[null,null,["最終更新日 2017-03-14 UTC。"],[],[],null,["# Gameloft races to 9X more revenue by optimizing for ChromeOS\n\n[Gameloft](https://play.google.com/store/apps/developer?id=Gameloft&hl=en)\nalways strives to be among the first developers to publish games on the latest\nportable hardware in order to provide gamers with heart-pounding experiences on\nthe go. That's why Gameloft knew ChromeOS was the right home for *Asphalt 8:\nAirborne*, the latest entry in its mobile racing series.\n\nGameloft was familiar with developing games for different devices, but\ntranslating the Asphalt experience to the Chromebook's unique\ntouchscreen/keyboard hybrid controls, which could be swapped at any time, seemed\nchallenging. However, the process turned out to be as painless as it was\nrewarding.\n\nWhat they did\n-------------\n\nTaking advantage of the Chromebook's seamless controls and overall power,\nGameloft identified several opportunities to improve the experience for\nChromebook gamers. Gameloft was able to run Android application packages at even\nhigher performance levels than native apps, allowing it to maintain the series'\nbreathtaking graphics and breakneck speeds on ChromeOS. Gameloft also added in\nkeyboard controls that were activated when the game detected users were playing\non a Chromebook.\nThe game's UI changes automatically when switching between touchscreen\nand keyboard controls.\n\nSince the Chromebook treats its physical keyboard like an external keyboard on\nan Android phone, *Asphalt 8: Airborne* was able to support Chromebook\nkeyboard controls using APIs from the Android SDK Platform. That meant Gameloft\nonly had to dedicate a few days of development time to completely integrate the\nnew control schemes to the game, resulting in a better end-user experience with\nkeyboard controls. Overall, the stability of the ChromeOS made for a smooth\nimplementation process, with no major development problems along the way.\n\nGameloft also teamed with Google to offer a free pack of in-app items with the\npurchase of any Chromebook. Upon initial device setup, users redeemed codes for\nexclusive cars, turbo boosts, and credits that appeared the next time they opened\nthe app.\n\nResults\n-------\n\nUpon completing the work necessary to deliver a quality experience to their\nChromebook users, *Asphalt 8: Airborne* saw a 6× increase in daily\napp users and a nearly 9× boost in revenue for the ChromeOS app.\n\nThe combination of strong results and short turnaround time inspired Gameloft to\nbring the next entry in the series, *Asphalt 9: Legends*, to Chromebook as\nwell. It has since become standard practice for Gameloft to support ChromeOS\nacross all of its projects.\n\nGet started\n-----------\n\nLearn how to best\n[optimize your apps for ChromeOS](/topic/arc/optimizing)."]]