開始設計 Wear OS 應用程式
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Wear OS 的質感設計可協助您設計引人入勝的應用程式體驗。
瞭解用途
使用者可以藉由手錶快速瞭解資訊,例如查看健康與健身目標進度,並能快速採取行動,例如回應即時通訊。在設計智慧型手錶應用程式時,請特別注重這類用途。
有別於行動裝置,手錶介面能在某些時機支援獨特的操作方式,包括:
- 可透過與身體的實際接觸 (利用感應器和動作偵測) 進行輸入。
- 快速存取一目瞭然的資訊和動作,如小工具、通知和資訊方塊。
不過手錶也有一些限制:
設計手錶應用程式時,請同時考量平台的功能和限制。
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正確做法
設計讓使用者可以輕鬆利用手錶介面完成工作的體驗。
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錯誤做法
請勿建立複雜且內容詳實的應用程式,並請勿放入試算表這類項目,因為這些項目在手錶上非常難以編輯和檢視。
測試設計
大多數的 Wear OS 裝置都採用圓形螢幕,在 UI 空間方面比方形螢幕少 22%。圓形螢幕也需要較大的邊界,才能確保文字清晰易讀。
Wear OS 的質感設計可協助您設計引人入勝的應用程式體驗。以下螢幕截圖可以展示按照本指南原則所設計的 Wear OS 應用程式範例。
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正確做法
先針對圓形裝置設計,確保版面配置能在較小的限制範圍內運作。
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錯誤做法
無論在站立、做出手勢或趕公車時,手錶的配戴者經常都是處於活動狀態。在使用者移動中的情境下測試設計,確保設計可在快速掃視的期間內正常使用。
應用程式範例
Wear OS 的質感設計可協助您設計引人入勝的應用程式體驗。以下螢幕截圖可以展示按照本指南原則所設計的 Wear OS 應用程式範例。

圖 1. 媒體應用程式範例。

圖 2. 工作管理應用程式範例。

圖 3. 即時通訊應用程式範例。

圖 4. 碼表應用程式範例。

圖 5. 撥號應用程式範例。

圖 6. 計算機應用程式範例。
這個頁面中的內容和程式碼範例均受《內容授權》中的授權所規範。Java 與 OpenJDK 是 Oracle 和/或其關係企業的商標或註冊商標。
上次更新時間:2025-07-27 (世界標準時間)。
[null,null,["上次更新時間:2025-07-27 (世界標準時間)。"],[],[],null,["# Getting started designing for Wear OS\n\nMaterial Design for Wear OS helps you design engaging app experiences.\n\nUnderstand use cases\n--------------------\n\nWatches allow users to get information at a glance, such as seeing\nprogress towards health and fitness goals, and to act quickly, like responding\nto an instant message. Focus on use cases like these when designing apps for\nsmartwatches.\n\nThe watch interface presents unique opportunities that are not available\non mobile devices, including:\n\n- Input enabled by a physical body connection (through sensors and motion detection).\n- Quick access to glanceable information and actions, such as complications, notifications, and Tiles.\n\nThe watch also comes with limitations:\n\n- Smaller screen space\n- Lower information density\n- Limited battery life\n\nConsider both the capabilities and limitations of the platform when designing\napps for watches. \ncheck_circle\n\n### Do\n\nDesign experiences where tasks can be accomplished easily using the watch interface. \ncancel\n\n### Don't\n\nDon't create complex, detailed apps that include items like spreadsheets, as this is difficult to edit and view on a watch.\n\nTest designs\n------------\n\nThe majority of Wear OS devices have round screens, which have 22% less UI\nspace than square displays. Round screens also need larger margins for text to\nbe more readable.\n\nMaterial Design for Wear OS helps you design engaging app experiences. The\nfollowing screenshots show a few illustrated examples of Wear OS apps that\nfollow the principles described in this guide. \ncheck_circle\n\n### Do\n\nDesign for round devices first to make sure your layout works within the smaller size constraints. \ncancel\n\n### Don't\n\nPeople wearing watches are regularly in motion, whether they are standing, gesturing, or running to catch a bus. Test your designs in situations that involve user movement to make sure the design is usable at a glance.\n\nApp examples\n------------\n\nMaterial Design for Wear OS helps you design engaging app experiences. The\nfollowing screenshots show a few illustrated examples of Wear OS apps that\nfollow the principles described in this guide.\n\n\n**Figure 1.** An example of a media app.\n\n**Figure 2.** An example of a task management app.\n\n\u003cbr /\u003e\n\n\n**Figure 3.** An example of an instant messaging app.\n\n**Figure 4.** An example of a stopwatch app.\n\n\u003cbr /\u003e\n\n\n**Figure 5.** An example of a dialer app.\n\n**Figure 6.** An example of a calculator app.\n\n\u003cbr /\u003e"]]