View
open class View : Drawable.Callback, KeyEvent.Callback, AccessibilityEventSource
kotlin.Any | |
↳ | android.view.View |
This class represents the basic building block for user interface components. A View occupies a rectangular area on the screen and is responsible for drawing and event handling. View is the base class for widgets, which are used to create interactive UI components (buttons, text fields, etc.). The android.view.ViewGroup
subclass is the base class for layouts, which are invisible containers that hold other Views (or other ViewGroups) and define their layout properties.
Using Views
All of the views in a window are arranged in a single tree. You can add views either from code or by specifying a tree of views in one or more XML layout files. There are many specialized subclasses of views that act as controls or are capable of displaying text, images, or other content.
Once you have created a tree of views, there are typically a few types of common operations you may wish to perform:
- Set properties: for example setting the text of a
android.widget.TextView
. The available properties and the methods that set them will vary among the different subclasses of views. Note that properties that are known at build time can be set in the XML layout files. - Set focus: The framework will handle moving focus in response to user input. To force focus to a specific view, call #requestFocus.
- Set up listeners: Views allow clients to set listeners that will be notified when something interesting happens to the view. For example, all views will let you set a listener to be notified when the view gains or loses focus. You can register such a listener using
setOnFocusChangeListener(android.view.View.OnFocusChangeListener)
. Other view subclasses offer more specialized listeners. For example, a Button exposes a listener to notify clients when the button is clicked. - Set visibility: You can hide or show views using
setVisibility(int)
.
Note: The Android framework is responsible for measuring, laying out and drawing views. You should not call methods that perform these actions on views yourself unless you are actually implementing a android.view.ViewGroup
.
Implementing a Custom View
To implement a custom view, you will usually begin by providing overrides for some of the standard methods that the framework calls on all views. You do not need to override all of these methods. In fact, you can start by just overriding onDraw(android.graphics.Canvas)
.
Category | Methods | Description |
---|---|---|
Creation | Constructors | There is a form of the constructor that are called when the view is created from code and a form that is called when the view is inflated from a layout file. The second form should parse and apply any attributes defined in the layout file. |
|
Called after a view and all of its children has been inflated from XML. | |
Layout |
|
Called to determine the size requirements for this view and all of its children. |
|
Called when this view should assign a size and position to all of its children. | |
|
Called when the size of this view has changed. | |
Drawing |
|
Called when the view should render its content. |
Event processing |
|
Called when a new hardware key event occurs. |
|
Called when a hardware key up event occurs. | |
|
Called when a trackball motion event occurs. | |
|
Called when a touch screen motion event occurs. | |
|
Called when a generic motion event occurs. | |
|
Called when a hover motion event occurs. | |
Focus |
|
Called when the view gains or loses focus. |
|
Called when the window containing the view gains or loses focus. | |
Attaching |
|
Called when the view is attached to a window. |
|
Called when the view is detached from its window. | |
|
Called when the visibility of the window containing the view has changed. |
IDs
Views may have an integer id associated with them. These ids are typically assigned in the layout XML files, and are used to find specific views within the view tree. A common pattern is to:- Define a Button in the layout file and assign it a unique ID.
<Button android:id="@+id/my_button" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/my_button_text"/>
- From the onCreate method of an Activity, find the Button
Button myButton = findViewById(R.id.my_button);
View IDs need not be unique throughout the tree, but it is good practice to ensure that they are at least unique within the part of the tree you are searching.
Position
The geometry of a view is that of a rectangle. A view has a location, expressed as a pair of left and top coordinates, and two dimensions, expressed as a width and a height. The unit for location and dimensions is the pixel.
It is possible to retrieve the location of a view by invoking the methods getLeft()
and getTop()
. The former returns the left, or X, coordinate of the rectangle representing the view. The latter returns the top, or Y, coordinate of the rectangle representing the view. These methods both return the location of the view relative to its parent. For instance, when getLeft() returns 20, that means the view is located 20 pixels to the right of the left edge of its direct parent.
In addition, several convenience methods are offered to avoid unnecessary computations, namely getRight()
and getBottom()
. These methods return the coordinates of the right and bottom edges of the rectangle representing the view. For instance, calling getRight()
is similar to the following computation: getLeft() + getWidth()
(see Size for more information about the width.)
Size, padding and margins
The size of a view is expressed with a width and a height. A view actually possess two pairs of width and height values.
The first pair is known as measured width and measured height. These dimensions define how big a view wants to be within its parent (see Layout for more details.) The measured dimensions can be obtained by calling getMeasuredWidth()
and getMeasuredHeight()
.
The second pair is simply known as width and height, or sometimes drawing width and drawing height. These dimensions define the actual size of the view on screen, at drawing time and after layout. These values may, but do not have to, be different from the measured width and height. The width and height can be obtained by calling getWidth()
and getHeight()
.
To measure its dimensions, a view takes into account its padding. The padding is expressed in pixels for the left, top, right and bottom parts of the view. Padding can be used to offset the content of the view by a specific amount of pixels. For instance, a left padding of 2 will push the view's content by 2 pixels to the right of the left edge. Padding can be set using the setPadding(int,int,int,int)
or setPaddingRelative(int,int,int,int)
method and queried by calling getPaddingLeft()
, getPaddingTop()
, getPaddingRight()
, getPaddingBottom()
, getPaddingStart()
, getPaddingEnd()
.
Even though a view can define a padding, it does not provide any support for margins. However, view groups provide such a support. Refer to android.view.ViewGroup
and android.view.ViewGroup.MarginLayoutParams
for further information.
Layout
Layout is a two pass process: a measure pass and a layout pass. The measuring pass is implemented in measure(int,int)
and is a top-down traversal of the view tree. Each view pushes dimension specifications down the tree during the recursion. At the end of the measure pass, every view has stored its measurements. The second pass happens in layout(int,int,int,int)
and is also top-down. During this pass each parent is responsible for positioning all of its children using the sizes computed in the measure pass.
When a view's measure() method returns, its getMeasuredWidth()
and getMeasuredHeight()
values must be set, along with those for all of that view's descendants. A view's measured width and measured height values must respect the constraints imposed by the view's parents. This guarantees that at the end of the measure pass, all parents accept all of their children's measurements. A parent view may call measure() more than once on its children. For example, the parent may measure each child once with unspecified dimensions to find out how big they want to be, then call measure() on them again with actual numbers if the sum of all the children's unconstrained sizes is too big or too small.
The measure pass uses two classes to communicate dimensions. The MeasureSpec
class is used by views to tell their parents how they want to be measured and positioned. The base LayoutParams class just describes how big the view wants to be for both width and height. For each dimension, it can specify one of:
- an exact number
- MATCH_PARENT, which means the view wants to be as big as its parent (minus padding)
- WRAP_CONTENT, which means that the view wants to be just big enough to enclose its content (plus padding).
MeasureSpecs are used to push requirements down the tree from parent to child. A MeasureSpec can be in one of three modes:
- UNSPECIFIED: This is used by a parent to determine the desired dimension of a child view. For example, a LinearLayout may call measure() on its child with the height set to UNSPECIFIED and a width of EXACTLY 240 to find out how tall the child view wants to be given a width of 240 pixels.
- EXACTLY: This is used by the parent to impose an exact size on the child. The child must use this size, and guarantee that all of its descendants will fit within this size.
- AT_MOST: This is used by the parent to impose a maximum size on the child. The child must guarantee that it and all of its descendants will fit within this size.
To initiate a layout, call requestLayout
. This method is typically called by a view on itself when it believes that it can no longer fit within its current bounds.
Drawing
Drawing is handled by walking the tree and recording the drawing commands of any View that needs to update. After this, the drawing commands of the entire tree are issued to screen, clipped to the newly damaged area.
The tree is largely recorded and drawn in order, with parents drawn before (i.e., behind) their children, with siblings drawn in the order they appear in the tree. If you set a background drawable for a View, then the View will draw it before calling back to its onDraw()
method. The child drawing order can be overridden with custom child drawing order
in a ViewGroup, and with setZ(float)
custom Z values} set on Views.
To force a view to draw, call invalidate()
.
Event Handling and Threading
The basic cycle of a view is as follows:
- An event comes in and is dispatched to the appropriate view. The view handles the event and notifies any listeners.
- If in the course of processing the event, the view's bounds may need to be changed, the view will call
requestLayout()
. - Similarly, if in the course of processing the event the view's appearance may need to be changed, the view will call
invalidate()
. - If either
requestLayout()
orinvalidate()
were called, the framework will take care of measuring, laying out, and drawing the tree as appropriate.
Note: The entire view tree is single threaded. You must always be on the UI thread when calling any method on any view. If you are doing work on other threads and want to update the state of a view from that thread, you should use a Handler
.
Focus Handling
The framework will handle routine focus movement in response to user input. This includes changing the focus as views are removed or hidden, or as new views become available. Views indicate their willingness to take focus through the isFocusable
method. To change whether a view can take focus, call setFocusable(boolean)
. When in touch mode (see notes below) views indicate whether they still would like focus via isFocusableInTouchMode
and can change this via setFocusableInTouchMode(boolean)
.
Focus movement is based on an algorithm which finds the nearest neighbor in a given direction. In rare cases, the default algorithm may not match the intended behavior of the developer. In these situations, you can provide explicit overrides by using these XML attributes in the layout file:
nextFocusDown nextFocusLeft nextFocusRight nextFocusUp
To get a particular view to take focus, call requestFocus()
.
Touch Mode
When a user is navigating a user interface via directional keys such as a D-pad, it is necessary to give focus to actionable items such as buttons so the user can see what will take input. If the device has touch capabilities, however, and the user begins interacting with the interface by touching it, it is no longer necessary to always highlight, or give focus to, a particular view. This motivates a mode for interaction named 'touch mode'.
For a touch capable device, once the user touches the screen, the device will enter touch mode. From this point onward, only views for which isFocusableInTouchMode
is true will be focusable, such as text editing widgets. Other views that are touchable, like buttons, will not take focus when touched; they will only fire the on click listeners.
Any time a user hits a directional key, such as a D-pad direction, the view device will exit touch mode, and find a view to take focus, so that the user may resume interacting with the user interface without touching the screen again.
The touch mode state is maintained across android.app.Activity
s. Call isInTouchMode
to see whether the device is currently in touch mode.
Scrolling
The framework provides basic support for views that wish to internally scroll their content. This includes keeping track of the X and Y scroll offset as well as mechanisms for drawing scrollbars. See scrollBy(int,int)
, scrollTo(int,int)
, and awakenScrollBars()
for more details.
Tags
Unlike IDs, tags are not used to identify views. Tags are essentially an extra piece of information that can be associated with a view. They are most often used as a convenience to store data related to views in the views themselves rather than by putting them in a separate structure.
Tags may be specified with character sequence values in layout XML as either a single tag using the android:tag
attribute or multiple tags using the <tag>
child element:
<View ... android:tag="@string/mytag_value" /> <View ...> <tag android:id="@+id/mytag" android:value="@string/mytag_value" /> </View>
Tags may also be specified with arbitrary objects from code using setTag(java.lang.Object)
or setTag(int,java.lang.Object)
.
Themes
By default, Views are created using the theme of the Context object supplied to their constructor; however, a different theme may be specified by using the android:theme
attribute in layout XML or by passing a ContextThemeWrapper
to the constructor from code.
When the android:theme
attribute is used in XML, the specified theme is applied on top of the inflation context's theme (see LayoutInflater
) and used for the view itself as well as any child elements.
In the following example, both views will be created using the Material dark color scheme; however, because an overlay theme is used which only defines a subset of attributes, the value of android:colorAccent
defined on the inflation context's theme (e.g. the Activity theme) will be preserved.
<LinearLayout ... android:theme="@android:theme/ThemeOverlay.Material.Dark"> <View ...> </LinearLayout>
Properties
The View class exposes an ALPHA
property, as well as several transform-related properties, such as TRANSLATION_X
and TRANSLATION_Y
. These properties are available both in the Property
form as well as in similarly-named setter/getter methods (such as setAlpha(float)
for ALPHA
). These properties can be used to set persistent state associated with these rendering-related properties on the view. The properties and methods can also be used in conjunction with Animator
-based animations, described more in the Animation section.
Animation
Starting with Android 3.0, the preferred way of animating views is to use the android.animation
package APIs. These Animator
-based classes change actual properties of the View object, such as alpha
and translationX
. This behavior is contrasted to that of the pre-3.0 Animation
-based classes, which instead animate only how the view is drawn on the display. In particular, the ViewPropertyAnimator
class makes animating these View properties particularly easy and efficient.
Alternatively, you can use the pre-3.0 animation classes to animate how Views are rendered. You can attach an Animation
object to a view using setAnimation(android.view.animation.Animation)
or startAnimation(android.view.animation.Animation)
. The animation can alter the scale, rotation, translation and alpha of a view over time. If the animation is attached to a view that has children, the animation will affect the entire subtree rooted by that node. When an animation is started, the framework will take care of redrawing the appropriate views until the animation completes.
Security
Sometimes it is essential that an application be able to verify that an action is being performed with the full knowledge and consent of the user, such as granting a permission request, making a purchase or clicking on an advertisement. Unfortunately, a malicious application could try to spoof the user into performing these actions, unaware, by concealing the intended purpose of the view. As a remedy, the framework offers a touch filtering mechanism that can be used to improve the security of views that provide access to sensitive functionality.
