Added in API level 4

GLES10

open class GLES10
kotlin.Any
   ↳ android.opengl.GLES10

Summary

Constants
static Int

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Public constructors

Public methods
open static Unit
glActiveTexture(texture: Int)

open static Unit
glAlphaFunc(func: Int, ref: Float)

open static Unit
glAlphaFuncx(func: Int, ref: Int)

open static Unit
glBindTexture(target: Int, texture: Int)

open static Unit
glBlendFunc(sfactor: Int, dfactor: Int)

open static Unit
glClear(mask: Int)

open static Unit
glClearColor(red: Float, green: Float, blue: Float, alpha: Float)

open static Unit
glClearColorx(red: Int, green: Int, blue: Int, alpha: Int)

open static Unit

open static Unit

open static Unit

open static Unit

open static Unit
glColor4f(red: Float, green: Float, blue: Float, alpha: Float)

open static Unit
glColor4x(red: Int, green: Int, blue: Int, alpha: Int)

open static Unit
glColorMask(red: Boolean, green: Boolean, blue: Boolean, alpha: Boolean)

open static Unit
glColorPointer(size: Int, type: Int, stride: Int, pointer: Buffer!)

open static Unit
glCompressedTexImage2D(target: Int, level: Int, internalformat: Int, width: Int, height: Int, border: Int, imageSize: Int, data: Buffer!)

open static Unit
glCompressedTexSubImage2D(target: Int, level: Int, xoffset: Int, yoffset: Int, width: Int, height: Int, format: Int, imageSize: Int, data: Buffer!)

open static Unit
glCopyTexImage2D(target: Int, level: Int, internalformat: Int, x: Int, y: Int, width: Int, height: Int, border: Int)

open static Unit
glCopyTexSubImage2D(target: Int, level: Int, xoffset: Int, yoffset: Int, x: Int, y: Int, width: Int, height: Int)

open static Unit
glCullFace(mode: Int)

open static Unit
glDeleteTextures(n: Int, textures: IntArray!, offset: Int)

open static Unit
glDeleteTextures(n: Int, textures: IntBuffer!)

open static Unit

open static Unit

open static Unit
glDepthRangef(zNear: Float, zFar: Float)

open static Unit
glDepthRangex(zNear: Int, zFar: Int)

open static Unit
glDisable(cap: Int)

open static Unit

open static Unit
glDrawArrays(mode: Int, first: Int, count: Int)

open static Unit
glDrawElements(mode: Int, count: Int, type: Int, indices: Buffer!)

open static Unit
glEnable(cap: Int)

open static Unit

open static Unit

open static Unit

open static Unit
glFogf(pname: Int, param: Float)

open static Unit
glFogfv(pname: Int, params: FloatArray!, offset: Int)

open static Unit
glFogfv(pname: Int, params: FloatBuffer!)

open static Unit
glFogx(pname: Int, param: Int)

open static Unit
glFogxv(pname: Int, params: IntArray!, offset: Int)

open static Unit
glFogxv(pname: Int, params: IntBuffer!)

open static Unit

open static Unit
glFrustumf(left: Float, right: Float, bottom: Float, top: Float, zNear: Float, zFar: Float)

open static Unit
glFrustumx(left: Int, right: Int, bottom: Int, top: Int, zNear: Int, zFar: Int)

open static Unit
glGenTextures(n: Int, textures: IntArray!, offset: Int)

open static Unit
glGenTextures(n: Int, textures: IntBuffer!)

open static Int

open static Unit
glGetIntegerv(pname: Int, params: IntArray!, offset: Int)

open static Unit
glGetIntegerv(pname: Int, params: IntBuffer!)

open static String!

open static Unit
glHint(target: Int, mode: Int)

open static Unit
glLightModelf(pname: Int, param: Float)

open static Unit
glLightModelfv(pname: Int, params: FloatArray!, offset: Int)

open static Unit
glLightModelfv(pname: Int, params: FloatBuffer!)

open static Unit
glLightModelx(pname: Int, param: Int)

open static Unit
glLightModelxv(pname: Int, params: IntArray!, offset: Int)

open static Unit
glLightModelxv(pname: Int, params: IntBuffer!)

open static Unit
glLightf(light: Int, pname: Int, param: Float)

open static Unit
glLightfv(light: Int, pname: Int, params: FloatArray!, offset: Int)

open static Unit
glLightfv(light: Int, pname: Int, params: FloatBuffer!)

open static Unit
glLightx(light: Int, pname: Int, param: Int)

open static Unit
glLightxv(light: Int, pname: Int, params: IntArray!, offset: Int)

open static Unit
glLightxv(light: Int, pname: Int, params: IntBuffer!)

open static Unit

open static Unit
glLineWidthx(width: Int)

open static Unit

open static Unit
glLoadMatrixf(m: FloatArray!, offset: Int)

open static Unit

open static Unit
glLoadMatrixx(m: IntArray!, offset: Int)

open static Unit

open static Unit
glLogicOp(opcode: Int)

open static Unit
glMaterialf(face: Int, pname: Int, param: Float)

open static Unit
glMaterialfv(face: Int, pname: Int, params: FloatArray!, offset: Int)

open static Unit
glMaterialfv(face: Int, pname: Int, params: FloatBuffer!)

open static Unit
glMaterialx(face: Int, pname: Int, param: Int)

open static Unit
glMaterialxv(face: Int, pname: Int, params: IntArray!, offset: Int)

open static Unit
glMaterialxv(face: Int, pname: Int, params: IntBuffer!)

open static Unit

open static Unit
glMultMatrixf(m: FloatArray!, offset: Int)

open static Unit

open static Unit
glMultMatrixx(m: IntArray!, offset: Int)

open static Unit

open static Unit
glMultiTexCoord4f(target: Int, s: Float, t: Float, r: Float, q: Float)

open static Unit
glMultiTexCoord4x(target: Int, s: Int, t: Int, r: Int, q: Int)

open static Unit
glNormal3f(nx: Float, ny: Float, nz: Float)

open static Unit
glNormal3x(nx: Int, ny: Int, nz: Int)

open static Unit
glNormalPointer(type: Int, stride: Int, pointer: Buffer!)

open static Unit
glOrthof(left: Float, right: Float, bottom: Float, top: Float, zNear: Float, zFar: Float)

open static Unit
glOrthox(left: Int, right: Int, bottom: Int, top: Int, zNear: Int, zFar: Int)

open static Unit
glPixelStorei(pname: Int, param: Int)

open static Unit

open static Unit

open static Unit
glPolygonOffset(factor: Float, units: Float)

open static Unit
glPolygonOffsetx(factor: Int, units: Int)

open static Unit

open static Unit

open static Unit
glReadPixels(x: Int, y: Int, width: Int, height: Int, format: Int, type: Int, pixels: Buffer!)

