Release notes

This initial version of the Android Game SDK features the Android Frame Pacing library.

December 5th, 2019

feature Display buffer synchronization.
feature Auto refresh rate mode and pipelining support.
feature Collection of frame rendering statistics.
feature Graceful selection of behavior at runtime, depending on the presence of the Android, OpenGL, and Vulkan features needed by Swappy.
feature Static and dynamic linking of the library.
feature Support for devices with multiple refresh rates.