To enable touch filtering, call setFilterTouchesWhenObscured(boolean)
or set the android:filterTouchesWhenObscured layout attribute to true. When enabled, the framework will discard touches that are received whenever the view's window is obscured by another visible window at the touched location. As a result, the view will not receive touches whenever the touch passed through a toast, dialog or other window that appears above the view's window.
For more fine-grained control over security, consider overriding the onFilterTouchEventForSecurity(android.view.MotionEvent)
method to implement your own security policy. See also MotionEvent#FLAG_WINDOW_IS_OBSCURED
.
Summary
Nested classes | |
---|---|
open |
This class represents a delegate that can be registered in a |
open |
Base class for derived classes that want to save and restore their own state in |
open |
Creates an image that the system displays during the drag and drop operation. |
open |
A MeasureSpec encapsulates the layout requirements passed from parent to child. |
abstract |
Listener for applying window insets on a view in a custom way. |
abstract |
Interface definition for a callback to be invoked when this view is attached or detached from its window. |
abstract |
Interface definition for a callback to be invoked when a captured pointer event is being dispatched this view. |
abstract |
Interface definition for a callback to be invoked when a view is clicked. |
abstract |
Interface definition for a callback to be invoked when a view is context clicked. |
abstract |
Interface definition for a callback to be invoked when the context menu for this view is being built. |
abstract |
Interface definition for a listener that's invoked when a drag event is dispatched to this view. |
abstract |
Interface definition for a callback to be invoked when the focus state of a view changed. |
abstract |
Interface definition for a callback to be invoked when a generic motion event is dispatched to this view. |
abstract |
Interface definition for a callback to be invoked when a hover event is dispatched to this view. |
abstract |
Interface definition for a callback to be invoked when a hardware key event is dispatched to this view. |
abstract |
Interface definition for a callback to be invoked when the layout bounds of a view changes due to layout processing. |
abstract |
Interface definition for a callback to be invoked when a view has been clicked and held. |
abstract |
Interface definition for a callback to be invoked when the scroll X or Y positions of a view change. |
abstract |
Interface definition for a callback to be invoked when the status bar changes visibility. |
abstract |
Interface definition for a callback to be invoked when a touch event is dispatched to this view. |
abstract |
Interface definition for a callback to be invoked when a hardware key event hasn't been handled by the view hierarchy. |
XML attributes | |
---|---|
android:accessibilityHeading |
Whether or not this view is a heading for accessibility purposes. |
android:allowClickWhenDisabled |
Whether or not allow clicks on disabled view. |
android:alpha |
alpha property of the view, as a value between 0 (completely transparent) and 1 (completely opaque). |
android:background |
A drawable to use as the background. |
android:clickable |
Defines whether this view reacts to click events. |
android:clipToOutline |
Whether the View's Outline should be used to clip the contents of the View. |
android:contentDescription |
Defines text that briefly describes content of the view. |
android:drawingCacheQuality |
Defines the quality of translucent drawing caches. |
android:duplicateParentState |
When this attribute is set to true, the view gets its drawable state (focused, pressed, etc.) from its direct parent rather than from itself. |
android:fadeScrollbars |
Defines whether to fade out scrollbars when they are not in use. |
android:fadingEdgeLength |
Defines the length of the fading edges. |
android:filterTouchesWhenObscured |
Specifies whether to filter touches when the view's window is obscured by another visible window. |
android:fitsSystemWindows |
Boolean internal attribute to adjust view layout based on system windows such as the status bar. |
android:focusable |
Controls whether a view can take focus. |
android:focusableInTouchMode |
Boolean that controls whether a view can take focus while in touch mode. |
android:focusedByDefault |
Whether this view is a default-focus view. |
android:hapticFeedbackEnabled |
Boolean that controls whether a view should have haptic feedback enabled for events such as long presses. |
android:id |
Supply an identifier name for this view, to later retrieve it with View. |
android:isScrollContainer |
Set this if the view will serve as a scrolling container, meaning that it can be resized to shrink its overall window so that there will be space for an input method. |
android:keepScreenOn |
Controls whether the view's window should keep the screen on while visible. |
android:keyboardNavigationCluster |
Whether this view is a root of a keyboard navigation cluster. |
android:layerType |
Specifies the type of layer backing this view. |
android:layoutDirection |
Defines the direction of layout drawing. |
android:longClickable |
Defines whether this view reacts to long click events. |
android:minHeight |
Defines the minimum height of the view. |
android:minWidth |
Defines the minimum width of the view. |
android:nextClusterForward |
Defines the next keyboard navigation cluster. |
android:nextFocusDown |
Defines the next view to give focus to when the next focus is android. |
android:nextFocusLeft |
Defines the next view to give focus to when the next focus is android. |
android:nextFocusRight |
Defines the next view to give focus to when the next focus is android. |
android:nextFocusUp |
Defines the next view to give focus to when the next focus is android. |
android:onClick |
Name of the method in this View's context to invoke when the view is clicked. |
android:outlineAmbientShadowColor |
Sets the color of the ambient shadow that is drawn when the view has a positive Z or elevation value. |
android:outlineSpotShadowColor |
Sets the color of the spot shadow that is drawn when the view has a positive Z or elevation value. |
android:padding |
Sets the padding, in pixels, of all four edges. |
android:paddingBottom |
Sets the padding, in pixels, of the bottom edge; see android. |
android:paddingEnd |
Sets the padding, in pixels, of the end edge; see android. |
android:paddingHorizontal |
Sets the padding, in pixels, of the left and right edges; see android. |
android:paddingLeft |
Sets the padding, in pixels, of the left edge; see android. |
android:paddingRight |
Sets the padding, in pixels, of the right edge; see android. |
android:paddingStart |
Sets the padding, in pixels, of the start edge; see android. |
android:paddingTop |
Sets the padding, in pixels, of the top edge; see android. |
android:paddingVertical |
Sets the padding, in pixels, of the top and bottom edges; see android. |
android:requiresFadingEdge |
Defines which edges should be faded on scrolling. |
android:rotation |
rotation of the view, in degrees. |
android:rotationX |
rotation of the view around the x axis, in degrees. |
android:rotationY |
rotation of the view around the y axis, in degrees. |
android:saveEnabled |
If false, no state will be saved for this view when it is being frozen. |
android:scaleX |
scale of the view in the x direction. |
android:scaleY |
scale of the view in the y direction. |
android:scrollX |
The initial horizontal scroll offset, in pixels. |
android:scrollY |
The initial vertical scroll offset, in pixels. |
android:scrollbarAlwaysDrawHorizontalTrack |
Defines whether the horizontal scrollbar track should always be drawn. |
android:scrollbarAlwaysDrawVerticalTrack |
Defines whether the vertical scrollbar track should always be drawn. |
android:scrollbarDefaultDelayBeforeFade |
Defines the delay in milliseconds that a scrollbar waits before fade out. |
android:scrollbarFadeDuration |
Defines the delay in milliseconds that a scrollbar takes to fade out. |
android:scrollbarSize |
Sets the width of vertical scrollbars and height of horizontal scrollbars. |
android:scrollbarStyle |
Controls the scrollbar style and position. |
android:scrollbarThumbHorizontal |
Defines the horizontal scrollbar thumb drawable. |
android:scrollbarThumbVertical |
Defines the vertical scrollbar thumb drawable. |
android:scrollbarTrackHorizontal |
Defines the horizontal scrollbar track drawable. |
android:scrollbarTrackVertical |
Defines the vertical scrollbar track drawable. |
android:scrollbars |
Defines which scrollbars should be displayed on scrolling or not. |
android:soundEffectsEnabled |
Boolean that controls whether a view should have sound effects enabled for events such as clicking and touching. |
android:stateListAnimator |
Sets the state-based animator for the View. |
android:tag |
Supply a tag for this view containing a String, to be retrieved later with android. |
android:textAlignment |
Defines the alignment of the text. |
android:textDirection |
Defines the direction of the text. |
android:theme |
Specifies a theme override for a view. |
android:transformPivotX |
x location of the pivot point around which the view will rotate and scale. |
android:transformPivotY |
y location of the pivot point around which the view will rotate and scale. |
android:transitionName |
Names a View such that it can be identified for Transitions. |
android:translationX |
translation in x of the view. |
android:translationY |
translation in y of the view. |
android:translationZ |
translation in z of the view. |
android:visibility |
Controls the initial visibility of the view. |
Constants | |
---|---|
static Int |
Automatically determine whether the view should only allow interactions from |
static Int |
Allow interactions from all |
static Int |
Only allow interactions from |
static Int |
Live region mode specifying that accessibility services should immediately notify users of changes to this view. |
static Int |
Live region mode specifying that accessibility services should not automatically announce changes to this view. |
static Int |
Live region mode specifying that accessibility services should notify users of changes to this view. |
static Int |
Flag requesting you to add views that are marked as not important for autofill (see |
static String |
Hint indicating that this view can be autofilled with a credit card expiration date. |
static String |
Hint indicating that this view can be autofilled with a credit card expiration day. |
static String |
Hint indicating that this view can be autofilled with a credit card expiration month. |
static String |
Hint indicating that this view can be autofilled with a credit card expiration year. |
static String |
Hint indicating that this view can be autofilled with a credit card number. |
static String |
Hint indicating that this view can be autofilled with a credit card security code. |
static String |
Hint indicating that this view can be autofilled with an email address. |
static String |
Hint indicating that this view can be autofilled with a user's real name. |
static String |
Hint indicating that this view can be autofilled with a password. |
static String |
Hint indicating that this view can be autofilled with a phone number. |
static String |
Hint indicating that this view can be autofilled with a postal address. |
static String |
Hint indicating that this view can be autofilled with a postal code. |
static String |
Hint indicating that this view can be autofilled with a username. |
static Int |
Autofill type for a field that contains a date, which is represented by a long representing the number of milliseconds since the standard base time known as "the epoch", namely January 1, 1970, 00:00:00 GMT (see |
static Int |
Autofill type for a selection list field, which is filled by an |
static Int |
Autofill type for views that cannot be autofilled. |
static Int |
Autofill type for a text field, which is filled by a |
static Int |
Autofill type for a togglable field, which is filled by a |
static Int |
Content sensitivity is determined by the framework. |
static Int |
The view doesn't display sensitive content. |
static Int |
The view displays sensitive content. |
static Int |
Flag indicating that the drag was initiated with |
static Int |
Flag indicating that a drag can cross window boundaries. |
static Int |
When this flag is used with |
static Int |
When this flag is used with |
static Int |
Flag indicating that a drag can cross window boundaries (within the same application). |
static Int |
When this flag is used with |
static Int |
When this flag is used with |
static Int |
Flag indicating that the drag shadow will be opaque. |
static Int |
Flag indicating that an unhandled drag should be delegated to the system to be started if no visible window wishes to handle the drop. |
static Int |
Enables automatic quality mode for the drawing cache. |
static Int |
Enables high quality mode for the drawing cache. |
static Int |
Enables low quality mode for the drawing cache. |
static Int |
Find find views that contain the specified content description. |
static Int |
Find views that render the specified text. |
static Int |
This view wants keystrokes. |
static Int |
View flag indicating whether |
static Int |
View flag indicating whether |
static Int |
This view determines focusability automatically. |
static Int |
Use with |
static Int |
Use with |
static Int |
Use with |
static Int |
Use with |
static Int |
Use with |
static Int |
Use with |
static Int |
This view is invisible, and it doesn't take any space for layout purposes. |
static Int |
View flag indicating whether this view should have haptic feedback enabled for events such as long presses. |
static Int |
Automatically determine whether a view is important for accessibility. |
static Int |
The view is not important for accessibility. |
static Int |
The view is not important for accessibility, nor are any of its descendant views. |
static Int |
The view is important for accessibility. |
static Int |
Automatically determine whether a view is important for autofill. |
static Int |
The view is not important for autofill, but its children (if any) will be traversed. |
static Int |
The view is not important for autofill, and its children (if any) will not be traversed. |
static Int |
The view is important for autofill, and its children (if any) will be traversed. |
static Int |
The view is important for autofill, but its children (if any) will not be traversed. |
static Int |
Automatically determine whether a view is important for content capture. |