open static Unit
glRotatef(angle: Float, x: Float, y: Float, z: Float)

open static Unit
glRotatex(angle: Int, x: Int, y: Int, z: Int)

open static Unit
glSampleCoverage(value: Float, invert: Boolean)

open static Unit
glSampleCoveragex(value: Int, invert: Boolean)

open static Unit
glScalef(x: Float, y: Float, z: Float)

open static Unit
glScalex(x: Int, y: Int, z: Int)

open static Unit
glScissor(x: Int, y: Int, width: Int, height: Int)

open static Unit

open static Unit
glStencilFunc(func: Int, ref: Int, mask: Int)

open static Unit

open static Unit
glStencilOp(fail: Int, zfail: Int, zpass: Int)

open static Unit
glTexCoordPointer(size: Int, type: Int, stride: Int, pointer: Buffer!)

open static Unit
glTexEnvf(target: Int, pname: Int, param: Float)

open static Unit
glTexEnvfv(target: Int, pname: Int, params: FloatArray!, offset: Int)

open static Unit
glTexEnvfv(target: Int, pname: Int, params: FloatBuffer!)

open static Unit
glTexEnvx(target: Int, pname: Int, param: Int)

open static Unit
glTexEnvxv(target: Int, pname: Int, params: IntArray!, offset: Int)

open static Unit
glTexEnvxv(target: Int, pname: Int, params: IntBuffer!)

open static Unit
glTexImage2D(target: Int, level: Int, internalformat: Int, width: Int, height: Int, border: Int, format: Int, type: Int, pixels: Buffer!)

open static Unit
glTexParameterf(target: Int, pname: Int, param: Float)

open static Unit
glTexParameterx(target: Int, pname: Int, param: Int)

open static Unit
glTexSubImage2D(target: Int, level: Int, xoffset: Int, yoffset: Int, width: Int, height: Int, format: Int, type: Int, pixels: Buffer!)

open static Unit
glTranslatef(x: Float, y: Float, z: Float)

open static Unit
glTranslatex(x: Int, y: Int, z: Int)

open static Unit
glVertexPointer(size: Int, type: Int, stride: Int, pointer: Buffer!)

open static Unit
glViewport(x: Int, y: Int, width: Int, height: Int)

