Google Play 游戏目前处于 Beta 版公开测试阶段。

针对 Google Play 游戏平台封装游戏

由于 Google Play 游戏提供了一个标准的 Android 运行时环境,因此除了确保游戏中包含 x86 或 x86-64 二进制文件之外,针对移动设备和针对 PC 封装游戏之间没有区别。如有可能,您应该在 PC build 上使用与移动设备 build 相同的 APK 或 app bundle

如果针对移动设备和 Google Play 游戏使用同一个软件包,最好在运行时启用 Google Play 游戏专用功能,具体可通过两种方式来实现,一种是检测是否有键盘

Kotlin

val hasKeyboard = resources.configuration.keyboard == KEYBOARD_QWERTY

Java

boolean hasKeyboard = getResources().getConfiguration().keyboard == KEYBOARD.QWERTY

C#

var unityPlayerClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
var currentActivity = unityPlayerClass.GetStatic<AndroidJavaObject>("currentActivity");
var resources = currentActivity.Call<AndroidJavaObject>("getResources");
var configuration = resources.Call<AndroidJavaObject>("getConfiguration");
var keyboard = configuration.Get<int>("keyboard");
var hasKeyboard == 2; // Configuration.KEYBOARD_QWERTY

另一种是检查是否有 "com.google.android.play.feature.HPE_EXPERIENCE" 系统功能:

Kotlin

var isPC = packageManager.hasSystemFeature("com.google.android.play.feature.HPE_EXPERIENCE")
  

Java

PackageManager pm = getPackageManager();
boolean isPC = pm.hasSystemFeature("com.google.android.play.feature.HPE_EXPERIENCE")
  

C#

var unityPlayerClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
var currentActivity = unityPlayerClass.GetStatic<AndroidJavaObject>("currentActivity");
var packageManager = currentActivity.Call<AndroidJavaObject>("getPackageManager");
var isPC = packageManager.Call<bool>("hasSystemFeature", "com.google.android.play.feature.HPE_EXPERIENCE");