[null,null,["最后更新时间 (UTC):2025-07-27。"],[],[],null,["# Verify frame pacing improvement\n\nAfter integrating Android Frame Pacing into your game, it's important to verify\nthat its functionality has provided more consistent frame pacing. The best tool\nfor confirming this improvement is the\n[`systrace` command-line program](/topic/performance/tracing/command-line). In\nparticular, it's best to capture a trace for your game using the following set\nof parameters: \n\n```bash\npython systrace.py -a your-app-package-name -o mygametrace.html \\\n sched freq idle am wm gfx view sync binder_driver hal input aidl\n```\n\nWhen viewing the output HTML report, you can find information relevant to\nframe-pacing in the **SurfaceView** channel. This channel reports the number of\nframes that are buffered within the display pipeline. By successfully\nintegrating Android Frame Pacing into your game, you should see any\ninconsistencies in this counter (Figure 1) become stabilized (Figure 2). \n**Figure 1.** Inconsistent frame-pacing before Android Frame Pacing integration\n\n*** ** * ** ***\n\n**Figure 2.** Consistent frame-pacing after Android Frame Pacing integration"]]