Added in API level 21

Explode


open class Explode : Visibility

This transition tracks changes to the visibility of target views in the start and end scenes and moves views in or out from the edges of the scene. Visibility is determined by both the View.setVisibility(int) state of the view as well as whether it is parented in the current view hierarchy. Disappearing Views are limited as described in Visibility.onDisappear(android.view.ViewGroup,.

Views move away from the focal View or the center of the Scene if no epicenter was provided.

Summary

Inherited constants
Int MATCH_ID

With setMatchOrder(int...), chooses to match by android.view.View#getId(). Negative IDs will not be matched.

Int MATCH_INSTANCE

With setMatchOrder(int...), chooses to match by View instance.

Int MATCH_ITEM_ID

With setMatchOrder(int...), chooses to match by the android.widget.Adapter item id. When android.widget.Adapter#hasStableIds() returns false, no match will be made for items.

Int MATCH_NAME

With setMatchOrder(int...), chooses to match by android.view.View#getTransitionName(). Null names will not be matched.

Int MODE_IN

Mode used in setMode(int) to make the transition operate on targets that are appearing. Maybe be combined with MODE_OUT to target Visibility changes both in and out.

Int MODE_OUT

Mode used in setMode(int) to make the transition operate on targets that are disappearing. Maybe be combined with MODE_IN to target Visibility changes both in and out.

Public constructors

Explode(context: Context!, attrs: AttributeSet!)

Public methods
open Unit
captureEndValues(transitionValues: TransitionValues!)

open Unit

open Animator!
onAppear(sceneRoot: ViewGroup!, view: View!, startValues: TransitionValues!, endValues: TransitionValues!)

open Animator!
onDisappear(sceneRoot: ViewGroup!, view: View!, startValues: TransitionValues!, endValues: TransitionValues!)

Inherited functions
Transition! addListener(listener: Transition.TransitionListener!)

Adds a listener to the set of listeners that are sent events through the life of an animation, such as start, repeat, and end.

Transition! addTarget(target: View!)

Sets the target view instances that this Transition is interested in animating. By default, there are no targets, and a Transition will listen for changes on every view in the hierarchy below the sceneRoot of the Scene being transitioned into. Setting targets constrains the Transition to only listen for, and act on, these views. All other views will be ignored.

The target list is like the targetId list except this list specifies the actual View instances, not the ids of the views. This is an important distinction when scene changes involve view hierarchies which have been inflated separately; different views may share the same id but not actually be the same instance. If the transition should treat those views as the same, then addTarget(int) should be used instead of addTarget(android.view.View). If, on the other hand, scene changes involve changes all within the same view hierarchy, among views which do not necessarily have ids set on them, then the target list of views may be more convenient.

Transition! addTarget(targetId: Int)

Adds the id of a target view that this Transition is interested in animating. By default, there are no targetIds, and a Transition will listen for changes on every view in the hierarchy below the sceneRoot of the Scene being transitioned into. Setting targetIds constrains the Transition to only listen for, and act on, views with these IDs. Views with different IDs, or no IDs whatsoever, will be ignored.

Note that using ids to specify targets implies that ids should be unique within the view hierarchy underneath the scene root.

Transition! addTarget(targetType: Class<Any!>!)

Adds the Class of a target view that this Transition is interested in animating. By default, there are no targetTypes, and a Transition will listen for changes on every view in the hierarchy below the sceneRoot of the Scene being transitioned into. Setting targetTypes constrains the Transition to only listen for, and act on, views with these classes. Views with different classes will be ignored.

Note that any View that can be cast to targetType will be included, so if targetType is View.class, all Views will be included.

Transition! addTarget(targetName: String!)

Adds the transitionName of a target view that this Transition is interested in animating. By default, there are no targetNames, and a Transition will listen for changes on every view in the hierarchy below the sceneRoot of the Scene being transitioned into. Setting targetNames constrains the Transition to only listen for, and act on, views with these transitionNames. Views with different transitionNames, or no transitionName whatsoever, will be ignored.

Note that transitionNames should be unique within the view hierarchy.

Boolean canRemoveViews()

Transition clone()

Transition! excludeChildren(target: View!, exclude: Boolean)

Whether to add the children of given target to the list of target children to exclude from this transition. The exclude parameter specifies whether the target should be added to or removed from the excluded list.