static Int |
The view is not important for content capture, but its children (if any) will be traversed. |
static Int |
The view is not important for content capture, and its children (if any) will not be traversed. |
static Int |
The view is important for content capture, and its children (if any) will be traversed. |
static Int |
The view is important for content capture, but its children (if any) will not be traversed. |
static Int |
This view is invisible, but it still takes up space for layout purposes. |
static Int |
View flag indicating that the screen should remain on while the window containing this view is visible to the user. |
static Int |
Indicates that the view has a hardware layer. |
static Int |
Indicates that the view does not have a layer. |
static Int |
Indicates that the view has a software layer. |
static Int |
Horizontal layout direction of this view is inherited from its parent. |
static Int |
Horizontal layout direction of this view is from deduced from the default language script for the locale. |
static Int |
Horizontal layout direction of this view is from Left to Right. |
static Int |
Horizontal layout direction of this view is from Right to Left. |
static Int |
Bit shift of |
static Int |
Bits of |
static Int |
Bits of |
static Int |
Bit of |
static Int |
This view does not want keystrokes. |
static Int |
Used to mark a View that has no ID. |
static Int |
Always allow a user to over-scroll this view, provided it is a view that can scroll. |
static Int |
Allow a user to over-scroll this view only if the content is large enough to meaningfully scroll, provided it is a view that can scroll. |
static Int |
Never allow a user to over-scroll this view. |
static Float | |
static Float | |
static Float | |
static Float | |
static Float | |
static Int |
Indicates that the screen has changed state and is now off. |
static Int |
Indicates that the screen has changed state and is now on. |
static Int |
The scrollbar style to display the scrollbars inside the padded area, increasing the padding of the view. |
static Int |
The scrollbar style to display the scrollbars inside the content area, without increasing the padding. |
static Int |
The scrollbar style to display the scrollbars at the edge of the view, increasing the padding of the view. |
static Int |
The scrollbar style to display the scrollbars at the edge of the view, without increasing the padding. |
static Int |
Position the scroll bar at the default position as determined by the system. |
static Int |
Position the scroll bar along the left edge. |
static Int |
Position the scroll bar along the right edge. |
static Int |
Indicates scrolling along the horizontal axis. |
static Int |
Indicates no axis of view scrolling. |
static Int |
Indicates scrolling along the vertical axis. |
static Int |
The content of this view will be considered for scroll capture if scrolling is possible. |
static Int |
Explicitly exclude this view as a potential scroll capture target. |
static Int |
Explicitly exclude all children of this view as potential scroll capture targets. |
static Int |
Explicitly include this view as a potential scroll capture target. |
static Int |
Scroll indicator direction for the bottom edge of the view. |
static Int |
Scroll indicator direction for the ending edge of the view. |
static Int |
Scroll indicator direction for the left edge of the view. |
static Int |
Scroll indicator direction for the right edge of the view. |
static Int |
Scroll indicator direction for the starting edge of the view. |
static Int |
Scroll indicator direction for the top edge of the view. |
static Int |
View flag indicating whether this view should have sound effects enabled for events such as clicking and touching. |
static Int | |
static Int | |
static Int |
Flag for |
static Int |
Flag for |
static Int |
Flag for |
static Int |
Flag for |
static Int |
Flag for |
static Int |
Flag for |
static Int |
Flag for |
static Int |
Flag for |
static Int |
Flag for |
static Int |
Flag for |
static Int |
Special constant for |
static Int |
Flags that can impact the layout in relation to system UI. |
static Int |
Center the paragraph, e. |
static Int |
Default for the root view. |
static Int |
Default text alignment. |
static Int |
Align to the end of the paragraph, e. |
static Int |
Align to the start of the paragraph, e. |
static Int |
Align to the end of the view, which is ALIGN_RIGHT if the view's resolved layoutDirection is LTR, and ALIGN_LEFT otherwise. |
static Int |
Align to the start of the view, which is ALIGN_LEFT if the view's resolved layoutDirection is LTR, and ALIGN_RIGHT otherwise. |
static Int |
Text direction is using "any-RTL" algorithm. |
static Int |
Text direction is using "first strong algorithm". |
static Int |
Text direction is using "first strong algorithm". |
static Int |
Text direction is using "first strong algorithm". |
static Int |
Text direction is inherited through |
static Int |
Text direction is coming from the system Locale. |
static Int |
Text direction is forced to LTR. |
static Int |
Text direction is forced to RTL. |
static String |
The logging tag used by this class with android. |
static Int |
This view is visible. |
Public constructors | |
---|---|
Simple constructor to use when creating a view from code. |
|
View(context: Context!, attrs: AttributeSet?) Constructor that is called when inflating a view from XML. |
|
View(context: Context!, attrs: AttributeSet?, defStyleAttr: Int) Perform inflation from XML and apply a class-specific base style from a theme attribute. |
|
View(context: Context!, attrs: AttributeSet?, defStyleAttr: Int, defStyleRes: Int) Perform inflation from XML and apply a class-specific base style from a theme attribute or style resource. |
Public methods | |
---|---|
open Unit |
addChildrenForAccessibility(outChildren: ArrayList<View!>!) Adds the children of this View relevant for accessibility to the given list as output. |
open Unit |
addExtraDataToAccessibilityNodeInfo(info: AccessibilityNodeInfo, extraDataKey: String, arguments: Bundle?) Adds extra data to an |
open Unit |
addFocusables(views: ArrayList<View!>!, direction: Int) Add any focusable views that are descendants of this view (possibly including this view if it is focusable itself) to views. |
open Unit |
addFocusables(views: ArrayList<View!>!, direction: Int, focusableMode: Int) Adds any focusable views that are descendants of this view (possibly including this view if it is focusable itself) to views. |
open Unit |
Adds any keyboard navigation cluster roots that are descendants of this view (possibly including this view if it is a cluster root itself) to views. |
open Unit |
Add a listener for attach state changes. |
open Unit |
addOnLayoutChangeListener(listener: View.OnLayoutChangeListener!) Add a listener that will be called when the bounds of the view change due to layout processing. |
open Unit |
Adds a listener which will receive unhandled |
open Unit |
addTouchables(views: ArrayList<View!>!) Add any touchable views that are descendants of this view (possibly including this view if it is touchable itself) to views. |
open ViewPropertyAnimator! |
animate() This method returns a ViewPropertyAnimator object, which can be used to animate specific properties on this View. |
open Unit |
announceForAccessibility(text: CharSequence!) Convenience method for sending a |
open Unit |
autofill(value: AutofillValue!) Automatically fills the content of this view with the |
open Unit |
autofill(values: SparseArray<AutofillValue!>) Automatically fills the content of the virtual children within this view. |
open Unit |
Change the view's z order in the tree, so it's on top of other sibling views. |
open Unit |
Calling this method is equivalent to calling |
open Unit |
buildDrawingCache(autoScale: Boolean) Forces the drawing cache to be built if the drawing cache is invalid. |
open Unit |
Forces this view's layer to be created and this view to be rendered into its layer. |
open Boolean |
Directly call any attached OnClickListener. |
open Boolean |
Check if layout direction resolution can be done. |
open Boolean |
Check if text alignment resolution can be done. |
open Boolean |
Check if text direction resolution can be done. |
open Boolean |
canScrollHorizontally(direction: Int) Check if this view can be scrolled horizontally in a certain direction. |
open Boolean |
canScrollVertically(direction: Int) Check if this view can be scrolled vertically in a certain direction. |
Unit |
Cancels an ongoing drag and drop operation. |
open Unit |
Cancels a pending long press. |
Unit |
Cancel any deferred high-level input events that were previously posted to the event queue. |
open Boolean |
checkInputConnectionProxy(view: View!) Called by the |
open Unit |
Cancels any animations for this view. |
open Unit |
Called when this view wants to give up focus. |
open Unit |
Clears the request and callback previously set through |
open Unit |
Clear the |
open static Int |
combineMeasuredStates(curState: Int, newState: Int) Merge two states as returned by |
open Unit |
Called by a parent to request that a child update its values for mScrollX and mScrollY if necessary. |
open WindowInsets! |
computeSystemWindowInsets(in: WindowInsets!, outLocalInsets: Rect!) Compute insets that should be consumed by this view and the ones that should propagate to those under it. |
open AccessibilityNodeInfo! |
Returns an |
open Unit |
Show the context menu for this view. |
open Unit |
Frees the resources used by the drawing cache. |
open WindowInsets! |
dispatchApplyWindowInsets(insets: WindowInsets!) Request to apply the given window insets to this view or another view in its subtree. |
open Boolean |
dispatchCapturedPointerEvent(event: MotionEvent!) Pass a captured pointer event down to the focused view. |
open Unit |
dispatchConfigurationChanged(newConfig: Configuration!) Dispatch a notification about a resource configuration change down the view hierarchy. |
open Unit |
dispatchCreateViewTranslationRequest(viewIds: MutableMap<AutofillId!, LongArray!>, supportedFormats: IntArray, capability: TranslationCapability, requests: MutableList<ViewTranslationRequest!>) Dispatch to collect the |
open Unit |
dispatchDisplayHint(hint: Int) Dispatch a hint about whether this view is displayed. |
open Boolean |
dispatchDragEvent(event: DragEvent!) Detects if this View is enabled and has a drag event listener. |
open Unit |
dispatchDrawableHotspotChanged(x: Float, y: Float) Dispatches drawableHotspotChanged to all of this View's children. |
open Unit |
Dispatch |
open Boolean |
dispatchGenericMotionEvent(event: MotionEvent!) Dispatch a generic motion event. |
open Boolean |
dispatchKeyEvent(event: KeyEvent!) Dispatch a key event to the next view on the focus path. |
open Boolean |
dispatchKeyEventPreIme(event: KeyEvent!) Dispatch a key event before it is processed by any input method associated with the view hierarchy. |
open Boolean |
dispatchKeyShortcutEvent(event: KeyEvent!) Dispatches a key shortcut event. |
open Boolean |
dispatchNestedFling(velocityX: Float, velocityY: Float, consumed: Boolean) Dispatch a fling to a nested scrolling parent. |
open Boolean |
dispatchNestedPreFling(velocityX: Float, velocityY: Float) Dispatch a fling to a nested scrolling parent before it is processed by this view. |
open Boolean |
dispatchNestedPrePerformAccessibilityAction(action: Int, arguments: Bundle?) Report an accessibility action to this view's parents for delegated processing. |
open Boolean |
dispatchNestedPreScroll(dx: Int, dy: Int, consumed: IntArray?, offsetInWindow: IntArray?) Dispatch one step of a nested scroll in progress before this view consumes any portion of it. |
open Boolean |
dispatchNestedScroll(dxConsumed: Int, dyConsumed: Int, dxUnconsumed: Int, dyUnconsumed: Int, offsetInWindow: IntArray?) Dispatch one step of a nested scroll in progress. |
open Unit |
dispatchPointerCaptureChanged(hasCapture: Boolean) |
open Boolean |
Dispatches an |
open Unit |
dispatchProvideAutofillStructure(structure: ViewStructure, flags: Int) Dispatches creation of a |
open Unit |
dispatchProvideStructure(structure: ViewStructure!) Dispatch creation of |
open Unit |
dispatchScrollCaptureSearch(localVisibleRect: Rect, windowOffset: Point, targets: Consumer<ScrollCaptureTarget!>) Dispatch a scroll capture search request down the view hierarchy. |
open Unit |
Dispatch |
open Unit |
dispatchSystemUiVisibilityChanged(visibility: Int) Dispatch callbacks to |
open Boolean |
dispatchTouchEvent(event: MotionEvent!) Pass the touch screen motion event down to the target view, or this view if it is the target. |
open Boolean |
dispatchTrackballEvent(event: MotionEvent!) Pass a trackball motion event down to the focused view. |
open Boolean |
dispatchUnhandledMove(focused: View!, direction: Int) This method is the last chance for the focused view and its ancestors to respond to an arrow key. |
open Unit |
dispatchWindowFocusChanged(hasFocus: Boolean) Called when the window containing this view gains or loses window focus. |
open Unit |
Dispatches |
open Unit |
Dispatches |
open WindowInsets |
dispatchWindowInsetsAnimationProgress(insets: WindowInsets, runningAnimations: MutableList<WindowInsetsAnimation!>) Dispatches |
open WindowInsetsAnimation.Bounds |
dispatchWindowInsetsAnimationStart(animation: WindowInsetsAnimation, bounds: WindowInsetsAnimation.Bounds) Dispatches |
open Unit |
dispatchWindowSystemUiVisiblityChanged(visible: Int) Dispatch callbacks to |
open Unit |
dispatchWindowVisibilityChanged(visibility: Int) Dispatch a window visibility change down the view hierarchy. |
open Unit |
Manually render this view (and all of its children) to the given Canvas. |
open Unit |
drawableHotspotChanged(x: Float, y: Float) This function is called whenever the view hotspot changes and needs to be propagated to drawables or child views managed by the view. |
open View! |
Find the view in the hierarchy rooted at this view that currently has focus. |
OnBackInvokedDispatcher? |
Walk up the View hierarchy to find the nearest |
T |
findViewById(id: Int) Finds the first descendant view with the given ID, the view itself if the ID matches |
T |
findViewWithTag(tag: Any!) Look for a child view with the given tag. |
open Unit |
findViewsWithText(outViews: ArrayList<View!>!, searched: CharSequence!, flags: Int) Finds the Views that contain given text. |
open View! |
focusSearch(direction: Int) Find the nearest view in the specified direction that can take focus. |
open Unit |
forceHasOverlappingRendering(hasOverlappingRendering: Boolean) Sets the behavior for overlapping rendering for this view (see |