Constants

GL_ADD

Added in API level 4
static val GL_ADD: Int
Value: 260

GL_ALIASED_LINE_WIDTH_RANGE

Added in API level 4
static val GL_ALIASED_LINE_WIDTH_RANGE: Int
Value: 33902

GL_ALIASED_POINT_SIZE_RANGE

Added in API level 4
static val GL_ALIASED_POINT_SIZE_RANGE: Int
Value: 33901

GL_ALPHA

Added in API level 4
static val GL_ALPHA: Int
Value: 6406

GL_ALPHA_BITS

Added in API level 4
static val GL_ALPHA_BITS: Int
Value: 3413

GL_ALPHA_TEST

Added in API level 4
static val GL_ALPHA_TEST: Int
Value: 3008

GL_ALWAYS

Added in API level 4
static val GL_ALWAYS: Int
Value: 519

GL_AMBIENT

Added in API level 4
static val GL_AMBIENT: Int
Value: 4608

GL_AMBIENT_AND_DIFFUSE

Added in API level 4
static val GL_AMBIENT_AND_DIFFUSE: Int
Value: 5634

GL_AND

Added in API level 4
static val GL_AND: Int
Value: 5377

GL_AND_INVERTED

Added in API level 4
static val GL_AND_INVERTED: Int
Value: 5380

GL_AND_REVERSE

Added in API level 4
static val GL_AND_REVERSE: Int
Value: 5378

GL_BACK

Added in API level 4
static val GL_BACK: Int
Value: 1029

GL_BLEND

Added in API level 4
static val GL_BLEND: Int
Value: 3042

GL_BLUE_BITS

Added in API level 4
static val GL_BLUE_BITS: Int
Value: 3412

GL_BYTE

Added in API level 4
static val GL_BYTE: Int
Value: 5120

GL_CCW

Added in API level 4
static val GL_CCW: Int
Value: 2305

GL_CLAMP_TO_EDGE

Added in API level 4
static val GL_CLAMP_TO_EDGE: Int
Value: 33071

GL_CLEAR

Added in API level 4
static val GL_CLEAR: Int
Value: 5376

GL_COLOR_ARRAY

Added in API level 4
static val GL_COLOR_ARRAY: Int
Value: 32886

GL_COLOR_BUFFER_BIT

Added in API level 4
static val GL_COLOR_BUFFER_BIT: Int
Value: 16384

GL_COLOR_LOGIC_OP

Added in API level 4
static val GL_COLOR_LOGIC_OP: Int
Value: 3058

GL_COLOR_MATERIAL

Added in API level 4
static val GL_COLOR_MATERIAL: Int
Value: 2903

GL_COMPRESSED_TEXTURE_FORMATS

Added in API level 4
static val GL_COMPRESSED_TEXTURE_FORMATS: Int
Value: 34467

GL_CONSTANT_ATTENUATION

Added in API level 4
static val GL_CONSTANT_ATTENUATION: Int
Value: 4615

GL_COPY

Added in API level 4
static val GL_COPY: Int
Value: 5379

GL_COPY_INVERTED

Added in API level 4
static val GL_COPY_INVERTED: Int
Value: 5388

GL_CULL_FACE

Added in API level 4
static val GL_CULL_FACE: Int
Value: 2884

GL_CW

Added in API level 4
static val GL_CW: Int
Value: 2304

GL_DECAL

Added in API level 4
static val GL_DECAL: Int
Value: 8449

GL_DECR

Added in API level 4
static val GL_DECR: Int
Value: 7683

GL_DEPTH_BITS

Added in API level 4
static val GL_DEPTH_BITS: Int
Value: 3414

GL_DEPTH_BUFFER_BIT

Added in API level 4
static val GL_DEPTH_BUFFER_BIT: Int
Value: 256

GL_DEPTH_TEST

Added in API level 4
static val GL_DEPTH_TEST: Int
Value: 2929

GL_DIFFUSE

Added in API level 4
static val GL_DIFFUSE: Int
Value: 4609

GL_DITHER

Added in API level 4
static val GL_DITHER: Int
Value: 3024

GL_DONT_CARE

Added in API level 4
static val GL_DONT_CARE: Int
Value: 4352

GL_DST_ALPHA

Added in API level 4
static val GL_DST_ALPHA: Int
Value: 772

GL_DST_COLOR

Added in API level 4
static val GL_DST_COLOR: Int
Value: 774

GL_EMISSION

Added in API level 4
static val GL_EMISSION: Int
Value: 5632

GL_EQUAL

Added in API level 4
static val GL_EQUAL: Int
Value: 514

GL_EQUIV

Added in API level 4
static val GL_EQUIV: Int
Value: 5385

GL_EXP

Added in API level 4
static val GL_EXP: Int
Value: 2048

GL_EXP2

Added in API level 4
static val GL_EXP2: Int
Value: 2049

GL_EXTENSIONS

Added in API level 4
static val GL_EXTENSIONS: Int
Value: 7939

GL_FALSE

Added in API level 4
static val GL_FALSE: Int
Value: 0

GL_FASTEST

Added in API level 4
static val GL_FASTEST: Int
Value: 4353

GL_FIXED

Added in API level 4
static val GL_FIXED: Int
Value: 5132

GL_FLAT

Added in API level 4
static val GL_FLAT: Int
Value: 7424

GL_FLOAT

Added in API level 4
static val GL_FLOAT: Int
Value: 5126

GL_FOG

Added in API level 4
static val GL_FOG: Int
Value: 2912

GL_FOG_COLOR

Added in API level 4
static val GL_FOG_COLOR: Int
Value: 2918

GL_FOG_DENSITY

Added in API level 4
static val GL_FOG_DENSITY: Int
Value: 2914

GL_FOG_END

Added in API level 4
static val GL_FOG_END: Int
Value: 2916

GL_FOG_HINT

Added in API level 4
static val GL_FOG_HINT: Int
Value: 3156

GL_FOG_MODE

Added in API level 4
static val GL_FOG_MODE: Int
Value: 2917

GL_FOG_START

Added in API level 4
static val GL_FOG_START: Int
Value: 2915

GL_FRONT

Added in API level 4
static val GL_FRONT: Int
Value: 1028

GL_FRONT_AND_BACK

Added in API level 4
static val GL_FRONT_AND_BACK: Int
Value: 1032

GL_GEQUAL

Added in API level 4
static val GL_GEQUAL: Int
Value: 518

GL_GREATER

Added in API level 4
static val GL_GREATER: Int
Value: 516

GL_GREEN_BITS

Added in API level 4
static val GL_GREEN_BITS: Int
Value: 3411

GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES

Added in API level 4
static val GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: Int
Value: 35739

GL_IMPLEMENTATION_COLOR_READ_TYPE_OES

Added in API level 4
static val GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: Int
Value: 35738