Excluding targets is a general mechanism for allowing transitions to run on a view hierarchy while skipping target views that should not be part of the transition. For example, you may want to avoid animating children of a specific ListView or Spinner. Views can be excluded either by their id, or by their instance reference, or by the Class of that view (eg, Spinner).

Transition! excludeChildren(targetId: Int, exclude: Boolean)

Whether to add the children of the given id to the list of targets to exclude from this transition. The exclude parameter specifies whether the children of the target should be added to or removed from the excluded list. Excluding children in this way provides a simple mechanism for excluding all children of specific targets, rather than individually excluding each child individually.

Excluding targets is a general mechanism for allowing transitions to run on a view hierarchy while skipping target views that should not be part of the transition. For example, you may want to avoid animating children of a specific ListView or Spinner. Views can be excluded either by their id, or by their instance reference, or by the Class of that view (eg, Spinner).

Transition! excludeChildren(type: Class<Any!>!, exclude: Boolean)

Whether to add the given type to the list of types whose children should be excluded from this transition. The exclude parameter specifies whether the target type should be added to or removed from the excluded list.

Excluding targets is a general mechanism for allowing transitions to run on a view hierarchy while skipping target views that should not be part of the transition. For example, you may want to avoid animating children of a specific ListView or Spinner. Views can be excluded either by their id, or by their instance reference, or by the Class of that view (eg, Spinner).

Transition! excludeTarget(target: View!, exclude: Boolean)

Whether to add the given target to the list of targets to exclude from this transition. The exclude parameter specifies whether the target should be added to or removed from the excluded list.

Excluding targets is a general mechanism for allowing transitions to run on a view hierarchy while skipping target views that should not be part of the transition. For example, you may want to avoid animating children of a specific ListView or Spinner. Views can be excluded either by their id, or by their instance reference, or by the Class of that view (eg, Spinner).

Transition! excludeTarget(targetId: Int, exclude: Boolean)

Whether to add the given id to the list of target ids to exclude from this transition. The exclude parameter specifies whether the target should be added to or removed from the excluded list.

Excluding targets is a general mechanism for allowing transitions to run on a view hierarchy while skipping target views that should not be part of the transition. For example, you may want to avoid animating children of a specific ListView or Spinner. Views can be excluded either by their id, or by their instance reference, or by the Class of that view (eg, Spinner).

Transition! excludeTarget(type: Class<Any!>!, exclude: Boolean)

Whether to add the given type to the list of types to exclude from this transition. The exclude parameter specifies whether the target type should be added to or removed from the excluded list.

Excluding targets is a general mechanism for allowing transitions to run on a view hierarchy while skipping target views that should not be part of the transition. For example, you may want to avoid animating children of a specific ListView or Spinner. Views can be excluded either by their id, or by their instance reference, or by the Class of that view (eg, Spinner).

Transition! excludeTarget(targetName: String!, exclude: Boolean)

Whether to add the given transitionName to the list of target transitionNames to exclude from this transition. The exclude parameter specifies whether the target should be added to or removed from the excluded list.

Excluding targets is a general mechanism for allowing transitions to run on a view hierarchy while skipping target views that should not be part of the transition. For example, you may want to avoid animating children of a specific ListView or Spinner. Views can be excluded by their id, their instance reference, their transitionName, or by the Class of that view (eg, Spinner).

Long getDuration()

Returns the duration set on this transition. If no duration has been set, the returned value will be negative, indicating that resulting animators will retain their own durations.

Rect! getEpicenter()

Returns the epicenter as specified by the android.transition.Transition.EpicenterCallback or null if no callback exists.

Transition.EpicenterCallback! getEpicenterCallback()

Returns the callback used to find the epicenter of the Transition. Transitions like android.transition.Explode use a point or Rect to orient the direction of travel. This is called the epicenter of the Transition and is typically centered on a touched View. The android.transition.Transition.EpicenterCallback allows a Transition to dynamically retrieve the epicenter during a Transition.

TimeInterpolator! getInterpolator()

Returns the interpolator set on this transition. If no interpolator has been set, the returned value will be null, indicating that resulting animators will retain their own interpolators.

String! getName()

Returns the name of this Transition. This name is used internally to distinguish between different transitions to determine when interrupting transitions overlap. For example, a ChangeBounds running on the same target view as another ChangeBounds should determine whether the old transition is animating to different end values and should be canceled in favor of the new transition.

