Cómo dibujar un trazo

Para lograr un rendimiento de dibujo óptimo, usa los métodos startStroke(), addToStroke() y finishStroke() de la clase InProgressStrokesView y pasa objetos MotionEvent como entrada.

  1. Configura el componente de IU

    Incorpora un elemento AndroidView que admita composición en la función de componibilidad de dibujo.

    @Composable
    fun DrawingView()
    {
      Box(modifier = Modifier.fillMaxSize()) {
        AndroidView(
          modifier = Modifier.fillMaxSize(),
          factory = { context ->
            val rootView = FrameLayout(context)
            //...
          },
        ) {
    
        }
      }
    }
    

  2. Cómo crear una instancia de InProgressStrokesView

    在 activity 的 onCreate() 方法中,获取对 InProgressStrokesView 的引用,并建立触摸监听器以管理用户输入。

    class MainActivity : ComponentActivity(){
      private lateinit var inProgressStrokesView: InProgressStrokesView
    
      // ... other variables
    
      override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        inProgressStrokesView = InProgressStrokesView(this)
    
        setContent {
          // ...
          DrawingView(inProgressStrokesView = inProgressStrokesView)
        }
      }
    }
    
    @Composable
    fun DrawingView(
      inProgressStrokesView: InProgressStrokesView,
    ) {
    
      Box(modifier = Modifier.fillMaxSize()) {
        AndroidView(
          modifier = Modifier.fillMaxSize(),
          factory = { context ->
            val rootView = FrameLayout(context)
            inProgressStrokesView.apply {
              layoutParams =
              FrameLayout.LayoutParams(
                FrameLayout.LayoutParams.MATCH_PARENT,
                FrameLayout.LayoutParams.MATCH_PARENT,
              )
            }
            val predictor = MotionEventPredictor.newInstance(rootView)
            val touchListener =
            View.OnTouchListener { view, event ->
              // ... (handle touch events)
            }
    
            rootView.setOnTouchListener(touchListener)
            rootView.addView(inProgressStrokesView)
            rootView
          },
        ) {}
      }
    }
    

  3. Cómo controlar eventos táctiles

    Una vez establecidos los componentes de la IU, puedes iniciar el dibujo en función de los eventos táctiles.

    Acción MotionEvent

    Método InProgressStrokesView

    Descripción

    ACTION_DOWN

    startStroke()

    Cómo comenzar el renderizado de trazo

    ACTION_MOVE

    addToStroke()

    Continúa renderizando el trazo

    ACTION_UP

    finishStroke()

    Cómo finalizar la renderización del trazo

    ACTION_CANCEL o FLAG_CANCELED

    cancelStroke()

    Implementa el rechazo de la palma y cancela el trazo

    @SuppressLint("ClickableViewAccessibility")
    @Composable
    fun DrawingSurface(
        inProgressStrokesView: InProgressStrokesView
    ) {
        val currentPointerId = remember { mutableStateOf<Int?>(null) }
        val currentStrokeId = remember { mutableStateOf<InProgressStrokeId?>(null) }
        val defaultBrush = Brush.createWithColorIntArgb(
            family = StockBrushes.pressurePenLatest,
            colorIntArgb = Color.Black.toArgb(),
            size = 5F,
            epsilon = 0.1F
        )
    
        Box(modifier = Modifier.fillMaxSize()) {
            AndroidView(
                modifier = Modifier.fillMaxSize(),
                factory = { context ->
                    val rootView = FrameLayout(context)
                    inProgressStrokesView.apply {
                        layoutParams =
                            FrameLayout.LayoutParams(
                                FrameLayout.LayoutParams.MATCH_PARENT,
                                FrameLayout.LayoutParams.MATCH_PARENT,
                            )
                    }
                    val predictor = MotionEventPredictor.newInstance(rootView)
                    val touchListener =
                        View.OnTouchListener { view, event ->
                            predictor.record(event)
                            val predictedEvent = predictor.predict()
    
                            try {
                                when (event.actionMasked) {
                                    MotionEvent.ACTION_DOWN -> {
                                        // First pointer - treat it as inking.
                                        view.requestUnbufferedDispatch(event)
                                        val pointerIndex = event.actionIndex
                                        val pointerId = event.getPointerId(pointerIndex)
                                        currentPointerId.value = pointerId
                                        currentStrokeId.value =
                                            inProgressStrokesView.startStroke(
                                                event = event,
                                                pointerId = pointerId,
                                                brush = defaultBrush
                                            )
                                        true
                                    }
    
