在应用的使用过程中,屏幕上会显示新信息,同时移除旧信息。立即更改屏幕上显示的内容可能会显得突兀,并且用户可能会错过突然出现的新内容。动画会减慢更改的速度,并通过动态效果吸引用户的注意,以使更新更加明显。
您可以使用三种常见的动画来显示或隐藏视图:揭露动画、淡入淡出动画和卡片翻转动画。
创建淡入淡出动画
淡入淡出动画(也称为“叠化”)逐渐淡出一个 View 或 ViewGroup,同时淡入另一个。此动画适用于您希望在应用中切换内容或视图的情况。此处显示的淡入淡出动画使用 ViewPropertyAnimator,适用于 Android 3.1(API 级别 12)及更高版本。
以下是从进度指示器淡入淡出到文字内容的示例:
创建视图
创建两个要淡入淡出的视图。以下示例创建了一个进度指示器和一个可滚动的文本视图:
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent">
<ScrollView xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/content"
android:layout_width="match_parent"
android:layout_height="match_parent">
<TextView style="?android:textAppearanceMedium"
android:lineSpacingMultiplier="1.2"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/lorem_ipsum"
android:padding="16dp" />
</ScrollView>
<ProgressBar android:id="@+id/loading_spinner"
style="?android:progressBarStyleLarge"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center" />
</FrameLayout>
设置淡入淡出动画
如需设置淡入淡出动画,请执行以下操作:
- 为想要淡入淡出的视图创建成员变量。之后在显示动画期间修改视图时,您需要引用这些变量。
- 将淡入视图的可见性设置为
GONE。这样可以避免视图使用布局空间,并在进行布局计算时省去对视图的计算,从而加快处理速度 - 将
config_shortAnimTime系统属性缓存到成员变量中。此属性用于定义动画的标准“短”持续时间。该时长非常适用于细微的动画效果或经常显示的动画。config_longAnimTime和config_mediumAnimTime也可供选择。
下面的示例使用前一个代码段中的布局作为 activity 内容视图:
Kotlin
class CrossfadeActivity : Activity() { private lateinit var contentView: View private lateinit var loadingView: View private var shortAnimationDuration: Int = 0 ... override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContentView(R.layout.activity_crossfade) contentView = findViewById(R.id.content) loadingView = findViewById(R.id.loading_spinner) // Initially hide the content view. contentView.visibility = View.GONE // Retrieve and cache the system's default "short" animation time. shortAnimationDuration = resources.getInteger(android.R.integer.config_shortAnimTime) } ... }
Java
public class CrossfadeActivity extends Activity { private View contentView; private View loadingView; private int shortAnimationDuration; ... @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_crossfade); contentView = findViewById(R.id.content); loadingView = findViewById(R.id.loading_spinner); // Initially hide the content view. contentView.setVisibility(View.GONE); // Retrieve and cache the system's default "short" animation time. shortAnimationDuration = getResources().getInteger( android.R.integer.config_shortAnimTime); } ... }
淡入淡出视图
视图正确设置后,可通过执行以下操作来实现淡入淡出:
- 对于淡入的视图,请将 Alpha 值设置为 0,并将可见性从初始设置
GONE更改为VISIBLE。这会使视图可见但透明。 - 对于淡入的视图,通过动画将其 Alpha 值从 0 过渡到 1。对于淡出的视图,通过动画将其 Alpha 值从 1 过渡到 0。
- 在
Animator.AnimatorListener中使用onAnimationEnd(),将淡出视图的可见性设置为GONE。即使 Alpha 值为 0,将视图的可见性设置为GONE也会阻止视图使用布局空间,并在进行布局计算时省去对视图的计算,从而加快处理速度。
以下方法通过示例说明了如何执行此操作:
Kotlin
class CrossfadeActivity : Activity() { private lateinit var contentView: View private lateinit var loadingView: View private var shortAnimationDuration: Int = 0 ... private fun crossfade() { contentView.apply { // Set the content view to 0% opacity but visible, so that it is // visible but fully transparent during the animation. alpha = 0f visibility = View.VISIBLE // Animate the content view to 100% opacity and clear any animation // listener set on the view. animate() .alpha(1f) .setDuration(shortAnimationDuration.toLong()) .setListener(null) } // Animate the loading view to 0% opacity. After the animation ends, // set its visibility to GONE as an optimization step so it doesn't // participate in layout passes. loadingView.animate() .alpha(0f) .setDuration(shortAnimationDuration.toLong()) .setListener(object : AnimatorListenerAdapter() { override fun onAnimationEnd(animation: Animator) { loadingView.visibility = View.GONE } }) } }
Java
public class CrossfadeActivity extends Activity { private View contentView; private View loadingView; private int shortAnimationDuration; ... private void crossfade() { // Set the content view to 0% opacity but visible, so that it is // visible but fully transparent during the animation. contentView.setAlpha(0f); contentView.setVisibility(View.VISIBLE); // Animate the content view to 100% opacity and clear any animation // listener set on the view. contentView.animate() .alpha(1f) .setDuration(shortAnimationDuration) .setListener(null); // Animate the loading view to 0% opacity. After the animation ends, // set its visibility to GONE as an optimization step so it doesn't // participate in layout passes. loadingView.animate() .alpha(0f) .setDuration(shortAnimationDuration) .setListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator animation) { loadingView.setVisibility(View.GONE); } }); } }
