對話方塊是提示使用者輸入的小視窗 或輸入其他資訊對話方塊沒有填滿畫面, 通常用於強制使用者等互動再採取行動的事件 就能繼續操作
,瞭解如何調查及移除這項存取權。Dialog
類別是對話方塊的基礎類別,但不會將 Dialog
例項化
請改用下列其中一個子類別:
AlertDialog
- 對話方塊可顯示標題、最多 3 個按鈕,以及可選取的清單 也可以建立自訂版面配置
DatePickerDialog
或TimePickerDialog
- 這個對話方塊含有預先定義的 UI,可讓使用者選取日期或 讓應用程式從可以最快做出回應的位置 回應使用者要求 ,瞭解如何調查及移除這項存取權。
這些類別會定義對話方塊的樣式和結構。您也需要
換
DialogFragment
做為對話方塊的容器DialogFragment
類別提供
建立對話方塊和管理外觀所需的所有控制項
而不是呼叫 Dialog
物件的方法
使用 DialogFragment
管理對話方塊,讓對話方塊正確顯示
處理生命週期事件,例如使用者輕觸「返回」按鈕或旋轉
。DialogFragment
類別也可讓您重複使用
做為大型使用者介面中的可嵌入元件
傳統
Fragment
:例如
就好比您想讓對話方塊 UI 在大、小尺寸上不同顯示時一樣
螢幕。
本文件的後續章節將說明如何使用
DialogFragment
、AlertDialog
物件。如要建立日期或時間挑選器,請參閱
在廣告活動廣告中加入挑選器
app。
建立對話方塊片段
您可以完成多種對話方塊設計,包括
資源配置以及
質感設計
對話方塊:擴充 DialogFragment
並建立
AlertDialog
是
onCreateDialog()
回呼方法。
例如,以下是在 Pod 中管理的基本 AlertDialog
DialogFragment
:
Kotlin
class StartGameDialogFragment : DialogFragment() { override fun onCreateDialog(savedInstanceState: Bundle?): Dialog { return activity?.let { // Use the Builder class for convenient dialog construction. val builder = AlertDialog.Builder(it) builder.setMessage("Start game") .setPositiveButton("Start") { dialog, id -> // START THE GAME! } .setNegativeButton("Cancel") { dialog, id -> // User cancelled the dialog. } // Create the AlertDialog object and return it. builder.create() } ?: throw IllegalStateException("Activity cannot be null") } } class OldXmlActivity : AppCompatActivity() { override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContentView(R.layout.activity_old_xml) StartGameDialogFragment().show(supportFragmentManager, "GAME_DIALOG") } }
Java
public class StartGameDialogFragment extends DialogFragment { @Override public Dialog onCreateDialog(Bundle savedInstanceState) { // Use the Builder class for convenient dialog construction. AlertDialog.Builder builder = new AlertDialog.Builder(getActivity()); builder.setMessage(R.string.dialog_start_game) .setPositiveButton(R.string.start, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { // START THE GAME! } }) .setNegativeButton(R.string.cancel, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { // User cancels the dialog. } }); // Create the AlertDialog object and return it. return builder.create(); } } // ... StartGameDialogFragment().show(supportFragmentManager, "GAME_DIALOG");
建立這個類別的例項並呼叫
show()
該物件上的對話方塊,如下圖所示。
下一節將詳細說明如何使用
AlertDialog.Builder
用於建立對話方塊的 API。
視對話方塊的複雜程度而定,您可以實作
DialogFragment
中的其他回呼方法,包括所有
基本的片段生命週期方法。
建立快訊對話方塊
AlertDialog
類別可讓您建構各種對話方塊
這通常是您需要的唯一對話方塊類別。如下所示
快訊對話方塊有三個區域:
- 標題:此為選用項目,只有在內容區域為 並嵌入至詳細訊息、清單或自訂版面配置中。如果需要 一個簡單的訊息或問題,不需要標題。
- 內容區域:可顯示訊息、清單或其他自訂訊息 版面配置。
- 動作按鈕:單一容器最多可有三個動作按鈕 對話方塊
AlertDialog.Builder
類別提供的 API 可讓您建立
包含這類內容的 AlertDialog
,包括
版面配置。
如要建構 AlertDialog
,請按照下列步驟操作:
Kotlin
val builder: AlertDialog.Builder = AlertDialog.Builder(context) builder .setMessage("I am the message") .setTitle("I am the title") val dialog: AlertDialog = builder.create() dialog.show()
Java
// 1. Instantiate an AlertDialog.Builder with its constructor. AlertDialog.Builder builder = new AlertDialog.Builder(getActivity()); // 2. Chain together various setter methods to set the dialog characteristics. builder.setMessage(R.string.dialog_message) .setTitle(R.string.dialog_title); // 3. Get the AlertDialog. AlertDialog dialog = builder.create();
上一個程式碼片段會產生這個對話方塊:
新增按鈕
如要新增動作按鈕 (如圖 2 所示),請將按鈕呼叫
setPositiveButton()
和
setNegativeButton()
方法:
Kotlin
val builder: AlertDialog.Builder = AlertDialog.Builder(context) builder .setMessage("I am the message") .setTitle("I am the title") .setPositiveButton("Positive") { dialog, which -> // Do something. } .setNegativeButton("Negative") { dialog, which -> // Do something else. } val dialog: AlertDialog = builder.create() dialog.show()
Java
