ExoPlayer is commonly used for streaming media over the internet. It supports multiple network stacks for making its underlying network requests. Your choice of network stack can have a significant impact on streaming performance.
This page outlines how to configure ExoPlayer to use your network stack of choice, lists the available options, provides some guidance on how to choose a network stack for your app, and explains how to enable caching for streamed media.
Configuring ExoPlayer to use a specific network stack
ExoPlayer loads data through DataSource
components, which it obtains from
DataSource.Factory
instances that are injected from app code.
If your app only needs to play http(s) content, selecting a network
stack is as simple as updating any DataSource.Factory
instances that your
app injects to be instances of the HttpDataSource.Factory
that corresponds to the network stack you wish to use. If your app also
needs to play non-http(s) content, such as local files, use
DefaultDataSource.Factory
:
Kotlin
DefaultDataSource.Factory( ... /* baseDataSourceFactory= */ PreferredHttpDataSource.Factory(...))
Java
new DefaultDataSource.Factory( ... /* baseDataSourceFactory= */ new PreferredHttpDataSource.Factory(...));
In this example, PreferredHttpDataSource.Factory
is the factory corresponding to your
preferred network stack. The DefaultDataSource.Factory
layer adds in support
for non-http(s) sources such as local files.
The following example shows how to build an ExoPlayer
that will use the Cronet
network stack and also support playback of non-http(s) content.
Kotlin
// Given a CronetEngine and Executor, build a CronetDataSource.Factory. val cronetDataSourceFactory = CronetDataSource.Factory(cronetEngine, executor) // Wrap the CronetDataSource.Factory in a DefaultDataSource.Factory, which adds // in support for requesting data from other sources (such as files, resources, // etc). val dataSourceFactory = DefaultDataSource.Factory(context, /* baseDataSourceFactory= */ cronetDataSourceFactory) // Inject the DefaultDataSource.Factory when creating the player. val player = ExoPlayer.Builder(context) .setMediaSourceFactory( DefaultMediaSourceFactory(context).setDataSourceFactory(dataSourceFactory) ) .build()
Java
// Given a CronetEngine and Executor, build a CronetDataSource.Factory. CronetDataSource.Factory cronetDataSourceFactory = new CronetDataSource.Factory(cronetEngine, executor); // Wrap the CronetDataSource.Factory in a DefaultDataSource.Factory, which adds // in support for requesting data from other sources (such as files, resources, // etc). DefaultDataSource.Factory dataSourceFactory = new DefaultDataSource.Factory( context, /* baseDataSourceFactory= */ cronetDataSourceFactory); // Inject the DefaultDataSource.Factory when creating the player. ExoPlayer player = new ExoPlayer.Builder(context) .setMediaSourceFactory( new DefaultMediaSourceFactory(context).setDataSourceFactory(dataSourceFactory)) .build();
Supported network stacks
ExoPlayer provides direct support for HttpEngine, Cronet, OkHttp, and Android's built-in default network stack. ExoPlayer can also be extended to support any other network stack that works on Android.
HttpEngine
HttpEngine is the recommended default network stack on Android from API 34 (or S extensions 7). In most cases, it is using the Cronet network stack internally, supporting HTTP, HTTP/2, and HTTP/3 over QUIC protocols.
ExoPlayer supports HttpEngine with its HttpEngineDataSource.Factory
. You can
inject this data source factory as described in Configuring ExoPlayer to use a
specific network stack.
Cronet
Cronet is the Chromium network stack made available to Android apps as a library. Cronet takes advantage of multiple technologies that reduce the latency and increase the throughput of the network requests that your app needs to work, including those made by ExoPlayer. It natively supports the HTTP, HTTP/2, and HTTP/3 over QUIC protocols. Cronet is used by some of the world's biggest streaming apps, including YouTube.
ExoPlayer supports Cronet via its
Cronet library.
See the library's README.md
for detailed instructions on how to use
it. Note that the Cronet library is able to use three underlying Cronet
implementations:
- Google Play Services: We recommend using this implementation in most
cases, and falling back to Android's built-in network stack
(
DefaultHttpDataSource
) if Google Play Services is not available. - Cronet Embedded: May be a good choice if a large percentage of your users are in markets where Google Play Services is not widely available, or if you want to control the exact version of the Cronet implementation being used. The major disadvantage of Cronet Embedded is that it adds approximately 8MB to your app.
- Cronet Fallback: The fallback implementation of Cronet implements
Cronet's API as a wrapper around Android's built-in network stack. It should
not be used with ExoPlayer, since using Android's built-in network stack
directly (by using
DefaultHttpDataSource
) is more efficient.
OkHttp
OkHttp is another modern network stack that is widely used by many popular Android apps. It supports HTTP and HTTP/2, but does not yet support HTTP/3 over QUIC.
ExoPlayer supports OkHttp through its
OkHttp library.
See the library's README.md
for detailed instructions on how to use
it. When using the OkHttp library, the network stack is embedded within the
app. This is similar to Cronet Embedded, however OkHttp is significantly
smaller, adding under 1MB to your app.
