下列文件包含使用樣式建立特定類型元件的範例。
按鈕
樣式可用於建立許多不同種類的按鈕,這些按鈕可能與標準 Material 元件不同。
基本按鈕
請考慮將下列按鈕定義為不同類型按鈕的基礎:
@Composable fun BaseButton( onClick: () -> Unit, modifier: Modifier = Modifier, style: Style = Style, enabled: Boolean = true, interactionSource: MutableInteractionSource? = null, content: @Composable RowScope.() -> Unit ) { val effectiveInteractionSource = interactionSource ?: remember { MutableInteractionSource() } val styleState = remember(effectiveInteractionSource) { MutableStyleState(effectiveInteractionSource) } styleState.isEnabled = enabled Row( modifier = modifier .semantics(properties = { role = Role.Button }) .clickable( enabled = enabled, onClick = onClick, interactionSource = effectiveInteractionSource, indication = null, ) .styleable(styleState, baseButtonStyle, style), content = content, verticalAlignment = Alignment.CenterVertically ) }
滑鼠懸停在背景翻譯按鈕上
如要定義按鈕,並在滑鼠懸停時移動背景,請使用下列程式碼:
@Preview @Composable fun HoverButtonExample() { Box( modifier = Modifier.padding(32.dp), contentAlignment = Alignment.Center ) { BaseButton( onClick = {}, style = Style { background(Color.Transparent) shape(RoundedCornerShape(0.dp)) border(1.dp, Color.Black) contentColor(Color.Black) fontSize(16.sp) fontWeight(FontWeight.Light) letterSpacing(1.sp) contentPadding(vertical = 13.dp, horizontal = 20.dp) dropShadow( Shadow( spread = 0.dp, color = Color(0xFFFFE54C), radius = 0.dp, offset = DpOffset(7.dp, 7.dp) ) ) hovered { animate(tween(200)) { dropShadow( Shadow( spread = 0.dp, color = Color(0xFFFFE54C), radius = 0.dp, offset = DpOffset(0.dp, 0.dp) ) ) } } pressed { animate(tween(200)) { dropShadow( Shadow( spread = 0.dp, color = Color(0xFFFFE54C), radius = 0.dp, offset = DpOffset(0.dp, 0.dp) ) ) } } } ) { BaseText("Button 52") } } }
圓角景深按鈕,帶有陰影動畫
如要建立具有深度按壓效果的按鈕,在 pressed 上將陰影向上和向下平移,請按照下列步驟操作:
@Preview @Composable fun ShadowAnimationButton() { Box(modifier = Modifier.padding(32.dp)) { val density = LocalDensity.current val buttonStyle = Style { background(Color(0xFFFBEED0)) border(2.dp, Color(0xFF422800)) shape(RoundedCornerShape(30.dp)) dropShadow( Shadow( color = Color(0xFF422800), offset = DpOffset(4.dp, 4.dp), radius = 0.dp, spread = 0.dp ) ) contentColor(Color(0xFF422800)) fontWeight(FontWeight.SemiBold) fontSize(18.sp) contentPaddingHorizontal(25.dp) externalPadding(8.dp) height(50.dp) textAlign(TextAlign.Center) hovered { animate { background(Color.White) } } pressed { animate { dropShadow( Shadow( color = Color(0xFF422800), offset = DpOffset(2.dp, 2.dp), radius = 0.dp, spread = 0.dp ) ) translation(with(density) { 2.dp.toPx() }, with(density) { 2.dp.toPx() }) } } } BaseButton( onClick = {}, style = buttonStyle ) { BaseText("Button 74") } } }
多個層疊樣式,並搭配按下動畫
下列程式碼會建立具有深度按下效果的按鈕 (使用樣式),其中包含多個樣式層,且全都使用相同的 StyleState:
@Preview @Composable fun MultipleStylesButton() { val interactionSource = remember { MutableInteractionSource() } val styleState = remember(interactionSource) { MutableStyleState(interactionSource) } val density = LocalDensity.current Box( modifier = Modifier .styleable(styleState) { size(200.dp, 48.dp) externalPadding(32.dp) } .clickable(interactionSource, indication = null) {}, contentAlignment = Alignment.Center ) { val edgeStyle = Style { fillSize() shape(RoundedCornerShape(16.dp)) background(Color(0xFF1CB0F6)) } val frontStyle = Style { fillSize() background(Color(0xFF1899D6)) shape(RoundedCornerShape(16.dp)) contentPadding(vertical = 12.dp, horizontal = 16.dp) translationY(with(density) { (-4).dp.toPx() }) pressed { animate { translationY(with(density) { (0).dp.toPx() }) } } } Box(modifier = Modifier.semantics(properties = { role = Role.Button }).styleable(styleState, edgeStyle)) { Box( modifier = Modifier .styleable(styleState, frontStyle), contentAlignment = Alignment.Center ) { BaseText( "Button 19".toUpperCase(Locale.current), style = Style { contentColor(Color.White) fontSize(15.sp) fontWeight(FontWeight.Bold) letterSpacing(0.8.sp) } ) } } } }
漸層發光效果按鈕
如要實現無限循環的漸層發光動畫效果,可以搭配使用 Styles 和 rememberInfiniteTransition,如下所示:
@Preview @Composable fun GradientGlowButtonExample() { val infiniteTransition = rememberInfiniteTransition(label = "glowing_button_85_animation") val animatedProgress by infiniteTransition.animateFloat( initialValue = 0f, targetValue = 1f, animationSpec = infiniteRepeatable( animation = tween(durationMillis = 20000, easing = LinearEasing), ), label = "progress" ) val gradientColors = listOf( Color(0xffff0000), Color(0xffff7300), Color(0xfffffb00), Color(0xff48ff00), Color(0xff00ffd5), Color(0xff002bff), Color(0xff7a00ff), Color(0xffff00c8), Color(0xffff0000) ) val glowingBrush = remember(animatedProgress) { object : ShaderBrush() { override fun createShader(size: Size): Shader { val width = size.width * 4 val brushSize = width * animatedProgress return LinearGradientShader( colors = gradientColors, from = Offset(brushSize, 0f), to = Offset(brushSize + width, 0f), tileMode = TileMode.Repeated ) } } } Box( modifier = Modifier .padding(32.dp), contentAlignment = Alignment.Center ) { BaseButton( onClick = { }, style = Style { dropShadow( Shadow( brush = glowingBrush, radius = 5.dp ) ) transformOrigin(TransformOrigin.Center) pressed { animate { dropShadow( Shadow( brush = glowingBrush, radius = 10.dp ) ) scale(0.95f) } } size(width = 200.dp, height = 50.dp) background(Color(0xFF111111)) shape(RoundedCornerShape(10.dp)) contentColor(Color.White) contentPadding(vertical = (0.6f * 14).dp, horizontal = (2f * 14).dp) border(width = 0.dp, color = Color.Transparent) } ) { BaseText(text = "Button 85") } } }