UHandInteractionBlueprintFunctionLibrary
#include <HandInteractionBlueprintFunctionLibrary.h>
Summary
Inheritance
Inherits from:UBlueprintFunctionLibrary
Public static functions |
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GetInteractionPose(EControllerHand Hand, EOpenXRHandInteractionType InteractionType, FTransform & InteractionPose)
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bool
Gets an interaction's current pose transform.
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GetInteractionReady(EControllerHand Hand, EOpenXRHandInteractionType InteractionType)
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bool
Gets the ready state of an interaction.
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GetInteractionValue(EControllerHand Hand, EOpenXRHandInteractionType InteractionType, float & InteractionValue)
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bool
Gets an interaction's current float value.
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Public static functions
GetInteractionPose
bool GetInteractionPose( EControllerHand Hand, EOpenXRHandInteractionType InteractionType, FTransform & InteractionPose )
Gets an interaction's current pose transform.
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| Returns |
True if the underlying API call was successful.
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GetInteractionReady
bool GetInteractionReady( EControllerHand Hand, EOpenXRHandInteractionType InteractionType )
Gets the ready state of an interaction.
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| Returns |
True if the underlying API call was successful and the interaction is ready.
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GetInteractionValue
bool GetInteractionValue( EControllerHand Hand, EOpenXRHandInteractionType InteractionType, float & InteractionValue )
Gets an interaction's current float value.
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| Returns |
True if the underlying API call was successful.
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