Added in API level 1

Gravity

open class Gravity
kotlin.Any
   ↳ android.view.Gravity

Standard constants and tools for placing an object within a potentially larger container.

Summary

Constants
static Int

Raw bit controlling whether the right/bottom edge is clipped to its container, based on the gravity direction being applied.

static Int

Raw bit controlling how the right/bottom edge is placed.

static Int

Raw bit controlling how the left/top edge is placed.

static Int

Raw bit indicating the gravity for an axis has been specified.

static Int

Bits defining the horizontal axis.

static Int

Bits defining the vertical axis.

static Int

Push object to the bottom of its container, not changing its size.

static Int

Place the object in the center of its container in both the vertical and horizontal axis, not changing its size.

static Int

Place object in the horizontal center of its container, not changing its size.

static Int

Place object in the vertical center of its container, not changing its size.

static Int

Flag to clip the edges of the object to its container along the horizontal axis.

static Int

Flag to clip the edges of the object to its container along the vertical axis.

static Int

Special constant to enable clipping to an overall display along the horizontal dimension.

static Int

Special constant to enable clipping to an overall display along the vertical dimension.

static Int

Push object to x-axis position at the end of its container, not changing its size.

static Int

Grow the horizontal and vertical size of the object if needed so it completely fills its container.

static Int

Grow the horizontal size of the object if needed so it completely fills its container.

static Int

Grow the vertical size of the object if needed so it completely fills its container.

static Int

Binary mask to get the absolute horizontal gravity of a gravity.

static Int

Push object to the left of its container, not changing its size.

static Int

Constant indicating that no gravity has been set *

static Int

Binary mask for the horizontal gravity and script specific direction bit.

static Int

Raw bit controlling whether the layout direction is relative or not (START/END instead of absolute LEFT/RIGHT).

static Int

Push object to the right of its container, not changing its size.

static Int

Push object to x-axis position at the start of its container, not changing its size.

static Int

Push object to the top of its container, not changing its size.

static Int

Binary mask to get the vertical gravity of a gravity.

Public constructors

Public methods
open static Unit
apply(gravity: Int, w: Int, h: Int, container: Rect!, outRect: Rect!)

Apply a gravity constant to an object.

open static Unit
apply(gravity: Int, w: Int, h: Int, container: Rect, outRect: Rect, layoutDirection: Int)

Apply a gravity constant to an object and take care if layout direction is RTL or not.

open static Unit
apply(gravity: Int, w: Int, h: Int, container: Rect, xAdj: Int, yAdj: Int, outRect: Rect)

Apply a gravity constant to an object.

open static Unit
apply(gravity: Int, w: Int, h: Int, container: Rect, xAdj: Int, yAdj: Int, outRect: Rect, layoutDirection: Int)

Apply a gravity constant to an object.

open static Unit
applyDisplay(gravity: Int, display: Rect, inoutObj: Rect)

Apply additional gravity behavior based on the overall "display" that an object exists in.

open static Unit
applyDisplay(gravity: Int, display: Rect, inoutObj: Rect, layoutDirection: Int)

Apply additional gravity behavior based on the overall "display" that an object exists in.

open static Int
getAbsoluteGravity(gravity: Int, layoutDirection: Int)

Convert script specific gravity to absolute horizontal value.

open static Boolean
isHorizontal(gravity: Int)

Indicate whether the supplied gravity has an horizontal pull.

open static Boolean
isVertical(gravity: Int)

Indicate whether the supplied gravity has a vertical pull.

Constants

AXIS_CLIP

Added in API level 3
static val AXIS_CLIP: Int

Raw bit controlling whether the right/bottom edge is clipped to its container, based on the gravity direction being applied.

Value: 8

AXIS_PULL_AFTER

Added in API level 1
static val AXIS_PULL_AFTER: Int

Raw bit controlling how the right/bottom edge is placed.

Value: 4

AXIS_PULL_BEFORE

Added in API level 1
static val AXIS_PULL_BEFORE: Int

Raw bit controlling how the left/top edge is placed.

Value: 2

AXIS_SPECIFIED

Added in API level 1
static val AXIS_SPECIFIED: Int

Raw bit indicating the gravity for an axis has been specified.

Value: 1

AXIS_X_SHIFT

Added in API level 1
static val AXIS_X_SHIFT: Int

Bits defining the horizontal axis.

Value: 0

AXIS_Y_SHIFT

Added in API level 1
static val AXIS_Y_SHIFT: Int

Bits defining the vertical axis.

Value: 4

BOTTOM

Added in API level 1
static val BOTTOM: Int

Push object to the bottom of its container, not changing its size.

Value: 80

CENTER

Added in API level 1
static val CENTER: Int

Place the object in the center of its container in both the vertical and horizontal axis, not changing its size.