By default, a Transition's name is simply the value of Class.getName(), but subclasses are free to override and return something different.

PathMotion! getPathMotion()

Returns the algorithm object used to interpolate along two dimensions. This is typically used to determine the View motion between two points.

When describing in XML, use a nested XML tag for the path motion. It can be one of the built-in tags arcMotion or patternPathMotion or it can be a custom PathMotion using pathMotion with the class attributed with the fully-described class name. For example:

<code>&lt;changeBounds&gt;
      &lt;pathMotion class="my.app.transition.MyPathMotion"/&gt;
  &lt;/changeBounds&gt;</code>

or

<code>&lt;changeBounds&gt;
    &lt;arcMotion android:minimumHorizontalAngle="15"
               android:minimumVerticalAngle="0"
               android:maximumAngle="90"/&gt;
  &lt;/changeBounds&gt;</code>

TransitionPropagation! getPropagation()

Returns the android.transition.TransitionPropagation used to calculate Animator start delays. When a Transition affects several Views like android.transition.Explode or android.transition.Slide, there may be a desire to have a "wave-front" effect such that the Animator start delay depends on position of the View. The TransitionPropagation specifies how the start delays are calculated.

Long getStartDelay()

Returns the startDelay set on this transition. If no startDelay has been set, the returned value will be negative, indicating that resulting animators will retain their own startDelays.

MutableList<Int!>! getTargetIds()

Returns the list of target IDs that this transition limits itself to tracking and animating. If the list is null or empty for getTargetIds(), getTargets(), getTargetNames(), and getTargetTypes() then this transition is not limited to specific views, and will handle changes to any views in the hierarchy of a scene change.

MutableList<String!>! getTargetNames()

Returns the list of target transitionNames that this transition limits itself to tracking and animating. If the list is null or empty for getTargetIds(), getTargets(), getTargetNames(), and getTargetTypes() then this transition is not limited to specific views, and will handle changes to any views in the hierarchy of a scene change.

MutableList<Class<Any!>!>! getTargetTypes()

Returns the list of target transitionNames that this transition limits itself to tracking and animating. If the list is null or empty for getTargetIds(), getTargets(), getTargetNames(), and getTargetTypes() then this transition is not limited to specific views, and will handle changes to any views in the hierarchy of a scene change.

MutableList<View!>! getTargets()

Returns the list of target views that this transition limits itself to tracking and animating. If the list is null or empty for getTargetIds(), getTargets(), getTargetNames(), and getTargetTypes() then this transition is not limited to specific views, and will handle changes to any views in the hierarchy of a scene change.

TransitionValues! getTransitionValues(view: View!, start: Boolean)

This method can be called by transitions to get the TransitionValues for any particular view during the transition-playing process. This might be necessary, for example, to query the before/after state of related views for a given transition.

Transition! removeListener(listener: Transition.TransitionListener!)

Removes a listener from the set listening to this animation.

Transition! removeTarget(target: View!)

Removes the given target from the list of targets that this Transition is interested in animating.

Transition! removeTarget(targetId: Int)

Removes the given targetId from the list of ids that this Transition is interested in animating.

Transition! removeTarget(target: Class<Any!>!)

Removes the given target from the list of targets that this Transition is interested in animating.

Transition! removeTarget(targetName: String!)

Removes the given targetName from the list of transitionNames that this Transition is interested in animating.

Transition! setDuration(duration: Long)

Sets the duration of this transition. By default, there is no duration (indicated by a negative number), which means that the Animator created by the transition will have its own specified duration. If the duration of a Transition is set, that duration will override the Animator duration.

Unit setEpicenterCallback(epicenterCallback: Transition.EpicenterCallback!)

Sets the callback to use to find the epicenter of a Transition. A null value indicates that there is no epicenter in the Transition and onGetEpicenter() will return null. Transitions like android.transition.Explode use a point or Rect to orient the direction of travel. This is called the epicenter of the Transition and is typically centered on a touched View. The android.transition.Transition.EpicenterCallback allows a Transition to dynamically retrieve the epicenter during a Transition.

Transition! setInterpolator(interpolator: TimeInterpolator!)

Sets the interpolator of this transition. By default, the interpolator is null, which means that the Animator created by the transition will have its own specified interpolator. If the interpolator of a Transition is set, that interpolator will override the Animator interpolator.

Unit setMatchOrder(vararg matches: Int)

Sets the order in which Transition matches View start and end values.