GL_INCR

Added in API level 4
static val GL_INCR: Int
Value: 7682

GL_INVALID_ENUM

Added in API level 4
static val GL_INVALID_ENUM: Int
Value: 1280

GL_INVALID_OPERATION

Added in API level 4
static val GL_INVALID_OPERATION: Int
Value: 1282

GL_INVALID_VALUE

Added in API level 4
static val GL_INVALID_VALUE: Int
Value: 1281

GL_INVERT

Added in API level 4
static val GL_INVERT: Int
Value: 5386

GL_KEEP

Added in API level 4
static val GL_KEEP: Int
Value: 7680

GL_LEQUAL

Added in API level 4
static val GL_LEQUAL: Int
Value: 515

GL_LESS

Added in API level 4
static val GL_LESS: Int
Value: 513

GL_LIGHT0

Added in API level 4
static val GL_LIGHT0: Int
Value: 16384

GL_LIGHT1

Added in API level 4
static val GL_LIGHT1: Int
Value: 16385

GL_LIGHT2

Added in API level 4
static val GL_LIGHT2: Int
Value: 16386

GL_LIGHT3

Added in API level 4
static val GL_LIGHT3: Int
Value: 16387

GL_LIGHT4

Added in API level 4
static val GL_LIGHT4: Int
Value: 16388

GL_LIGHT5

Added in API level 4
static val GL_LIGHT5: Int
Value: 16389

GL_LIGHT6

Added in API level 4
static val GL_LIGHT6: Int
Value: 16390

GL_LIGHT7

Added in API level 4
static val GL_LIGHT7: Int
Value: 16391

GL_LIGHTING

Added in API level 4
static val GL_LIGHTING: Int
Value: 2896

GL_LIGHT_MODEL_AMBIENT

Added in API level 4
static val GL_LIGHT_MODEL_AMBIENT: Int
Value: 2899

GL_LIGHT_MODEL_TWO_SIDE

Added in API level 4
static val GL_LIGHT_MODEL_TWO_SIDE: Int
Value: 2898

GL_LINEAR

Added in API level 4
static val GL_LINEAR: Int
Value: 9729

GL_LINEAR_ATTENUATION

Added in API level 4
static val GL_LINEAR_ATTENUATION: Int
Value: 4616

GL_LINEAR_MIPMAP_LINEAR

Added in API level 4
static val GL_LINEAR_MIPMAP_LINEAR: Int
Value: 9987

GL_LINEAR_MIPMAP_NEAREST

Added in API level 4
static val GL_LINEAR_MIPMAP_NEAREST: Int
Value: 9985

GL_LINES

Added in API level 4
static val GL_LINES: Int
Value: 1

GL_LINE_LOOP

Added in API level 4
static val GL_LINE_LOOP: Int
Value: 2

GL_LINE_SMOOTH

Added in API level 4
static val GL_LINE_SMOOTH: Int
Value: 2848

GL_LINE_SMOOTH_HINT

Added in API level 4
static val GL_LINE_SMOOTH_HINT: Int
Value: 3154

GL_LINE_STRIP

Added in API level 4
static val GL_LINE_STRIP: Int
Value: 3

GL_LUMINANCE

Added in API level 4
static val GL_LUMINANCE: Int
Value: 6409

GL_LUMINANCE_ALPHA

Added in API level 4
static val GL_LUMINANCE_ALPHA: Int
Value: 6410

GL_MAX_ELEMENTS_INDICES

Added in API level 4
static val GL_MAX_ELEMENTS_INDICES: Int
Value: 33001

GL_MAX_ELEMENTS_VERTICES

Added in API level 4
static val GL_MAX_ELEMENTS_VERTICES: Int
Value: 33000

GL_MAX_LIGHTS

Added in API level 4
static val GL_MAX_LIGHTS: Int
Value: 3377

GL_MAX_MODELVIEW_STACK_DEPTH

Added in API level 4
static val GL_MAX_MODELVIEW_STACK_DEPTH: Int
Value: 3382

GL_MAX_PROJECTION_STACK_DEPTH

Added in API level 4
static val GL_MAX_PROJECTION_STACK_DEPTH: Int
Value: 3384

GL_MAX_TEXTURE_SIZE

Added in API level 4
static val GL_MAX_TEXTURE_SIZE: Int
Value: 3379

GL_MAX_TEXTURE_STACK_DEPTH

Added in API level 4
static val GL_MAX_TEXTURE_STACK_DEPTH: Int
Value: 3385

GL_MAX_TEXTURE_UNITS

Added in API level 4
static val GL_MAX_TEXTURE_UNITS: Int
Value: 34018

GL_MAX_VIEWPORT_DIMS

Added in API level 4
static val GL_MAX_VIEWPORT_DIMS: Int
Value: 3386

GL_MODELVIEW

Added in API level 4
static val GL_MODELVIEW: Int
Value: 5888

GL_MODULATE

Added in API level 4
static val GL_MODULATE: Int
Value: 8448

GL_MULTISAMPLE

Added in API level 4
static val GL_MULTISAMPLE: Int
Value: 32925

GL_NAND

Added in API level 4
static val GL_NAND: Int
Value: 5390

GL_NEAREST

Added in API level 4
static val GL_NEAREST: Int
Value: 9728

GL_NEAREST_MIPMAP_LINEAR

Added in API level 4
static val GL_NEAREST_MIPMAP_LINEAR: Int
Value: 9986

GL_NEAREST_MIPMAP_NEAREST

Added in API level 4
static val GL_NEAREST_MIPMAP_NEAREST: Int
Value: 9984

GL_NEVER

Added in API level 4
static val GL_NEVER: Int
Value: 512

GL_NICEST

Added in API level 4
static val GL_NICEST: Int
Value: 4354

GL_NOOP

Added in API level 4
static val GL_NOOP: Int
Value: 5381

GL_NOR

Added in API level 4
static val GL_NOR: Int
Value: 5384

GL_NORMALIZE

Added in API level 4
static val GL_NORMALIZE: Int
Value: 2977

GL_NORMAL_ARRAY

Added in API level 4
static val GL_NORMAL_ARRAY: Int
Value: 32885

GL_NOTEQUAL

Added in API level 4
static val GL_NOTEQUAL: Int
Value: 517

GL_NO_ERROR

Added in API level 4
static val GL_NO_ERROR: Int
Value: 0

GL_NUM_COMPRESSED_TEXTURE_FORMATS

Added in API level 4
static val GL_NUM_COMPRESSED_TEXTURE_FORMATS: Int
Value: 34466