AlertDialog.Builder builder = new AlertDialog.Builder(getActivity()); // Add the buttons. builder.setPositiveButton(R.string.ok, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { // User taps OK button. } }); builder.setNegativeButton(R.string.cancel, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { // User cancels the dialog. } }); // Set other dialog properties. ... // Create the AlertDialog. AlertDialog dialog = builder.create();
set...Button()
方法需要有標題的
按鈕,
字串資源—以及
換
DialogInterface.OnClickListener
定義使用者輕觸按鈕時要採取的動作。
您可以新增以下三個動作按鈕:
- 正面:使用這個選項即可接受並繼續動作 ( 「確定」動作)。
- 負面:用於取消動作。
- 無意見:如果使用者不想繼續使用 但不一定您想要取消。它位於 正面和負面按鈕例如,動作可能是「提醒我」 。」
您只能在 AlertDialog
中為每個按鈕類型新增一種。適用對象
每個品牌只能有一個「正面」按鈕。
先前的程式碼片段會顯示快訊對話方塊,如下所示:
新增清單
AlertDialog
提供三種清單。
API:
- 傳統單選清單。
- 持續的單選清單 (圓形按鈕)。
- 持續的複選清單 (核取方塊)。
如要建立單選清單 (如圖 5 所示),請使用
setItems()
方法:
Kotlin
val builder: AlertDialog.Builder = AlertDialog.Builder(context) builder .setTitle("I am the title") .setPositiveButton("Positive") { dialog, which -> // Do something. } .setNegativeButton("Negative") { dialog, which -> // Do something else. } .setItems(arrayOf("Item One", "Item Two", "Item Three")) { dialog, which -> // Do something on item tapped. } val dialog: AlertDialog = builder.create() dialog.show()
Java
@Override public Dialog onCreateDialog(Bundle savedInstanceState) { AlertDialog.Builder builder = new AlertDialog.Builder(getActivity()); builder.setTitle(R.string.pick_color) .setItems(R.array.colors_array, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int which) { // The 'which' argument contains the index position of the selected item. } }); return builder.create(); }
這個程式碼片段會產生對話方塊,如下所示:
該清單會顯示在對話方塊的內容區域中,因此對話方塊無法顯示
訊息和清單為對話方塊設定標題
setTitle()
。
若要指定清單的項目,請呼叫 setItems()
,並傳遞
陣列。此外,您可以使用
setAdapter()
。
這樣您就能使用動態資料傳回清單,例如來自
使用編碼器 - 資料庫
ListAdapter
。
如果使用 ListAdapter
傳回清單,請一律使用
Loader
讓內容以非同步方式載入詳細說明請參閱
建立版面配置
包含轉接器並
載入器。
新增持續的複選清單或單選清單
如何新增複選項目清單 (核取方塊) 或單選項目
(圓形按鈕),請使用
setMultiChoiceItems()
或
setSingleChoiceItems()
方法。
以下舉例說明如何建立複選清單
如圖 6 所示,將所選項目儲存在
ArrayList
:
Kotlin
val builder: AlertDialog.Builder = AlertDialog.Builder(context) builder .setTitle("I am the title") .setPositiveButton("Positive") { dialog, which -> // Do something. } .setNegativeButton("Negative") { dialog, which -> // Do something else. } .setMultiChoiceItems( arrayOf("Item One", "Item Two", "Item Three"), null) { dialog, which, isChecked -> // Do something. } val dialog: AlertDialog = builder.create() dialog.show()
Java
@Override public Dialog onCreateDialog(Bundle savedInstanceState) { selectedItems = new ArrayList(); // Where we track the selected items AlertDialog.Builder builder = new AlertDialog.Builder(getActivity()); // Set the dialog title. builder.setTitle(R.string.pick_toppings) // Specify the list array, the items to be selected by default (null for // none), and the listener through which to receive callbacks when items // are selected. .setMultiChoiceItems(R.array.toppings, null, new DialogInterface.OnMultiChoiceClickListener() { @Override public void onClick(DialogInterface dialog, int which, boolean isChecked) { if (isChecked) { // If the user checks the item, add it to the selected // items. selectedItems.add(which); } else if (selectedItems.contains(which)) { // If the item is already in the array, remove it. selectedItems.remove(which); } } }) // Set the action buttons .setPositiveButton(R.string.ok, new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int id) { // User taps OK, so save the selectedItems results // somewhere or return them to the component that opens the // dialog. ... } }) .setNegativeButton(R.string.cancel, new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int id) { ... } }); return builder.create(); }
單選警示對話方塊的取得方式如下:
Kotlin