Value: 17

CENTER_HORIZONTAL

Added in API level 1
static val CENTER_HORIZONTAL: Int

Place object in the horizontal center of its container, not changing its size.

Value: 1

CENTER_VERTICAL

Added in API level 1
static val CENTER_VERTICAL: Int

Place object in the vertical center of its container, not changing its size.

Value: 16

CLIP_HORIZONTAL

Added in API level 3
static val CLIP_HORIZONTAL: Int

Flag to clip the edges of the object to its container along the horizontal axis.

Value: 8

CLIP_VERTICAL

Added in API level 3
static val CLIP_VERTICAL: Int

Flag to clip the edges of the object to its container along the vertical axis.

Value: 128

DISPLAY_CLIP_HORIZONTAL

Added in API level 3
static val DISPLAY_CLIP_HORIZONTAL: Int

Special constant to enable clipping to an overall display along the horizontal dimension. This is not applied by default by apply(int,int,int,android.graphics.Rect,int,int,android.graphics.Rect); you must do so yourself by calling #applyDisplay.

Value: 16777216

DISPLAY_CLIP_VERTICAL

Added in API level 3
static val DISPLAY_CLIP_VERTICAL: Int

Special constant to enable clipping to an overall display along the vertical dimension. This is not applied by default by apply(int,int,int,android.graphics.Rect,int,int,android.graphics.Rect); you must do so yourself by calling #applyDisplay.

Value: 268435456

END

Added in API level 14
static val END: Int

Push object to x-axis position at the end of its container, not changing its size.

Value: 8388613

FILL

Added in API level 1
static val FILL: Int

Grow the horizontal and vertical size of the object if needed so it completely fills its container.

Value: 119

FILL_HORIZONTAL

Added in API level 1
static val FILL_HORIZONTAL: Int

Grow the horizontal size of the object if needed so it completely fills its container.

Value: 7

FILL_VERTICAL

Added in API level 1
static val FILL_VERTICAL: Int

Grow the vertical size of the object if needed so it completely fills its container.

Value: 112

HORIZONTAL_GRAVITY_MASK

Added in API level 1
static val HORIZONTAL_GRAVITY_MASK: Int

Binary mask to get the absolute horizontal gravity of a gravity.

Value: 7

LEFT

Added in API level 1
static val LEFT: Int

Push object to the left of its container, not changing its size.

Value: 3

NO_GRAVITY

Added in API level 1
static val NO_GRAVITY: Int

Constant indicating that no gravity has been set *

Value: 0

RELATIVE_HORIZONTAL_GRAVITY_MASK

Added in API level 14
static val RELATIVE_HORIZONTAL_GRAVITY_MASK: Int

Binary mask for the horizontal gravity and script specific direction bit.

Value: 8388615

RELATIVE_LAYOUT_DIRECTION

Added in API level 14
static val RELATIVE_LAYOUT_DIRECTION: Int

Raw bit controlling whether the layout direction is relative or not (START/END instead of absolute LEFT/RIGHT).

Value: 8388608
Added in API level 1
static val RIGHT: Int

Push object to the right of its container, not changing its size.

Value: 5

START

Added in API level 14
static val START: Int

Push object to x-axis position at the start of its container, not changing its size.

Value: 8388611

TOP

Added in API level 1
static val TOP: Int

Push object to the top of its container, not changing its size.

Value: 48

VERTICAL_GRAVITY_MASK

Added in API level 1
static val VERTICAL_GRAVITY_MASK: Int

Binary mask to get the vertical gravity of a gravity.

Value: 112

Public constructors

Gravity

Gravity()

Public methods

apply

Added in API level 1
open static fun apply(
    gravity: Int,
    w: Int,
    h: Int,
    container: Rect!,
    outRect: Rect!
): Unit

Apply a gravity constant to an object. This supposes that the layout direction is LTR.

Parameters
gravity Int: The desired placement of the object, as defined by the constants in this class.
w Int: The horizontal size of the object.
h Int: The vertical size of the object.
container Rect!: The frame of the containing space, in which the object will be placed. Should be large enough to contain the width and height of the object.
outRect Rect!: Receives the computed frame of the object in its container.

apply

Added in API level 17
open static fun apply(
    gravity: Int,
    w: Int,
    h: Int,
    container: Rect,
    outRect: Rect,
    layoutDirection: Int
): Unit

Apply a gravity constant to an object and take care if layout direction is RTL or not.

Parameters
gravity Int: The desired placement of the object, as defined by the constants in this class.
w Int: The horizontal size of the object.
h Int: The vertical size of the object.
container Rect: The frame of the containing space, in which the object will be placed. Should be large enough to contain the width and height of the object. This value cannot be null.
outRect Rect: Receives the computed frame of the object in its container. This value cannot be null.
layoutDirection Int: The layout direction.

apply

Added in API level 1
open static fun apply(
    gravity: Int,
    w: Int,
    h: Int,
    container: Rect,
    xAdj: Int,
    yAdj: Int,
    outRect: Rect
): Unit

Apply a gravity constant to an object.

