在应用的使用过程中,需要在屏幕上显示新信息,同时移除旧信息。立即切换显示的内容看起来有些突兀,或者导致用户很容易错过屏幕上的新内容。利用动画可以减慢更改的速度,并通过概念吸引用户的注意,以使更新更加明显。
在显示或隐藏视图时,有三种常见的动画可供使用。您可以使用圆形揭露动画、淡入淡出动画或卡片翻转动画。
创建淡入淡出动画
淡入淡出动画(也称为“叠化”)逐渐淡出一个 View
或 ViewGroup
,同时淡入另一个。此动画适用于您希望在应用中切换内容或视图的情况。此处显示的淡入淡出动画使用 ViewPropertyAnimator
,适用于 Android 3.1(API 级别 12)及更高版本。
以下是从进度指示器切换到某些文字内容的淡入淡出示例。
创建视图
首先,您需要创建两个要淡入淡出的视图。以下示例创建了一个进度指示器和一个可滚动的文本视图:
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent">
<ScrollView xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/content"
android:layout_width="match_parent"
android:layout_height="match_parent">
<TextView style="?android:textAppearanceMedium"
android:lineSpacingMultiplier="1.2"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/lorem_ipsum"
android:padding="16dp" />
</ScrollView>
<ProgressBar android:id="@+id/loading_spinner"
style="?android:progressBarStyleLarge"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center" />
</FrameLayout>
设置淡入淡出动画
如需设置淡入淡出动画,请执行以下操作:
- 为想要淡入淡出的视图创建成员变量。之后在显示动画期间修改视图时,您需要引用这些变量。
- 对于淡入的视图,请将其可见性设置为
GONE
。 这样可以避免视图占用布局空间,并在进行布局计算时省去对视图的计算,从而加快处理速度。 - 将
系统属性缓存到成员变量中。此属性用于定义动画的标准“短”持续时间。该持续时间非常适用于巧妙的动画效果或经常显示的动画。如果愿意,您也可以使用config_shortAnimTime
config_longAnimTime
和config_mediumAnimTime
。
下面的示例使用前一个代码段中的布局作为 Activity 内容视图:
Kotlin
class CrossfadeActivity : Activity() { private lateinit var contentView: View private lateinit var loadingView: View private var shortAnimationDuration: Int = 0 ... override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContentView(R.layout.activity_crossfade) contentView = findViewById(R.id.content) loadingView = findViewById(R.id.loading_spinner) // Initially hide the content view. contentView.visibility = View.GONE // Retrieve and cache the system's default "short" animation time. shortAnimationDuration = resources.getInteger(android.R.integer.config_shortAnimTime) } ... }
Java
public class CrossfadeActivity extends Activity { private View contentView; private View loadingView; private int shortAnimationDuration; ... @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_crossfade); contentView = findViewById(R.id.content); loadingView = findViewById(R.id.loading_spinner); // Initially hide the content view. contentView.setVisibility(View.GONE); // Retrieve and cache the system's default "short" animation time. shortAnimationDuration = getResources().getInteger( android.R.integer.config_shortAnimTime); } ... }
淡入淡出视图
现在视图已正确设置,可通过执行以下操作来实现淡入淡出:
- 对于淡入的视图,请将 Alpha 值设置为
0
,将可见性设置为VISIBLE
。(请记住,初始设置为GONE
。)这会使视图可见但完全透明。 - 对于淡入的视图,通过动画将其 Alpha 值从
0
过渡到1
。对于淡出的视图,通过动画将其 Alpha 值从1
过渡到0
。 - 在
Animator.AnimatorListener
中使用onAnimationEnd()
,将淡出视图的可见性设置为GONE
。即使 Alpha 值为0
,将视图的可见性设置为GONE
也会阻止视图占用布局空间,并在进行布局计算时省去对视图的计算,从而加快处理速度。
以下方法通过示例说明了如何执行此操作:
Kotlin
class CrossfadeActivity : Activity() { private lateinit var contentView: View private lateinit var loadingView: View private var shortAnimationDuration: Int = 0 ... private fun crossfade() { contentView.apply { // Set the content view to 0% opacity but visible, so that it is visible // (but fully transparent) during the animation. alpha = 0f visibility = View.VISIBLE // Animate the content view to 100% opacity, and clear any animation // listener set on the view. animate() .alpha(1f) .setDuration(shortAnimationDuration.toLong()) .setListener(null) } // Animate the loading view to 0% opacity. After the animation ends, // set its visibility to GONE as an optimization step (it won't // participate in layout passes, etc.) loadingView.animate() .alpha(0f) .setDuration(shortAnimationDuration.toLong()) .setListener(object : AnimatorListenerAdapter() { override fun onAnimationEnd(animation: Animator) { loadingView.visibility = View.GONE } }) } }
Java
public class CrossfadeActivity extends Activity { private View contentView; private View loadingView; private int shortAnimationDuration; ... private void crossfade() { // Set the content view to 0% opacity but visible, so that it is visible // (but fully transparent) during the animation. contentView.setAlpha(0f); contentView.setVisibility(View.VISIBLE); // Animate the content view to 100% opacity, and clear any animation // listener set on the view. contentView.animate() .alpha(1f) .setDuration(shortAnimationDuration) .setListener(null); // Animate the loading view to 0% opacity. After the animation ends, // set its visibility to GONE as an optimization step (it won't // participate in layout passes, etc.) loadingView.animate() .alpha(0f) .setDuration(shortAnimationDuration) .setListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator animation) { loadingView.setVisibility(View.GONE); } }); } }