open Unit |
Forces this view to be laid out during the next layout pass. |
open Boolean |
gatherTransparentRegion(region: Region?) This is used by the ViewRoot to perform an optimization when the view hierarchy contains one or several SurfaceView. |
open Unit |
generateDisplayHash(hashAlgorithm: String, bounds: Rect?, executor: Executor, callback: DisplayHashResultCallback) Called to generate a |
open static Int |
Generate a value suitable for use in |
open CharSequence! |
Return the class name of this object to be used for accessibility purposes. |
open View.AccessibilityDelegate! |
Returns the delegate for implementing accessibility support via composition. |
open Int |
Gets the live region mode for this View. |
open AccessibilityNodeProvider! |
Gets the provider for managing a virtual view hierarchy rooted at this View and reported to |
open CharSequence? |
Get the title of the pane for purposes of accessibility. |
open Int |
Gets the id of a view after which this one is visited in accessibility traversal. |
open Int |
Gets the id of a view before which this one is visited in accessibility traversal. |
open String? |
Returns the allowed package for delegate editor views for which this view may act as a handwriting delegator, as set by |
open String? |
Returns the allowed package for views which may act as a handwriting delegator for this delegate editor view, as set by |
open Float |
getAlpha() The opacity of the view. |
open Animation! |
Get the animation currently associated with this view. |
open Matrix? |
Return the current transformation matrix of the view. |
open IBinder! |
Retrieve a unique token identifying the top-level "real" window of the window that this view is attached to. |
open IntArray |
getAttributeResolutionStack(attribute: Int) Returns the ordered list of resource ID that are considered when resolving attribute values for this |
open MutableMap<Int!, Int!> |
Returns the mapping of attribute resource ID to source resource ID where the attribute value was set. |
open Array<String!>? |
Gets the hints that help an |
AutofillId! |
Gets the unique, logical identifier of this view in the activity, for autofill purposes. |
open Int |
Describes the autofill type of this view, so an |
open AutofillValue? |
Gets the |
open Drawable! |
Gets the background drawable |
open BlendMode? |
Return the blending mode used to apply the tint to the background drawable, if specified. |
open ColorStateList? |
Return the tint applied to the background drawable, if specified. |
open PorterDuff.Mode? |
Return the blending mode used to apply the tint to the background drawable, if specified. |
open Int |
Return the offset of the widget's text baseline from the widget's top boundary. |
Int |
Bottom position of this view relative to its parent. |
open Float |
Gets the distance along the Z axis from the camera to this view. |
open Rect! |
Returns a copy of the current |
open Boolean |
getClipBounds(outRect: Rect!) Populates an output rectangle with the clip bounds of the view, returning |
Boolean |
Returns whether the Outline should be used to clip the contents of the View. |
ContentCaptureSession? |
Gets the session used to notify content capture events. |
open CharSequence! |
Returns the |
Int |
Gets content sensitivity mode to determine whether this view displays sensitive content. |
Context! |
Returns the context the view is running in, through which it can access the current theme, resources, etc. |
Boolean |
Returns whether this View should use a default focus highlight when it gets focused but doesn't have |
open static Int |
getDefaultSize(size: Int, measureSpec: Int) Utility to return a default size. |
open Display! |
Gets the logical display to which the view's window has been attached. |
IntArray! |
Return an array of resource IDs of the drawable states representing the current state of the view. |
open Bitmap! |
Calling this method is equivalent to calling |
open Bitmap! |
getDrawingCache(autoScale: Boolean) Returns the bitmap in which this view drawing is cached. |
open Int | |
open Int |
Returns the quality of the drawing cache. |
open Unit |
getDrawingRect(outRect: Rect!) Return the visible drawing bounds of your view. |
open Long |
Return the time at which the drawing of the view hierarchy started. |
open Float |
The base elevation of this view relative to its parent, in pixels. |
open Int |
Returns the resource ID for the style specified using |
open Boolean |
Gets whether the framework should discard touches when the view's window is obscured by another visible window at the touched location. |
open Boolean |
Check for state of |
open Int |
Returns the focusable setting for this view. |
open ArrayList<View!>! |
getFocusables(direction: Int) Find and return all focusable views that are descendants of this view, possibly including this view if it is focusable itself. |
open Unit |
getFocusedRect(r: Rect!) When a view has focus and the user navigates away from it, the next view is searched for starting from the rectangle filled in by this method. |
open Drawable! |
Returns the drawable used as the foreground of this View. |
open Int |
Describes how the foreground is positioned. |
open BlendMode? |
Return the blending mode used to apply the tint to the foreground drawable, if specified. |
open ColorStateList? |
Return the tint applied to the foreground drawable, if specified. |
open PorterDuff.Mode? |
Return the blending mode used to apply the tint to the foreground drawable, if specified. |
open Float |
Get the current velocity of the View. |
open Boolean |
getGlobalVisibleRect(r: Rect!, globalOffset: Point!) Sets |
Boolean |
getGlobalVisibleRect(r: Rect!) Sets |
open Handler! | |
open Float |
Return the amount of offset applied to the bottom edge of this view's handwriting bounds, in the unit of pixel. |
open Float |
Return the amount of offset applied to the left edge of this view's handwriting bounds, in the unit of pixel. |
open Float |
Return the amount of offset applied to the right edge of this view's handwriting bounds, in the unit of pixel. |
open Float |
Return the amount of offset applied to the top edge of this view's handwriting bounds, in the unit of pixel. |
open Int |
Returns flags configuring the handwriting delegation behavior for this delegate editor view, as set by |
open Runnable? |
Returns the callback set by |
Boolean |
Returns the value for overlapping rendering that is used internally. |
Int |
Return the height of your view. |
open Unit |
getHitRect(outRect: Rect!) Hit rectangle in parent's coordinates |
open Int |
Returns the size of the horizontal faded edges used to indicate that more content in this view is visible. |
open Drawable? |
Returns the currently configured Drawable for the thumb of the horizontal scroll bar if it exists, null otherwise. |
open Drawable? |
Returns the currently configured Drawable for the track of the horizontal scroll bar if it exists, null otherwise. |
open Int |
getId() Returns this view's identifier. |
open Int |
Gets the mode for determining whether this View is important for accessibility. |
open Int |
Gets the mode for determining whether this view is important for autofill. |
open Int |
Gets the mode for determining whether this view is important for content capture. |
open Boolean |
Returns whether the screen should remain on, corresponding to the current value of |
open KeyEvent.DispatcherState! |
Return the global |
open Int |
Gets the id of a view for which this view serves as a label for accessibility purposes. |
open Int |
Indicates what type of layer is currently associated with this view. |
open Int |
Returns the resolved layout direction for this view. |
open ViewGroup.LayoutParams! |
Get the LayoutParams associated with this view. |
Int |
getLeft() Left position of this view relative to its parent. |
Boolean |
getLocalVisibleRect(r: Rect!) Sets |
open Unit |
getLocationInSurface(location: IntArray) Gets the coordinates of this view in the coordinate space of the |
open Unit |
getLocationInWindow(outLocation: IntArray!) Gets the coordinates of this view in the coordinate space of the window that contains the view, irrespective of system decorations. |
open Unit |
getLocationOnScreen(outLocation: IntArray!) Gets the coordinates of this view in the coordinate space of the device screen, irrespective of system decorations and whether the system is in multi-window mode. |
open Matrix! |
The transform matrix of this view, which is calculated based on the current rotation, scale, and pivot properties. |
Int |
Like |
Int |
Return the full height measurement information for this view as computed by the most recent call to |
Int |
Return only the state bits of |
Int |
Like |
Int |
Return the full width measurement information for this view as computed by the most recent call to |
open Int |
Returns the minimum height of the view. |
open Int |
Returns the minimum width of the view. |
open Int |
Gets the id of the root of the next keyboard navigation cluster. |
open Int |
Gets the id of the view to use when the next focus is |
open Int |
Gets the id of the view to use when the next focus is |
open Int |
Gets the id of the view to use when the next focus is |
open Int |
Gets the id of the view to use when the next focus is |
open Int |
Gets the id of the view to use when the next focus is |
open View.OnFocusChangeListener! |
Returns the focus-change callback registered for this view. |
open Int | |
open ViewOutlineProvider! |
Returns the current |
open Int | |
open Int |
Returns the over-scroll mode for this view. |
open ViewOverlay! |
Returns the overlay for this view, creating it if it does not yet exist. |
open Int |
Returns the bottom padding of this view. |
open Int |
Returns the end padding of this view depending on its resolved layout direction. |
open Int |
Returns the left padding of this view. |
open Int |
Returns the right padding of this view. |
open Int |
Returns the start padding of this view depending on its resolved layout direction. |
open Int |
Returns the top padding of this view. |
ViewParent! |
Gets the parent of this view. |
open ViewParent! |
Gets the parent for accessibility purposes. |
OutcomeReceiver<GetCredentialResponse!, GetCredentialException!>? |
Returns the callback that has previously been set up on this view through the |
GetCredentialRequest? |
Returns the |
open Float |
The x location of the point around which the view is |
open Float |
The y location of the point around which the view is |
open PointerIcon! |
Gets the mouse pointer icon for the current view. |
MutableList<Rect!> | |
open Array<String!>? |
Returns the MIME types accepted by |
open Float |
Get the current preferred frame rate of the View. |
open Resources! |
Returns the resources associated with this view. |
Boolean |
Returns this view's preference for reveal behavior when it gains focus. |
Int |
getRight() Right position of this view relative to its parent. |
open AttachedSurfaceControl? |
The AttachedSurfaceControl itself is not a View, it is just the interface to the windowing-system object that contains the entire view hierarchy. |
open View! |
Finds the topmost view in the current view hierarchy. |
open WindowInsets! |
Provide original WindowInsets that are dispatched to the view hierarchy. |
open Float |
The degrees that the view is rotated around the pivot point. |
open Float |
The degrees that the view is rotated around the horizontal axis through the pivot point. |
open Float |
The degrees that the view is rotated around the vertical axis through the pivot point. |
open Float |
The amount that the view is scaled in x around the pivot point, as a proportion of the view's unscaled width. |
open Float |
The amount that the view is scaled in y around the pivot point, as a proportion of the view's unscaled height. |
open Int |
Returns the delay before scrollbars fade. |
open Int |
Returns the scrollbar fade duration. |
open Int |
Returns the scrollbar size. |
open Int |
Returns the current scrollbar style. |
open Int |
Returns the current scroll capture hint for this view. |
open Int |
Returns a bitmask representing the enabled scroll indicators. |
Int |
Return the scrolled left position of this view. |
Int |
Return the scrolled top position of this view. |
open Int |
Override this if your view is known to always be drawn on top of a solid color background, and needs to draw fading edges. |
open Int |
A |
CharSequence? |
Returns the |
open StateListAnimator! |
Returns the current StateListAnimator if exists. |
open MutableList<Rect!> |
Retrieve the list of areas within this view's post-layout coordinate space where the system should not intercept touch or other pointing device gestures. |
open Int |
Returns the last |
open Any! |
getTag() Returns this view's tag. |
open Any! |
Returns the tag associated with this view and the specified key. |
open Int |
Return the resolved text alignment. |
open Int |
Return the resolved text direction. |
open CharSequence? |
Returns the view's tooltip text. |
Int |
getTop() Top position of this view relative to its parent. |
open TouchDelegate! |
Gets the TouchDelegate for this View. |
open ArrayList<View!>! |
Find and return all touchable views that are descendants of this view, possibly including this view if it is touchable itself. |
open Float |
This property is intended only for use by the Fade transition, which animates it to produce a visual translucency that does not side-effect (or get affected by) the real alpha property. |
open String! |
Returns the name of the View to be used to identify Views in Transitions. |
open Float |
The horizontal location of this view relative to its |
open Float |
The vertical location of this view relative to its |
open Float |
The depth location of this view relative to its |
open Long |
Get the identifier used for this view by the drawing system. |
open Int |
Returns the size of the vertical faded edges used to indicate that more content in this view is visible. |
open Int | |
open Drawable? |
Returns the currently configured Drawable for the thumb of the vertical scroll bar if it exists, null otherwise. |
open Drawable? |
Returns the currently configured Drawable for the track of the vertical scroll bar if it exists, null otherwise. |
open Int |
Returns the width of the vertical scrollbar. |
open ViewTranslationResponse? |
Returns the |
open ViewTreeObserver! |
Returns the ViewTreeObserver for this view's hierarchy. |
open Int |
Returns the visibility status for this view. |
Int |
getWidth() Return the width of your view. |
open WindowId! |
Retrieve the |
open WindowInsetsController? |
Retrieves the single |
open Int |