GL_ONE

Added in API level 4
static val GL_ONE: Int
Value: 1

GL_ONE_MINUS_DST_ALPHA

Added in API level 4
static val GL_ONE_MINUS_DST_ALPHA: Int
Value: 773

GL_ONE_MINUS_DST_COLOR

Added in API level 4
static val GL_ONE_MINUS_DST_COLOR: Int
Value: 775

GL_ONE_MINUS_SRC_ALPHA

Added in API level 4
static val GL_ONE_MINUS_SRC_ALPHA: Int
Value: 771

GL_ONE_MINUS_SRC_COLOR

Added in API level 4
static val GL_ONE_MINUS_SRC_COLOR: Int
Value: 769

GL_OR

Added in API level 4
static val GL_OR: Int
Value: 5383

GL_OR_INVERTED

Added in API level 4
static val GL_OR_INVERTED: Int
Value: 5389

GL_OR_REVERSE

Added in API level 4
static val GL_OR_REVERSE: Int
Value: 5387

GL_OUT_OF_MEMORY

Added in API level 4
static val GL_OUT_OF_MEMORY: Int
Value: 1285

GL_PACK_ALIGNMENT

Added in API level 4
static val GL_PACK_ALIGNMENT: Int
Value: 3333

GL_PALETTE4_R5_G6_B5_OES

Added in API level 4
static val GL_PALETTE4_R5_G6_B5_OES: Int
Value: 35730

GL_PALETTE4_RGB5_A1_OES

Added in API level 4
static val GL_PALETTE4_RGB5_A1_OES: Int
Value: 35732

GL_PALETTE4_RGB8_OES

Added in API level 4
static val GL_PALETTE4_RGB8_OES: Int
Value: 35728

GL_PALETTE4_RGBA4_OES

Added in API level 4
static val GL_PALETTE4_RGBA4_OES: Int
Value: 35731

GL_PALETTE4_RGBA8_OES

Added in API level 4
static val GL_PALETTE4_RGBA8_OES: Int
Value: 35729

GL_PALETTE8_R5_G6_B5_OES

Added in API level 4
static val GL_PALETTE8_R5_G6_B5_OES: Int
Value: 35735

GL_PALETTE8_RGB5_A1_OES

Added in API level 4
static val GL_PALETTE8_RGB5_A1_OES: Int
Value: 35737

GL_PALETTE8_RGB8_OES

Added in API level 4
static val GL_PALETTE8_RGB8_OES: Int
Value: 35733

GL_PALETTE8_RGBA4_OES

Added in API level 4
static val GL_PALETTE8_RGBA4_OES: Int
Value: 35736

GL_PALETTE8_RGBA8_OES

Added in API level 4
static val GL_PALETTE8_RGBA8_OES: Int
Value: 35734

GL_PERSPECTIVE_CORRECTION_HINT

Added in API level 4
static val GL_PERSPECTIVE_CORRECTION_HINT: Int
Value: 3152

GL_POINTS

Added in API level 4
static val GL_POINTS: Int
Value: 0

GL_POINT_FADE_THRESHOLD_SIZE

Added in API level 4
static val GL_POINT_FADE_THRESHOLD_SIZE: Int
Value: 33064

GL_POINT_SIZE

Added in API level 4
static val GL_POINT_SIZE: Int
Value: 2833

GL_POINT_SMOOTH

Added in API level 4
static val GL_POINT_SMOOTH: Int
Value: 2832

GL_POINT_SMOOTH_HINT

Added in API level 4
static val GL_POINT_SMOOTH_HINT: Int
Value: 3153

GL_POLYGON_OFFSET_FILL

Added in API level 4
static val GL_POLYGON_OFFSET_FILL: Int
Value: 32823

GL_POLYGON_SMOOTH_HINT

Added in API level 4
static val GL_POLYGON_SMOOTH_HINT: Int
Value: 3155

GL_POSITION

Added in API level 4
static val GL_POSITION: Int
Value: 4611

GL_PROJECTION

Added in API level 4
static val GL_PROJECTION: Int
Value: 5889

GL_QUADRATIC_ATTENUATION

Added in API level 4
static val GL_QUADRATIC_ATTENUATION: Int
Value: 4617

GL_RED_BITS

Added in API level 4
static val GL_RED_BITS: Int
Value: 3410

GL_RENDERER

Added in API level 4
static val GL_RENDERER: Int
Value: 7937

GL_REPEAT

Added in API level 4
static val GL_REPEAT: Int
Value: 10497

GL_REPLACE

Added in API level 4
static val GL_REPLACE: Int
Value: 7681

GL_RESCALE_NORMAL

Added in API level 4
static val GL_RESCALE_NORMAL: Int
Value: 32826

GL_RGB

Added in API level 4
static val GL_RGB: Int
Value: 6407

GL_RGBA

Added in API level 4
static val GL_RGBA: Int
Value: 6408

GL_SAMPLE_ALPHA_TO_COVERAGE

Added in API level 4
static val GL_SAMPLE_ALPHA_TO_COVERAGE: Int
Value: 32926

GL_SAMPLE_ALPHA_TO_ONE

Added in API level 4
static val GL_SAMPLE_ALPHA_TO_ONE: Int
Value: 32927

GL_SAMPLE_COVERAGE

Added in API level 4
static val GL_SAMPLE_COVERAGE: Int
Value: 32928

GL_SCISSOR_TEST

Added in API level 4
static val GL_SCISSOR_TEST: Int
Value: 3089

GL_SET

Added in API level 4
static val GL_SET: Int
Value: 5391

GL_SHININESS

Added in API level 4
static val GL_SHININESS: Int
Value: 5633

GL_SHORT

Added in API level 4
static val GL_SHORT: Int
Value: 5122

GL_SMOOTH

Added in API level 4
static val GL_SMOOTH: Int
Value: 7425

GL_SMOOTH_LINE_WIDTH_RANGE

Added in API level 4
static val GL_SMOOTH_LINE_WIDTH_RANGE: Int
Value: 2850

GL_SMOOTH_POINT_SIZE_RANGE

Added in API level 4
static val GL_SMOOTH_POINT_SIZE_RANGE: Int
Value: 2834

GL_SPECULAR

Added in API level 4
static val GL_SPECULAR: Int
Value: 4610

GL_SPOT_CUTOFF

Added in API level 4
static val GL_SPOT_CUTOFF: Int
Value: 4614

GL_SPOT_DIRECTION

Added in API level 4
static val GL_SPOT_DIRECTION: Int
Value: 4612

GL_SPOT_EXPONENT

Added in API level 4
static val GL_SPOT_EXPONENT: Int
Value: 4613

GL_SRC_ALPHA

Added in API level 4
static val GL_SRC_ALPHA: Int
Value: 770

GL_SRC_ALPHA_SATURATE

Added in API level 4
static val GL_SRC_ALPHA_SATURATE: Int
Value: 776

GL_SRC_COLOR

Added in API level 4
static val GL_SRC_COLOR: Int
Value: 768

GL_STACK_OVERFLOW

Added in API level 4
static val GL_STACK_OVERFLOW: Int
Value: 1283

GL_STACK_UNDERFLOW

Added in API level 4
static val GL_STACK_UNDERFLOW: Int
Value: 1284

GL_STENCIL_BITS

Added in API level 4
static val GL_STENCIL_BITS: Int
Value: 3415

GL_STENCIL_BUFFER_BIT

Added in API level 4
static val GL_STENCIL_BUFFER_BIT: Int
Value: 1024

GL_STENCIL_TEST

Added in API level 4
static val GL_STENCIL_TEST: Int
Value: 2960

GL_SUBPIXEL_BITS

Added in API level 4
static val GL_SUBPIXEL_BITS: Int
Value: 3408

GL_TEXTURE

Added in API level 4
static val GL_TEXTURE: Int
Value: 5890

GL_TEXTURE0

Added in API level 4
static val GL_TEXTURE0: Int
Value: 33984

GL_TEXTURE1

Added in API level 4
static val GL_TEXTURE1: Int
Value: 33985

GL_TEXTURE10

Added in API level 4
static val GL_TEXTURE10: Int
Value: 33994

GL_TEXTURE11

Added in API level 4
static val GL_TEXTURE11: Int
Value: 33995

GL_TEXTURE12

Added in API level 4
static val GL_TEXTURE12: Int
Value: 33996

GL_TEXTURE13

Added in API level 4
static val GL_TEXTURE13: Int
Value: 33997

GL_TEXTURE14

Added in API level 4
static val GL_TEXTURE14: Int
Value: 33998

GL_TEXTURE15

Added in API level 4
static val GL_TEXTURE15: Int
Value: 33999

GL_TEXTURE16

Added in API level 4
static val GL_TEXTURE16: Int
Value: 34000

GL_TEXTURE17

Added in API level 4
static val GL_TEXTURE17: Int
Value: 34001

GL_TEXTURE18

Added in API level 4
static val GL_TEXTURE18: Int
Value: 34002

GL_TEXTURE19

Added in API level 4
static val GL_TEXTURE19: Int
Value: 34003

GL_TEXTURE2

Added in API level 4
static val GL_TEXTURE2: Int
Value: 33986

GL_TEXTURE20

Added in API level 4
static val GL_TEXTURE20: Int