创建卡片翻转动画
卡片翻转通过显示模拟卡片翻转的动画,在内容视图之间添加动画。此处显示的卡片翻转动画使用 FragmentTransaction
,它在 Android 3.0(API 级别 11)及更高版本中可用。
卡片翻转的效果如下:
创建 Animator 对象
要创建卡片翻转动画,总共需要四个 Animator。 两个 Animator 用于卡片正面向左侧淡出以及从左侧淡入的动画。您还需要两个 Animator,用于卡片背面从右侧淡入以及向右侧淡出的动画。
card_flip_left_in.xml
<set xmlns:android="http://schemas.android.com/apk/res/android">
<!-- Before rotating, immediately set the alpha to 0. -->
<objectAnimator
android:valueFrom="1.0"
android:valueTo="0.0"
android:propertyName="alpha"
android:duration="0" />
<!-- Rotate. -->
<objectAnimator
android:valueFrom="-180"
android:valueTo="0"
android:propertyName="rotationY"
android:interpolator="@android:interpolator/accelerate_decelerate"
android:duration="@integer/card_flip_time_full" />
<!-- Half-way through the rotation (see startOffset), set the alpha to 1. -->
<objectAnimator
android:valueFrom="0.0"
android:valueTo="1.0"
android:propertyName="alpha"
android:startOffset="@integer/card_flip_time_half"
android:duration="1" />
</set>
card_flip_left_out.xml
<set xmlns:android="http://schemas.android.com/apk/res/android">
<!-- Rotate. -->
<objectAnimator
android:valueFrom="0"
android:valueTo="180"
android:propertyName="rotationY"
android:interpolator="@android:interpolator/accelerate_decelerate"
android:duration="@integer/card_flip_time_full" />
<!-- Half-way through the rotation (see startOffset), set the alpha to 0. -->
<objectAnimator
android:valueFrom="1.0"
android:valueTo="0.0"
android:propertyName="alpha"
android:startOffset="@integer/card_flip_time_half"
android:duration="1" />
</set>
card_flip_right_in.xml
<set xmlns:android="http://schemas.android.com/apk/res/android">
<!-- Before rotating, immediately set the alpha to 0. -->
<objectAnimator
android:valueFrom="1.0"
android:valueTo="0.0"
android:propertyName="alpha"
android:duration="0" />
<!-- Rotate. -->
<objectAnimator
android:valueFrom="180"
android:valueTo="0"
android:propertyName="rotationY"
android:interpolator="@android:interpolator/accelerate_decelerate"
android:duration="@integer/card_flip_time_full" />
<!-- Half-way through the rotation (see startOffset), set the alpha to 1. -->
<objectAnimator
android:valueFrom="0.0"
android:valueTo="1.0"
android:propertyName="alpha"
android:startOffset="@integer/card_flip_time_half"
android:duration="1" />
</set>
card_flip_right_out.xml
<set xmlns:android="http://schemas.android.com/apk/res/android">
<!-- Rotate. -->
<objectAnimator
android:valueFrom="0"
android:valueTo="-180"
android:propertyName="rotationY"
android:interpolator="@android:interpolator/accelerate_decelerate"
android:duration="@integer/card_flip_time_full" />
<!-- Half-way through the rotation (see startOffset), set the alpha to 0. -->
<objectAnimator
android:valueFrom="1.0"
android:valueTo="0.0"
android:propertyName="alpha"
android:startOffset="@integer/card_flip_time_half"
android:duration="1" />
</set>
创建视图
“卡片”的每一面都是一个独立的布局,可以包含您所需的任何内容,例如用于翻转切换的两个文本视图、两张图片或任意视图组合。然后,您将在 Fragment 中使用两个布局供您稍后添加动画。以下布局会创建显示文本的卡片一面:
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:background="#a6c"
android:padding="16dp"
android:gravity="bottom">
<TextView android:id="@android:id/text1"
style="?android:textAppearanceLarge"
android:textStyle="bold"
android:textColor="#fff"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/card_back_title" />
<TextView style="?android:textAppearanceSmall"
android:textAllCaps="true"
android:textColor="#80ffffff"
android:textStyle="bold"
android:lineSpacingMultiplier="1.2"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/card_back_description" />
</LinearLayout>
卡片 ImageView
的另一面显示:
<ImageView xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:src="@drawable/image1"
android:scaleType="centerCrop"
android:contentDescription="@string/description_image_1" />
创建 Fragment
为卡片的正面和背面创建 Fragment 类。这些类将返回您之前在每个 Fragment 的 onCreateView()
方法中创建的布局。然后,您可以在要显示该卡片的父 Activity 中创建此 Fragment 的实例。以下示例展示了父 Activity 内使用的嵌套 Fragment 类:
Kotlin