val builder: AlertDialog.Builder = AlertDialog.Builder(context) builder .setTitle("I am the title") .setPositiveButton("Positive") { dialog, which -> // Do something. } .setNegativeButton("Negative") { dialog, which -> // Do something else. } .setSingleChoiceItems( arrayOf("Item One", "Item Two", "Item Three"), 0 ) { dialog, which -> // Do something. } val dialog: AlertDialog = builder.create() dialog.show()
Java
String[] choices = {"Item One", "Item Two", "Item Three"}; AlertDialog.Builder builder = AlertDialog.Builder(context); builder .setTitle("I am the title") .setPositiveButton("Positive", (dialog, which) -> { }) .setNegativeButton("Negative", (dialog, which) -> { }) .setSingleChoiceItems(choices, 0, (dialog, which) -> { }); AlertDialog dialog = builder.create(); dialog.show();
這會產生以下範例:
建立自訂版面配置
如果您希望在對話方塊中使用自訂版面配置,請建立版面配置並新增至
致電給AlertDialog
setView()
在您的 AlertDialog.Builder
物件上。
根據預設,自訂版面配置會填滿對話方塊視窗,但您仍然可以
使用 AlertDialog.Builder
方法新增按鈕和標題。
例如,以下自訂對話方塊的版面配置檔案 版面配置:
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="wrap_content" android:layout_height="wrap_content"> <ImageView android:src="@drawable/header_logo" android:layout_width="match_parent" android:layout_height="64dp" android:scaleType="center" android:background="#FFFFBB33" android:contentDescription="@string/app_name" /> <EditText android:id="@+id/username" android:inputType="textEmailAddress" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="16dp" android:layout_marginLeft="4dp" android:layout_marginRight="4dp" android:layout_marginBottom="4dp" android:hint="@string/username" /> <EditText android:id="@+id/password" android:inputType="textPassword" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="4dp" android:layout_marginLeft="4dp" android:layout_marginRight="4dp" android:layout_marginBottom="16dp" android:fontFamily="sans-serif" android:hint="@string/password"/> </LinearLayout>
如要加載 DialogFragment
中的版面配置,請取得
LayoutInflater
同時
getLayoutInflater()
並撥號
inflate()
。
第一個參數是版面配置資源 ID,第二個參數是
版面配置的上層檢視畫面。接著,您可以撥打
setView()
將版面配置放在對話方塊中如以下範例所示。
Kotlin
override fun onCreateDialog(savedInstanceState: Bundle?): Dialog { return activity?.let { val builder = AlertDialog.Builder(it) // Get the layout inflater. val inflater = requireActivity().layoutInflater; // Inflate and set the layout for the dialog. // Pass null as the parent view because it's going in the dialog // layout. builder.setView(inflater.inflate(R.layout.dialog_signin, null)) // Add action buttons. .setPositiveButton(R.string.signin, DialogInterface.OnClickListener { dialog, id -> // Sign in the user. }) .setNegativeButton(R.string.cancel, DialogInterface.OnClickListener { dialog, id -> getDialog().cancel() }) builder.create() } ?: throw IllegalStateException("Activity cannot be null") }
Java
@Override public Dialog onCreateDialog(Bundle savedInstanceState) { AlertDialog.Builder builder = new AlertDialog.Builder(getActivity()); // Get the layout inflater. LayoutInflater inflater = requireActivity().getLayoutInflater(); // Inflate and set the layout for the dialog. // Pass null as the parent view because it's going in the dialog layout. builder.setView(inflater.inflate(R.layout.dialog_signin, null)) // Add action buttons .setPositiveButton(R.string.signin, new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int id) { // Sign in the user. } }) .setNegativeButton(R.string.cancel, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { LoginDialogFragment.this.getDialog().cancel(); } }); return builder.create(); }
如要使用自訂對話方塊,可以改為顯示
Activity
即
而非使用 Dialog
API。建立活動並
將主題設為
Theme.Holo.Dialog
的
<activity>
資訊清單元素:
<activity android:theme="@android:style/Theme.Holo.Dialog" >
活動現在會在對話方塊 (而非全螢幕) 中顯示。
將事件傳回對話方塊的主機
使用者輕觸對話方塊的動作按鈕,或選取項目時
DialogFragment