Returns the current system UI visibility that is currently set for the entire window. |
open IBinder! |
Retrieve a unique token identifying the window this view is attached to. |
open Int |
Returns the current visibility of the window this view is attached to (either |
open Unit |
getWindowVisibleDisplayFrame(outRect: Rect!) Retrieve the overall visible display size in which the window this view is attached to has been positioned in. |
open Float |
getX() The visual x position of this view, in pixels. |
open Float |
getY() The visual y position of this view, in pixels. |
open Float |
getZ() The visual z position of this view, in pixels. |
open Boolean |
Returns true if this view is focusable or if it contains a reachable View for which |
open Boolean |
hasFocus() Returns true if this view has focus itself, or is the ancestor of the view that has focus. |
open Boolean |
Returns true if this view is focusable or if it contains a reachable View for which |
open Boolean |
Returns true if this view has a nested scrolling parent. |
open Boolean |
Return whether this view has an attached OnClickListener. |
open Boolean |
Return whether this view has an attached OnLongClickListener. |
open Boolean |
Returns whether this View has content which overlaps. |
open Boolean |
Checks pointer capture status. |
open Boolean |
Indicates whether the view is currently tracking transient state that the app should not need to concern itself with saving and restoring, but that the framework should take special note to preserve when possible. |
open Boolean |
Returns true if this view is in a window that currently has window focus. |
open static View! |
Inflate a view from an XML resource. |
open Unit |
invalidate(dirty: Rect!) Mark the area defined by dirty as needing to be drawn. |
open Unit |
invalidate(l: Int, t: Int, r: Int, b: Int) Mark the area defined by the rect (l,t,r,b) as needing to be drawn. |
open Unit |
Invalidate the whole view. |
open Unit |
invalidateDrawable(drawable: Drawable) Invalidates the specified Drawable. |
open Unit |
Called to rebuild this View's Outline from its |
open Boolean |
Whether this view should restrict accessibility service access only to services that have the |
open Boolean |
Returns whether this View is accessibility focused. |
open Boolean |
Gets whether this view is a heading for accessibility purposes. |
open Boolean |
Indicates the activation state of this view. |
open Boolean |
Returns true if this view is currently attached to a window. |
open Boolean |
Return whether the View allows automatic handwriting initiation. |
open Boolean |
Indicates whether this view reacts to click events or not. |
Boolean |
Returns whether this view displays sensitive content, based on the value explicitly set by |
open Boolean |
Indicates whether this view reacts to context clicks or not. |
open Boolean |
Gets the mode for determining whether this view is a credential. |
open Boolean |
isDirty() True if this view has changed since the last time being drawn. |
open Boolean |
Indicates whether the drawing cache is enabled for this view. |
open Boolean |
Indicates whether this duplicates its drawable state from its parent. |
open Boolean |
Returns the enabled status for this view. |
Boolean |
Returns whether this View is currently able to take focus. |
Boolean |
When a view is focusable, it may not want to take focus when in touch mode. |
open Boolean |
Returns true if this view has focus |
Boolean |
Returns whether this View should receive focus when the focus is restored for the view hierarchy containing this view. |
open Boolean | |
open Boolean |
Returns whether this view has been set as a handwriting delegate by |
open Boolean | |
open Boolean |
Indicates whether this view is attached to a hardware accelerated window or not. |
open Boolean |
Indicate whether the horizontal edges are faded when the view is scrolled horizontally. |
open Boolean |
Indicate whether the horizontal scrollbar should be drawn or not. |
open Boolean |
Returns true if the view is currently hovered. |
open Boolean |
Computes whether this view should be exposed for accessibility. |
Boolean |
Hints the Android System whether the |
Boolean |
Hints the Android System whether this view is considered important for content capture, based on the value explicitly set by |
open Boolean |
Indicates whether this View is currently in edit mode. |
open Boolean |
Returns whether the view hierarchy is currently undergoing a layout pass. |
open Boolean |
Returns the touch mode state associated with this view. |
Boolean |
Returns whether this View is a root of a keyboard navigation cluster. |
open Boolean |
Returns true if this view has been through at least one layout since it was last attached to or detached from a window. |
open Boolean | |
open Boolean |
Indicates whether or not this view's layout will be requested during the next hierarchy layout pass. |
open Boolean |
Indicates whether this view reacts to long click events or not. |
open Boolean |
Returns true if nested scrolling is enabled for this view. |
open Boolean |
isOpaque() Indicates whether this View is opaque. |
open Boolean |
Return if the padding has been set through relative values |
open Boolean |
Returns whether or not a pivot has been set by a call to |
Boolean |
Retrieve the preference for this view to be kept clear. |
open Boolean |
Indicates whether the view is currently in pressed state. |
open Boolean |
Indicates whether this view will save its state (that is, whether its |
open Boolean |
Indicates whether the entire hierarchy under this view will save its state when a state saving traversal occurs from its parent. |
open Boolean |
Returns whether the view should be treated as a focusable unit by screen reader accessibility tools. |
open Boolean |
Indicates whether this view is one of the set of scrollable containers in its window. |
open Boolean |
Returns true if scrollbars will fade when this view is not scrolling |
open Boolean |
Indicates the selection state of this view. |
Boolean |
Returns |
open Boolean |
isShown() Returns the visibility of this view and all of its ancestors |
open Boolean | |
Boolean |
Tells whether the |
open Boolean | |
open Boolean | |
open Boolean |
Indicate whether the vertical edges are faded when the view is scrolled horizontally. |
open Boolean |
Indicate whether the vertical scrollbar should be drawn or not. |
open Boolean |
isVisibleToUserForAutofill(virtualId: Int) Computes whether this virtual autofill view is visible to the user. |
open Unit |
Call |
open View! |
Find the nearest keyboard navigation cluster in the specified direction. |
open Unit |
Assign a size and position to a view and all of its descendants |
Unit |
This is called to find out how big a view should be. |
open Unit |
offsetLeftAndRight(offset: Int) Offset this view's horizontal location by the specified amount of pixels. |
open Unit |
offsetTopAndBottom(offset: Int) Offset this view's vertical location by the specified number of pixels. |
open WindowInsets! |
onApplyWindowInsets(insets: WindowInsets!) Called when the view should apply |
open Unit |
Called as the result of a call to |
open Boolean |
onCapturedPointerEvent(event: MotionEvent!) Implement this method to handle captured pointer events |
open Boolean |
Check whether the called view is a text editor, in which case it would make sense to automatically display a soft input window for it. |
open InputConnection! |
onCreateInputConnection(outAttrs: EditorInfo!) Create a new InputConnection for an InputMethod to interact with the view. |
open Unit |
onCreateViewTranslationRequest(supportedFormats: IntArray, requestsCollector: Consumer<ViewTranslationRequest!>) Collects a |
open Unit |
onCreateVirtualViewTranslationRequests(virtualIds: LongArray, supportedFormats: IntArray, requestsCollector: Consumer<ViewTranslationRequest!>) Collects |
open Boolean |
onDragEvent(event: DragEvent!) Handles drag events sent by the system following a call to |
open Unit |
onDrawForeground(canvas: Canvas) Draw any foreground content for this view. |
open Boolean |
onFilterTouchEventForSecurity(event: MotionEvent!) Filter the touch event to apply security policies. |
open Unit |
Called after |
open Boolean |
onGenericMotionEvent(event: MotionEvent!) Implement this method to handle generic motion events. |
open Unit |
onHoverChanged(hovered: Boolean) Implement this method to handle hover state changes. |
open Boolean |
onHoverEvent(event: MotionEvent!) Implement this method to handle hover events. |
open Unit |
Initializes an |
open Unit |
Initializes an |
open Boolean |
Default implementation of |
open Boolean |
onKeyLongPress(keyCode: Int, event: KeyEvent!) Default implementation of |
open Boolean |
onKeyMultiple(keyCode: Int, repeatCount: Int, event: KeyEvent!) Default implementation of |
open Boolean |
onKeyPreIme(keyCode: Int, event: KeyEvent!) Handle a key event before it is processed by any input method associated with the view hierarchy. |
open Boolean |
onKeyShortcut(keyCode: Int, event: KeyEvent!) Called on the focused view when a key shortcut event is not handled. |
open Boolean |
Default implementation of |
open Unit |
onPointerCaptureChange(hasCapture: Boolean) Called when the window has just acquired or lost pointer capture. |
open Unit |
Called from |
open Unit |
onProvideAutofillStructure(structure: ViewStructure!, flags: Int) Populates a |
open Unit |
onProvideAutofillVirtualStructure(structure: ViewStructure!, flags: Int) Populates a |
open Unit |
onProvideContentCaptureStructure(structure: ViewStructure, flags: Int) Populates a |
open Unit |
onProvideStructure(structure: ViewStructure!) Called when assist structure is being retrieved from a view as part of |
open Unit |
onProvideVirtualStructure(structure: ViewStructure!) Called when assist structure is being retrieved from a view as part of |
open ContentInfo? |
onReceiveContent(payload: ContentInfo) Implements the default behavior for receiving content for this type of view. |
open PointerIcon! |
onResolvePointerIcon(event: MotionEvent!, pointerIndex: Int) Resolve the pointer icon that should be used for specified pointer in the motion event. |
open Unit |
onRtlPropertiesChanged(layoutDirection: Int) Called when any RTL property (layout direction or text direction or text alignment) has been changed. |
open Unit |
onScreenStateChanged(screenState: Int) This method is called whenever the state of the screen this view is attached to changes. |
open Unit |
onScrollCaptureSearch(localVisibleRect: Rect, windowOffset: Point, targets: Consumer<ScrollCaptureTarget!>) Called when scroll capture is requested, to search for appropriate content to scroll. |
open Unit |
This is called when a container is going to temporarily detach a child, with |
open Boolean |
onTouchEvent(event: MotionEvent!) Implement this method to handle touch screen motion events. |
open Boolean |
onTrackballEvent(event: MotionEvent!) Implement this method to handle trackball motion events. |
open Unit |
onViewTranslationResponse(response: ViewTranslationResponse) Called when the content from |
open Unit |
Called when the content from |
open Unit |
onVisibilityAggregated(isVisible: Boolean) Called when the user-visibility of this View is potentially affected by a change to this view itself, an ancestor view or the window this view is attached to. |
open Unit |
onWindowFocusChanged(hasWindowFocus: Boolean) Called when the window containing this view gains or loses focus. |
open Unit |
onWindowSystemUiVisibilityChanged(visible: Int) Override to find out when the window's requested system UI visibility has changed, that is the value returned by |
open Boolean |
performAccessibilityAction(action: Int, arguments: Bundle?) Performs the specified accessibility action on the view. |
open Boolean |
Call this view's OnClickListener, if it is defined. |
open Boolean |
performContextClick(x: Float, y: Float) Call this view's OnContextClickListener, if it is defined. |
open Boolean |
Call this view's OnContextClickListener, if it is defined. |
open Boolean |
performHapticFeedback(feedbackConstant: Int) BZZZTT!!1! |
open Boolean |
performHapticFeedback(feedbackConstant: Int, flags: Int) BZZZTT!!1! |
open Boolean |
Calls this view's OnLongClickListener, if it is defined. |
open Boolean |
performLongClick(x: Float, y: Float) Calls this view's OnLongClickListener, if it is defined. |
open ContentInfo? |
performReceiveContent(payload: ContentInfo) Receives the given content. |
open Unit |
playSoundEffect(soundConstant: Int) Play a sound effect for this view. |
open Boolean |
Causes the Runnable to be added to the message queue. |
open Boolean |
postDelayed(action: Runnable!, delayMillis: Long) Causes the Runnable to be added to the message queue, to be run after the specified amount of time elapses. |
open Unit |
Cause an invalidate to happen on a subsequent cycle through the event loop. |
open Unit |
postInvalidate(left: Int, top: Int, right: Int, bottom: Int) Cause an invalidate of the specified area to happen on a subsequent cycle through the event loop. |
open Unit |
postInvalidateDelayed(delayMilliseconds: Long) Cause an invalidate to happen on a subsequent cycle through the event loop. |
open Unit |
Cause an invalidate of the specified area to happen on a subsequent cycle through the event loop. |
open Unit |
Cause an invalidate to happen on the next animation time step, typically the next display frame. |
open Unit |
postInvalidateOnAnimation(left: Int, top: Int, right: Int, bottom: Int) Cause an invalidate of the specified area to happen on the next animation time step, typically the next display frame. |
open Unit |
postOnAnimation(action: Runnable!) Causes the Runnable to execute on the next animation time step. |
open Unit |
postOnAnimationDelayed(action: Runnable!, delayMillis: Long) Causes the Runnable to execute on the next animation time step, after the specified amount of time elapses. |
open Unit |
Call this to force a view to update its drawable state. |
open Unit |
Releases the pointer capture. |
open Boolean |
removeCallbacks(action: Runnable!) Removes the specified Runnable from the message queue. |
open Unit |
Remove a listener for attach state changes. |
open Unit |
Remove a listener for layout changes. |
open Unit |
Removes a listener which will receive unhandled |
open Unit |
Ask that a new dispatch of |
open Unit |
Ask that a new dispatch of |
Boolean |
Call this to try to give focus to a specific view or to one of its descendants. |
Boolean |
requestFocus(direction: Int) Call this to try to give focus to a specific view or to one of its descendants and give it a hint about what direction focus is heading. |
open Boolean |