class CardFlipActivity : FragmentActivity() { ... /** * A fragment representing the front of the card. */ class CardFrontFragment : Fragment() { override fun onCreateView( inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle? ): View = inflater.inflate(R.layout.fragment_card_front, container, false) } /** * A fragment representing the back of the card. */ class CardBackFragment : Fragment() { override fun onCreateView( inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle? ): View = inflater.inflate(R.layout.fragment_card_back, container, false) } }
Java
public class CardFlipActivity extends FragmentActivity { ... /** * A fragment representing the front of the card. */ public class CardFrontFragment extends Fragment { @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { return inflater.inflate(R.layout.fragment_card_front, container, false); } } /** * A fragment representing the back of the card. */ public class CardBackFragment extends Fragment { @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { return inflater.inflate(R.layout.fragment_card_back, container, false); } } }
为卡片翻转添加动画
现在,您需要显示父 Activity 内的 Fragment。为此,请先为您的 Activity 创建布局。以下示例创建了一个 FrameLayout
,您可以在运行时向其中添加 Fragment:
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/container"
android:layout_width="match_parent"
android:layout_height="match_parent" />
在 Activity 代码中,将内容视图设置为您刚刚创建的布局。也可以在创建 Activity 时显示默认 Fragment,以下示例 Activity 向您展示了如何默认显示卡片的正面:
Kotlin
class CardFlipActivity : FragmentActivity() { override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContentView(R.layout.activity_activity_card_flip) if (savedInstanceState == null) { supportFragmentManager.beginTransaction() .add(R.id.container, CardFrontFragment()) .commit() } } ... }
Java
public class CardFlipActivity extends FragmentActivity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_activity_card_flip); if (savedInstanceState == null) { getSupportFragmentManager() .beginTransaction() .add(R.id.container, new CardFrontFragment()) .commit(); } } ... }
现在显示的是卡片正面,您可以在适当的时间通过翻转动画显示卡片背面。创建一种方法来显示卡片的另一面,该方法需要完成以下操作:
- 设置您之前为 Fragment 转换创建的自定义动画。
- 使用新 Fragment 替换当前显示的 Fragment,并使用您创建的自定义动画为该事件添加动画。
- 将之前显示的 Fragment 添加到 Fragment 返回堆栈中,以便当用户按下“返回”按钮时,卡片会翻转回来。
Kotlin
class CardFlipActivity : FragmentActivity() { ... private fun flipCard() { if (showingBack) { supportFragmentManager.popBackStack() return } // Flip to the back. showingBack = true // Create and commit a new fragment transaction that adds the fragment for // the back of the card, uses custom animations, and is part of the fragment // manager's back stack. supportFragmentManager.beginTransaction() // Replace the default fragment animations with animator resources // representing rotations when switching to the back of the card, as // well as animator resources representing rotations when flipping // back to the front (e.g. when the system Back button is pressed). .setCustomAnimations( R.animator.card_flip_right_in, R.animator.card_flip_right_out, R.animator.card_flip_left_in, R.animator.card_flip_left_out ) // Replace any fragments currently in the container view with a // fragment representing the next page (indicated by the // just-incremented currentPage variable). .replace(R.id.container, CardBackFragment()) // Add this transaction to the back stack, allowing users to press // Back to get to the front of the card. .addToBackStack(null) // Commit the transaction. .commit() } }
Java
public class CardFlipActivity extends FragmentActivity { ... private void flipCard() { if (showingBack) { getSupportFragmentManager().popBackStack(); return; } // Flip to the back. showingBack = true; // Create and commit a new fragment transaction that adds the fragment for // the back of the card, uses custom animations, and is part of the fragment // manager's back stack. getSupportFragmentManager() .beginTransaction() // Replace the default fragment animations with animator resources // representing rotations when switching to the back of the card, as // well as animator resources representing rotations when flipping // back to the front (e.g. when the system Back button is pressed). .setCustomAnimations( R.animator.card_flip_right_in, R.animator.card_flip_right_out, R.animator.card_flip_left_in, R.animator.card_flip_left_out) // Replace any fragments currently in the container view with a // fragment representing the next page (indicated by the // just-incremented currentPage variable). .replace(R.id.container, new CardBackFragment()) // Add this transaction to the back stack, allowing users to press // Back to get to the front of the card. .addToBackStack(null) // Commit the transaction. .commit(); } }
