《The Witcher: Monster Slayer》借助 Android Performance Tuner 扩大覆盖面
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背景
Spokko 住在波兰,是一群雄心勃勃的创作者,他们致力于打造要求极为严苛的 IP。Spokko 是 CD PROJEKT 家族的成员,但是一家独立公司,已将《巫师:怪物杀手》的精彩世界转移到智能手机上。
《巫师:怪物杀手》是一款使用增强现实技术的基于位置的角色扮演游戏。这是一款计算密集型游戏,会给许多设备带来挑战。发布之初,Spokko 希望确保其游戏可以覆盖尽可能多的用户,同时为所有人提供高品质的体验。
策略
《巫师:怪物杀手》最初在新西兰试发行了三阶段,之后在越来越多的国家/地区陆续推出。他们从技术阶段开始,检查设备的兼容性并检查技术问题。第二阶段侧重于留住玩家,以便更好地了解用户是否喜欢这款游戏以及如何增加其会话时长。第三阶段的重点是变现,以及玩家是否愿意付费购买额外的游戏内商品,以及他们对哪些商品感兴趣。此外,他们还收集了大量游戏内容数据,以便针对尽可能多的设备优化游戏,并改善新款和旧版 Android 设备上的游戏平衡。
在初始技术阶段,Spokko 使用 Android Performance Tuner,根据试发布期间的实际使用情况,评估游戏在不同设备上的性能。此外,他们还使用 Play 管理中心和设备目录逐渐添加了更多设备。根据这些信息,他们得以关闭性能不佳的设备,信心十足地面向更多类型的设备发布游戏。“最重要的是,APT 让我们能够了解单个设备的技术能力及其性能。我们还可以利用关于性能最差硬件方面的问题的信息来获取统计信息。APT 让我们可以调查哪些智能手机性能最好。”商业智能主管 Kacper Bąk 表示,
成果
最初,该团队仅启用了正式支持 ARCore 的设备。通过使用 Android Performance Tuner,他们可以全面了解运行《巫师:怪物杀手》所使用的硬件。最终,他们增加了许多不支持 ARCore 的设备,在短短两周内,设备数量从 520 增加到了 9280,使下载量增加了 10%。
正如执行制作人 Mateusz Janczewski 所说:“最初,我们计划在安装有 ARCore 的设备上提供《Monster Slayer》,这大大限制了玩家下载游戏的设备数量。不过,玩家的意见也鼓励我们寻找其他解决方案来扩大游戏范围。我们最初萌生了将设备目录与 Android Performance Tuner 一起用于这一特定用途的想法。如果没有这些技术,我们将无法满足玩家的要求,也无法在如此极短的时间内增加与游戏兼容的设备数量。”
将来,Spokko 计划围绕质量级别添加额外的遥测技术,以确定哪些设备应该以普通质量或高质量模式玩游戏。他们还计划向游戏的不同部分添加遥测数据,以便更好地了解不同部分(例如地图上、战斗中或在过场动画中)的表现。
开始使用
现在,您可以详细了解一下 Android Performance Tuner,探索如何扩大游戏的覆盖面,同时确保所有玩家都获享优质体验。
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最后更新时间 (UTC):2022-01-24。
[null,null,["最后更新时间 (UTC):2022-01-24。"],[],[],null,["# The Witcher: Monster Slayer increases reach with Android Performance Tuner\n\nBackground\n----------\n\nBased in Poland, Spokko is a group of ambitious creators who are working with a very demanding IP. Although it is part of the CD PROJEKT family, Spokko is an independent company that has transferred the great world of [The Witcher: Monster Slayer](https://play.google.com/store/apps/details?id=com.spokko.witchermonsterslayer) to smartphones.\n\nThe Witcher: Monster Slayer is a location-based RPG game that uses augmented-reality technology. It's a computationally intensive game that would challenge many devices. At launch, Spokko wanted to ensure their game would reach the largest number of users, while providing a high quality experience for everyone.\n\nWhat they did\n-------------\n\nThe Witcher: Monster Slayer started with a three-phase soft launch in New Zealand, and added several additional countries over time. They started with the technical phase, to check the compatibility of devices and examine technical issues. The second phase focused on retention, to better understand whether users like the game and how to increase their session duration. The third phase focused on monetization, and whether players would be willing to pay for additional in-game items, and what items they were interested in. They also collected a lot of gameplay data, which allowed them to optimize the game for as many devices as possible, and to improve the gameplay balance on both newer and older Android devices.\n\nDuring the initial technical phase, Spokko used [Android Performance Tuner](https://developer.android.com/games/sdk/performance-tuner) to assess the game's performance on different devices based on actual usage during the soft-launch. They also used [Play Developer Console](https://play.google.com/console/about/) and [Device catalog](https://play.google.com/console/about/devicecatalog/) to add additional devices over time. With this information, they were able to turn off under-performing devices and confidently launch on a wider variety of devices. \"APT allowed us, above all, to get acquainted with the technical capabilities of individual devices and what their performance was like. We were also able to get statistics using information about issues in the area of the worst-performing hardware. APT allowed us to investigate which exact smartphones give us the best performance,\" said Kacper Bąk, Lead of Business Intelligence.\n\nResults\n-------\n\nInitially, the team only enabled devices that officially supported ARCore. By using Android Performance Tuner, they gained a comprehensive overview of the hardware on which The Witcher: Monster Slayer was running. Eventually, they added many devices that did not support ARCore, expanding from 520 devices to 9280 devices in only two weeks, which led to a 10% increase in downloads.\n\nAs Mateusz Janczewski, Executive Producer, puts it, \"Initially, we planned to make Monster Slayer available on devices with ARCore, which significantly limited the number of devices players could download the game on. However, the opinions of players encouraged us to look for additional solutions that would extend the availability. We came up with the idea to use the Device catalog, along with the Android Performance Tuner, for this particular purpose. Without these technologies, we would not meet the requests of players, and we would not be able to increase the number of devices compatible with the game in such an extremely short time.\"\n\nIn the future, Spokko plans to add additional telemetry around quality levels to decide which devices should play the game with normal quality or high quality. They also plan to add telemetry to different sections of the game, to better understand how different parts perform, such as on the map, within combat, or during cutscenes.\n\nGet started\n-----------\n\nGet started today by learning more about [Android Performance Tuner](https://developer.android.com/games/sdk/performance-tuner) and discover how you can increase your game's reach, while ensuring that all your players have a high quality experience."]]