requestFocus(direction: Int, previouslyFocusedRect: Rect!) Call this to try to give focus to a specific view or to one of its descendants and give it hints about the direction and a specific rectangle that the focus is coming from. |
Boolean |
Call this to try to give focus to a specific view or to one of its descendants. |
open Unit |
Call this when something has changed which has invalidated the layout of this view. |
open Unit |
Requests pointer capture mode. |
open Boolean |
requestRectangleOnScreen(rectangle: Rect!) Request that a rectangle of this view be visible on the screen, scrolling if necessary just enough. |
open Boolean |
requestRectangleOnScreen(rectangle: Rect!, immediate: Boolean) Request that a rectangle of this view be visible on the screen, scrolling if necessary just enough. |
Unit |
requestUnbufferedDispatch(event: MotionEvent!) Request unbuffered dispatch of the given stream of MotionEvents to this View. |
Unit |
requestUnbufferedDispatch(source: Int) Request unbuffered dispatch of the given event source class to this view. |
T |
requireViewById(id: Int) Finds the first descendant view with the given ID, the view itself if the ID matches |
open Unit |
Clears any pivot previously set by a call to |
open static Int |
resolveSize(size: Int, measureSpec: Int) Version of |
open static Int |
resolveSizeAndState(size: Int, measureSpec: Int, childMeasuredState: Int) Utility to reconcile a desired size and state, with constraints imposed by a MeasureSpec. |
open Boolean |
Gives focus to the default-focus view in the view hierarchy that has this view as a root. |
open Unit |
restoreHierarchyState(container: SparseArray<Parcelable!>!) Restore this view hierarchy's frozen state from the given container. |
Unit |
saveAttributeDataForStyleable(context: Context, styleable: IntArray, attrs: AttributeSet?, t: TypedArray, defStyleAttr: Int, defStyleRes: Int) Stores debugging information about attributes. |
open Unit |
saveHierarchyState(container: SparseArray<Parcelable!>!) Store this view hierarchy's frozen state into the given container. |
open Unit |
scheduleDrawable(who: Drawable, what: Runnable, when: Long) Schedules an action on a drawable to occur at a specified time. |
open Unit |
Move the scrolled position of your view. |
open Unit |
Set the scrolled position of your view. |
open Unit |
sendAccessibilityEvent(eventType: Int) Sends an accessibility event of the given type. |
open Unit |
This method behaves exactly as |
open Unit |
setAccessibilityDataSensitive(accessibilityDataSensitive: Int) Specifies whether this view should only allow interactions from |
open Unit |
setAccessibilityDelegate(delegate: View.AccessibilityDelegate?) Sets a delegate for implementing accessibility support via composition (as opposed to inheritance). |
open Unit |
setAccessibilityHeading(isHeading: Boolean) Set if view is a heading for a section of content for accessibility purposes. |
open Unit |
setAccessibilityLiveRegion(mode: Int) Sets the live region mode for this view. |
open Unit |
setAccessibilityPaneTitle(accessibilityPaneTitle: CharSequence?) Visually distinct portion of a window with window-like semantics are considered panes for accessibility purposes. |
open Unit |
setAccessibilityTraversalAfter(afterId: Int) Sets the id of a view that screen readers are requested to visit before this view. |
open Unit |
setAccessibilityTraversalBefore(beforeId: Int) Sets the id of a view that screen readers are requested to visit after this view. |
open Unit |
setActivated(activated: Boolean) Changes the activated state of this view. |
open Unit |
setAllowClickWhenDisabled(clickableWhenDisabled: Boolean) Enables or disables click events for this view when disabled. |
open Unit |
setAllowedHandwritingDelegatePackage(allowedPackageName: String?) Specifies that this view may act as a handwriting initiation delegator for a delegate editor view from the specified package. |
open Unit |
setAllowedHandwritingDelegatorPackage(allowedPackageName: String?) Specifies that a view from the specified package may act as a handwriting delegator for this delegate editor view. |
open Unit |
Sets the opacity of the view to a value from 0 to 1, where 0 means the view is completely transparent and 1 means the view is completely opaque. |
open Unit |
setAnimation(animation: Animation!) Sets the next animation to play for this view. |
open Unit |
setAnimationMatrix(matrix: Matrix?) Changes the transformation matrix on the view. |
open Unit |
setAutoHandwritingEnabled(enabled: Boolean) Set whether this view enables automatic handwriting initiation. |
open Unit |
setAutofillHints(vararg autofillHints: String!) Sets the hints that help an |
open Unit |
setAutofillId(id: AutofillId?) Sets the unique, logical identifier of this view in the activity, for autofill purposes. |
open Unit |
setBackground(background: Drawable!) Set the background to a given Drawable, or remove the background. |
open Unit |
setBackgroundColor(color: Int) Sets the background color for this view. |
open Unit |
setBackgroundDrawable(background: Drawable!) |
open Unit |
setBackgroundResource(resid: Int) Set the background to a given resource. |
open Unit |
setBackgroundTintBlendMode(blendMode: BlendMode?) Specifies the blending mode used to apply the tint specified by |
open Unit |
setBackgroundTintList(tint: ColorStateList?) Applies a tint to the background drawable. |
open Unit |
setBackgroundTintMode(tintMode: PorterDuff.Mode?) Specifies the blending mode used to apply the tint specified by |
Unit |
Sets the bottom position of this view relative to its parent. |
open Unit |
setCameraDistance(distance: Float) Sets the distance along the Z axis (orthogonal to the X/Y plane on which views are drawn) from the camera to this view. |
open Unit |
setClickable(clickable: Boolean) Enables or disables click events for this view. |
open Unit |
setClipBounds(clipBounds: Rect!) Sets a rectangular area on this view to which the view will be clipped when it is drawn. |
open Unit |
setClipToOutline(clipToOutline: Boolean) Sets whether the View's Outline should be used to clip the contents of the View. |
open Unit |
setContentCaptureSession(contentCaptureSession: ContentCaptureSession?) Sets the (optional) |
open Unit |
setContentDescription(contentDescription: CharSequence!) Sets the |
Unit |
setContentSensitivity(mode: Int) Sets content sensitivity mode to determine whether this view displays sensitive content (e.g. username, password etc.). |
open Unit |
setContextClickable(contextClickable: Boolean) Enables or disables context clicking for this view. |
open Unit |
setDefaultFocusHighlightEnabled(defaultFocusHighlightEnabled: Boolean) Sets whether this View should use a default focus highlight when it gets focused but doesn't have |
open Unit |
setDrawingCacheBackgroundColor(color: Int) Setting a solid background color for the drawing cache's bitmaps will improve performance and memory usage. |
open Unit |
setDrawingCacheEnabled(enabled: Boolean) Enables or disables the drawing cache. |
open Unit |
setDrawingCacheQuality(quality: Int) Set the drawing cache quality of this view. |
open Unit |
setDuplicateParentStateEnabled(enabled: Boolean) Enables or disables the duplication of the parent's state into this view. |
open Unit |
setElevation(elevation: Float) Sets the base elevation of this view, in pixels. |
open Unit |
setEnabled(enabled: Boolean) Set the enabled state of this view. |
open Unit |
setFadingEdgeLength(length: Int) Set the size of the faded edge used to indicate that more content in this view is available. |
open Unit |
setFilterTouchesWhenObscured(enabled: Boolean) Sets whether the framework should discard touches when the view's window is obscured by another visible window at the touched location. |
open Unit |
setFitsSystemWindows(fitSystemWindows: Boolean) Sets whether or not this view should account for system screen decorations such as the status bar and inset its content; that is, controlling whether the default implementation of |
open Unit |
setFocusable(focusable: Boolean) Set whether this view can receive the focus. |
open Unit |
setFocusable(focusable: Int) Sets whether this view can receive focus. |
open Unit |
setFocusableInTouchMode(focusableInTouchMode: Boolean) Set whether this view can receive focus while in touch mode. |
open Unit |
setFocusedByDefault(isFocusedByDefault: Boolean) Sets whether this View should receive focus when the focus is restored for the view hierarchy containing this view. |
open Unit |
setForceDarkAllowed(allow: Boolean) Sets whether or not to allow force dark to apply to this view. |
open Unit |
setForeground(foreground: Drawable!) Supply a Drawable that is to be rendered on top of all of the content in the view. |
open Unit |
setForegroundGravity(gravity: Int) Describes how the foreground is positioned. |
open Unit |
setForegroundTintBlendMode(blendMode: BlendMode?) Specifies the blending mode used to apply the tint specified by |
open Unit |
setForegroundTintList(tint: ColorStateList?) Applies a tint to the foreground drawable. |
open Unit |
setForegroundTintMode(tintMode: PorterDuff.Mode?) Specifies the blending mode used to apply the tint specified by |
open Unit |
setFrameContentVelocity(pixelsPerSecond: Float) Set the current velocity of the View, we only track positive value. |
open Unit |
setHandwritingBoundsOffsets(offsetLeft: Float, offsetTop: Float, offsetRight: Float, offsetBottom: Float) Set the amount of offset applied to this view's stylus handwriting bounds. |
open Unit |
setHandwritingDelegateFlags(flags: Int) Sets flags configuring the handwriting delegation behavior for this delegate editor view. |
open Unit |
setHandwritingDelegatorCallback(callback: Runnable?) Sets a callback which should be called when a stylus |
open Unit |
setHapticFeedbackEnabled(hapticFeedbackEnabled: Boolean) Set whether this view should have haptic feedback for events such as long presses. |
open Unit |
setHasTransientState(hasTransientState: Boolean) Set whether this view is currently tracking transient state that the framework should attempt to preserve when possible. |
open Unit |
setHorizontalFadingEdgeEnabled(horizontalFadingEdgeEnabled: Boolean) Define whether the horizontal edges should be faded when this view is scrolled horizontally. |
open Unit |
setHorizontalScrollBarEnabled(horizontalScrollBarEnabled: Boolean) Define whether the horizontal scrollbar should be drawn or not. |
open Unit |
setHorizontalScrollbarThumbDrawable(drawable: Drawable?) Defines the horizontal thumb drawable |
open Unit |
setHorizontalScrollbarTrackDrawable(drawable: Drawable?) Defines the horizontal track drawable |
open Unit |
setHovered(hovered: Boolean) Sets whether the view is currently hovered. |
open Unit |
Sets the identifier for this view. |
open Unit |
setImportantForAccessibility(mode: Int) Sets how to determine whether this view is important for accessibility which is if it fires accessibility events and if it is reported to accessibility services that query the screen. |
open Unit |
setImportantForAutofill(mode: Int) Sets the mode for determining whether this view is considered important for autofill. |
open Unit |
setImportantForContentCapture(mode: Int) Sets the mode for determining whether this view is considered important for content capture. |
open Unit |
setIsCredential(isCredential: Boolean) Sets whether this view is a credential for Credential Manager purposes. |
open Unit |
setIsHandwritingDelegate(isHandwritingDelegate: Boolean) Sets this view to be a handwriting delegate. |
open Unit |
setKeepScreenOn(keepScreenOn: Boolean) Controls whether the screen should remain on, modifying the value of |
open Unit |
Set whether this view is a root of a keyboard navigation cluster. |
open Unit |
setLabelFor(id: Int) Sets the id of a view for which this view serves as a label for accessibility purposes. |
open Unit |
setLayerPaint(paint: Paint?) Updates the |
open Unit |
setLayerType(layerType: Int, paint: Paint?) Specifies the type of layer backing this view. |
open Unit |
setLayoutDirection(layoutDirection: Int) Set the layout direction for this view. |
open Unit |
setLayoutParams(params: ViewGroup.LayoutParams!) Set the layout parameters associated with this view. |
Unit |
Sets the left position of this view relative to its parent. |
Unit |
setLeftTopRightBottom(left: Int, top: Int, right: Int, bottom: Int) Assign a size and position to this view. |
open Unit |
setLongClickable(longClickable: Boolean) Enables or disables long click events for this view. |
open Unit |
setMinimumHeight(minHeight: Int) Sets the minimum height of the view. |
open Unit |
setMinimumWidth(minWidth: Int) Sets the minimum width of the view. |
open Unit |
setNestedScrollingEnabled(enabled: Boolean) Enable or disable nested scrolling for this view. |
open Unit |
setNextClusterForwardId(nextClusterForwardId: Int) Sets the id of the view to use as the root of the next keyboard navigation cluster. |
open Unit |
setNextFocusDownId(nextFocusDownId: Int) Sets the id of the view to use when the next focus is |
open Unit |
setNextFocusForwardId(nextFocusForwardId: Int) Sets the id of the view to use when the next focus is |
open Unit |
setNextFocusLeftId(nextFocusLeftId: Int) Sets the id of the view to use when the next focus is |
open Unit |
setNextFocusRightId(nextFocusRightId: Int) Sets the id of the view to use when the next focus is |
open Unit |
setNextFocusUpId(nextFocusUpId: Int) Sets the id of the view to use when the next focus is |
open Unit |
Set an |
open Unit |
Set a listener to receive callbacks when the pointer capture state of a view changes. |
open Unit |
Register a callback to be invoked when this view is clicked. |
open Unit |
Register a callback to be invoked when this view is context clicked. |
open Unit |
Register a callback to be invoked when the context menu for this view is being built. |
open Unit |
Register a drag event listener callback object for this View. |
open Unit |
Register a callback to be invoked when focus of this view changed. |
open Unit |
Register a callback to be invoked when a generic motion event is sent to this view. |
open Unit |
Register a callback to be invoked when a hover event is sent to this view. |
open Unit |
Register a callback to be invoked when a hardware key is pressed in this view. |
open Unit |
Register a callback to be invoked when this view is clicked and held. |
open Unit |
setOnReceiveContentListener(mimeTypes: Array<String!>?, listener: OnReceiveContentListener?) Sets the listener to be |
open Unit |
Register a callback to be invoked when the scroll X or Y positions of this view change. |
open Unit |