可能會執行必要的
但通常您希望在活動中傳送事件
開啟對話方塊的片段。為此,請使用方法定義介面
為每個點擊事件類型啟用預算然後在主機中實作該介面
接收對話方塊的動作事件。
舉例來說,以下 DialogFragment
定義了介面
透過這個方法將事件傳回主機活動:
Kotlin
class NoticeDialogFragment : DialogFragment() { // Use this instance of the interface to deliver action events. internal lateinit var listener: NoticeDialogListener // The activity that creates an instance of this dialog fragment must // implement this interface to receive event callbacks. Each method passes // the DialogFragment in case the host needs to query it. interface NoticeDialogListener { fun onDialogPositiveClick(dialog: DialogFragment) fun onDialogNegativeClick(dialog: DialogFragment) } // Override the Fragment.onAttach() method to instantiate the // NoticeDialogListener. override fun onAttach(context: Context) { super.onAttach(context) // Verify that the host activity implements the callback interface. try { // Instantiate the NoticeDialogListener so you can send events to // the host. listener = context as NoticeDialogListener } catch (e: ClassCastException) { // The activity doesn't implement the interface. Throw exception. throw ClassCastException((context.toString() + " must implement NoticeDialogListener")) } } }
Java
public class NoticeDialogFragment extends DialogFragment { // The activity that creates an instance of this dialog fragment must // implement this interface to receive event callbacks. Each method passes // the DialogFragment in case the host needs to query it. public interface NoticeDialogListener { public void onDialogPositiveClick(DialogFragment dialog); public void onDialogNegativeClick(DialogFragment dialog); } // Use this instance of the interface to deliver action events. NoticeDialogListener listener; // Override the Fragment.onAttach() method to instantiate the // NoticeDialogListener. @Override public void onAttach(Context context) { super.onAttach(context); // Verify that the host activity implements the callback interface. try { // Instantiate the NoticeDialogListener so you can send events to // the host. listener = (NoticeDialogListener) context; } catch (ClassCastException e) { // The activity doesn't implement the interface. Throw exception. throw new ClassCastException(activity.toString() + " must implement NoticeDialogListener"); } } ... }
代管對話方塊的活動會建立含有
對話方塊片段的建構函式,並透過
實作 NoticeDialogListener
介面:
Kotlin
class MainActivity : FragmentActivity(), NoticeDialogFragment.NoticeDialogListener { fun showNoticeDialog() { // Create an instance of the dialog fragment and show it. val dialog = NoticeDialogFragment() dialog.show(supportFragmentManager, "NoticeDialogFragment") } // The dialog fragment receives a reference to this Activity through the // Fragment.onAttach() callback, which it uses to call the following // methods defined by the NoticeDialogFragment.NoticeDialogListener // interface. override fun onDialogPositiveClick(dialog: DialogFragment) { // User taps the dialog's positive button. } override fun onDialogNegativeClick(dialog: DialogFragment) { // User taps the dialog's negative button. } }
Java
public class MainActivity extends FragmentActivity implements NoticeDialogFragment.NoticeDialogListener{ ... public void showNoticeDialog() { // Create an instance of the dialog fragment and show it. DialogFragment dialog = new NoticeDialogFragment(); dialog.show(getSupportFragmentManager(), "NoticeDialogFragment"); } // The dialog fragment receives a reference to this Activity through the // Fragment.onAttach() callback, which it uses to call the following // methods defined by the NoticeDialogFragment.NoticeDialogListener // interface. @Override public void onDialogPositiveClick(DialogFragment dialog) { // User taps the dialog's positive button. ... } @Override public void onDialogNegativeClick(DialogFragment dialog) { // User taps the dialog's negative button. ... } }
