Penyimpanan persisten dan pelestarian status

Jetpack Compose

Di Jetpack Compose, status UI biasanya dikelola menggunakan remember dan rememberSaveable. Meskipun rememberSaveable menawarkan pelestarian status otomatis di seluruh perubahan konfigurasi, kemampuan bawaannya terbatas pada jenis data dan objek primitif yang mengimplementasikan Parcelable atau Serializable.

Untuk objek kustom seperti Brush, yang dapat mencakup struktur dan properti bertingkat yang rumit, mekanisme serialisasi dan deserialisasi eksplisit diperlukan. Di sinilah saver status kustom menjadi berguna. Dengan menentukan Saver kustom untuk objek Brush, seperti yang ditunjukkan dalam contoh yang diberikan dengan brushStateSavermenggunakan contoh class Converters, Anda dapat menjamin pelestarian atribut penting kuas meskipun terjadi perubahan konfigurasi.

fun brushStateSaver(converters: Converters): Saver<MutableState<Brush>, String> = Saver(
    save = { state ->
        converters.brushToString(state.value)
    },
    restore = { jsonString ->
        val brush = converters.stringToBrush(jsonString)
        mutableStateOf(brush)
    }
)

Kemudian, Anda dapat menggunakan Saver kustom untuk mempertahankan status kuas yang dipilih pengguna seperti ini:

val converters = Converters()
val currentBrush = rememberSaveable(saver = brushStateSaver(converters)) { mutableStateOf(defaultBrush) }

Penyimpanan persisten

Untuk mengaktifkan fitur seperti penyimpanan, pemuatan dokumen, dan potensi kolaborasi real-time, simpan goresan dan data terkait dalam format serial. Untuk Ink API, serialisasi dan deserialisasi manual diperlukan.

Untuk memulihkan goresan secara akurat, simpanBrush dan [StrokeInputBatch].

Serialisasi dasar

Tentukan struktur objek serialisasi yang mencerminkan objek library Ink.

Enkode data serial menggunakan framework pilihan Anda seperti Gson, Moshi, Protobuf, dan lainnya, serta gunakan kompresi untuk pengoptimalan.

data class SerializedStroke(
  val inputs: SerializedStrokeInputBatch,
  val brush: SerializedBrush
)

data class SerializedBrush(
  val size: Float,
  val color: Long,
  val epsilon: Float,
  val stockBrush: SerializedStockBrush
)

enum class SerializedStockBrush {
  MARKER_V1,
  PRESSURE_PEN_V1,
  HIGHLIGHTER_V1
}

data class SerializedStrokeInputBatch(
  val toolType: SerializedToolType,
  val strokeUnitLengthCm: Float,
  val inputs: List<SerializedStrokeInput>
)

data class SerializedStrokeInput(
  val x: Float,
  val y: Float,
  val timeMillis: Float,
  val pressure: Float,
  val tiltRadians: Float,
  val orientationRadians: Float,
  val strokeUnitLengthCm: Float
)

enum class SerializedToolType {
  STYLUS,
  TOUCH,
  MOUSE,
  UNKNOWN
}
class Converters {

  private val gson: Gson = GsonBuilder().create()

  companion object {
    private val stockBrushToEnumValues =
      mapOf(
        StockBrushes.markerV1 to SerializedStockBrush.MARKER_V1,
        StockBrushes.pressurePenV1 to SerializedStockBrush.PRESSURE_PEN_V1,
        StockBrushes.highlighterV1 to SerializedStockBrush.HIGHLIGHTER_V1,
      )

    private val enumToStockBrush =
      stockBrushToEnumValues.entries.associate { (key, value) -> value to key }
  }

  private fun serializeBrush(brush: Brush): SerializedBrush {
    return SerializedBrush(
      size = brush.size,
      color = brush.colorLong,
      epsilon = brush.epsilon,
      stockBrush = stockBrushToEnumValues[brush.family] ?: SerializedStockBrush.MARKER_V1,
    )
  }

  private fun serializeStrokeInputBatch(inputs: StrokeInputBatch): SerializedStrokeInputBatch {
    val serializedInputs = mutableListOf<SerializedStrokeInput>()
    val scratchInput = StrokeInput()

