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Android Performance Tuner (APT) 透過協助您在多個 Android 裝置上大規模地評估和最佳化影格速率、圖像擬真度、載入時間和放棄載入情況,讓您為每位使用者提供最佳體驗。
這項工具可找出遊戲或應用程式的效能問題,並指出可提升保真度的地方。您可以透過影響指標決定要優先處理的面向,且系統會將問題分門別類,協助您採取行動。此外,還能根據裝置型號和裝置規格層級的資訊,找出最有效的做法。
優點有哪些?
Android Performance Tuner (APT) 可協助您為更多使用者提供高品質的體驗。
新功能!瞭解載入時間和其對放棄使用情況的影響
APT 會同時追蹤多種載入類型 (首次載入、冷載入、溫載入和跨層級載入) 的載入時間和放棄載入情況。還會顯示較長的載入時間對放棄載入遊戲的影響,方便您判斷最佳載入時間。
評估使用者體驗的品質
APT 會顯示遊戲在實際使用者裝置上的影格速率和載入時間效能,方便您直接深入瞭解玩家的體驗。所有指標都是依據目標而自訂,因此您可以瞭解相對於特定目標的遊戲成效。
診斷遊戲效能問題並決定優先順序
影格速率和載入時間的問題會依品質等級、遊戲內註解和裝置型號細分,以協助找出根本原因。針對各個影格速率的問題,可以查看 GPU 時間和 CPU 作業時間,以便評估可能需要進行的最佳化類型。此外,系統也會顯示受影響的工作階段數量,方便您瞭解影響使用者的最大因素為何,並決定要優先改善哪些裝置或遊戲場景。
充分發揮每部裝置的性能
除了顯示效能率的問題,透過提升具良好效能但仍有改進空間的裝置擬真度,APT 讓您有機會可進一步改善使用者體驗。如此一來,可確保每位使用者都能獲得最佳的遊戲體驗。
運作方式
Android Performance Tuner 可與 Android Vitals 搭配運作。
- Android Performance Tuner 會記錄及匯總遊戲或應用程式的即時影格時間、載入資訊,以及您提供的遊戲註解和擬真度參數。
- 使用 Android Performance Tuner 發布遊戲或應用程式版本時,系統會將效能資料上傳至 Google Play,並透過 Android Vitals 取得新的效能深入分析資訊。
如要取得這些效能深入分析資訊,您必須先將 Android Performance Tuner 與遊戲或應用程式整合,再發布到 Google Play。

需求條件
裝置相關規定:
Android Performance Tuner (APT) 適用於任何搭載 Android 4.1 (API 級別 16) 以上版本的 Android 裝置 (無論是否具備 Google Play 服務)。在所有使用中的 Android 裝置占比超過 99%。
開發人員須知:
- 需具備 Android Vitals 存取權
- 產品只能在新版 Google Play 管理中心使用
Unity 開發人員的其他規定:
- Unity 2017.4 以上版本和 .NET 4.6 版
- 如要使用 APK 擴充檔案,必須使用 Unity 2018.2
- 如要改善影格速度和 GPU 測量結果,必須使用 Unity 2019.3.14 以上版本
- 如需 Addressables 場景支援,必須使用 Unity 2019.3 以上版本和 Addressables 套件 1.19.4 以上版本
瞭解 Android Performance Tuner
程式碼研究室可引導您同時針對 C/C++ 和 Unity Engine 的整合,將 Android Performance Tuner 整合至遊戲中:
C/C++ 和 Unity Engine SDK 參考資料:
其他資源
這個頁面中的內容和程式碼範例均受《內容授權》中的授權所規範。Java 與 OpenJDK 是 Oracle 和/或其關係企業的商標或註冊商標。
上次更新時間:2025-08-26 (世界標準時間)。
[null,null,["上次更新時間:2025-08-26 (世界標準時間)。"],[],[],null,["Android Performance Tuner (APT)\nPart of [Android Game Development Kit](/games/agdk/overview). \n\nAndroid Performance Tuner (APT) enables you to deliver the best possible experience to\neach of your users by helping you to measure and optimize frame rates, graphical\nfidelity, loading time and loading abandonment across many Android devices at\nscale.\n\nIt helps you identify performance issues in your game or app, and also\nhighlights opportunities to improve your fidelity. Impact metrics help you to\nprioritize, and issues are categorized to help you take action. Information at\nboth device model and device spec level enables you to find the most effective\nway to act. \n[Get started for native games](/games/sdk/performance-tuner/custom-engine) [Get started for Unity games](/games/sdk/performance-tuner/unity)\n\n*** ** * ** ***\n\nWhat are the benefits?\n\nAndroid Performance Tuner (APT) helps you deliver a high-quality experience to more\nusers.\n\nNew! Understand your loading times and their impact on abandonment\n\nAPT tracks both your loading time and loading\nabandonment across multiple types of loading (first loads, cold loads, warm\nloads and interlevel loads). It shows you the impact that longer loading times\nhas on abandonment for your game, so that you can determine the optimal loading\ntime.