classOverlayImagePainterconstructor(privatevalimage:ImageBitmap,privatevalimageOverlay:ImageBitmap,privatevalsrcOffset:IntOffset=IntOffset.Zero,privatevalsrcSize:IntSize=IntSize(image.width,image.height),privatevaloverlaySize:IntSize=IntSize(imageOverlay.width,imageOverlay.height)):Painter(){privatevalsize:IntSize=validateSize(srcOffset,srcSize)overridefunDrawScope.onDraw(){// draw the first image without any blend modedrawImage(image,srcOffset,srcSize,dstSize=IntSize(this@onDraw.size.width.roundToInt(),this@onDraw.size.height.roundToInt()))// draw the second image with an Overlay blend mode to blend the two togetherdrawImage(imageOverlay,srcOffset,overlaySize,dstSize=IntSize(this@onDraw.size.width.roundToInt(),this@onDraw.size.height.roundToInt()),blendMode=BlendMode.Overlay)}/** * Return the dimension of the underlying [ImageBitmap] as it's intrinsic width and height */overridevalintrinsicSize:Sizeget()=size.toSize()privatefunvalidateSize(srcOffset:IntOffset,srcSize:IntSize):IntSize{require(srcOffset.x>=0&&
srcOffset.y>=0&&
srcSize.width>=0&&
srcSize.height>=0&&
srcSize.width<=image.width&&
srcSize.height<=image.height)returnsrcSize}}
[null,null,["最后更新时间 (UTC):2025-08-25。"],[],[],null,["# Custom painter\n\nIn Compose, a `Painter` object is used to represent something that can be drawn\n(a replacement to the `Drawable` APIs defined in Android) and influence\nmeasurement and layout of the corresponding composable that is using it . A\n`BitmapPainter` takes an `ImageBitmap` that can draw a `Bitmap` on screen.\n\nFor most use cases, using the `painterResource()` above returns the correct\npainter for the asset (i.e. `BitmapPainter` or `VectorPainter`). For more\ninformation on the differences between the two - read the [ImageBitmap vs ImageVector](/develop/ui/compose/graphics/images/compare) section.\n\nA `Painter` is different from a `DrawModifier`, which strictly draws within the\nbounds that are given to it and has no influence on the measurement or layout of\nthe composable.\n\nTo create a custom painter, extend the `Painter` class, and implement the\n`onDraw` method, which allows access to the `DrawScope` to draw custom\ngraphics. You can also override the `intrinsicSize`, which will be used to\ninfluence the Composable that it is contained in:\n\n\n```kotlin\nclass OverlayImagePainter constructor(\n private val image: ImageBitmap,\n private val imageOverlay: ImageBitmap,\n private val srcOffset: IntOffset = IntOffset.Zero,\n private val srcSize: IntSize = IntSize(image.width, image.height),\n private val overlaySize: IntSize = IntSize(imageOverlay.width, imageOverlay.height)\n) : Painter() {\n\n private val size: IntSize = validateSize(srcOffset, srcSize)\n override fun DrawScope.onDraw() {\n // draw the first image without any blend mode\n drawImage(\n image,\n srcOffset,\n srcSize,\n dstSize = IntSize(\n this@onDraw.size.width.roundToInt(),\n this@onDraw.size.height.roundToInt()\n )\n )\n // draw the second image with an Overlay blend mode to blend the two together\n drawImage(\n imageOverlay,\n srcOffset,\n overlaySize,\n dstSize = IntSize(\n this@onDraw.size.width.roundToInt(),\n this@onDraw.size.height.roundToInt()\n ),\n blendMode = BlendMode.Overlay\n )\n }\n\n /**\n * Return the dimension of the underlying [ImageBitmap] as it's intrinsic width and height\n */\n override val intrinsicSize: Size get() = size.toSize()\n\n private fun validateSize(srcOffset: IntOffset, srcSize: IntSize): IntSize {\n require(\n srcOffset.x \u003e= 0 &&\n srcOffset.y \u003e= 0 &&\n srcSize.width \u003e= 0 &&\n srcSize.height \u003e= 0 &&\n srcSize.width \u003c= image.width &&\n srcSize.height \u003c= image.height\n )\n return srcSize\n }\n}https://github.com/android/snippets/blob/dd30aee903e8c247786c064faab1a9ca8d10b46e/compose/snippets/src/main/java/com/example/compose/snippets/images/CustomPainterSnippets.kt#L79-L128\n```\n\n\u003cbr /\u003e\n\nNow that we have our custom `Painter`, we can overlay any image on top of our\nsource image as follows:\n\n\n```kotlin\nval rainbowImage = ImageBitmap.imageResource(id = R.drawable.rainbow)\nval dogImage = ImageBitmap.imageResource(id = R.drawable.dog)\nval customPainter = remember {\n OverlayImagePainter(dogImage, rainbowImage)\n}\nImage(\n painter = customPainter,\n contentDescription = stringResource(id = R.string.dog_content_description),\n contentScale = ContentScale.Crop,\n modifier = Modifier.wrapContentSize()\n)https://github.com/android/snippets/blob/dd30aee903e8c247786c064faab1a9ca8d10b46e/compose/snippets/src/main/java/com/example/compose/snippets/images/CustomPainterSnippets.kt#L64-L74\n```\n\n\u003cbr /\u003e\n\nThe output of combining the two images with a custom painter can be seen below:\n**Figure 1**: Custom Painter that overlays two images on top of each other\n\nA custom painter can also be used with the [`Modifier.paint(customPainter)`](/reference/kotlin/androidx/compose/ui/draw/package-summary#(androidx.compose.ui.Modifier).paint(androidx.compose.ui.graphics.painter.Painter,kotlin.Boolean,androidx.compose.ui.Alignment,androidx.compose.ui.layout.ContentScale,kotlin.Float,androidx.compose.ui.graphics.ColorFilter))\nto draw the content to a composable as follows:\n\n\n```kotlin\nval rainbowImage = ImageBitmap.imageResource(id = R.drawable.rainbow)\nval dogImage = ImageBitmap.imageResource(id = R.drawable.dog)\nval customPainter = remember {\n OverlayImagePainter(dogImage, rainbowImage)\n}\nBox(\n modifier =\n Modifier.background(color = Color.Gray)\n .padding(30.dp)\n .background(color = Color.Yellow)\n .paint(customPainter)\n) { /** intentionally empty **/ }https://github.com/android/snippets/blob/dd30aee903e8c247786c064faab1a9ca8d10b46e/compose/snippets/src/main/java/com/example/compose/snippets/images/CustomPainterSnippets.kt#L135-L146\n```\n\n\u003cbr /\u003e\n\n| **Note:** The above custom Painter can also be implemented using a `DrawModifier`. If you need to influence measurement or layout, then you should use a `Painter`. If you are only expecting to render in the bounds you are given, then you should use a `DrawModifier` instead.\n\nRecommended for you\n-------------------\n\n- Note: link text is displayed when JavaScript is off\n- [ImageBitmap vs ImageVector {:#bitmap-vs-vector}](/develop/ui/compose/graphics/images/compare)\n- [Graphics in Compose](/develop/ui/compose/graphics/draw/overview)\n- [Loading images {:#loading-images}](/develop/ui/compose/graphics/images/loading)"]]