如要處理觸控輸入事件,請讀取遊戲迴圈中的陣列 motionEvents
。這些事件包含自上次清除這些陣列之後發生的事件。包含的事件數量會儲存在 motionEventsCount
中。
疊代並處理遊戲迴圈中的各個事件。在這個範例中,以下程式碼會疊代
motionEvents
,並透過handle_event
進行處理:for(size_t i = 0; i < mApp->motionEventsCount; ++i) { GameActivityMotionEvent* motionEvent = mApp->motionEvents[i]; int action = motionEvent->action; int actionMasked = action & AMOTION_EVENT_ACTION_MASK; int ptrIndex = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; struct CookedEvent ev; memset(&ev, 0, sizeof(ev)); if (actionMasked == AMOTION_EVENT_ACTION_DOWN || actionMasked == AMOTION_EVENT_ACTION_POINTER_DOWN) { ev.type = COOKED_EVENT_TYPE_POINTER_DOWN; } else if (actionMasked == AMOTION_EVENT_ACTION_UP || actionMasked == AMOTION_EVENT_ACTION_POINTER_UP) { ev.type = COOKED_EVENT_TYPE_POINTER_UP; } else { ev.type = COOKED_EVENT_TYPE_POINTER_MOVE; } ev.motionPointerId = motionEvent->pointers[ptrIndex].id; ev.motionIsOnScreen = motionEvent->source == AINPUT_SOURCE_TOUCHSCREEN; ev.motionX = GameActivityPointerInfo_getX( &motionEvent->pointers[ptrIndex]); ev.motionY = GameActivityPointerInfo_getY( &motionEvent->pointers[ptrIndex]); if (ev.motionIsOnScreen) { // Use screen size as the motion range. ev.motionMinX = 0.0f; ev.motionMaxX = SceneManager::GetInstance()->GetScreenWidth(); ev.motionMinY = 0.0f; ev.motionMaxY = SceneManager::GetInstance()->GetScreenHeight(); } handle_event(&ev); }
完成後,請記得清除剛處理的事件佇列:
android_app_clear_motion_events(mApp);