Value: 34004

GL_TEXTURE21

Added in API level 4
static val GL_TEXTURE21: Int
Value: 34005

GL_TEXTURE22

Added in API level 4
static val GL_TEXTURE22: Int
Value: 34006

GL_TEXTURE23

Added in API level 4
static val GL_TEXTURE23: Int
Value: 34007

GL_TEXTURE24

Added in API level 4
static val GL_TEXTURE24: Int
Value: 34008

GL_TEXTURE25

Added in API level 4
static val GL_TEXTURE25: Int
Value: 34009

GL_TEXTURE26

Added in API level 4
static val GL_TEXTURE26: Int
Value: 34010

GL_TEXTURE27

Added in API level 4
static val GL_TEXTURE27: Int
Value: 34011

GL_TEXTURE28

Added in API level 4
static val GL_TEXTURE28: Int
Value: 34012

GL_TEXTURE29

Added in API level 4
static val GL_TEXTURE29: Int
Value: 34013

GL_TEXTURE3

Added in API level 4
static val GL_TEXTURE3: Int
Value: 33987

GL_TEXTURE30

Added in API level 4
static val GL_TEXTURE30: Int
Value: 34014

GL_TEXTURE31

Added in API level 4
static val GL_TEXTURE31: Int
Value: 34015

GL_TEXTURE4

Added in API level 4
static val GL_TEXTURE4: Int
Value: 33988

GL_TEXTURE5

Added in API level 4
static val GL_TEXTURE5: Int
Value: 33989

GL_TEXTURE6

Added in API level 4
static val GL_TEXTURE6: Int
Value: 33990

GL_TEXTURE7

Added in API level 4
static val GL_TEXTURE7: Int
Value: 33991

GL_TEXTURE8

Added in API level 4
static val GL_TEXTURE8: Int
Value: 33992

GL_TEXTURE9

Added in API level 4
static val GL_TEXTURE9: Int
Value: 33993

GL_TEXTURE_2D

Added in API level 4
static val GL_TEXTURE_2D: Int
Value: 3553

GL_TEXTURE_COORD_ARRAY

Added in API level 4
static val GL_TEXTURE_COORD_ARRAY: Int
Value: 32888

GL_TEXTURE_ENV

Added in API level 4
static val GL_TEXTURE_ENV: Int
Value: 8960

GL_TEXTURE_ENV_COLOR

Added in API level 4
static val GL_TEXTURE_ENV_COLOR: Int
Value: 8705

GL_TEXTURE_ENV_MODE

Added in API level 4
static val GL_TEXTURE_ENV_MODE: Int
Value: 8704

GL_TEXTURE_MAG_FILTER

Added in API level 4
static val GL_TEXTURE_MAG_FILTER: Int
Value: 10240

GL_TEXTURE_MIN_FILTER

Added in API level 4
static val GL_TEXTURE_MIN_FILTER: Int
Value: 10241

GL_TEXTURE_WRAP_S

Added in API level 4
static val GL_TEXTURE_WRAP_S: Int
Value: 10242

GL_TEXTURE_WRAP_T

Added in API level 4
static val GL_TEXTURE_WRAP_T: Int
Value: 10243

GL_TRIANGLES

Added in API level 4
static val GL_TRIANGLES: Int
Value: 4

GL_TRIANGLE_FAN

Added in API level 4
static val GL_TRIANGLE_FAN: Int
Value: 6

GL_TRIANGLE_STRIP

Added in API level 4
static val GL_TRIANGLE_STRIP: Int
Value: 5

GL_TRUE

Added in API level 4
static val GL_TRUE: Int
Value: 1

GL_UNPACK_ALIGNMENT

Added in API level 4
static val GL_UNPACK_ALIGNMENT: Int
Value: 3317

GL_UNSIGNED_BYTE

Added in API level 4
static val GL_UNSIGNED_BYTE: Int
Value: 5121

GL_UNSIGNED_SHORT

Added in API level 4
static val GL_UNSIGNED_SHORT: Int
Value: 5123

GL_UNSIGNED_SHORT_4_4_4_4

Added in API level 4
static val GL_UNSIGNED_SHORT_4_4_4_4: Int
Value: 32819

GL_UNSIGNED_SHORT_5_5_5_1

Added in API level 4
static val GL_UNSIGNED_SHORT_5_5_5_1: Int
Value: 32820

GL_UNSIGNED_SHORT_5_6_5

Added in API level 4
static val GL_UNSIGNED_SHORT_5_6_5: Int
Value: 33635

GL_VENDOR

Added in API level 4
static val GL_VENDOR: Int
Value: 7936

GL_VERSION

Added in API level 4
static val GL_VERSION: Int
Value: 7938

GL_VERTEX_ARRAY

Added in API level 4
static val GL_VERTEX_ARRAY: Int
Value: 32884

GL_XOR

Added in API level 4
static val GL_XOR: Int
Value: 5382

GL_ZERO

Added in API level 4
static val GL_ZERO: Int
Value: 0

Public constructors

GLES10

GLES10()

Public methods

glActiveTexture

Added in API level 4
open static fun glActiveTexture(texture: Int): Unit

glAlphaFunc

Added in API level 4
open static fun glAlphaFunc(
    func: Int,
    ref: Float
): Unit

glAlphaFuncx

Added in API level 4
open static fun glAlphaFuncx(
    func: Int,
    ref: Int
): Unit

glBindTexture

Added in API level 4
open static fun glBindTexture(
    target: Int,
    texture: Int
): Unit

glBlendFunc

Added in API level 4
open static fun glBlendFunc(
    sfactor: Int,
    dfactor: Int
): Unit

glClear

Added in API level 4
open static fun glClear(mask: Int): Unit

glClearColor

Added in API level 4
open static fun glClearColor(
    red: Float,
    green: Float,
    blue: Float,
    alpha: Float
): Unit

glClearColorx

Added in API level 4
open static fun glClearColorx(
    red: Int,
    green: Int,
    blue: Int,
    alpha: Int
): Unit

glClearDepthf

Added in API level 4
open static fun glClearDepthf(depth: Float): Unit

glClearDepthx

Added in API level 4
open static fun glClearDepthx(depth: Int): Unit

glClearStencil

Added in API level 4
open static fun glClearStencil(s: Int): Unit

glClientActiveTexture

Added in API level 4
open static fun glClientActiveTexture(texture: Int): Unit

glColor4f

Added in API level 4
open static fun glColor4f(
    red: Float,
    green: Float,
    blue: Float,
    alpha: Float
): Unit

glColor4x

Added in API level 4
open static fun glColor4x(
    red: Int,
    green: Int,
    blue: Int,
    alpha: Int
): Unit

glColorMask

Added in API level 4
open static fun glColorMask(
    red: Boolean,
    green: Boolean,
    blue: Boolean,
    alpha: Boolean
): Unit

glColorPointer

Added in API level 4
open static fun glColorPointer(
    size: Int,
    type: Int,
    stride: Int,
    pointer: Buffer!
): Unit

glCompressedTexImage2D

Added in API level 4
open static fun glCompressedTexImage2D(
    target: Int,
    level: Int,
    internalformat: Int,
    width: Int,
    height: Int,
    border: Int,
    imageSize: Int,
    data: Buffer!
): Unit

glCompressedTexSubImage2D

Added in API level 4
open static fun glCompressedTexSubImage2D(
    target: Int,
    level: Int,
    xoffset: Int,
    yoffset: Int,
    width: Int,
    height: Int,
    format: Int,
    imageSize: Int,
    data: Buffer!
): Unit

glCopyTexImage2D

Added in API level 4
open static fun glCopyTexImage2D(
    target: Int,
    level: Int,
    internalformat: Int,
    x: Int,
    y: Int,
    width: Int,
    height: Int,
    border: Int
): Unit

glCopyTexSubImage2D

Added in API level 4
open static fun glCopyTexSubImage2D(
    target: Int,
    level: Int,
    xoffset: Int,
    yoffset: Int,
    x: Int,
    y: Int,
    width: Int,
    height: Int
): Unit

glCullFace

Added in API level 4
open static fun glCullFace(mode: Int): Unit

glDeleteTextures

Added in API level 4
open static fun glDeleteTextures(
    n: Int,
    textures: IntArray!,
    offset: Int
): Unit

