Asset
#include <asset_manager.h>
#include <asset_manager_jni.h>
Summary
Enumerations |
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Anonymous Enum 16{
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enum Available access modes for opening assets with AAssetManager_open. |
Typedefs |
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AAsset
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typedefstruct AAsset
AAsset provides access to a read-only asset. |
AAssetDir
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typedefstruct AAssetDir
AAssetDir provides access to a chunk of the asset hierarchy as if it were a single directory. |
AAssetManager
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typedefstruct AAssetManager
AAssetManager provides access to an application's raw assets by creating AAsset objects. |
Functions |
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AAssetDir_close(AAssetDir *assetDir)
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void
Close an opened AAssetDir, freeing any related resources.
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AAssetDir_getNextFileName(AAssetDir *assetDir)
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const char *
Iterate over the files in an asset directory.
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AAssetDir_rewind(AAssetDir *assetDir)
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void
Reset the iteration state of AAssetDir_getNextFileName() to the beginning.
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AAssetManager_fromJava(JNIEnv *env, jobject assetManager)
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Given a Dalvik AssetManager object, obtain the corresponding native AAssetManager object.
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AAssetManager_open(AAssetManager *mgr, const char *filename, int mode)
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AAsset *
Open an asset.
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AAssetManager_openDir(AAssetManager *mgr, const char *dirName)
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Open the named directory within the asset hierarchy.
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AAsset_close(AAsset *asset)
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void
Close the asset, freeing all associated resources.
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AAsset_getBuffer(AAsset *asset)
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const void *
Get a pointer to a buffer holding the entire contents of the assset.
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AAsset_getLength(AAsset *asset)
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off_t
Report the total size of the asset data.
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AAsset_getLength64(AAsset *asset)
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off64_t
Report the total size of the asset data.
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AAsset_getRemainingLength(AAsset *asset)
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off_t
Report the total amount of asset data that can be read from the current position.
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AAsset_getRemainingLength64(AAsset *asset)
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off64_t
Report the total amount of asset data that can be read from the current position.
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AAsset_isAllocated(AAsset *asset)
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int
Returns whether this asset's internal buffer is allocated in ordinary RAM (i.e.
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AAsset_openFileDescriptor(AAsset *asset, off_t *outStart, off_t *outLength)
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int
Open a new file descriptor that can be used to read the asset data.
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AAsset_openFileDescriptor64(AAsset *asset, off64_t *outStart, off64_t *outLength)
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int
Open a new file descriptor that can be used to read the asset data.
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AAsset_read(AAsset *asset, void *buf, size_t count)
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int
Attempt to read 'count' bytes of data from the current offset.
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AAsset_seek(AAsset *asset, off_t offset, int whence)
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off_t
Seek to the specified offset within the asset data.
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AAsset_seek64(AAsset *asset, off64_t offset, int whence)
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off64_t
Seek to the specified offset within the asset data.
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Enumerations
Anonymous Enum 16
Anonymous Enum 16
Available access modes for opening assets with AAssetManager_open.
Typedefs
AAsset
struct AAsset AAsset
AAssetDir
struct AAssetDir AAssetDir
AAssetDir provides access to a chunk of the asset hierarchy as if it were a single directory.
The contents are populated by the AAssetManager.
The list of files will be sorted in ascending order by ASCII value.
AAssetManager
struct AAssetManager AAssetManager
AAssetManager provides access to an application's raw assets by creating AAsset objects.
AAssetManager is a wrapper to the low-level native implementation of the java AAssetManager, a pointer can be obtained using AAssetManager_fromJava().
The asset hierarchy may be examined like a filesystem, using AAssetDir objects to peruse a single directory.
A native AAssetManager pointer may be shared across multiple threads.
Functions
AAssetDir_close
void AAssetDir_close( AAssetDir *assetDir )
Close an opened AAssetDir, freeing any related resources.