\n\nMeasure the quality of your user experience\n\nAPT shows you the frame rate and loading time\nperformance of your game on actual user devices in the real world, so you get\ndirect insight into their experience. All metrics are customized to your\ntargets, so you can understand how the game is performing relative to your\nspecific goals.\n\nDiagnose and prioritise your game performance issues\n\nFrame rate and loading time issues are broken out by your quality levels and\nyour in-game annotations, as well as device model, to help you narrow down the\nroot cause. For each frame rate issue, you can see GPU time as well as CPU time,\nso you can assess what type of optimization may be needed. The number of\naffected sessions is also shown, so you can understand what's affecting your\nusers most, and decide what devices or game scenes to focus on first.\n\nGet the best out of every device\n\nAs well as surfacing performance rate issues, APT\nhighlights opportunities for you to improve your user experience by increasing\nfidelity on devices which already perform well but that have room to go further.\nThis enables you to ensure that every user gets the best possible experience of\nyour game.\n\nHow does it work?\n\nAndroid Performance Tuner works with Android vitals.\n\n- Android Performance Tuner records and aggregates live frame time and loading information from your game or app, alongside game annotations and fidelity parameters that you provide.\n- When you publish a version of your game or app with Android Performance Tuner, this performance data is uploaded to Google Play and unlocks new performance insights in Android vitals.\n\nTo get these performance insights, you must integrate Android Performance Tuner into\nyour game or app and then publish it on Google Play:\n\nRequirements\n\nFor devices:\n\nAndroid Performance Tuner (APT) works on any Android device (with or without Google\nPlay services) running Android 4.1 (API level 16) or later. This is over 99% of\nall active Android devices.\n\nFor all developers:\n\n- Access to Android vitals\n- Product only available in the new Google Play Console\n\nAdditional requirements for Unity developers:\n\n- Unity version 2017.4 or later and [.NET version 4.6](https://dotnet.microsoft.com/download/dotnet-framework/net46)\n- To use APK Expansion files, Unity 2018.2 is required\n- For improved frame pacing and GPU measurements, Unity version 2019.3.14 or later is required\n- For Addressables scenes support, Unity 2019.3 or later and [Addressables package 1.19.4](https://docs.unity3d.com/Packages/com.unity.addressables@0.8/manual/index.html) or later are required.\n\nLearn about Android Performance Tuner\n\nWe have codelabs to walk you through integrating Android Performance Tuner into your\ngame for both C/C++ and Unity Engine integrations:\n\n- [Codelab: Integrating Android Performance Tuner into your C/C++ Android game](https://codelabs.developers.google.com/codelabs/android-performance-tuner-native/)\n- [Codelab: Integrating Android Performance Tuner into your Unity game](https://codelabs.developers.google.com/codelabs/android-performance-tuner-unity/)\n\nReferences for the C/C++ and Unity Engine SDKs:\n\n- [Android Performance Tuner C/C++ reference](/games/sdk/reference/performance-tuner/custom-engine)\n- [Android Performance Tuner Unity reference](/games/sdk/reference/performance-tuner/unity)\n\nAdditional resources"]]