Android's built-in network stack
ExoPlayer supports use of Android's built-in network stack with
DefaultHttpDataSource
and DefaultHttpDataSource.Factory
, which are part of
the core ExoPlayer library.
The exact network stack implementation depends on the software running on the underlying device. On most devices only HTTP is supported (that is, HTTP/2 and HTTP/3 over QUIC are not supported).
Other network stacks
Apps can also integrate other network stacks with ExoPlayer.
To do this, implement an HttpDataSource
that wraps the network stack,
together with a corresponding HttpDataSource.Factory
. ExoPlayer's Cronet and
OkHttp libraries are good examples of how to do this.
When integrating with a pure Java network stack, it's a good idea to implement a
DataSourceContractTest
to check that your HttpDataSource
implementation
behaves correctly. OkHttpDataSourceContractTest
in the OkHttp library is a
good example of how to do this.
Choosing a network stack
The following table outlines the pros and cons of the network stacks supported by ExoPlayer.
Network stack | Protocols | APK size impact | Notes |
---|---|---|---|
HttpEngine | HTTP HTTP/2 HTTP/3 over QUIC |
None | Only available on API 34, or S Extensions 7 |
Cronet (Google Play Services) | HTTP HTTP/2 HTTP/3 over QUIC |
Small (<100KB) |
Requires Google Play Services. Cronet version updated automatically |
Cronet (Embedded) | HTTP HTTP/2 HTTP/3 over QUIC |
Large (~8MB) |
Cronet version controlled by app developer |
Cronet (Fallback) | HTTP (varies by device) |
Small (<100KB) |
Not recommended for ExoPlayer |
OkHttp | HTTP HTTP/2 |
Small (<1MB) |
|
Built-in network stack | HTTP (varies by device) |
None | Implementation varies by device |
The HTTP/2 and HTTP/3 over QUIC protocols can significantly improve media streaming performance. In particular, when streaming adaptive media that is distributed using a content distribution network (CDN), there are cases for which use of these protocols can allow CDNs to operate much more efficiently. For this reason, HttpEngine's and Cronet's support for both HTTP/2 and HTTP/3 over QUIC (and OkHttp's support for HTTP/2), is a major benefit compared to using Android's built-in network stack, provided the servers on which the content is hosted also support these protocols.
When considering media streaming in isolation, we recommend use of HttpEngine or
Cronet provided by Google Play Services falling back to DefaultHttpDataSource
if Google Play Services is unavailable. This recommendation strikes a good
balance between enabling use of HTTP/2 and HTTP/3 over QUIC on most devices, and
avoiding a significant increase in APK size. There are exceptions to this
recommendation. For cases where Google Play Services is likely to be unavailable
on a significant fraction of devices that will be running your app,
using Cronet Embedded or OkHttp may be more appropriate. Use of the built-in
network stack may be acceptable if APK size is a critical concern, or if media
streaming is only a minor part of your app's functionality.
Beyond just media, it's normally a good idea to choose a single network stack for all of the networking performed by your app. This allows resources (such as sockets) to be efficiently pooled and shared between ExoPlayer and other app components.
Because your app will most likely need to perform networking not related to media playback, your choice of network stack should ultimately factor in our recommendations above for media streaming in isolation, the requirements of any other components that perform networking, and their relative importance to your app.
Caching media
ExoPlayer supports caching loaded bytes to disk to prevent repeatedly loading the same bytes from network. This is useful when seeking back in the current media or repeating the same item.
Caching requires a SimpleCache
instance pointing to a dedicated cache
directory and a CacheDataSource.Factory
:
Kotlin
// Note: This should be a singleton in your app. val databaseProvider = StandaloneDatabaseProvider(context) // An on-the-fly cache should evict media when reaching a maximum disk space limit. val cache = SimpleCache( downloadDirectory, LeastRecentlyUsedCacheEvictor(maxBytes), databaseProvider) // Configure the DataSource.Factory with the cache and factory for the desired HTTP stack. val cacheDataSourceFactory = CacheDataSource.Factory() .setCache(cache) .setUpstreamDataSourceFactory(httpDataSourceFactory) // Inject the DefaultDataSource.Factory when creating the player. val player = ExoPlayer.Builder(context) .setMediaSourceFactory( DefaultMediaSourceFactory(context).setDataSourceFactory(cacheDataSourceFactory)) .build()
Java
// Note: This should be a singleton in your app. DatabaseProvider databaseProvider = new StandaloneDatabaseProvider(context); // An on-the-fly cache should evict media when reaching a maximum disk space limit. Cache cache = new SimpleCache( downloadDirectory, new LeastRecentlyUsedCacheEvictor(maxBytes), databaseProvider); // Configure the DataSource.Factory with the cache and factory for the desired HTTP stack. DataSource.Factory cacheDataSourceFactory = new CacheDataSource.Factory() .setCache(cache) .setUpstreamDataSourceFactory(httpDataSourceFactory); // Inject the DefaultDataSource.Factory when creating the player. ExoPlayer player = new ExoPlayer.Builder(context) .setMediaSourceFactory( new DefaultMediaSourceFactory(context).setDataSourceFactory(cacheDataSourceFactory)) .build();