument(s) for the test JVM(s). jvmArgs '-XX:MaxPermSize=256m' // You can also check the task name to apply options to only the tests you specify. if (it.name == 'testDebugUnitTest') { systemProperty 'debug', 'true' } } } } }
Mengoptimalkan build
Bagian ini menyediakan beberapa konfigurasi untuk membantu mempercepat build "full" dan "incremental" Anda. Untuk mempelajari lebih lanjut, baca Mengoptimalkan Kecepatan Build Anda.
Menyingkat kode
Android Studio menggunakan R8, yang menggunakan file aturan ProGuard, untuk menyingkat kode Anda. Untuk project baru, Android Studio menggunakan file setelan default (proguard-android.txt
) dari tools/proguard/folder
Android SDK. Untuk penyingkatan kode yang lebih maksimal, cobalah file proguard-android-optimize.txt
yang ada di lokasi yang sama.
Groovy
android { buildTypes { release { minifyEnabled true proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro' } } ... } ...
Kotlin
android { buildTypes { release { minifyEnabled true proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro' } } ... } ...
Untuk menambahkan aturan yang berlaku khusus pada setiap varian build, lakukan konfigurasi properti proguardFiles
tambahan untuk setiap ragam. Misalnya, contoh berikut menambahkan flavor2-rules.pro
ke "flavor2". Sekarang, versi rilis “flavor2” menggunakan ketiga file aturan tersebut karena aturan yang berasal dari blok rilis juga diterapkan.
Groovy
android { ... buildTypes { release { minifyEnabled true proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro' } } productFlavors { flavor1 { ... } flavor2 { proguardFile 'flavor2-rules.pro' } } } ...
Kotlin
android { ... buildTypes { release { minifyEnabled true proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro' } } productFlavors { flavor1 { ... } flavor2 { proguardFile 'flavor2-rules.pro' } } } ...
Memublikasikan aplikasi
Untuk mempelajari cara memublikasikan aplikasi ke Google Play lebih lanjut, baca Memublikasikan Aplikasi Anda.
Menandatangani aplikasi
Meskipun Android Studio menyediakan cara mudah untuk mengonfigurasi penandatanganan untuk build
rilis dari UI, Anda dapat mengonfigurasi blok
signingConfigs
secara manual di file build.gradle
modul:
Groovy
android { ... defaultConfig { ... } // Encapsulates signing configurations. signingConfigs { // Creates a signing configuration called "release". release { // Specifies the path to your keystore file. storeFile file("my-release-key.jks") // Specifies the password for your keystore. storePassword "password" // Specifies the identifying name for your key. keyAlias "my-alias" // Specifies the password for your key. keyPassword "password" } } buildTypes { release { // Adds the "release" signing configuration to the release build type. signingConfig signingConfigs.release ... } } } ...
Kotlin
android { ... defaultConfig { ... } // Encapsulates signing configurations. signingConfigs { // Creates a signing configuration called "release". release { // Specifies the path to your keystore file. storeFile file("my-release-key.jks") // Specifies the password for your keystore. storePassword "password" // Specifies the identifying name for your key. keyAlias "my-alias" // Specifies the password for your key. keyPassword "password" } } buildTypes { release { // Adds the "release" signing configuration to the release build type. signingConfig signingConfigs.release ... } } } ...
Menghapus informasi penandatanganan pribadi dari project Anda
Secara default, konfigurasi penandatanganan dicatat dalam teks biasa ke file build.gradle
modul. Jika Anda bekerja dengan tim atau project open source, Anda dapat memindahkan informasi sensitif ini keluar dari file build dengan melakukan langkah berikut.
- Buat file bernama
keystore.properties
dalam direktori utama project Anda dan sertakan informasi berikut:storePassword=myStorePassword keyPassword=myKeyPassword keyAlias=myKeyAlias storeFile=myStoreFileLocation
- Pada file
build.gradle
Anda, muat filekeystore.properties
sebagai berikut (ini harus dilakukan sebelum blok android):Groovy
// Creates a variable called keystorePropertiesFile, and initializes it to the // keystore.properties file. def keystorePropertiesFile = rootProject.file("keystore.properties") // Initializes a new Properties() object called keystoreProperties. def keystoreProperties = new Properties() // Loads the keystore.properties file into the keystoreProperties object. keystoreProperties.load(new FileInputStream(keystorePropertiesFile)) android { ... } ...
Kotlin
// Creates a variable called keystorePropertiesFile, and initializes it to the // keystore.properties file. def keystorePropertiesFile = rootProject.file("keystore.properties") // Initializes a new Properties() object called keystoreProperties. def keystoreProperties = new Properties() // Loads the keystore.properties file into the keystoreProperties object. keystoreProperties.load(new FileInputStream(keystorePropertiesFile)) android { ... } ...
- Masukkan informasi penandatanganan yang disimpan di objek
keystoreProperties
:Groovy
android { signingConfigs { config { keyAlias keystoreProperties['keyAlias'] keyPassword keystoreProperties['keyPassword'] storeFile file(keystoreProperties['storeFile']) storePassword keystoreProperties['storePassword'] } } ... } ...