由於主機活動會實作
NoticeDialogListener
:這是由
onAttach()
回呼方法,對話方塊片段
請使用介面回呼方法將點擊事件傳送至活動:
Kotlin
override fun onCreateDialog(savedInstanceState: Bundle): Dialog { return activity?.let { // Build the dialog and set up the button click handlers. val builder = AlertDialog.Builder(it) builder.setMessage(R.string.dialog_start_game) .setPositiveButton(R.string.start, DialogInterface.OnClickListener { dialog, id -> // Send the positive button event back to the // host activity. listener.onDialogPositiveClick(this) }) .setNegativeButton(R.string.cancel, DialogInterface.OnClickListener { dialog, id -> // Send the negative button event back to the // host activity. listener.onDialogNegativeClick(this) }) builder.create() } ?: throw IllegalStateException("Activity cannot be null") }
Java
public class NoticeDialogFragment extends DialogFragment { ... @Override public Dialog onCreateDialog(Bundle savedInstanceState) { // Build the dialog and set up the button click handlers. AlertDialog.Builder builder = new AlertDialog.Builder(getActivity()); builder.setMessage(R.string.dialog_start_game) .setPositiveButton(R.string.start, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { // Send the positive button event back to the host activity. listener.onDialogPositiveClick(NoticeDialogFragment.this); } }) .setNegativeButton(R.string.cancel, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { // Send the negative button event back to the host activity. listener.onDialogNegativeClick(NoticeDialogFragment.this); } }); return builder.create(); } }
顯示對話方塊
如要顯示對話方塊,請建立
DialogFragment
並撥號
show()
,
傳遞
FragmentManager
以及對話方塊片段的標記名稱
如要取得 FragmentManager
,請呼叫
getSupportFragmentManager()
從
FragmentActivity
或撥號
getParentFragmentManager()
來自 Fragment
。請參閱以下範例:
Kotlin
fun confirmStartGame() { val newFragment = StartGameDialogFragment() newFragment.show(supportFragmentManager, "game") }
Java
public void confirmStartGame() { DialogFragment newFragment = new StartGameDialogFragment(); newFragment.show(getSupportFragmentManager(), "game"); }
第二個引數 "game"
是不重複的標記名稱,
並在必要時儲存及還原片段狀態。代碼也會
可讓您呼叫
findFragmentByTag()
。
以全螢幕或內嵌片段顯示對話方塊
您可能會希望某些 UI 設計顯示為對話方塊
並以全螢幕或嵌入片段的形式顯示您可能也會發現
或是根據裝置的螢幕大小,以不同的方式顯示縮圖。
DialogFragment
類別具有彈性來達成此效果。
因為它可以做為嵌入式 Fragment
的行為。
但無法使用 AlertDialog.Builder
或其他
在此情況下,用於建構對話方塊的 Dialog
物件。如果您希望
要嵌入的 DialogFragment
,請在
然後將版面配置載入
onCreateView()
回呼。
以下是可以顯示為對話方塊或DialogFragment
嵌入的片段,方法是使用名為
purchase_items.xml
:
Kotlin
class CustomDialogFragment : DialogFragment() { // The system calls this to get the DialogFragment's layout, regardless of // whether it's being displayed as a dialog or an embedded fragment. override fun onCreateView( inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle? ): View { // Inflate the layout to use as a dialog or embedded fragment. return inflater.inflate(R.layout.purchase_items, container, false) } // The system calls this only when creating the layout in a dialog. override fun onCreateDialog(savedInstanceState: Bundle): Dialog { // The only reason you might override this method when using // onCreateView() is to modify the dialog characteristics. For example, // the dialog includes a title by default, but your custom layout might // not need it. Here, you can remove the dialog title, but you must // call the superclass to get the Dialog. val dialog = super.onCreateDialog(savedInstanceState) dialog.requestWindowFeature(Window.FEATURE_NO_TITLE) return dialog } }
Java
