开始设计 Wear OS 应用
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适用于 Wear OS 的 Material Design 可以帮助您设计引人入胜的应用体验。
了解用例
手表可以让用户一目了然地查看信息(例如查看健康与健身目标的完成进度)并迅速采取行动(例如回复即时通讯)。针对智能手表设计应用时,应重点关注此类用例。
有别于移动设备,手表界面能够支持一些独特的操作方式,其中包括:
- 可通过与身体的实际接触(通过传感器和移动侦测)进行输入。
- 快速访问一目了然的信息和操作,例如复杂功能、通知和卡片。
不过,手表也有一些限制:
针对手表设计应用时,既要考虑这种平台的功能,也要考虑到它的限制。
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正确做法
设计能够通过手表界面轻松完成任务的体验。
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错误做法
不要创建包含电子表格等内容的复杂详细的应用,因为这样的内容在手表上难以修改和查看。
测试设计
大多数 Wear OS 设备都采用圆形屏幕,其界面空间比方形显示屏要少 22%。圆形屏幕还需要较大的边距,才能确保文字更易于阅读。
适用于 Wear OS 的 Material Design 可以帮助您设计引人入胜的应用体验。以下屏幕截图显示了几个遵循本指南中所述原则的 Wear OS 应用的图解示例。
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正确做法
优先针对圆形显示屏设备进行设计,确保布局能够适应尺寸限制值较小的屏幕。
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错误做法
佩戴手表的人经常处于运动状态,无论他们是站着、做手势,还是跑着去赶公共汽车。在用户需要移动的情况下测试您的设计,确保设计方便用户一目了然地使用。
应用示例
适用于 Wear OS 的 Material Design 可以帮助您设计引人入胜的应用体验。以下屏幕截图显示了几个遵循本指南中所述原则的 Wear OS 应用的图解示例。

图 1. 媒体应用示例。

图 2. 任务管理应用示例。

图 3. 即时通讯应用示例。

图 4. 秒表应用示例。

图 5. 拨号器应用示例。

图 6. 计算器应用示例。
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最后更新时间 (UTC):2025-07-27。
[null,null,["最后更新时间 (UTC):2025-07-27。"],[],[],null,["# Getting started designing for Wear OS\n\nMaterial Design for Wear OS helps you design engaging app experiences.\n\nUnderstand use cases\n--------------------\n\nWatches allow users to get information at a glance, such as seeing\nprogress towards health and fitness goals, and to act quickly, like responding\nto an instant message. Focus on use cases like these when designing apps for\nsmartwatches.\n\nThe watch interface presents unique opportunities that are not available\non mobile devices, including:\n\n- Input enabled by a physical body connection (through sensors and motion detection).\n- Quick access to glanceable information and actions, such as complications, notifications, and Tiles.\n\nThe watch also comes with limitations:\n\n- Smaller screen space\n- Lower information density\n- Limited battery life\n\nConsider both the capabilities and limitations of the platform when designing\napps for watches. \ncheck_circle\n\n### Do\n\nDesign experiences where tasks can be accomplished easily using the watch interface. \ncancel\n\n### Don't\n\nDon't create complex, detailed apps that include items like spreadsheets, as this is difficult to edit and view on a watch.\n\nTest designs\n------------\n\nThe majority of Wear OS devices have round screens, which have 22% less UI\nspace than square displays. Round screens also need larger margins for text to\nbe more readable.\n\nMaterial Design for Wear OS helps you design engaging app experiences. The\nfollowing screenshots show a few illustrated examples of Wear OS apps that\nfollow the principles described in this guide. \ncheck_circle\n\n### Do\n\nDesign for round devices first to make sure your layout works within the smaller size constraints. \ncancel\n\n### Don't\n\nPeople wearing watches are regularly in motion, whether they are standing, gesturing, or running to catch a bus. Test your designs in situations that involve user movement to make sure the design is usable at a glance.\n\nApp examples\n------------\n\nMaterial Design for Wear OS helps you design engaging app experiences. The\nfollowing screenshots show a few illustrated examples of Wear OS apps that\nfollow the principles described in this guide.\n\n\n**Figure 1.** An example of a media app.\n\n**Figure 2.** An example of a task management app.\n\n\u003cbr /\u003e\n\n\n**Figure 3.** An example of an instant messaging app.\n\n**Figure 4.** An example of a stopwatch app.\n\n\u003cbr /\u003e\n\n\n**Figure 5.** An example of a dialer app.\n\n**Figure 6.** An example of a calculator app.\n\n\u003cbr /\u003e"]]