    for (i in 0 until inputs.size) {
      inputs.populate(i, scratchInput)
      serializedInputs.add(
        SerializedStrokeInput(
          x = scratchInput.x,
          y = scratchInput.y,
          timeMillis = scratchInput.elapsedTimeMillis.toFloat(),
          pressure = scratchInput.pressure,
          tiltRadians = scratchInput.tiltRadians,
          orientationRadians = scratchInput.orientationRadians,
          strokeUnitLengthCm = scratchInput.strokeUnitLengthCm,
        )
      )
    }

    val toolType =
      when (inputs.getToolType()) {
        InputToolType.STYLUS -> SerializedToolType.STYLUS
        InputToolType.TOUCH -> SerializedToolType.TOUCH
        InputToolType.MOUSE -> SerializedToolType.MOUSE
        else -> SerializedToolType.UNKNOWN
      }

    return SerializedStrokeInputBatch(
      toolType = toolType,
      strokeUnitLengthCm = inputs.getStrokeUnitLengthCm(),
      inputs = serializedInputs,
    )
  }

  private fun deserializeStroke(serializedStroke: SerializedStroke): Stroke? {
    val inputs = deserializeStrokeInputBatch(serializedStroke.inputs) ?: return null
    val brush = deserializeBrush(serializedStroke.brush) ?: return null
    return Stroke(brush = brush, inputs = inputs)
  }

  private fun deserializeBrush(serializedBrush: SerializedBrush): Brush {
    val stockBrushFamily = enumToStockBrush[serializedBrush.stockBrush] ?: StockBrushes.markerV1

    return Brush.createWithColorLong(
      family = stockBrushFamily,
      colorLong = serializedBrush.color,
      size = serializedBrush.size,
      epsilon = serializedBrush.epsilon,
    )
  }

  private fun deserializeStrokeInputBatch(
    serializedBatch: SerializedStrokeInputBatch
  ): StrokeInputBatch {
    val toolType =
      when (serializedBatch.toolType) {
        SerializedToolType.STYLUS -> InputToolType.STYLUS
        SerializedToolType.TOUCH -> InputToolType.TOUCH
        SerializedToolType.MOUSE -> InputToolType.MOUSE
        else -> InputToolType.UNKNOWN
      }

    val batch = MutableStrokeInputBatch()

    serializedBatch.inputs.forEach { input ->
      batch.addOrThrow(
        type = toolType,
        x = input.x,
        y = input.y,
        elapsedTimeMillis = input.timeMillis.toLong(),
        pressure = input.pressure,
        tiltRadians = input.tiltRadians,
        orientationRadians = input.orientationRadians,
      )
    }

    return batch
  }

  fun serializeStrokeToEntity(stroke: Stroke): StrokeEntity {
    val serializedBrush = serializeBrush(stroke.brush)
    val serializedInputs = serializeStrokeInputBatch(stroke.inputs)
    return StrokeEntity(
      brushSize = serializedBrush.size,
      brushColor = serializedBrush.color,
      brushEpsilon = serializedBrush.epsilon,
      stockBrush = serializedBrush.stockBrush,
      strokeInputs = gson.toJson(serializedInputs),
    )
  }

  fun deserializeEntityToStroke(entity: StrokeEntity): Stroke {
    val serializedBrush =
      SerializedBrush(
        size = entity.brushSize,
        color = entity.brushColor,
        epsilon = entity.brushEpsilon,
        stockBrush = entity.stockBrush,
      )

    val serializedInputs =
      gson.fromJson(entity.strokeInputs, SerializedStrokeInputBatch::class.java)

    val brush = deserializeBrush(serializedBrush)
    val inputs = deserializeStrokeInputBatch(serializedInputs)

    return Stroke(brush = brush, inputs = inputs)
  }

  fun brushToString(brush: Brush): String {
        val serializedBrush = serializeBrush(brush)
        return gson.toJson(serializedBrush)
    }

  fun stringToBrush(jsonString: String): Brush {
        val serializedBrush = gson.fromJson(jsonString, SerializedBrush::class.java)
        return deserializeBrush(serializedBrush)
    }

}