glDeleteTextures

Added in API level 4
open static fun glDeleteTextures(
    n: Int,
    textures: IntBuffer!
): Unit

glDepthFunc

Added in API level 4
open static fun glDepthFunc(func: Int): Unit

glDepthMask

Added in API level 4
open static fun glDepthMask(flag: Boolean): Unit

glDepthRangef

Added in API level 4
open static fun glDepthRangef(
    zNear: Float,
    zFar: Float
): Unit

glDepthRangex

Added in API level 4
open static fun glDepthRangex(
    zNear: Int,
    zFar: Int
): Unit

glDisable

Added in API level 4
open static fun glDisable(cap: Int): Unit

glDisableClientState

Added in API level 4
open static fun glDisableClientState(array: Int): Unit

glDrawArrays

Added in API level 4
open static fun glDrawArrays(
    mode: Int,
    first: Int,
    count: Int
): Unit

glDrawElements

Added in API level 4
open static fun glDrawElements(
    mode: Int,
    count: Int,
    type: Int,
    indices: Buffer!
): Unit

glEnable

Added in API level 4
open static fun glEnable(cap: Int): Unit

glEnableClientState

Added in API level 4
open static fun glEnableClientState(array: Int): Unit

glFinish

Added in API level 4
open static fun glFinish(): Unit

glFlush

Added in API level 4
open static fun glFlush(): Unit

glFogf

Added in API level 4
open static fun glFogf(
    pname: Int,
    param: Float
): Unit

glFogfv

Added in API level 4
open static fun glFogfv(
    pname: Int,
    params: FloatArray!,
    offset: Int
): Unit

glFogfv

Added in API level 4
open static fun glFogfv(
    pname: Int,
    params: FloatBuffer!
): Unit

glFogx

Added in API level 4
open static fun glFogx(
    pname: Int,
    param: Int
): Unit

glFogxv

Added in API level 4
open static fun glFogxv(
    pname: Int,
    params: IntArray!,
    offset: Int
): Unit

glFogxv

Added in API level 4
open static fun glFogxv(
    pname: Int,
    params: IntBuffer!
): Unit

glFrontFace

Added in API level 4
open static fun glFrontFace(mode: Int): Unit

glFrustumf

Added in API level 4
open static fun glFrustumf(
    left: Float,
    right: Float,
    bottom: Float,
    top: Float,
    zNear: Float,
    zFar: Float
): Unit

glFrustumx

Added in API level 4
open static fun glFrustumx(
    left: Int,
    right: Int,
    bottom: Int,
    top: Int,
    zNear: Int,
    zFar: Int
): Unit

glGenTextures

Added in API level 4
open static fun glGenTextures(
    n: Int,
    textures: IntArray!,
    offset: Int
): Unit

glGenTextures

Added in API level 4
open static fun glGenTextures(
    n: Int,
    textures: IntBuffer!
): Unit

glGetError

Added in API level 4
open static fun glGetError(): Int

glGetIntegerv

Added in API level 4
open static fun glGetIntegerv(
    pname: Int,
    params: IntArray!,
    offset: Int
): Unit

glGetIntegerv

Added in API level 4
open static fun glGetIntegerv(
    pname: Int,
    params: IntBuffer!
): Unit

glGetString

Added in API level 4
open static fun glGetString(name: Int): String!

glHint

Added in API level 4
open static fun glHint(
    target: Int,
    mode: Int
): Unit

glLightModelf

Added in API level 4
open static fun glLightModelf(
    pname: Int,
    param: Float
): Unit

glLightModelfv

Added in API level 4
open static fun glLightModelfv(
    pname: Int,
    params: FloatArray!,
    offset: Int
): Unit

glLightModelfv

Added in API level 4
open static fun glLightModelfv(
    pname: Int,
    params: FloatBuffer!
): Unit

glLightModelx

Added in API level 4
open static fun glLightModelx(
    pname: Int,
    param: Int
): Unit

glLightModelxv

Added in API level 4
open static fun glLightModelxv(
    pname: Int,
    params: IntArray!,
    offset: Int
): Unit

glLightModelxv

Added in API level 4
open static fun glLightModelxv(
    pname: Int,
    params: IntBuffer!
): Unit

glLightf

Added in API level 4
open static fun glLightf(
    light: Int,
    pname: Int,
    param: Float
): Unit

glLightfv

Added in API level 4
open static fun glLightfv(
    light: Int,
    pname: Int,
    params: FloatArray!,
    offset: Int
): Unit

glLightfv

Added in API level 4
open static fun glLightfv(
    light: Int,
    pname: Int,
    params: FloatBuffer!
): Unit

glLightx

Added in API level 4
open static fun glLightx(
    light: Int,
    pname: Int,
    param: Int
): Unit

glLightxv

Added in API level 4
open static fun glLightxv(
    light: Int,
    pname: Int,
    params: IntArray!,
    offset: Int
): Unit

glLightxv

Added in API level 4
open static fun glLightxv(
    light: Int,
    pname: Int,
    params: IntBuffer!
): Unit

glLineWidth

Added in API level 4
open static fun glLineWidth(width: Float): Unit

glLineWidthx

Added in API level 4
open static fun glLineWidthx(width: Int): Unit

glLoadIdentity

Added in API level 4
open static fun glLoadIdentity(): Unit

glLoadMatrixf

Added in API level 4
open static fun glLoadMatrixf(
    m: FloatArray!,
    offset: Int
): Unit

glLoadMatrixf

Added in API level 4
open static fun glLoadMatrixf(m: FloatBuffer!): Unit

glLoadMatrixx

Added in API level 4
open static fun glLoadMatrixx(
    m: IntArray!,
    offset: Int
): Unit

glLoadMatrixx

Added in API level 4
open static fun glLoadMatrixx(m: IntBuffer!): Unit

glLogicOp

Added in API level 4
open static fun glLogicOp(opcode: Int): Unit

glMaterialf

Added in API level 4
open static fun glMaterialf(
    face: Int,
    pname: Int,
    param: Float
): Unit

glMaterialfv

Added in API level 4
open static fun glMaterialfv(
    face: Int,
    pname: Int,
    params: FloatArray!,
    offset: Int
): Unit

glMaterialfv

Added in API level 4
open static fun glMaterialfv(
    face: Int,
    pname: Int,
    params: FloatBuffer!
): Unit

glMaterialx

Added in API level 4
open static fun glMaterialx(
    face: Int,
    pname: Int,
    param: Int
): Unit

glMaterialxv

Added in API level 4
open static fun glMaterialxv(
    face: Int,
    pname: Int,
    params: IntArray!,
    offset: Int
): Unit