AAssetDir_getNextFileName
const char * AAssetDir_getNextFileName( AAssetDir *assetDir )
Iterate over the files in an asset directory.
A NULL string is returned when all the file names have been returned.
The returned file name is suitable for passing to AAssetManager_open().
The string returned here is owned by the AssetDir implementation and is not guaranteed to remain valid if any other calls are made on this AAssetDir instance.
AAssetDir_rewind
void AAssetDir_rewind( AAssetDir *assetDir )
Reset the iteration state of AAssetDir_getNextFileName() to the beginning.
AAssetManager_fromJava
AAssetManager * AAssetManager_fromJava( JNIEnv *env, jobject assetManager )
Given a Dalvik AssetManager object, obtain the corresponding native AAssetManager object.
Note that the caller is responsible for obtaining and holding a VM reference to the jobject to prevent its being garbage collected while the native object is in use.
AAssetManager_open
AAsset * AAssetManager_open( AAssetManager *mgr, const char *filename, int mode )
Open an asset.
The object returned here should be freed by calling AAsset_close().
AAssetManager_openDir
AAssetDir * AAssetManager_openDir( AAssetManager *mgr, const char *dirName )
Open the named directory within the asset hierarchy.
The directory can then be inspected with the AAssetDir functions. To open the top-level directory, pass in "" as the dirName.
The object returned here should be freed by calling AAssetDir_close().
AAsset_getBuffer
const void * AAsset_getBuffer( AAsset *asset )
Get a pointer to a buffer holding the entire contents of the assset.
Returns NULL on failure.
AAsset_getLength64
off64_t AAsset_getLength64( AAsset *asset )
Report the total size of the asset data.
Reports the size using a 64-bit number insted of 32-bit as AAsset_getLength.
AAsset_getRemainingLength
off_t AAsset_getRemainingLength( AAsset *asset )
Report the total amount of asset data that can be read from the current position.
AAsset_getRemainingLength64
off64_t AAsset_getRemainingLength64( AAsset *asset )
Report the total amount of asset data that can be read from the current position.
Uses a 64-bit number instead of a 32-bit number as AAsset_getRemainingLength does.
AAsset_isAllocated
int AAsset_isAllocated( AAsset *asset )
Returns whether this asset's internal buffer is allocated in ordinary RAM (i.e.
not mmapped).
AAsset_openFileDescriptor
int AAsset_openFileDescriptor( AAsset *asset, off_t *outStart, off_t *outLength )
Open a new file descriptor that can be used to read the asset data.
If the start or length cannot be represented by a 32-bit number, it will be truncated. If the file is large, use AAsset_openFileDescriptor64 instead.
Returns < 0 if direct fd access is not possible (for example, if the asset is compressed).
AAsset_openFileDescriptor64
int AAsset_openFileDescriptor64( AAsset *asset, off64_t *outStart, off64_t *outLength )
Open a new file descriptor that can be used to read the asset data.
Uses a 64-bit number for the offset and length instead of 32-bit instead of as AAsset_openFileDescriptor does.
Returns < 0 if direct fd access is not possible (for example, if the asset is compressed).
AAsset_read
int AAsset_read( AAsset *asset, void *buf, size_t count )
Attempt to read 'count' bytes of data from the current offset.
Returns the number of bytes read, zero on EOF, or < 0 on error.
AAsset_seek
off_t AAsset_seek( AAsset *asset, off_t offset, int whence )
Seek to the specified offset within the asset data.
'whence' uses the same constants as lseek()/fseek().
Returns the new position on success, or (off_t) -1 on error.
AAsset_seek64
off64_t AAsset_seek64( AAsset *asset, off64_t offset, int whence )
Seek to the specified offset within the asset data.
'whence' uses the same constants as lseek()/fseek().
Uses 64-bit data type for large files as opposed to the 32-bit type used by AAsset_seek.
Returns the new position on success, or (off64_t) -1 on error.