Ampliar uma visualização usando uma animação de zoom

Este guia demonstra como implementar uma animação de tocar para aplicar zoom. O recurso "Toque para aplicar zoom" permite que apps, como galerias de fotos, anime uma visualização a partir de uma miniatura para preencher a tela.

Veja como é uma animação de tocar para aplicar zoom quando ela expande uma miniatura para preencher o tela:

Para um exemplo completo de trabalho, consulte a classe UIAnimation do WearSpeakerSample (link em inglês) projeto no GitHub.

Criar as visualizações

Crie um arquivo de layout que contenha a versão grande e pequena do conteúdo em que você quer aplicar zoom. O exemplo a seguir cria um ImageButton para um toque miniatura de imagem e um ImageView, que exibe o imagem ampliada:

<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:id="@+id/container"
    android:layout_width="match_parent"
    android:layout_height="match_parent">

    <LinearLayout android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:orientation="vertical"
        android:padding="16dp">

        <ImageButton
            android:id="@+id/thumb_button_1"
            android:layout_width="100dp"
            android:layout_height="75dp"
            android:layout_marginRight="1dp"
            android:src="@drawable/thumb1"
            android:scaleType="centerCrop"
            android:contentDescription="@string/description_image_1" />

    </LinearLayout>

    <!-- This initially hidden ImageView holds the zoomed version of
         the preceding images. Without transformations applied, it fills the entire
         screen. To achieve the zoom animation, this view's bounds are animated
         from the bounds of the preceding thumbnail button to its final laid-out
         bounds.
         -->

    <ImageView
        android:id="@+id/expanded_image"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:visibility="invisible"
        android:contentDescription="@string/description_zoom_touch_close" />

</FrameLayout>

Configurar a animação de zoom

Depois de aplicar o layout, configure os manipuladores de eventos que acionam a animação de zoom. A exemplo a seguir adiciona uma View.OnClickListener a o ImageButton para executar a animação de zoom quando o usuário toca no botão de imagem:

Kotlin

class ZoomActivity : FragmentActivity() {

    // Hold a reference to the current animator so that it can be canceled
    // midway.
    private var currentAnimator: Animator? = null

    // The system "short" animation time duration in milliseconds. This duration
    // is ideal for subtle animations or animations that occur frequently.
    private var shortAnimationDuration: Int = 0

    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContentView(R.layout.activity_zoom)

        // Hook up taps on the thumbnail views.

        binding.thumbButton1.setOnClickListener {
            zoomImageFromThumb(thumb1View, R.drawable.image1)
        }

        // Retrieve and cache the system's default "short" animation time.
        shortAnimationDuration = resources.getInteger(android.R.integer.config_shortAnimTime)
    }
    ...
}

Java

public class ZoomActivity extends FragmentActivity {
    // Hold a reference to the current animator so that it can be canceled
    // mid-way.
    private Animator currentAnimator;

    // The system "short" animation time duration in milliseconds. This duration
    // is ideal for subtle animations or animations that occur frequently.
    private int shortAnimationDuration;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_zoom);

        // Hook up taps on the thumbnail views.

        binding.thumbButton1.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View view) {
                zoomImageFromThumb(thumb1View, R.drawable.image1);
            }
        });

        // Retrieve and cache the system's default "short" animation time.
        shortAnimationDuration = getResources().getInteger(
                android.R.integer.config_shortAnimTime);
    }
    ...
}

Ampliar a visualização

Animar da visualização de tamanho normal para a visualização ampliada quando apropriado. Em geral, você precisa são animados dos limites da visualização de tamanho normal para os limites da visualização de tamanho maior. A métodos a seguir mostram como implementar uma animação com zoom de uma miniatura para uma ampliada. visualização. Para isso, atribua a imagem de alta resolução ao filtro "com zoom" oculto (ampliado) ImageView:

O exemplo a seguir carrega um recurso de imagem grande na linha de execução de IU para simplificar. Carregá-los em um linha de execução separada para evitar o bloqueio na linha de execução de IU e, em seguida, define o bitmap na linha de execução de IU. Geralmente, o bitmap não pode ser maior que o tamanho da tela. Em seguida, calcule o início e limites finais para ImageView.