glMaterialxv

Added in API level 4
open static fun glMaterialxv(
    face: Int,
    pname: Int,
    params: IntBuffer!
): Unit

glMatrixMode

Added in API level 4
open static fun glMatrixMode(mode: Int): Unit

glMultMatrixf

Added in API level 4
open static fun glMultMatrixf(
    m: FloatArray!,
    offset: Int
): Unit

glMultMatrixf

Added in API level 4
open static fun glMultMatrixf(m: FloatBuffer!): Unit

glMultMatrixx

Added in API level 4
open static fun glMultMatrixx(
    m: IntArray!,
    offset: Int
): Unit

glMultMatrixx

Added in API level 4
open static fun glMultMatrixx(m: IntBuffer!): Unit

glMultiTexCoord4f

Added in API level 4
open static fun glMultiTexCoord4f(
    target: Int,
    s: Float,
    t: Float,
    r: Float,
    q: Float
): Unit

glMultiTexCoord4x

Added in API level 4
open static fun glMultiTexCoord4x(
    target: Int,
    s: Int,
    t: Int,
    r: Int,
    q: Int
): Unit

glNormal3f

Added in API level 4
open static fun glNormal3f(
    nx: Float,
    ny: Float,
    nz: Float
): Unit

glNormal3x

Added in API level 4
open static fun glNormal3x(
    nx: Int,
    ny: Int,
    nz: Int
): Unit

glNormalPointer

Added in API level 4
open static fun glNormalPointer(
    type: Int,
    stride: Int,
    pointer: Buffer!
): Unit

glOrthof

Added in API level 4
open static fun glOrthof(
    left: Float,
    right: Float,
    bottom: Float,
    top: Float,
    zNear: Float,
    zFar: Float
): Unit

glOrthox

Added in API level 4
open static fun glOrthox(
    left: Int,
    right: Int,
    bottom: Int,
    top: Int,
    zNear: Int,
    zFar: Int
): Unit

glPixelStorei

Added in API level 4
open static fun glPixelStorei(
    pname: Int,
    param: Int
): Unit

glPointSize

Added in API level 4
open static fun glPointSize(size: Float): Unit

glPointSizex

Added in API level 4
open static fun glPointSizex(size: Int): Unit

glPolygonOffset

Added in API level 4
open static fun glPolygonOffset(
    factor: Float,
    units: Float
): Unit

glPolygonOffsetx

Added in API level 4
open static fun glPolygonOffsetx(
    factor: Int,
    units: Int
): Unit

glPopMatrix

Added in API level 4
open static fun glPopMatrix(): Unit

glPushMatrix

Added in API level 4
open static fun glPushMatrix(): Unit

glReadPixels

Added in API level 4
open static fun glReadPixels(
    x: Int,
    y: Int,
    width: Int,
    height: Int,
    format: Int,
    type: Int,
    pixels: Buffer!
): Unit

glRotatef

Added in API level 4
open static fun glRotatef(
    angle: Float,
    x: Float,
    y: Float,
    z: Float
): Unit

glRotatex

Added in API level 4
open static fun glRotatex(
    angle: Int,
    x: Int,
    y: Int,
    z: Int
): Unit

glSampleCoverage

Added in API level 4
open static fun glSampleCoverage(
    value: Float,
    invert: Boolean
): Unit

glSampleCoveragex

Added in API level 4
open static fun glSampleCoveragex(
    value: Int,
    invert: Boolean
): Unit

glScalef

Added in API level 4
open static fun glScalef(
    x: Float,
    y: Float,
    z: Float
): Unit

glScalex

Added in API level 4
open static fun glScalex(
    x: Int,
    y: Int,
    z: Int
): Unit

glScissor

Added in API level 4
open static fun glScissor(
    x: Int,
    y: Int,
    width: Int,
    height: Int
): Unit

glShadeModel

Added in API level 4
open static fun glShadeModel(mode: Int): Unit

glStencilFunc

Added in API level 4
open static fun glStencilFunc(
    func: Int,
    ref: Int,
    mask: Int
): Unit

glStencilMask

Added in API level 4
open static fun glStencilMask(mask: Int): Unit

glStencilOp

Added in API level 4
open static fun glStencilOp(
    fail: Int,
    zfail: Int,
    zpass: Int
): Unit

glTexCoordPointer

Added in API level 4
open static fun glTexCoordPointer(
    size: Int,
    type: Int,
    stride: Int,
    pointer: Buffer!
): Unit

glTexEnvf

Added in API level 4
open static fun glTexEnvf(
    target: Int,
    pname: Int,
    param: Float
): Unit

glTexEnvfv

Added in API level 4
open static fun glTexEnvfv(
    target: Int,
    pname: Int,
    params: FloatArray!,
    offset: Int
): Unit

glTexEnvfv

Added in API level 4
open static fun glTexEnvfv(
    target: Int,
    pname: Int,
    params: FloatBuffer!
): Unit

glTexEnvx

Added in API level 4
open static fun glTexEnvx(
    target: Int,
    pname: Int,
    param: Int
): Unit

glTexEnvxv

Added in API level 4
open static fun glTexEnvxv(
    target: Int,
    pname: Int,
    params: IntArray!,
    offset: Int
): Unit

glTexEnvxv

Added in API level 4
open static fun glTexEnvxv(
    target: Int,
    pname: Int,
    params: IntBuffer!
): Unit

glTexImage2D

Added in API level 4
open static fun glTexImage2D(
    target: Int,
    level: Int,
    internalformat: Int,
    width: Int,
    height: Int,
    border: Int,
    format: Int,
    type: Int,
    pixels: Buffer!
): Unit

glTexParameterf

Added in API level 4
open static fun glTexParameterf(
    target: Int,
    pname: Int,
    param: Float
): Unit

glTexParameterx

Added in API level 4
open static fun glTexParameterx(
    target: Int,
    pname: Int,
    param: Int
): Unit

glTexSubImage2D

Added in API level 4
open static fun glTexSubImage2D(
    target: Int,
    level: Int,
    xoffset: Int,
    yoffset: Int,
    width: Int,
    height: Int,
    format: Int,
    type: Int,
    pixels: Buffer!
): Unit

glTranslatef

Added in API level 4
open static fun glTranslatef(
    x: Float,
    y: Float,
    z: Float
): Unit

glTranslatex

Added in API level 4
open static fun glTranslatex(
    x: Int,
    y: Int,
    z: Int
): Unit

glVertexPointer

Added in API level 4
open static fun glVertexPointer(
    size: Int,
    type: Int,
    stride: Int,
    pointer: Buffer!
): Unit

glViewport

Added in API level 4
open static fun glViewport(
    x: Int,
    y: Int,
    width: Int,
    height: Int
): Unit