
Android provides organizations with a secure and flexible mobility platform—combining devices, apps, and management.
All Android apps are compatible with the platform's enterprise features, but there are additional features you can use to make your app work best on managed Android devices:
- Work profile best practice: modify your Android app so it functions best on a managed device.
- Managed configurations: modify your app to allow IT admins the option to specify custom settings for your apps.
- Dedicated devices: optimize your app so that it can be deployed on an Android device as a kiosk.
- Single Sign-On (SSO): simplify the sign-on process for users signing in to different apps on their managed Android device.
Note: For tips on how to manage devices and applications across an enterprise, read Android management solutions for enterprises.
Documentation
Mir 2 improves rendering performance by using the Frame Pacing library
Mir 2: Return of the King is a high-quality Legend IP mobile game authorized by Actoz Soft and developed by HK ZHILI YAOAN LIMITED using the Unity game engine. This game not only perfectly recreates the feelings of Mir 2, a representative of Korean
Kuro Games reduces 9.68% power consumption through Android Studio Power Profiler and ODPM for Wuthering Waves
Wuthering Waves is a high fidelity action RPG game developed by Kuro Games. Optimizing the power consumption is very important to sustainably deliver a premium user experience for long gaming sessions. Android Studio introduced the Power Profiler
Godot Engine Vulkan optimization for Android
Godot Engine is a popular multiplatform open-source game engine with robust support for Android. Godot can be used to create games of virtually any genre and is capable of both 2D and 3D graphics. Godot version 4 introduced a new rendering system
Getting started with Android Dynamic Performance Framework (ADPF) in Unreal Engine
Android Dynamic Performance Framework (ADPF) is a powerful tool from Google for developers who want to optimize the performance of their applications. Through its thermal APIs, ADPF provides real-time information about the thermal state of the
Additional resources
Mir 2 improves rendering performance by using the Frame Pacing library
Mir 2: Return of the King is a high-quality Legend IP mobile game authorized by Actoz Soft and developed by HK ZHILI YAOAN LIMITED using the Unity game engine. This game not only perfectly recreates the feelings of Mir 2, a representative of Korean
Kuro Games reduces 9.68% power consumption through Android Studio Power Profiler and ODPM for Wuthering Waves
Wuthering Waves is a high fidelity action RPG game developed by Kuro Games. Optimizing the power consumption is very important to sustainably deliver a premium user experience for long gaming sessions. Android Studio introduced the Power Profiler
Godot Engine Vulkan optimization for Android
Godot Engine is a popular multiplatform open-source game engine with robust support for Android. Godot can be used to create games of virtually any genre and is capable of both 2D and 3D graphics. Godot version 4 introduced a new rendering system
Getting started with Android Dynamic Performance Framework (ADPF) in Unreal Engine
Android Dynamic Performance Framework (ADPF) is a powerful tool from Google for developers who want to optimize the performance of their applications. Through its thermal APIs, ADPF provides real-time information about the thermal state of the