Kotlin
android { signingConfigs { config { keyAlias keystoreProperties['keyAlias'] keyPassword keystoreProperties['keyPassword'] storeFile file(keystoreProperties['storeFile']) storePassword keystoreProperties['storePassword'] } } ... } ...
- Klik Sync Now di baris notifikasi.
Untuk mempelajari penandatanganan aplikasi lebih lanjut, baca Menandatangani Aplikasi Anda.
Menyederhanakan pengembangan aplikasi
Tips berikut ini membantu memudahkan proses pengembangan aplikasi Android Anda.
Menggunakan nilai resource dan kolom kustom yang sama dengan kode aplikasi Anda
Pada waktu build, Gradle membuat class BuildConfig
sehingga kode aplikasi Anda dapat memeriksa informasi tentang build saat ini. Anda juga dapat menambahkan kolom kustom ke class BuildConfig
dari file konfigurasi build Gradle dengan menggunakan metode buildConfigField()
dan mengakses nilai-nilai tersebut dalam kode waktu proses aplikasi. Demikian juga, Anda dapat menambahkan nilai resource aplikasi dengan resValue()
.
Groovy
android { ... buildTypes { release { // These values are defined only for the release build, which // is typically used for full builds and continuous builds. buildConfigField("String", "BUILD_TIME", "\"${minutesSinceEpoch}\"") resValue("string", "build_time", "${minutesSinceEpoch}") ... } debug { // Use static values for incremental builds to ensure that // resource files and BuildConfig aren't rebuilt with each run. // If these rebuild dynamically, they can interfere with // Apply Changes as well as Gradle UP-TO-DATE checks. buildConfigField("String", "BUILD_TIME", "\"0\"") resValue("string", "build_time", "0") } } } ...
Kotlin
android { ... buildTypes { release { // These values are defined only for the release build, which // is typically used for full builds and continuous builds. buildConfigField("String", "BUILD_TIME", "\"${minutesSinceEpoch}\"") resValue("string", "build_time", "${minutesSinceEpoch}") ... } debug { // Use static values for incremental builds to ensure that // resource files and BuildConfig aren't rebuilt with each run. // If these rebuild dynamically, they can interfere with // Apply Changes as well as Gradle UP-TO-DATE checks. buildConfigField("String", "BUILD_TIME", "\"0\"") resValue("string", "build_time", "0") } } } ...
Dalam kode aplikasi, Anda bisa mengakses properti dengan cara berikut:
Kotlin
... Log.i(TAG, BuildConfig.BUILD_TIME) Log.i(TAG, getString(R.string.build_time))
Java
... Log.i(TAG, BuildConfig.BUILD_TIME); Log.i(TAG, getString(R.string.build_time));
Menggunakan properti yang sama dengan manifes
Dalam beberapa situasi, Anda mungkin perlu mendeklarasikan properti yang sama pada
manifes dan kode Anda (misalnya, saat mendeklarasikan otoritas untuk sebuah
FileProvider
).
Daripada mengupdate properti yang sama di beberapa lokasi untuk merefleksikan
perubahan, cukup tetapkan satu properti dalam file build.gradle
modul Anda agar tersedia untuk manifes dan kode Anda, seperti yang ditunjukkan dalam
contoh berikut. Untuk mempelajari lebih lanjut, baca Memasukkan Variabel Build ke dalam Manifes.
Groovy
android { // For settings specific to a product flavor, configure these properties // for each flavor in the productFlavors block. defaultConfig { // Creates a property for the FileProvider authority. def filesAuthorityValue = applicationId + ".files" // Creates a placeholder property to use in the manifest. manifestPlaceholders = [filesAuthority: filesAuthorityValue] // Adds a new field for the authority to the BuildConfig class. buildConfigField("String", "FILES_AUTHORITY", "\"${filesAuthorityValue}\"") } ... } ...
Kotlin
android { // For settings specific to a product flavor, configure these properties // for each flavor in the productFlavors block. defaultConfig { // Creates a property for the FileProvider authority. val filesAuthorityValue = applicationId + ".files" // Creates a placeholder property to use in the manifest. manifestPlaceholders["filesAuthority"] = filesAuthorityValue // Adds a new field for the authority to the BuildConfig class. buildConfigField("String", "FILES_AUTHORITY", "\"${filesAuthorityValue}\"") } ... } ...
Di manifes, akses placeholder dengan cara berikut:
<manifest> ... <application> ... <provider android:name="android.support.v4.content.FileProvider" android:authorities="${filesAuthority}" android:exported="false" android:grantUriPermissions="true"> ... </provider> </application> </manifest>
Mengakses kolom FILES_AUTHORITY
dalam kode aplikasi Anda akan terlihat seperti ini:
Kotlin
... val contentUri: Uri = FileProvider.getUriForFile(context, BuildConfig.FILES_AUTHORITY, myFile)
Java
... Uri contentUri = FileProvider.getUriForFile(getContext(), BuildConfig.FILES_AUTHORITY, myFile);