Kotlin

    private fun zoomImageFromThumb(thumbView: View, imageResId: Int) {
        // If there's an animation in progress, cancel it immediately and
        // proceed with this one.
        currentAnimator?.cancel()

        // Load the high-resolution "zoomed-in" image.
        binding.expandedImage.setImageResource(imageResId)

        // Calculate the starting and ending bounds for the zoomed-in image.
        val startBoundsInt = Rect()
        val finalBoundsInt = Rect()
        val globalOffset = Point()

        // The start bounds are the global visible rectangle of the thumbnail,
        // and the final bounds are the global visible rectangle of the
        // container view. Set the container view's offset as the origin for the
        // bounds, since that's the origin for the positioning animation
        // properties (X, Y).
        thumbView.getGlobalVisibleRect(startBoundsInt)
        binding.container.getGlobalVisibleRect(finalBoundsInt, globalOffset)
        startBoundsInt.offset(-globalOffset.x, -globalOffset.y)
        finalBoundsInt.offset(-globalOffset.x, -globalOffset.y)

        val startBounds = RectF(startBoundsInt)
        val finalBounds = RectF(finalBoundsInt)

        // Using the "center crop" technique, adjust the start bounds to be the
        // same aspect ratio as the final bounds. This prevents unwanted
        // stretching during the animation. Calculate the start scaling factor.
        // The end scaling factor is always 1.0.
        val startScale: Float
        if ((finalBounds.width() / finalBounds.height() > startBounds.width() / startBounds.height())) {
            // Extend start bounds horizontally.
            startScale = startBounds.height() / finalBounds.height()
            val startWidth: Float = startScale * finalBounds.width()
            val deltaWidth: Float = (startWidth - startBounds.width()) / 2
            startBounds.left -= deltaWidth.toInt()
            startBounds.right += deltaWidth.toInt()
        } else {
            // Extend start bounds vertically.
            startScale = startBounds.width() / finalBounds.width()
            val startHeight: Float = startScale * finalBounds.height()
            val deltaHeight: Float = (startHeight - startBounds.height()) / 2f
            startBounds.top -= deltaHeight.toInt()
            startBounds.bottom += deltaHeight.toInt()
        }

        // Hide the thumbnail and show the zoomed-in view. When the animation
        // begins, it positions the zoomed-in view in the place of the
        // thumbnail.
        thumbView.alpha = 0f

        animateZoomToLargeImage(startBounds, finalBounds, startScale)

        setDismissLargeImageAnimation(thumbView, startBounds, startScale)
    }

Java

    private void zoomImageFromThumb(final View thumbView, int imageResId) {
        // If there's an animation in progress, cancel it immediately and
        // proceed with this one.
        if (currentAnimator != null) {
            currentAnimator.cancel();
        }

        // Load the high-resolution "zoomed-in" image.
        binding.expandedImage.setImageResource(imageResId);

        // Calculate the starting and ending bounds for the zoomed-in image.
        final Rect startBounds = new Rect();
        final Rect finalBounds = new Rect();
        final Point globalOffset = new Point();

        // The start bounds are the global visible rectangle of the thumbnail,
        // and the final bounds are the global visible rectangle of the
        // container view. Set the container view's offset as the origin for the
        // bounds, since that's the origin for the positioning animation
        // properties (X, Y).
        thumbView.getGlobalVisibleRect(startBounds);
        findViewById(R.id.container)
                .getGlobalVisibleRect(finalBounds, globalOffset);
        startBounds.offset(-globalOffset.x, -globalOffset.y);
        finalBounds.offset(-globalOffset.x, -globalOffset.y);