The default behavior is to match first by android.view.View#getTransitionName(), then by View instance, then by android.view.View#getId() and finally by its item ID if it is in a direct child of ListView. The caller can choose to have only some or all of the values of MATCH_INSTANCE, MATCH_NAME, MATCH_ITEM_ID, and MATCH_ID. Only the match algorithms supplied will be used to determine whether Views are the the same in both the start and end Scene. Views that do not match will be considered as entering or leaving the Scene.

Unit setPathMotion(pathMotion: PathMotion!)

Sets the algorithm used to calculate two-dimensional interpolation.

Transitions such as android.transition.ChangeBounds move Views, typically in a straight path between the start and end positions. Applications that desire to have these motions move in a curve can change how Views interpolate in two dimensions by extending PathMotion and implementing android.transition.PathMotion#getPath(float, float, float, float).

When describing in XML, use a nested XML tag for the path motion. It can be one of the built-in tags arcMotion or patternPathMotion or it can be a custom PathMotion using pathMotion with the class attributed with the fully-described class name. For example:

<code>&lt;changeBounds&gt;
      &lt;pathMotion class="my.app.transition.MyPathMotion"/&gt;
  &lt;/changeBounds&gt;
  </code>

or

<code>&lt;changeBounds&gt;
    &lt;arcMotion android:minimumHorizontalAngle="15"
      android:minimumVerticalAngle="0" android:maximumAngle="90"/&gt;
  &lt;/changeBounds&gt;
  </code>

Unit setPropagation(transitionPropagation: TransitionPropagation!)

Sets the method for determining Animator start delays. When a Transition affects several Views like android.transition.Explode or android.transition.Slide, there may be a desire to have a "wave-front" effect such that the Animator start delay depends on position of the View. The TransitionPropagation specifies how the start delays are calculated.

Transition! setStartDelay(startDelay: Long)

Sets the startDelay of this transition. By default, there is no delay (indicated by a negative number), which means that the Animator created by the transition will have its own specified startDelay. If the delay of a Transition is set, that delay will override the Animator delay.

String toString()

Animator? createAnimator(sceneRoot: ViewGroup, startValues: TransitionValues?, endValues: TransitionValues?)

This method creates an animation that will be run for this transition given the information in the startValues and endValues structures captured earlier for the start and end scenes. Subclasses of Transition should override this method. The method should only be called by the transition system; it is not intended to be called from external classes.

This method is called by the transition's parent (all the way up to the topmost Transition in the hierarchy) with the sceneRoot and start/end values that the transition may need to set up initial target values and construct an appropriate animation. For example, if an overall Transition is a TransitionSet consisting of several child transitions in sequence, then some of the child transitions may want to set initial values on target views prior to the overall Transition commencing, to put them in an appropriate state for the delay between that start and the child Transition start time. For example, a transition that fades an item in may wish to set the starting alpha value to 0, to avoid it blinking in prior to the transition actually starting the animation. This is necessary because the scene change that triggers the Transition will automatically set the end-scene on all target views, so a Transition that wants to animate from a different value should set that value prior to returning from this method.

Additionally, a Transition can perform logic to determine whether the transition needs to run on the given target and start/end values. For example, a transition that resizes objects on the screen may wish to avoid running for views which are not present in either the start or end scenes.

If there is an animator created and returned from this method, the transition mechanism will apply any applicable duration, startDelay, and interpolator to that animation and start it. A return value of null indicates that no animation should run. The default implementation returns null.

The method is called for every applicable target object, which is stored in the TransitionValues.view field.

Int getMode()

Returns whether appearing and/or disappearing Views are supported. Returns whether appearing and/or disappearing Views are supported. A combination of MODE_IN and MODE_OUT.

Array<String!>! getTransitionProperties()

Boolean isTransitionRequired(startValues: TransitionValues?, newValues: TransitionValues?)

Boolean isVisible(values: TransitionValues!)

Returns whether the view is 'visible' according to the given values object. This is determined by testing the same properties in the values object that are used to determine whether the object is appearing or disappearing in the android.transition.Transition#createAnimator(android.view.ViewGroup,android.transition.TransitionValues,android.transition.TransitionValues) method. This method can be called by, for example, subclasses that want to know whether the object is visible in the same way that Visibility determines it for the actual animation.