创建圆形揭露动画
当您显示或隐藏一组界面元素时,揭露动画可为用户提供视觉连续性。ViewAnimationUtils.createCircularReveal()
方法让您能够为裁剪圆形添加动画以揭露或隐藏视图。此动画在 ViewAnimationUtils
类中提供,适用于 Android 5.0(API 级别 21)及更高版本。
以下示例展示了如何揭露之前不可见的视图:
Kotlin
// previously invisible view val myView: View = findViewById(R.id.my_view) // Check if the runtime version is at least Lollipop if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) { // get the center for the clipping circle val cx = myView.width / 2 val cy = myView.height / 2 // get the final radius for the clipping circle val finalRadius = Math.hypot(cx.toDouble(), cy.toDouble()).toFloat() // create the animator for this view (the start radius is zero) val anim = ViewAnimationUtils.createCircularReveal(myView, cx, cy, 0f, finalRadius) // make the view visible and start the animation myView.visibility = View.VISIBLE anim.start() } else { // set the view to invisible without a circular reveal animation below Lollipop myView.visibility = View.INVISIBLE }
Java
// previously invisible view View myView = findViewById(R.id.my_view); // Check if the runtime version is at least Lollipop if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) { // get the center for the clipping circle int cx = myView.getWidth() / 2; int cy = myView.getHeight() / 2; // get the final radius for the clipping circle float finalRadius = (float) Math.hypot(cx, cy); // create the animator for this view (the start radius is zero) Animator anim = ViewAnimationUtils.createCircularReveal(myView, cx, cy, 0f, finalRadius); // make the view visible and start the animation myView.setVisibility(View.VISIBLE); anim.start(); } else { // set the view to invisible without a circular reveal animation below Lollipop myView.setVisibility(View.INVISIBLE); }
ViewAnimationUtils.createCircularReveal()
动画采用五个参数。第一个参数是要在屏幕上隐藏或显示的视图。接下来的两个参数是裁剪圆形圆心的 x 和 y 坐标。通常,这将成为视图的中心,但您也可以使用用户轻触的点作为中心,以便动画从用户选择的位置开始。第四个参数是剪裁圆形的起始半径。
在上述示例中,初始半径设置为 0,因此圆形会隐藏要显示的视图。最后一个参数是圆形的最终半径。在显示视图时,请确保最终半径大于视图本身,以便在动画播放完毕之前完全显示视图。
隐藏之前可见的视图:
Kotlin
// previously visible view val myView: View = findViewById(R.id.my_view) // Check if the runtime version is at least Lollipop if (Build.VERSION.SDK_INT == Build.VERSION_CODES.LOLLIPOP) { // get the center for the clipping circle val cx = myView.width / 2 val cy = myView.height / 2 // get the initial radius for the clipping circle val initialRadius = Math.hypot(cx.toDouble(), cy.toDouble()).toFloat() // create the animation (the final radius is zero) val anim = ViewAnimationUtils.createCircularReveal(myView, cx, cy, initialRadius, 0f) // make the view invisible when the animation is done anim.addListener(object : AnimatorListenerAdapter() { override fun onAnimationEnd(animation: Animator) { super.onAnimationEnd(animation) myView.visibility = View.INVISIBLE } }) // start the animation anim.start() } else { // set the view to visible without a circular reveal animation below Lollipop myView.visibility = View.VISIBLE }
Java
// previously visible view final View myView = findViewById(R.id.my_view); // Check if the runtime version is at least Lollipop if (Build.VERSION.SDK_INT == Build.VERSION_CODES.LOLLIPOP) { // get the center for the clipping circle int cx = myView.getWidth() / 2; int cy = myView.getHeight() / 2; // get the initial radius for the clipping circle float initialRadius = (float) Math.hypot(cx, cy); // create the animation (the final radius is zero) Animator anim = ViewAnimationUtils.createCircularReveal(myView, cx, cy, initialRadius, 0f); // make the view invisible when the animation is done anim.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator animation) { super.onAnimationEnd(animation); myView.setVisibility(View.INVISIBLE); } }); // start the animation anim.start(); } else { // set the view to visible without a circular reveal animation below Lollipop myView.setVisibility(View.VISIBLE); }
在本例中,裁剪圆形的初始半径设置为与视图一样大,因此视图在动画开始播放前可见。最终半径设置为 0,因此视图在动画播放完毕后将被隐藏。一定要在动画中添加监听器,这样可在动画播放完毕时将视图的可见性设置为 INVISIBLE
。