Added in API level 1

Interpolator


interface Interpolator : TimeInterpolator
BaseInterpolator

An abstract class which is extended by default interpolators.

AccelerateDecelerateInterpolator

An interpolator where the rate of change starts and ends slowly but accelerates through the middle.

AccelerateInterpolator

An interpolator where the rate of change starts out slowly and and then accelerates.

AnticipateInterpolator

An interpolator where the change starts backward then flings forward.

AnticipateOvershootInterpolator

An interpolator where the change starts backward then flings forward and overshoots the target value and finally goes back to the final value.

BounceInterpolator

An interpolator where the change bounces at the end.

CycleInterpolator

Repeats the animation for a specified number of cycles.

DecelerateInterpolator

An interpolator where the rate of change starts out quickly and and then decelerates.

LinearInterpolator

An interpolator where the rate of change is constant

OvershootInterpolator

An interpolator where the change flings forward and overshoots the last value then comes back.

PathInterpolator

An interpolator that can traverse a Path that extends from Point(0, 0) to (1, 1).

An interpolator defines the rate of change of an animation. This allows the basic animation effects (alpha, scale, translate, rotate) to be accelerated, decelerated, repeated, etc.

Summary

Inherited functions
Float getInterpolation(input: Float)

Maps a value representing the elapsed fraction of an animation to a value that represents the interpolated fraction. This interpolated value is then multiplied by the change in value of an animation to derive the animated value at the current elapsed animation time.