Animator! onAppear(sceneRoot: ViewGroup!, startValues: TransitionValues!, startVisibility: Int, endValues: TransitionValues!, endVisibility: Int)

The default implementation of this method calls onAppear(android.view.ViewGroup,android.view.View,android.transition.TransitionValues,android.transition.TransitionValues). Subclasses should override this method or onAppear(android.view.ViewGroup,android.view.View,android.transition.TransitionValues,android.transition.TransitionValues). if they need to create an Animator when targets appear. The method should only be called by the Visibility class; it is not intended to be called from external classes.

Animator! onDisappear(sceneRoot: ViewGroup!, startValues: TransitionValues!, startVisibility: Int, endValues: TransitionValues!, endVisibility: Int)

Subclasses should override this method or onDisappear(android.view.ViewGroup,android.view.View,android.transition.TransitionValues,android.transition.TransitionValues) if they need to create an Animator when targets disappear. The method should only be called by the Visibility class; it is not intended to be called from external classes.

The default implementation of this method attempts to find a View to use to call onDisappear(android.view.ViewGroup,android.view.View,android.transition.TransitionValues,android.transition.TransitionValues), based on the situation of the View in the View hierarchy. For example, if a View was simply removed from its parent, then the View will be added into a android.view.ViewGroupOverlay and passed as the view parameter in onDisappear(android.view.ViewGroup,android.view.View,android.transition.TransitionValues,android.transition.TransitionValues). If a visible View is changed to be View.GONE or View.INVISIBLE, then it can be used as the view and the visibility will be changed to View.VISIBLE for the duration of the animation. However, if a View is in a hierarchy which is also altering its visibility, the situation can be more complicated. In general, if a view that is no longer in the hierarchy in the end scene still has a parent (so its parent hierarchy was removed, but it was not removed from its parent), then it will be left alone to avoid side-effects from improperly removing it from its parent. The only exception to this is if the previous Scene was created from a layout resource file, then it is considered safe to un-parent the starting scene view in order to make it disappear.

Unit setMode(mode: Int)

Changes the transition to support appearing and/or disappearing Views, depending on mode.

Public constructors

Explode

Added in API level 21
Explode()

Explode

Added in API level 21
Explode(
    context: Context!,
    attrs: AttributeSet!)

Public methods

captureEndValues

Added in API level 21
open fun captureEndValues(transitionValues: TransitionValues!): Unit
Parameters
transitionValues TransitionValues!: The holder for any values that the Transition wishes to store. Values are stored in the values field of this TransitionValues object and are keyed from a String value. For example, to store a view's rotation value, a transition might call transitionValues.values.put("appname:transitionname:rotation", view.getRotation()). The target view will already be stored in the transitionValues structure when this method is called.

captureStartValues

Added in API level 21
open fun captureStartValues(transitionValues: TransitionValues!): Unit
Parameters
transitionValues TransitionValues!: The holder for any values that the Transition wishes to store. Values are stored in the values field of this TransitionValues object and are keyed from a String value. For example, to store a view's rotation value, a transition might call transitionValues.values.put("appname:transitionname:rotation", view.getRotation()). The target view will already be stored in the transitionValues structure when this method is called.

onAppear

Added in API level 21
open fun onAppear(
    sceneRoot: ViewGroup!,
    view: View!,
    startValues: TransitionValues!,
    endValues: TransitionValues!
): Animator!
Parameters
sceneRoot ViewGroup!: The root of the transition hierarchy
view View!: The View to make appear. This will be in the target scene's View hierarchy and will be VISIBLE.
startValues TransitionValues!: The target values in the start scene
endValues TransitionValues!: The target values in the end scene
Return
Animator! An Animator to be started at the appropriate time in the overall transition for this scene change. A null value means no animation should be run.

onDisappear

Added in API level 21
open fun onDisappear(
    sceneRoot: ViewGroup!,
    view: View!,
    startValues: TransitionValues!,
    endValues: TransitionValues!
): Animator!
Parameters
sceneRoot ViewGroup!: The root of the transition hierarchy
view View!: The View to make disappear. This will be in the target scene's View hierarchy or in an android.view.ViewGroupOverlay and will be VISIBLE.
startValues TransitionValues!: The target values in the start scene
endValues TransitionValues!: The target values in the end scene
Return
Animator! An Animator to be started at the appropriate time in the overall transition for this scene change. A null value means no animation should be run.