Parameters
gravity Int: The desired placement of the object, as defined by the constants in this class.
w Int: The horizontal size of the object.
h Int: The vertical size of the object.
container Rect: The frame of the containing space, in which the object will be placed. Should be large enough to contain the width and height of the object. This value cannot be null.
xAdj Int: Offset to apply to the X axis. If gravity is LEFT this pushes it to the right; if gravity is RIGHT it pushes it to the left; if gravity is CENTER_HORIZONTAL it pushes it to the right or left; otherwise it is ignored.
yAdj Int: Offset to apply to the Y axis. If gravity is TOP this pushes it down; if gravity is BOTTOM it pushes it up; if gravity is CENTER_VERTICAL it pushes it down or up; otherwise it is ignored.
outRect Rect: Receives the computed frame of the object in its container. This value cannot be null.

apply

Added in API level 17
open static fun apply(
    gravity: Int,
    w: Int,
    h: Int,
    container: Rect,
    xAdj: Int,
    yAdj: Int,
    outRect: Rect,
    layoutDirection: Int
): Unit

Apply a gravity constant to an object.

Parameters
gravity Int: The desired placement of the object, as defined by the constants in this class.
w Int: The horizontal size of the object.
h Int: The vertical size of the object.
container Rect: The frame of the containing space, in which the object will be placed. Should be large enough to contain the width and height of the object. This value cannot be null.
xAdj Int: Offset to apply to the X axis. If gravity is LEFT this pushes it to the right; if gravity is RIGHT it pushes it to the left; if gravity is CENTER_HORIZONTAL it pushes it to the right or left; otherwise it is ignored.
yAdj Int: Offset to apply to the Y axis. If gravity is TOP this pushes it down; if gravity is BOTTOM it pushes it up; if gravity is CENTER_VERTICAL it pushes it down or up; otherwise it is ignored.
outRect Rect: Receives the computed frame of the object in its container. This value cannot be null.
layoutDirection Int: The layout direction.

applyDisplay

Added in API level 3
open static fun applyDisplay(
    gravity: Int,
    display: Rect,
    inoutObj: Rect
): Unit

Apply additional gravity behavior based on the overall "display" that an object exists in. This can be used after apply(int,int,int,android.graphics.Rect,int,int,android.graphics.Rect) to place the object within a visible display. By default this moves or clips the object to be visible in the display; the gravity flags DISPLAY_CLIP_HORIZONTAL and DISPLAY_CLIP_VERTICAL can be used to change this behavior.

Parameters
gravity Int: Gravity constants to modify the placement within the display.
display Rect: The rectangle of the display in which the object is being placed. This value cannot be null.
inoutObj Rect: Supplies the current object position; returns with it modified if needed to fit in the display. This value cannot be null.

applyDisplay

Added in API level 17
open static fun applyDisplay(
    gravity: Int,
    display: Rect,
    inoutObj: Rect,
    layoutDirection: Int
): Unit

Apply additional gravity behavior based on the overall "display" that an object exists in. This can be used after apply(int,int,int,android.graphics.Rect,int,int,android.graphics.Rect) to place the object within a visible display. By default this moves or clips the object to be visible in the display; the gravity flags DISPLAY_CLIP_HORIZONTAL and DISPLAY_CLIP_VERTICAL can be used to change this behavior.

Parameters
gravity Int: Gravity constants to modify the placement within the display.
display Rect: The rectangle of the display in which the object is being placed. This value cannot be null.
inoutObj Rect: Supplies the current object position; returns with it modified if needed to fit in the display. This value cannot be null.
layoutDirection Int: The layout direction.

getAbsoluteGravity

Added in API level 14
open static fun getAbsoluteGravity(
    gravity: Int,
    layoutDirection: Int
): Int

Convert script specific gravity to absolute horizontal value.

if horizontal direction is LTR, then START will set LEFT and END will set RIGHT. if horizontal direction is RTL, then START will set RIGHT and END will set LEFT.
Parameters
gravity Int: The gravity to convert to absolute (horizontal) values.
layoutDirection Int: The layout direction.
Return
Int gravity converted to absolute (horizontal) values.

isHorizontal

Added in API level 1
open static fun isHorizontal(gravity: Int): Boolean

Indicate whether the supplied gravity has an horizontal pull.

Parameters
gravity Int: the gravity to check for horizontal pull
Return
Boolean true if the supplied gravity has an horizontal pull

isVertical

Added in API level 1
open static fun isVertical(gravity: Int): Boolean

Indicate whether the supplied gravity has a vertical pull.

Parameters
gravity Int: the gravity to check for vertical pull
Return
Boolean true if the supplied gravity has a vertical pull