Set a listener to receive callbacks when the visibility of the system bar changes. |
open Unit |
Register a callback to be invoked when a touch event is sent to this view. |
open Unit |
setOutlineAmbientShadowColor(color: Int) Sets the color of the ambient shadow that is drawn when the view has a positive Z or elevation value. |
open Unit |
setOutlineProvider(provider: ViewOutlineProvider!) Sets the |
open Unit |
setOutlineSpotShadowColor(color: Int) Sets the color of the spot shadow that is drawn when the view has a positive Z or elevation value. |
open Unit |
setOverScrollMode(overScrollMode: Int) Set the over-scroll mode for this view. |
open Unit |
setPadding(left: Int, top: Int, right: Int, bottom: Int) Sets the padding. |
open Unit |
setPaddingRelative(start: Int, top: Int, end: Int, bottom: Int) Sets the relative padding. |
open Unit |
setPendingCredentialRequest(request: GetCredentialRequest, callback: OutcomeReceiver<GetCredentialResponse!, GetCredentialException!>) Sets a |
open Unit |
Sets the x location of the point around which the view is |
open Unit |
Sets the y location of the point around which the view is |
open Unit |
setPointerIcon(pointerIcon: PointerIcon!) Set the pointer icon to be used for a mouse pointer in the current view. |
Unit |
setPreferKeepClear(preferKeepClear: Boolean) Set a preference to keep the bounds of this view clear from floating windows above this view's window. |
Unit |
setPreferKeepClearRects(rects: MutableList<Rect!>) Set a preference to keep the provided rects clear from floating windows above this view's window. |
open Unit |
setPressed(pressed: Boolean) Sets the pressed state for this view. |
open Unit |
setRenderEffect(renderEffect: RenderEffect?) Configure the |
open Unit |
setRequestedFrameRate(frameRate: Float) You can set the preferred frame rate for a View using a positive number or by specifying the preferred frame rate category using constants, including REQUESTED_FRAME_RATE_CATEGORY_NO_PREFERENCE, REQUESTED_FRAME_RATE_CATEGORY_LOW, REQUESTED_FRAME_RATE_CATEGORY_NORMAL, REQUESTED_FRAME_RATE_CATEGORY_HIGH. |
Unit |
setRevealOnFocusHint(revealOnFocus: Boolean) Sets this view's preference for reveal behavior when it gains focus. |
Unit |
Sets the right position of this view relative to its parent. |
open Unit |
setRotation(rotation: Float) Sets the degrees that the view is rotated around the pivot point. |
open Unit |
setRotationX(rotationX: Float) Sets the degrees that the view is rotated around the horizontal axis through the pivot point. |
open Unit |
setRotationY(rotationY: Float) Sets the degrees that the view is rotated around the vertical axis through the pivot point. |
open Unit |
setSaveEnabled(enabled: Boolean) Controls whether the saving of this view's state is enabled (that is, whether its |
open Unit |
setSaveFromParentEnabled(enabled: Boolean) Controls whether the entire hierarchy under this view will save its state when a state saving traversal occurs from its parent. |
open Unit |
Sets the amount that the view is scaled in x around the pivot point, as a proportion of the view's unscaled width. |
open Unit |
Sets the amount that the view is scaled in Y around the pivot point, as a proportion of the view's unscaled width. |
open Unit |
setScreenReaderFocusable(screenReaderFocusable: Boolean) Sets whether this View should be a focusable element for screen readers and include non-focusable Views from its subtree when providing feedback. |
open Unit |
setScrollBarDefaultDelayBeforeFade(scrollBarDefaultDelayBeforeFade: Int) Define the delay before scrollbars fade. |
open Unit |
setScrollBarFadeDuration(scrollBarFadeDuration: Int) Define the scrollbar fade duration. |
open Unit |
setScrollBarSize(scrollBarSize: Int) Define the scrollbar size. |
open Unit |
setScrollBarStyle(style: Int) Specify the style of the scrollbars. |
Unit |
setScrollCaptureCallback(callback: ScrollCaptureCallback?) Sets the callback to receive scroll capture requests. |
open Unit |
setScrollCaptureHint(hint: Int) Sets the scroll capture hint for this View. |
open Unit |
setScrollContainer(isScrollContainer: Boolean) Change whether this view is one of the set of scrollable containers in its window. |
open Unit |
setScrollIndicators(indicators: Int) Sets the state of all scroll indicators. |
open Unit |
setScrollIndicators(indicators: Int, mask: Int) Sets the state of the scroll indicators specified by the mask. |
open Unit |
setScrollX(value: Int) Set the horizontal scrolled position of your view. |
open Unit |
setScrollY(value: Int) Set the vertical scrolled position of your view. |
open Unit |
setScrollbarFadingEnabled(fadeScrollbars: Boolean) Define whether scrollbars will fade when the view is not scrolling. |
open Unit |
setSelected(selected: Boolean) Changes the selection state of this view. |
open Unit |
setSoundEffectsEnabled(soundEffectsEnabled: Boolean) Set whether this view should have sound effects enabled for events such as clicking and touching. |
open Unit |
setStateDescription(stateDescription: CharSequence?) Sets the |
open Unit |
setStateListAnimator(stateListAnimator: StateListAnimator!) Attaches the provided StateListAnimator to this View. |
open Unit |
setSystemGestureExclusionRects(rects: MutableList<Rect!>) Sets a list of areas within this view's post-layout coordinate space where the system should not intercept touch or other pointing device gestures. |
open Unit |
setSystemUiVisibility(visibility: Int) Request that the visibility of the status bar or other screen/window decorations be changed. |
open Unit |
Sets the tag associated with this view. |
open Unit |
Sets a tag associated with this view and a key. |
open Unit |
setTextAlignment(textAlignment: Int) Set the text alignment. |
open Unit |
setTextDirection(textDirection: Int) Set the text direction. |
open Unit |
setTooltipText(tooltipText: CharSequence?) Sets the tooltip text which will be displayed in a small popup next to the view. |
Unit |
Sets the top position of this view relative to its parent. |
open Unit |
setTouchDelegate(delegate: TouchDelegate!) Sets the TouchDelegate for this View. |
open Unit |
setTransitionAlpha(alpha: Float) This property is intended only for use by the Fade transition, which animates it to produce a visual translucency that does not side-effect (or get affected by) the real alpha property. |
Unit |
setTransitionName(transitionName: String!) Sets the name of the View to be used to identify Views in Transitions. |
open Unit |
setTransitionVisibility(visibility: Int) Changes the visibility of this View without triggering any other changes. |
open Unit |
setTranslationX(translationX: Float) Sets the horizontal location of this view relative to its |
open Unit |
setTranslationY(translationY: Float) Sets the vertical location of this view relative to its |
open Unit |
setTranslationZ(translationZ: Float) Sets the depth location of this view relative to its |
open Unit |
setVerticalFadingEdgeEnabled(verticalFadingEdgeEnabled: Boolean) Define whether the vertical edges should be faded when this view is scrolled vertically. |
open Unit |
setVerticalScrollBarEnabled(verticalScrollBarEnabled: Boolean) Define whether the vertical scrollbar should be drawn or not. |
open Unit |
setVerticalScrollbarPosition(position: Int) Set the position of the vertical scroll bar. |
open Unit |
setVerticalScrollbarThumbDrawable(drawable: Drawable?) Defines the vertical scrollbar thumb drawable |
open Unit |
setVerticalScrollbarTrackDrawable(drawable: Drawable?) Defines the vertical scrollbar track drawable |
open Unit |
Sets a |
open Unit |
setVisibility(visibility: Int) Set the visibility state of this view. |
open Unit |
setWillNotCacheDrawing(willNotCacheDrawing: Boolean) When a View's drawing cache is enabled, drawing is redirected to an offscreen bitmap. |
open Unit |
setWillNotDraw(willNotDraw: Boolean) If this view doesn't do any drawing on its own, set this flag to allow further optimizations. |
open Unit |
Sets a |
open Unit |
Sets the visual x position of this view, in pixels. |
open Unit |
Sets the visual y position of this view, in pixels. |
open Unit |
Sets the visual z position of this view, in pixels. |
open Boolean |
Shows the context menu for this view. |
open Boolean |
showContextMenu(x: Float, y: Float) Shows the context menu for this view anchored to the specified view-relative coordinate. |
open ActionMode! |
startActionMode(callback: ActionMode.Callback!) Start an action mode with the default type |
open ActionMode! |
startActionMode(callback: ActionMode.Callback!, type: Int) Start an action mode with the given type. |
open Unit |
startAnimation(animation: Animation!) Start the specified animation now. |
Boolean |
startDrag(data: ClipData!, shadowBuilder: View.DragShadowBuilder!, myLocalState: Any!, flags: Int) |
Boolean |
startDragAndDrop(data: ClipData!, shadowBuilder: View.DragShadowBuilder!, myLocalState: Any!, flags: Int) Starts a drag and drop operation. |
open Boolean |
startNestedScroll(axes: Int) Begin a nestable scroll operation along the given axes. |
open Unit |
Stop a nested scroll in progress. |
open String |
toString() |
open Unit |
transformMatrixToGlobal(matrix: Matrix) Modifies the input matrix such that it maps view-local coordinates to on-screen coordinates. |
open Unit |
transformMatrixToLocal(matrix: Matrix) Modifies the input matrix such that it maps on-screen coordinates to view-local coordinates. |
open Unit |
unscheduleDrawable(who: Drawable, what: Runnable) Cancels a scheduled action on a drawable. |
open Unit |
unscheduleDrawable(who: Drawable!) Unschedule any events associated with the given Drawable. |
Unit |
updateDragShadow(shadowBuilder: View.DragShadowBuilder!) Updates the drag shadow for the ongoing drag and drop operation. |
open Boolean |
Returns whether or not this View can cache its drawing or not. |
open Boolean |
Returns whether or not this View draws on its own. |
Protected methods | |
---|---|
open Boolean |
Trigger the scrollbars to draw. |
open Boolean |
awakenScrollBars(startDelay: Int) Trigger the scrollbars to draw. |
open Boolean |
awakenScrollBars(startDelay: Int, invalidate: Boolean) Trigger the scrollbars to draw. |
open Int |
Compute the horizontal extent of the horizontal scrollbar's thumb within the horizontal range. |
open Int |
Compute the horizontal offset of the horizontal scrollbar's thumb within the horizontal range. |
open Int |
Compute the horizontal range that the horizontal scrollbar represents. |
open Int |
Compute the vertical extent of the vertical scrollbar's thumb within the vertical range. |
open Int |
Compute the vertical offset of the vertical scrollbar's thumb within the horizontal range. |
open Int |
Compute the vertical range that the vertical scrollbar represents. |
open Unit |
dispatchDraw(canvas: Canvas) Called by draw to draw the child views. |
open Boolean |
dispatchGenericFocusedEvent(event: MotionEvent!) Dispatch a generic motion event to the currently focused view. |
open Boolean |
dispatchGenericPointerEvent(event: MotionEvent!) Dispatch a generic motion event to the view under the first pointer. |
open Boolean |
dispatchHoverEvent(event: MotionEvent!) Dispatch a hover event. |
open Unit |
dispatchRestoreInstanceState(container: SparseArray<Parcelable!>!) Called by |
open Unit |
dispatchSaveInstanceState(container: SparseArray<Parcelable!>!) Called by |
open Unit |
dispatchSetActivated(activated: Boolean) Dispatch setActivated to all of this View's children. |
open Unit |
dispatchSetPressed(pressed: Boolean) Dispatch setPressed to all of this View's children. |
open Unit |
dispatchSetSelected(selected: Boolean) Dispatch setSelected to all of this View's children. |
open Unit |
dispatchVisibilityChanged(changedView: View, visibility: Int) Dispatch a view visibility change down the view hierarchy. |
open Unit |
This function is called whenever the state of the view changes in such a way that it impacts the state of drawables being shown. |
open Boolean |
fitSystemWindows(insets: Rect!) Called by the view hierarchy when the content insets for a window have changed, to allow it to adjust its content to fit within those windows. |
open Float |
Returns the strength, or intensity, of the bottom faded edge. |
open Int |
Amount by which to extend the bottom fading region. |
open ContextMenu.ContextMenuInfo! |
Views should implement this if they have extra information to associate with the context menu. |
open Int |
Returns the height of the horizontal scrollbar. |
open Float |
Returns the strength, or intensity, of the left faded edge. |
open Int |
Amount by which to extend the left fading region. |
open Float |
Returns the strength, or intensity, of the right faded edge. |
open Int |
Amount by which to extend the right fading region. |
open Int |
Returns the suggested minimum height that the view should use. |
open Int |
Returns the suggested minimum width that the view should use. |
open Float |
Returns the strength, or intensity, of the top faded edge. |
open Int |
Amount by which to extend the top fading region. |
open Int | |
open Boolean |
If the View draws content inside its padding and enables fading edges, it needs to support padding offsets. |
open static IntArray! |
mergeDrawableStates(baseState: IntArray!, additionalState: IntArray!) Merge your own state values in additionalState into the base state values baseState that were returned by |
open Unit |
Invoked by a parent ViewGroup to notify the end of the animation currently associated with this view. |
open Unit |
Invoked by a parent ViewGroup to notify the start of the animation currently associated with this view. |
open Unit |
This is called when the view is attached to a window. |
open Unit |
onConfigurationChanged(newConfig: Configuration!) Called when the current configuration of the resources being used by the application have changed. |
open Unit |
Views should implement this if the view itself is going to add items to the context menu. |
open IntArray! |
onCreateDrawableState(extraSpace: Int) Generate the new |
open Unit |
This is called when the view is detached from a window. |
open Unit |
onDisplayHint(hint: Int) Gives this view a hint about whether is displayed or not. |
open Unit |
Implement this to do your drawing. |
Unit |
onDrawScrollBars(canvas: Canvas) Request the drawing of the horizontal and the vertical scrollbar. |
open Unit |
Finalize inflating a view from XML. |
open Unit |
onFocusChanged(gainFocus: Boolean, direction: Int, previouslyFocusedRect: Rect?) Called by the view system when the focus state of this view changes. |
open Unit |
Called from layout when this view should assign a size and position to each of its children. |