创建卡片翻转动画
卡片翻转通过显示模拟卡片翻转的动画,在内容视图之间切换。此处显示的卡片翻转动画使用 FragmentTransaction。
卡片翻转的效果如下:
创建 animator 对象
要创建卡片翻转动画,您需要四个动画师。两个 Animator 用于卡片正面向左侧淡出以及从左侧淡入的动画。另外两个 Animator 用于卡片背面从右侧淡入以及向右侧淡出的动画。
card_flip_left_in.xml
<set xmlns:android="http://schemas.android.com/apk/res/android">
<!-- Before rotating, immediately set the alpha to 0. -->
<objectAnimator
android:valueFrom="1.0"
android:valueTo="0.0"
android:propertyName="alpha"
android:duration="0" />
<!-- Rotate. -->
<objectAnimator
android:valueFrom="-180"
android:valueTo="0"
android:propertyName="rotationY"
android:interpolator="@android:interpolator/accelerate_decelerate"
android:duration="@integer/card_flip_time_full" />
<!-- Halfway through the rotation, set the alpha to 1. See startOffset. -->
<objectAnimator
android:valueFrom="0.0"
android:valueTo="1.0"
android:propertyName="alpha"
android:startOffset="@integer/card_flip_time_half"
android:duration="1" />
</set>
card_flip_left_out.xml
<set xmlns:android="http://schemas.android.com/apk/res/android">
<!-- Rotate. -->
<objectAnimator
android:valueFrom="0"
android:valueTo="180"
android:propertyName="rotationY"
android:interpolator="@android:interpolator/accelerate_decelerate"
android:duration="@integer/card_flip_time_full" />
<!-- Halfway through the rotation, set the alpha to 0. See startOffset. -->
<objectAnimator
android:valueFrom="1.0"
android:valueTo="0.0"
android:propertyName="alpha"
android:startOffset="@integer/card_flip_time_half"
android:duration="1" />
</set>
card_flip_right_in.xml
<set xmlns:android="http://schemas.android.com/apk/res/android">
<!-- Before rotating, immediately set the alpha to 0. -->
<objectAnimator
android:valueFrom="1.0"
android:valueTo="0.0"
android:propertyName="alpha"
android:duration="0" />
<!-- Rotate. -->
<objectAnimator
android:valueFrom="180"
android:valueTo="0"
android:propertyName="rotationY"
android:interpolator="@android:interpolator/accelerate_decelerate"
android:duration="@integer/card_flip_time_full" />
<!-- Halfway through the rotation, set the alpha to 1. See startOffset. -->
<objectAnimator
android:valueFrom="0.0"
android:valueTo="1.0"
android:propertyName="alpha"
android:startOffset="@integer/card_flip_time_half"
android:duration="1" />
</set>
card_flip_right_out.xml
<set xmlns:android="http://schemas.android.com/apk/res/android">
<!-- Rotate. -->
<objectAnimator
android:valueFrom="0"
android:valueTo="-180"
android:propertyName="rotationY"
android:interpolator="@android:interpolator/accelerate_decelerate"
android:duration="@integer/card_flip_time_full" />
<!-- Halfway through the rotation, set the alpha to 0. See startOffset. -->
<objectAnimator
android:valueFrom="1.0"
android:valueTo="0.0"
android:propertyName="alpha"
android:startOffset="@integer/card_flip_time_half"
android:duration="1" />
</set>
创建视图
卡片的每一面都是一个独立的布局,可以包含您所需的任何内容,例如用于翻转切换的两个文本视图、两张图片或任意视图组合。在您稍后添加动画的 fragment 中使用这两个布局。以下布局会创建显示文本的卡片一面:
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:background="#a6c"
android:padding="16dp"
android:gravity="bottom">
<TextView android:id="@android:id/text1"
style="?android:textAppearanceLarge"
android:textStyle="bold"
android:textColor="#fff"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/card_back_title" />
<TextView style="?android:textAppearanceSmall"
android:textAllCaps="true"
android:textColor="#80ffffff"
android:textStyle="bold"
android:lineSpacingMultiplier="1.2"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/card_back_description" />
</LinearLayout>
下一个布局会创建卡片的另一面,其中显示 ImageView:
<ImageView xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:src="@drawable/image1"
android:scaleType="centerCrop"
android:contentDescription="@string/description_image_1" />
创建 Fragment
为卡片的正面和背面创建 Fragment 类。在 fragment 类中,通过 onCreateView() 方法返回您创建的布局。然后,您可以在要显示该卡片的父 activity 中创建此 fragment 的实例。
以下示例展示了父 activity 内使用的嵌套 fragment 类:
Kotlin
