レスポンス データは Google Play によって署名され、プライベート サーバーでチェックされるため、アプリを実行しているデバイス上でレスポンス オブジェクトが変更されることはありません。サーバーを利用して正規ユーザーのみにリソースの使用を許可することで、不正なユーザーによる使用を有効に防止できます。
次のセクションでは、サーバー側のライセンス確認を行う場合に追加で考慮すべき事項を示します。
リプレイ攻撃への対策
自分のライセンス ステータスに関する Google Play からのレスポンスを受け取ったユーザーは、そのレスポンス データをコピーして複数回使用したり、他のユーザーに与えたりする可能性があります。与えられたユーザーが、レスポンス データを自分のリクエストに偽造して、アプリのプライベート サーバーに送信するおそれがあります。このような行為は「リプレイ攻撃」と呼ばれます。
プライベート サーバーで Google Play からのレスポンス データの内容を確認する前に、プライベート サーバーに対して最初の認証ベースのリクエストを行います。この最初のリクエストでは、ユーザーの認証情報をサーバーに送信し、サーバーからは「ノンス」(使い捨ての数値)を付けて応答させるようにします。そして、プライベート サーバーへの次のリクエストにはこのノンスを含め、ライセンス確認データを要求します。適切なノンス値を選択する方法の詳細については、適切なノンス値の生成セクションをご覧ください。
プライベート サーバーからアプリに送信されたレスポンス データを確認するとき、License Verification Library(LVL)のレスポンスが偽造されていないかどうか検証します。プライベート サーバーからのレスポンス データに含まれる署名を、前の手順でアプリが Google Play から受け取った鍵と比較することで検証します。
[null,null,["最終更新日 2025-07-27 UTC。"],[],[],null,["# Adding Server-Side License Verification to Your App\n\nWhen verifying that the user has purchased or downloaded a legitimate copy of\nyour app from the Google Play Store, it's best to perform the license\nverification check on a server that you control.\n\nThis guide presents a step-by-step process for completing server-side license\nverification and presents some best practices related to performing this check.\n\nProcess overview\n----------------\n\nFigure 1 shows how information is transferred between your app, Google Play, and\nyour private server: \n**Figure 1.** Flow of data between your app and Google Play, then between your app and your private server\n\n1. Your app makes a request to Google Play, inquiring about whether a particular user has purchased or downloaded a legitimate copy of your app.\n2. Google Play responds by sending a *response data object* , an object of type [`ResponseData`](/google/play/licensing/licensing-reference#lvl-summary), to your app. This object is a signed piece of information that states whether the user has purchased or downloaded a legitimate copy of your app.\n3. Your app makes a request to a private server that you control, verifying the contents of the response data.\n4. The server responds by sending a status to your app, indicating whether the user has indeed purchased or downloaded a legitimate copy of your app. If the server provides a \"success\" message, [verify the\n response](#verify-app-server-response) and then grant the user access to the resources that require a license.\n\nBecause the response data is signed by Google Play, then checked on your\nserver, there's no way to modify the object on the device running your app. If\nyour app relies on the server and makes resources available only to legitimate\nusers, your app is substantially more protected against unauthorized users.\n\nThe following sections provide additional considerations to keep in mind when\nperforming server-side license verification.\n\nSafeguard against replay attacks\n--------------------------------\n\nAfter receiving a response from Google Play regarding the user's license status,\nit's possible for the user to copy the response data and use it multiple times,\nor give it to other users who could then forge their own requests to your app's\nprivate server. This sort of action is known as a *replay attack*.\n\nTo reduce the likelihood of users performing replay attacks successfully, take\nthe following measures before sending a request to your app's server:\n\n- Check the timestamp that's included in the response data, making sure that\n Google Play generated the response recently.\n\n | **Note:** You can increase the allowed difference between the response data's timestamp and the current time based on how long users should be able to interact with license-bound resources after they deactivate their license.\n- Perform rate-limiting on your server request, such as exponential backoff, to\n reduce the number of times that your app attempts to send the same response data\n to your app's server.\n\n | **Caution:** To preserve a good user experience in cases where a user interacts with your app on a variety of devices, be careful if you add rate-limiting based on number of devices.\n- Before verifying the contents of Google Play's response data on your private\n server, make an initial, authentication-based request to your private server. In\n this first request, send user credentials to your server, and have your server\n then respond with a *nonce* , or a number that is used only once. You can then\n include this nonce in your next request to your private server, asking for\n license verification data. For details on how to choose a good value for the\n nonce, see the [generate a suitable nonce value](#generate-nonce) section.\n\n | **Note:** Include a user ID field in both the nonce request and the license verification request. Your app's server can then compare the fields' values from the two requests and make sure they match.\n\n### Generate a suitable nonce value\n\nUse one of the following techniques to create a nonce value that's difficult to\nguess:\n\n- Generate a hash value based on the user's ID.\n- Generate a random value on a per-user basis. Store this random value on your app's server as part of a given user's attributes.\n\nVerify response data from your server\n-------------------------------------\n\nWhen reviewing response data that your app's server sends to your app, make sure\nthat the License Verification Library response isn't forged. Verify the\nsignature that's included in the app server's response data by comparing it\nwith the key that your app received from Google Play in a previous step.\n\nIt's also worth remembering that the block specific to the License Verification\nLibrary (LVL) is the only part that's signed. Therefore, it's the only part of\nyour app server's response data that your app should trust."]]