public class CustomDialogFragment extends DialogFragment { // The system calls this to get the DialogFragment's layout, regardless of // whether it's being displayed as a dialog or an embedded fragment. @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { // Inflate the layout to use as a dialog or embedded fragment. return inflater.inflate(R.layout.purchase_items, container, false); } // The system calls this only when creating the layout in a dialog. @Override public Dialog onCreateDialog(Bundle savedInstanceState) { // The only reason you might override this method when using // onCreateView() is to modify the dialog characteristics. For example, // the dialog includes a title by default, but your custom layout might // not need it. Here, you can remove the dialog title, but you must // call the superclass to get the Dialog. Dialog dialog = super.onCreateDialog(savedInstanceState); dialog.requestWindowFeature(Window.FEATURE_NO_TITLE); return dialog; } }
以下範例會判斷要將片段顯示為對話方塊還是 全螢幕 UI,視螢幕大小而定:
Kotlin
fun showDialog() { val fragmentManager = supportFragmentManager val newFragment = CustomDialogFragment() if (isLargeLayout) { // The device is using a large layout, so show the fragment as a // dialog. newFragment.show(fragmentManager, "dialog") } else { // The device is smaller, so show the fragment fullscreen. val transaction = fragmentManager.beginTransaction() // For a polished look, specify a transition animation. transaction.setTransition(FragmentTransaction.TRANSIT_FRAGMENT_OPEN) // To make it fullscreen, use the 'content' root view as the container // for the fragment, which is always the root view for the activity. transaction .add(android.R.id.content, newFragment) .addToBackStack(null) .commit() } }
Java
public void showDialog() { FragmentManager fragmentManager = getSupportFragmentManager(); CustomDialogFragment newFragment = new CustomDialogFragment(); if (isLargeLayout) { // The device is using a large layout, so show the fragment as a // dialog. newFragment.show(fragmentManager, "dialog"); } else { // The device is smaller, so show the fragment fullscreen. FragmentTransaction transaction = fragmentManager.beginTransaction(); // For a polished look, specify a transition animation. transaction.setTransition(FragmentTransaction.TRANSIT_FRAGMENT_OPEN); // To make it fullscreen, use the 'content' root view as the container // for the fragment, which is always the root view for the activity. transaction.add(android.R.id.content, newFragment) .addToBackStack(null).commit(); } }
如需進一步瞭解如何執行片段交易,請參閱 片段。
在這個範例中,mIsLargeLayout
布林值指定
目前裝置必須使用應用程式的大型版面配置設計,因此會顯示
將片段做為對話方塊,而非全螢幕。要將這類模型
布林是用來宣告
布林值資源
值,並將
替代文案
資源值。例如,以下是針對不同螢幕大小的布爾資源的兩個版本:
<!-- Default boolean values --> <resources> <bool name="large_layout">false</bool> </resources>
<!-- Large screen boolean values --> <resources> <bool name="large_layout">true</bool> </resources>
接著就可以在 mIsLargeLayout
的
活動的
onCreate()
方法,如以下範例所示:
Kotlin
override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContentView(R.layout.activity_main) isLargeLayout = resources.getBoolean(R.bool.large_layout) }
Java
boolean isLargeLayout; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); isLargeLayout = getResources().getBoolean(R.bool.large_layout); }
在大螢幕上顯示活動對話方塊
與其在小螢幕上以全螢幕 UI 顯示對話方塊,您可以
將 Activity
顯示為大型對話方塊,進而產生相同結果
螢幕。選擇的方法取決於應用程式的設計
在應用程式專為小型螢幕設計的情況下
而您希望在平板電腦上顯示
來解釋一下短期活動
如要在大螢幕上將活動顯示為對話方塊,請套用
Theme.Holo.DialogWhenLarge
<activity>
資訊清單元素的主題:
<activity android:theme="@android:style/Theme.Holo.DialogWhenLarge" >
如要進一步瞭解如何使用主題設定活動樣式,請參閱 樣式與主題:
關閉對話方塊
當使用者輕觸由
AlertDialog.Builder
,系統會為您關閉對話方塊。
當使用者輕觸對話方塊中的項目時,系統也會關閉對話方塊
,除非清單使用圓形按鈕或核取方塊。否則,
請撥打電話,手動關閉對話方塊
dismiss()
位於 DialogFragment
。
如果您需要在對話方塊消失時執行特定動作
實作
onDismiss()
方法,DialogFragment
。
你也可以「Cancel」對話方塊。這個特殊活動
表示使用者在未完成工作時離開對話方塊。這個
如果使用者輕觸「返回」按鈕或輕觸螢幕以外的畫面,就會發生這種情形
區域,或是您特別撥打
cancel()
Dialog
,例如回應「取消」按鈕 (位於
對話方塊
如以上範例所示,您可以透過
實作
onCancel()
在 DialogFragment
類別中。