class CardFlipActivity : FragmentActivity() { ... /** * A fragment representing the front of the card. */ class CardFrontFragment : Fragment() { override fun onCreateView( inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle? ): View = inflater.inflate(R.layout.fragment_card_front, container, false) } /** * A fragment representing the back of the card. */ class CardBackFragment : Fragment() { override fun onCreateView( inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle? ): View = inflater.inflate(R.layout.fragment_card_back, container, false) } }
Java
public class CardFlipActivity extends FragmentActivity { ... /** * A fragment representing the front of the card. */ public class CardFrontFragment extends Fragment { @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { return inflater.inflate(R.layout.fragment_card_front, container, false); } } /** * A fragment representing the back of the card. */ public class CardBackFragment extends Fragment { @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { return inflater.inflate(R.layout.fragment_card_back, container, false); } } }
为卡片翻转添加动画
在父 activity 内显示 fragment。为此,请为您的 activity 创建布局。以下示例创建了一个 FrameLayout,您可以在运行时向其中添加 fragment:
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/container"
android:layout_width="match_parent"
android:layout_height="match_parent" />
在 activity 代码中,将内容视图设置为您创建的布局。 最好在创建 activity 时显示默认 fragment。以下示例 activity 展示了如何默认显示卡片的正面:
Kotlin
class CardFlipActivity : FragmentActivity() { override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContentView(R.layout.activity_activity_card_flip) if (savedInstanceState == null) { supportFragmentManager.beginTransaction() .add(R.id.container, CardFrontFragment()) .commit() } } ... }
Java
public class CardFlipActivity extends FragmentActivity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_activity_card_flip); if (savedInstanceState == null) { getSupportFragmentManager() .beginTransaction() .add(R.id.container, new CardFrontFragment()) .commit(); } } ... }
在显示卡片正面时,您可以在适当的时间通过翻转动画显示卡片背面。创建一种方法来显示卡片的另一面,该方法需要完成以下操作:
- 设置您为 fragment 转换创建的自定义动画。
- 使用新 fragment 替换显示的 fragment,并使用您创建的自定义动画为该事件添加动画。
- 将之前显示的 fragment 添加到 fragment 返回堆栈中,以便当用户点按“返回”按钮时,卡片会翻转回来。
Kotlin
class CardFlipActivity : FragmentActivity() { ... private fun flipCard() { if (showingBack) { supportFragmentManager.popBackStack() return } // Flip to the back. showingBack = true // Create and commit a new fragment transaction that adds the fragment // for the back of the card, uses custom animations, and is part of the // fragment manager's back stack. supportFragmentManager.beginTransaction() // Replace the default fragment animations with animator // resources representing rotations when switching to the back // of the card, as well as animator resources representing // rotations when flipping back to the front, such as when the // system Back button is tapped. .setCustomAnimations( R.animator.card_flip_right_in, R.animator.card_flip_right_out, R.animator.card_flip_left_in, R.animator.card_flip_left_out ) // Replace any fragments in the container view with a fragment // representing the next page, indicated by the just-incremented // currentPage variable. .replace(R.id.container, CardBackFragment()) // Add this transaction to the back stack, letting users press // the Back button to get to the front of the card. .addToBackStack(null) // Commit the transaction. .commit() } }
Java
public class CardFlipActivity extends FragmentActivity { ... private void flipCard() { if (showingBack) { getSupportFragmentManager().popBackStack(); return; } // Flip to the back. showingBack = true; // Create and commit a new fragment transaction that adds the fragment // for the back of the card, uses custom animations, and is part of the // fragment manager's back stack. getSupportFragmentManager() .beginTransaction() // Replace the default fragment animations with animator // resources representing rotations when switching to the back // of the card, as well as animator resources representing // rotations when flipping back to the front, such as when the // system Back button is pressed. .setCustomAnimations( R.animator.card_flip_right_in, R.animator.card_flip_right_out, R.animator.card_flip_left_in, R.animator.card_flip_left_out) // Replace any fragments in the container view with a fragment // representing the next page, indicated by the just-incremented // currentPage variable. .replace(R.id.container, new CardBackFragment()) // Add this transaction to the back stack, letting users press // Back to get to the front of the card. .addToBackStack(null) // Commit the transaction. .commit(); } }