        // Using the "center crop" technique, adjust the start bounds to be the
        // same aspect ratio as the final bounds. This prevents unwanted
        // stretching during the animation. Calculate the start scaling factor.
        // The end scaling factor is always 1.0.
        float startScale;
        if ((float) finalBounds.width() / finalBounds.height()
                > (float) startBounds.width() / startBounds.height()) {
            // Extend start bounds horizontally.
            startScale = (float) startBounds.height() / finalBounds.height();
            float startWidth = startScale * finalBounds.width();
            float deltaWidth = (startWidth - startBounds.width()) / 2;
            startBounds.left -= deltaWidth;
            startBounds.right += deltaWidth;
        } else {
            // Extend start bounds vertically.
            startScale = (float) startBounds.width() / finalBounds.width();
            float startHeight = startScale * finalBounds.height();
            float deltaHeight = (startHeight - startBounds.height()) / 2;
            startBounds.top -= deltaHeight;
            startBounds.bottom += deltaHeight;
        }

        // Hide the thumbnail and show the zoomed-in view. When the animation
        // begins, it positions the zoomed-in view in the place of the
        // thumbnail.
        thumbView.setAlpha(0f);

        animateZoomToLargeImage(startBounds, finalBounds, startScale);

        setDismissLargeImageAnimation(thumbView, startBounds, startScale);
    }

Animar os quatro posicionamentos e dimensionamentos propriedades: X, Y, SCALE_X, e SCALE_Y—simultaneamente, dos limites iniciais aos limites finais. Adicione essas quatro animações a uma AnimatorSet para que comecem ao mesmo tempo.

Kotlin

    private fun animateZoomToLargeImage(startBounds: RectF, finalBounds: RectF, startScale: Float) {
        binding.expandedImage.visibility = View.VISIBLE

        // Set the pivot point for SCALE_X and SCALE_Y transformations to the
        // top-left corner of the zoomed-in view. The default is the center of
        // the view.
        binding.expandedImage.pivotX = 0f
        binding.expandedImage.pivotY = 0f

        // Construct and run the parallel animation of the four translation and
        // scale properties: X, Y, SCALE_X, and SCALE_Y.
        currentAnimator = AnimatorSet().apply {
            play(
                ObjectAnimator.ofFloat(
                    binding.expandedImage,
                    View.X,
                    startBounds.left,
                    finalBounds.left)
            ).apply {
                with(ObjectAnimator.ofFloat(binding.expandedImage, View.Y, startBounds.top, finalBounds.top))
                with(ObjectAnimator.ofFloat(binding.expandedImage, View.SCALE_X, startScale, 1f))
                with(ObjectAnimator.ofFloat(binding.expandedImage, View.SCALE_Y, startScale, 1f))
            }
            duration = shortAnimationDuration.toLong()
            interpolator = DecelerateInterpolator()
            addListener(object : AnimatorListenerAdapter() {

                override fun onAnimationEnd(animation: Animator) {
                    currentAnimator = null
                }

                override fun onAnimationCancel(animation: Animator) {
                    currentAnimator = null
                }
            })
            start()
        }
    }

Java

    private void animateZoomToLargeImage(Rect startBounds, Rect finalBounds, Float startScale) {

        binding.expandedImage.setVisibility(View.VISIBLE);

        // Set the pivot point for SCALE_X and SCALE_Y transformations to the
        // top-left corner of the zoomed-in view. The default is the center of
        // the view.
        binding.expandedImage.setPivotX(0f);
        binding.expandedImage.setPivotY(0f);

        // Construct and run the parallel animation of the four translation and
        // scale properties: X, Y, SCALE_X, and SCALE_Y.
        AnimatorSet set = new AnimatorSet();
        set
                .play(ObjectAnimator.ofFloat(binding.expandedImage, View.X,
                        startBounds.left, finalBounds.left))
                .with(ObjectAnimator.ofFloat(binding.expandedImage, View.Y,
                        startBounds.top, finalBounds.top))
                .with(ObjectAnimator.ofFloat(binding.expandedImage, View.SCALE_X,
                        startScale, 1f))
                .with(ObjectAnimator.ofFloat(binding.expandedImage,
                        View.SCALE_Y, startScale, 1f));
        set.setDuration(shortAnimationDuration);
        set.setInterpolator(new DecelerateInterpolator());
        set.addListener(new AnimatorListenerAdapter() {
            @Override
            public void onAnimationEnd(Animator animation) {
                currentAnimator = null;
            }