                                    MotionEvent.ACTION_MOVE -> {
                                        val pointerId = checkNotNull(currentPointerId.value)
                                        val strokeId = checkNotNull(currentStrokeId.value)
    
                                        for (pointerIndex in 0 until event.pointerCount) {
                                            if (event.getPointerId(pointerIndex) != pointerId) continue
                                            inProgressStrokesView.addToStroke(
                                                event,
                                                pointerId,
                                                strokeId,
                                                predictedEvent
                                            )
                                        }
                                        true
                                    }
    
                                    MotionEvent.ACTION_UP -> {
                                        val pointerIndex = event.actionIndex
                                        val pointerId = event.getPointerId(pointerIndex)
                                        check(pointerId == currentPointerId.value)
                                        val currentStrokeId = checkNotNull(currentStrokeId.value)
                                        inProgressStrokesView.finishStroke(
                                            event,
                                            pointerId,
                                            currentStrokeId
                                        )
                                        view.performClick()
                                        true
                                    }
    
                                    MotionEvent.ACTION_CANCEL -> {
                                        val pointerIndex = event.actionIndex
                                        val pointerId = event.getPointerId(pointerIndex)
                                        check(pointerId == currentPointerId.value)
    
                                        val currentStrokeId = checkNotNull(currentStrokeId.value)
                                        inProgressStrokesView.cancelStroke(currentStrokeId, event)
                                        true
                                    }
    
                                    else -> false
                                }
                            } finally {
                                predictedEvent?.recycle()
                            }
    
                        }
                    rootView.setOnTouchListener(touchListener)
                    rootView.addView(inProgressStrokesView)
                    rootView
                },
            ) {
    
            }
        }
    }
    

  4. Controla los trazos terminados

    Cuando se llama a finishStroke(), el trazo se marca como completo. Sin embargo, el proceso de finalización no es instantáneo. El trazo se procesa por completo y tu aplicación puede acceder a él poco después de que se llame a finishStroke(), en especial cuando no hay otros trazos en curso. Esto garantiza que todas las operaciones de dibujo se concluyan antes de que el trazo se entregue al cliente como terminado.

    Para recuperar los trazos terminados, tienes dos opciones:

    class MyActivity : ComponentActivity(), InProgressStrokesFinishedListener {
      ...
    
      private val finishedStrokesState = mutableStateOf(emptySet<Stroke>())
    
      override fun onCreate(savedInstanceState: Bundle?) {
        ...
        inProgressStrokesView.addFinishedStrokesListener(this)
      }
    
      // ... (handle touch events)
    
      @UiThread
      override fun onStrokesFinished(strokes: Map<InProgressStrokeId, Stroke>) {
        finishedStrokesState.value += strokes.values
        inProgressStrokesView.removeFinishedStrokes(strokes.keys)
      }
    }
    

    检索完成的笔画后,您可以使用 CanvasStrokesRenderer 将它们提交到屏幕上

    class MainActivity : ComponentActivity(), InProgressStrokesFinishedListener {
      private lateinit var inProgressStrokesView: InProgressStrokesView
      private val finishedStrokesState = MutableState<emptySet<Stroke>()>
    
      override fun onCreate(savedInstanceState: Bundle?) {
        inProgressStrokesView = InProgressStrokesView(this)
        inProgressStrokesView.addFinishedStrokesListener(this)
        canvasStrokeRenderer = CanvasStrokeRenderer.create()
        //...
        DrawingSurface(
          inProgressStrokesView = inProgressStrokesView,
          canvasStrokeRenderer = canvasStrokeRenderer,
          finishedStrokesState = finishedStrokesState
        )
        //...
        }
      //...
    }
    
    @SuppressLint("ClickableViewAccessibility")
    @Composable
    fun DrawingSurface(
        inProgressStrokesView: InProgressStrokesView,
        finishedStrokesState: Set<Stroke>
    ) {
        val canvasStrokeRenderer = CanvasStrokeRenderer.create()
        //...
    
        Box(modifier = Modifier.fillMaxSize()) {
            AndroidView(
                //...
            )
    
            Canvas(modifier = Modifier) {
                val canvasTransform = Matrix()
                drawContext.canvas.nativeCanvas.concat(canvasTransform)
                val canvas = drawContext.canvas.nativeCanvas
    
                finishedStrokesState.value.forEach { stroke ->
                    canvasStrokeRenderer.draw(stroke = stroke, canvas = canvas, strokeToScreenTransform = canvasTransform)
                }
            }
        }
    }