创建圆形揭露动画
当您显示或隐藏一组界面元素时,揭露动画可为用户提供视觉连续性。借助 ViewAnimationUtils.createCircularReveal() 方法,您可以为裁剪圆形添加动画以显示或隐藏视图。此动画在 ViewAnimationUtils 类中提供,适用于 Android 5.0(API 级别 21)及更高版本。
以下示例展示了如何揭露之前不可见的视图:
Kotlin
// A previously invisible view. val myView: View = findViewById(R.id.my_view) // Check whether the runtime version is at least Android 5.0. if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) { // Get the center for the clipping circle. val cx = myView.width / 2 val cy = myView.height / 2 // Get the final radius for the clipping circle. val finalRadius = Math.hypot(cx.toDouble(), cy.toDouble()).toFloat() // Create the animator for this view. The start radius is 0. val anim = ViewAnimationUtils.createCircularReveal(myView, cx, cy, 0f, finalRadius) // Make the view visible and start the animation. myView.visibility = View.VISIBLE anim.start() } else { // Set the view to invisible without a circular reveal animation below // Android 5.0. myView.visibility = View.INVISIBLE }
Java
// A previously invisible view. View myView = findViewById(R.id.my_view); // Check whether the runtime version is at least Android 5.0. if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) { // Get the center for the clipping circle. int cx = myView.getWidth() / 2; int cy = myView.getHeight() / 2; // Get the final radius for the clipping circle. float finalRadius = (float) Math.hypot(cx, cy); // Create the animator for this view. The start radius is 0. Animator anim = ViewAnimationUtils.createCircularReveal(myView, cx, cy, 0f, finalRadius); // Make the view visible and start the animation. myView.setVisibility(View.VISIBLE); anim.start(); } else { // Set the view to invisible without a circular reveal animation below // Android 5.0. myView.setVisibility(View.INVISIBLE); }
ViewAnimationUtils.createCircularReveal() 动画采用五个参数。
第一个参数是要在屏幕上隐藏或显示的视图。接下来的两个参数是裁剪圆形圆心的 X 和 Y 坐标。通常,这将成为视图的中心,但您也可以使用用户点按的点作为中心,以便动画从用户选择的位置开始。第四个参数是剪裁圆形的起始半径。
在前面的示例中,初始半径设置为零,以便圆形隐藏正在显示的视图。最后一个参数是圆形的最终半径。在显示视图时,请确保最终半径大于视图本身,以便在动画播放完毕之前完全显示视图。
如需隐藏之前可见的视图,请执行以下操作:
Kotlin
// A previously visible view. val myView: View = findViewById(R.id.my_view) // Check whether the runtime version is at least Android 5.0. if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) { // Get the center for the clipping circle. val cx = myView.width / 2 val cy = myView.height / 2 // Get the initial radius for the clipping circle. val initialRadius = Math.hypot(cx.toDouble(), cy.toDouble()).toFloat() // Create the animation. The final radius is 0. val anim = ViewAnimationUtils.createCircularReveal(myView, cx, cy, initialRadius, 0f) // Make the view invisible when the animation is done. anim.addListener(object : AnimatorListenerAdapter() { override fun onAnimationEnd(animation: Animator) { super.onAnimationEnd(animation) myView.visibility = View.INVISIBLE } }) // Start the animation. anim.start() } else { // Set the view to visible without a circular reveal animation below // Android 5.0. myView.visibility = View.VISIBLE }
Java
// A previously visible view. final View myView = findViewById(R.id.my_view); // Check whether the runtime version is at least Android 5.0. if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) { // Get the center for the clipping circle. int cx = myView.getWidth() / 2; int cy = myView.getHeight() / 2; // Get the initial radius for the clipping circle. float initialRadius = (float) Math.hypot(cx, cy); // Create the animation. The final radius is 0. Animator anim = ViewAnimationUtils.createCircularReveal(myView, cx, cy, initialRadius, 0f); // Make the view invisible when the animation is done. anim.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator animation) { super.onAnimationEnd(animation); myView.setVisibility(View.INVISIBLE); } }); // Start the animation. anim.start(); } else { // Set the view to visible without a circular reveal animation below Android // 5.0. myView.setVisibility(View.VISIBLE); }
在本例中,裁剪圆形的初始半径设置为与视图一样大,因此视图在动画开始播放前可见。最终半径设置为零,以便在动画播放完毕后隐藏视图。在动画中添加监听器,这样可在动画播放完毕时将视图的可见性设置为 INVISIBLE。