            @Override
            public void onAnimationCancel(Animator animation) {
                currentAnimator = null;
            }
        });
        set.start();
        currentAnimator = set;
    }

Diminuir o zoom executando uma animação semelhante inversa quando o usuário toca na tela enquanto a imagem está com zoom aumentado. Adicione um View.OnClickListener ao ImageView. Quando tocado, ImageView minimiza o tamanho da miniatura da imagem e define a visibilidade como GONE para ocultá-lo.

Kotlin

    private fun setDismissLargeImageAnimation(thumbView: View, startBounds: RectF, startScale: Float) {
        // When the zoomed-in image is tapped, it zooms down to the original
        // bounds and shows the thumbnail instead of the expanded image.
        binding.expandedImage.setOnClickListener {
            currentAnimator?.cancel()

            // Animate the four positioning and sizing properties in parallel,
            // back to their original values.
            currentAnimator = AnimatorSet().apply {
                play(ObjectAnimator.ofFloat(binding.expandedImage, View.X, startBounds.left)).apply {
                    with(ObjectAnimator.ofFloat(binding.expandedImage, View.Y, startBounds.top))
                    with(ObjectAnimator.ofFloat(binding.expandedImage, View.SCALE_X, startScale))
                    with(ObjectAnimator.ofFloat(binding.expandedImage, View.SCALE_Y, startScale))
                }
                duration = shortAnimationDuration.toLong()
                interpolator = DecelerateInterpolator()
                addListener(object : AnimatorListenerAdapter() {

                    override fun onAnimationEnd(animation: Animator) {
                        thumbView.alpha = 1f
                        binding.expandedImage.visibility = View.GONE
                        currentAnimator = null
                    }

                    override fun onAnimationCancel(animation: Animator) {
                        thumbView.alpha = 1f
                        binding.expandedImage.visibility = View.GONE
                        currentAnimator = null
                    }
                })
                start()
            }
        }
    }

Java

    private void setDismissLargeImageAnimation(View thumbView, Rect startBounds, Float startScale) {
        // When the zoomed-in image is tapped, it zooms down to the original
        // bounds and shows the thumbnail instead of the expanded image.
        final float startScaleFinal = startScale;
        binding.expandedImage.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View view) {
                if (currentAnimator != null) {
                    currentAnimator.cancel();
                }

                // Animate the four positioning and sizing properties in
                // parallel, back to their original values.
                AnimatorSet set = new AnimatorSet();
                set.play(ObjectAnimator
                                .ofFloat(binding.expandedImage, View.X, startBounds.left))
                        .with(ObjectAnimator
                                .ofFloat(binding.expandedImage,
                                        View.Y,startBounds.top))
                        .with(ObjectAnimator
                                .ofFloat(binding.expandedImage,
                                        View.SCALE_X, startScaleFinal))
                        .with(ObjectAnimator
                                .ofFloat(binding.expandedImage,
                                        View.SCALE_Y, startScaleFinal));
                set.setDuration(shortAnimationDuration);
                set.setInterpolator(new DecelerateInterpolator());
                set.addListener(new AnimatorListenerAdapter() {
                    @Override
                    public void onAnimationEnd(Animator animation) {
                        thumbView.setAlpha(1f);
                        binding.expandedImage.setVisibility(View.GONE);
                        currentAnimator = null;
                    }

                    @Override
                    public void onAnimationCancel(Animator animation) {
                        thumbView.setAlpha(1f);
                        binding.expandedImage.setVisibility(View.GONE);
                        currentAnimator = null;
                    }
                });
                set.start();
                currentAnimator = set;
            }
        });
    }