Choose a client type

The Wear OS data layer APIs consist of several different types of clients, which are useful for different types of data and during different connectivity conditions.

This page introduces each client type, and it includes a table that compares the capabilities of the different clients. Using this information, you can select the set of client types that works best for your app.

Data client

A DataClient object lets you read or write to a DataItem or Asset:

  • Each DataItem is a unit of information that's broadcast and synchronized across all nearby devices that a user owns. A DataItem is stored persistently, and your device can read its contents until the data item is deleted.

  • An Asset is meant for larger data payloads, such as images or media files.

Message client

A MessageClient object can send messages and is good for remote procedure calls (RPC), such as using a Wear OS device to control the version of your app that's installed on a handheld device.

Messages are great for one-way requests using sendMessage(), or for a request-and-response communication model using sendRequest(). Unlike with data clients, message clients need the nodes to be connected to the network in order to send messages.

The sendMessage() method is a best effort to deliver to the remote node, and it doesn't contain any built-in retry mechanism. If the target device disconnects before the network transfer starts, the method returns TARGET_NODE_NOT_CONNECTED.

Channel client

A ChannelClient object provides stream-oriented communication between devices. A channel is a bidirectional communication pipe between two nodes, which is useful for use cases such as the following:

  • Transfer data files between two or more connected devices when the internet isn't available. ChannelClient saves disk space over DataClient, which creates a copy of the assets on the local device before synchronizing with connected devices.
  • Reliably send a file that's too large to send using a MessageClient.
  • Transfer streamed data, such as voice data from the microphone.

After you open a channel, you can send and receive data in a continuous byte stream, rather than the discrete DataItem units that data clients require.

You're responsible for managing the data flow and keeping data consistent. Channel clients don't offer the same level of automatic data synchronization that data clients do.

Client comparison

The following table compares the capabilities of the different clients:

Client type Data persistence Supports data larger than 100 KB? Network to use Works offline?
Data client Data is persisted indefinitely Yes (use Asset objects) Bluetooth preferred. Data is backed up to the cloud; if Bluetooth is available, this backup is done asynchronously Yes, for both read and write
Message client No persistence and no retry No Bluetooth preferred, but can use Wi-Fi if it's the only type of connection available No
Channel client No persistence (connection-oriented) Yes Bluetooth preferred, but can use Wi-Fi if it's the only type of connection available No