This initial version of the Android Game SDK features the Android Frame Pacing library.
December 5th, 2019
|feature||Display buffer synchronization.|
|feature||Auto refresh rate mode and pipelining support.|
|feature||Collection of frame rendering statistics.|
|feature||Graceful selection of behavior at runtime, depending on the presence of the Android, OpenGL, and Vulkan features needed by Swappy.|
|feature||Static and dynamic linking of the library.|
|feature||Support for devices with multiple refresh rates.|