Building apps and watch faces for kids requires a careful consideration of both the principles of Wear OS development, and the principles set forth on this page.
Design principles for kids
Designing kids experiences for Wear OS requires consideration to keep kids
safe and engaged with positive experiences. Keep the following design principles
in mind:
Health and well-being
Creativity
Imagination
Active participation
Promoting active and enriching experiences focused on creativity, imagination, and well-being will offer the best possible experience for kids. Consider why and how your content can be best suited for a watch experience, and leverage Wear OS-specific affordances to make your content pop and spark delight.
Short, engaging sessions
Focus on quick fun tasks to avoid fatigue. Kids may find it hard and tiring to hold their wrists up for long periods of time. Limit interactions to seconds, and encourage kids to come back to them later.
Customizable & Personalizable
Accessible for a range of abilities
Wear OS for Kids is designed for younger audiences ranging from 6-18. Consider picking a smaller target age (for example, 6-8 or 9-12) to tailor your experience for, or make the application usable for, the whole age band.
Content principles for kids
Thoughtfully designed
Content is comprehensible and intuitive for kids in the target age band.
- Words and sounds: The words (text) and sounds are developmentally useful and comprehensible.
- Interaction design: The app is designed in an intuitive way that makes it easy for kids to use and navigate a Wear OS interface.
- Art and animation: The art and animation are high-quality and helps a user understand the app and/or adds delight.
Appealing
Content is relevant and engaging for kids in the target age band.
- Engaging: The content is fun, enjoyable, and sparks kids' interest.
- Relevant: Content features topics, information, and activities that are relevant, familiar, interesting, and useful.
Enriching
The content features enriching elements that enhance kids' physical,
social-emotional, and cognitive development in a positive and purposeful way.
This spans content related to formal learning domains—including math, reading,
science, and history—and other types of worthwhile learning experiences,
including casual learning, interest-based exploration, and helpful tools.