open Unit |
Measure the view and its content to determine the measured width and the measured height. |
open Unit |
onOverScrolled(scrollX: Int, scrollY: Int, clampedX: Boolean, clampedY: Boolean) Called by |
open Unit |
onRestoreInstanceState(state: Parcelable!) Hook allowing a view to re-apply a representation of its internal state that had previously been generated by |
open Parcelable? |
Hook allowing a view to generate a representation of its internal state that can later be used to create a new instance with that same state. |
open Unit |
onScrollChanged(l: Int, t: Int, oldl: Int, oldt: Int) This is called in response to an internal scroll in this view (i.e., the view scrolled its own contents). |
open Boolean |
onSetAlpha(alpha: Int) Invoked if there is a Transform that involves alpha. |
open Unit |
onSizeChanged(w: Int, h: Int, oldw: Int, oldh: Int) This is called during layout when the size of this view has changed. |
open Unit |
onVisibilityChanged(changedView: View, visibility: Int) Called when the visibility of the view or an ancestor of the view has changed. |
open Unit |
onWindowVisibilityChanged(visibility: Int) Called when the window containing has change its visibility (between |
open Boolean |
overScrollBy(deltaX: Int, deltaY: Int, scrollX: Int, scrollY: Int, scrollRangeX: Int, scrollRangeY: Int, maxOverScrollX: Int, maxOverScrollY: Int, isTouchEvent: Boolean) Scroll the view with standard behavior for scrolling beyond the normal content boundaries. |
Unit |
setMeasuredDimension(measuredWidth: Int, measuredHeight: Int) This method must be called by |
open Boolean |
verifyDrawable(who: Drawable) If your view subclass is displaying its own Drawable objects, it should override this function and return true for any Drawable it is displaying. |
Properties | |
---|---|
static Property<View!, Float!>! |
A Property wrapper around the |
static IntArray! |
Indicates the view has no states set. |
static IntArray! |
Indicates the view is enabled, focused and selected. |
static IntArray! |
Indicates the view is enabled, focused, selected and its window has the focus. |
static IntArray! |
Indicates the view is enabled and has the focus. |
static IntArray! |
Indicates the view is enabled, focused and its window has the focus. |
static IntArray! |
Indicates the view is enabled and selected. |
static IntArray! |
Indicates the view is enabled, selected and its window has the focus. |
static IntArray! |
Indicates the view is enabled. |
static IntArray! |
Indicates the view is enabled and that its window has focus. |
static IntArray! |
Indicates the view is focused and selected. |
static IntArray! |
Indicates the view is focused, selected and its window has the focus. |
static IntArray! |
Indicates the view is focused. |
static IntArray! |
Indicates the view has the focus and that its window has the focus. |
static IntArray! |
Indicates the view is pressed, enabled, focused and selected. |
static IntArray! |
Indicates the view is pressed, enabled, focused, selected and its window has the focus. |
static IntArray! |
Indicates the view is pressed, enabled and focused. |
static IntArray! |
Indicates the view is pressed, enabled, focused and its window has the focus. |
static IntArray! |
Indicates the view is pressed, enabled and selected. |
static IntArray! |
Indicates the view is pressed, enabled, selected and its window has the focus. |
static IntArray! |
Indicates the view is pressed and enabled. |
static IntArray! |
Indicates the view is pressed, enabled and its window has the focus. |
static IntArray! |
Indicates the view is pressed, focused and selected. |
static IntArray! |
Indicates the view is pressed, focused, selected and its window has the focus. |
static IntArray! |
Indicates the view is pressed and focused. |
static IntArray! |
Indicates the view is pressed, focused and its window has the focus. |
static IntArray! |
Indicates the view is pressed and selected. |
static IntArray! |
Indicates the view is pressed, selected and its window has the focus. |
static IntArray! |
Indicates the view is pressed. |
static IntArray! |
Indicates the view is pressed and its window has the focus. |
static Property<View!, Float!>! |
A Property wrapper around the |
static Property<View!, Float!>! |
A Property wrapper around the |
static Property<View!, Float!>! |
A Property wrapper around the |
static Property<View!, Float!>! |
A Property wrapper around the |
static Property<View!, Float!>! |
A Property wrapper around the |
static IntArray! |
Indicates the view is selected. |
static IntArray! |
Indicates the view is selected and that its window has the focus. |
static Property<View!, Float!>! |
A Property wrapper around the |
static Property<View!, Float!>! |
A Property wrapper around the |
static Property<View!, Float!>! |
A Property wrapper around the |
static IntArray! |
Indicates the view's window has focus. |
static Property<View!, Float!>! |
A Property wrapper around the |
static Property<View!, Float!>! |
A Property wrapper around the |
static Property<View!, Float!>! |
A Property wrapper around the |
XML attributes
android:accessibilityHeading
android:accessibilityHeading
May be a boolean value, such as "true
" or "false
".
android:allowClickWhenDisabled
android:allowClickWhenDisabled
May be a boolean value, such as "true
" or "false
".
android:alpha
android:alpha
May be a floating point value, such as "1.2
".
android:background
android:background
May be a reference to another resource, in the form "@[+][package:]type/name
" or a theme attribute in the form "?[package:]type/name
".
May be a color value, in the form of "rgb
", "argb
", "rrggbb
", or "aarrggbb
".
android:clickable
android:clickable
May be a boolean value, such as "true
" or "false
".
android:clipToOutline
android:clipToOutline
Whether the View's Outline should be used to clip the contents of the View.
Only a single non-rectangular clip can be applied on a View at any time. Circular clips from a android.view.ViewAnimationUtils#createCircularReveal(View, int, int, float, * float) circular reveal animation take priority over Outline clipping, and child Outline clipping takes priority over Outline clipping done by a parent.
Note that this flag will only be respected if the View's Outline returns true from android.graphics.Outline#canClip()
.
May be a boolean value, such as "true
" or "false
".
android:contentDescription
android:contentDescription
May be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character;
android:drawingCacheQuality
android:drawingCacheQuality
Must be one of the following constant values.
Constant | Value | Description |
---|---|---|
auto | 0 | Lets the framework decide what quality level should be used for the drawing cache. Deprecated: The view drawing cache was largely made obsolete with the introduction of hardware-accelerated rendering in API 11. |
high | 2 | High quality. When set to high quality, the drawing cache uses a higher color depth but uses more memory. Deprecated: The view drawing cache was largely made obsolete with the introduction of hardware-accelerated rendering in API 11. |
low | 1 | Low quality. When set to low quality, the drawing cache uses a lower color depth, thus losing precision in rendering gradients, but uses less memory. Deprecated: The view drawing cache was largely made obsolete with the introduction of hardware-accelerated rendering in API 11. |
android:duplicateParentState
android:duplicateParentState
May be a boolean value, such as "true
" or "false
".
android:fadeScrollbars
android:fadeScrollbars
May be a boolean value, such as "true
" or "false
".
android:fadingEdgeLength
android:fadingEdgeLength
May be a dimension value, which is a floating point number appended with a unit such as "14.5sp
". Available units are: px (pixels), dp (density-independent pixels), sp (scaled pixels based on preferred font size), in (inches), and mm (millimeters).
android:filterTouchesWhenObscured
android:filterTouchesWhenObscured
android.view.View
security documentation for more details.
May be a boolean value, such as "true
" or "false
".
android:fitsSystemWindows
android:fitsSystemWindows
May be a boolean value, such as "true
" or "false
".
android:focusable
android:focusable
May be a boolean value, such as "true
" or "false
".
Must be one of the following constant values.
Constant | Value | Description |
---|---|---|
auto | 10 |
android:focusableInTouchMode
android:focusableInTouchMode
May be a boolean value, such as "true
" or "false
".
android:focusedByDefault
android:focusedByDefault
android.view.View#setFocusedByDefault(boolean)
.
May be a boolean value, such as "true
" or "false
".
android:hapticFeedbackEnabled
android:hapticFeedbackEnabled
May be a boolean value, such as "true
" or "false
".
android:id
android:id
View.findViewById()
or Activity.findViewById()
. This must be a resource reference; typically you set this using the @+
syntax to create a new ID resources. For example: android:id="@+id/my_id"
which allows you to later retrieve the view with findViewById(R.id.my_id)
.
May be a reference to another resource, in the form "@[+][package:]type/name
" or a theme attribute in the form "?[package:]type/name
".
android:isScrollContainer
android:isScrollContainer
May be a boolean value, such as "true
" or "false
".
android:keepScreenOn
android:keepScreenOn
May be a boolean value, such as "true
" or "false
".
android:keyboardNavigationCluster
android:keyboardNavigationCluster
android.view.View#setKeyboardNavigationCluster(boolean)
.
May be a boolean value, such as "true
" or "false
".
android:layerType
android:layerType
android.view.View#setLayerType(int, android.graphics.Paint)
for more information.
Must be one of the following constant values.
Constant | Value | Description |
---|---|---|
hardware | 2 | Use a hardware layer. Refer to android.view.View#setLayerType(int, android.graphics.Paint) for more information. |
none | 0 | Don't use a layer. |
software | 1 | Use a software layer. Refer to android.view.View#setLayerType(int, android.graphics.Paint) for more information. |
android:layoutDirection
android:layoutDirection
Must be one of the following constant values.
Constant | Value | Description |
---|---|---|
inherit | 2 | Inherit from parent. |
locale | 3 | Locale. |
ltr | 0 | Left-to-Right. |
rtl | 1 | Right-to-Left. |
android:longClickable
android:longClickable
May be a boolean value, such as "true
" or "false
".
android:minHeight
android:minHeight
May be a dimension value, which is a floating point number appended with a unit such as "14.5sp
". Available units are: px (pixels), dp (density-independent pixels), sp (scaled pixels based on preferred font size), in (inches), and mm (millimeters).
android:minWidth
android:minWidth
May be a dimension value, which is a floating point number appended with a unit such as "14.5sp
". Available units are: px (pixels), dp (density-independent pixels), sp (scaled pixels based on preferred font size), in (inches), and mm (millimeters).
android:nextClusterForward
android:nextClusterForward
java.lang.RuntimeException
will result when the reference is accessed.
May be a reference to another resource, in the form "@[+][package:]type/name
" or a theme attribute in the form "?[package:]type/name
".
android:nextFocusDown
android:nextFocusDown
android.view.View#FOCUS_DOWN
If the reference refers to a view that does not exist or is part of a hierarchy that is invisible, a java.lang.RuntimeException
will result when the reference is accessed.
May be a reference to another resource, in the form "@[+][package:]type/name
" or a theme attribute in the form "?[package:]type/name
".
android:nextFocusLeft
android:nextFocusLeft
android.view.View#FOCUS_LEFT
. If the reference refers to a view that does not exist or is part of a hierarchy that is invisible, a java.lang.RuntimeException
will result when the reference is accessed.
May be a reference to another resource, in the form "@[+][package:]type/name
" or a theme attribute in the form "?[package:]type/name
".
android:nextFocusRight
android:nextFocusRight
android.view.View#FOCUS_RIGHT
If the reference refers to a view that does not exist or is part of a hierarchy that is invisible, a java.lang.RuntimeException
will result when the reference is accessed.
May be a reference to another resource, in the form "@[+][package:]type/name
" or a theme attribute in the form "?[package:]type/name
".
android:nextFocusUp
android:nextFocusUp
android.view.View#FOCUS_UP
If the reference refers to a view that does not exist or is part of a hierarchy that is invisible, a java.lang.RuntimeException
will result when the reference is accessed.
May be a reference to another resource, in the form "@[+][package:]type/name
" or a theme attribute in the form "?[package:]type/name
".
android:onClick
android:onClick
android:onClick="sayHello"
, you must declare a public void sayHello(View v)
method of your context (typically, your Activity). {@deprecated View actually traverses the Context * hierarchy looking for the relevant method, which is fragile (an intermediate * ContextWrapper adding a same-named method would change behavior) and restricts * bytecode optimizers such as R8. Instead, use View.setOnClickListener.}
May be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character;
android:outlineAmbientShadowColor
android:outlineAmbientShadowColor
By default the shadow color is black. Generally, this color will be opaque so the intensity of the shadow is consistent between different views with different colors.
The opacity of the final ambient shadow is a function of the shadow caster height, the alpha channel of the outlineAmbientShadowColor (typically opaque), and the android.R.attr#ambientShadowAlpha
theme attribute.
May be a color value, in the form of "rgb
", "argb
", "rrggbb
", or "aarrggbb
".
android:outlineSpotShadowColor
android:outlineSpotShadowColor
By default the shadow color is black. Generally, this color will be opaque so the intensity of the shadow is consistent between different views with different colors.
The opacity of the final spot shadow is a function of the shadow caster height, the alpha channel of the outlineSpotShadowColor (typically opaque), and the android.R.attr#spotShadowAlpha
theme attribute.
May be a color value, in the form of "rgb
", "argb
", "rrggbb
", or "aarrggbb
".
android:padding
android:padding
android.R.attr#background
is provided, the padding will initially be set to that (0 if the drawable does not have padding). Explicitly setting a padding value will override the corresponding padding found in the background.
May be a dimension value, which is a floating point number appended with a unit such as "14.5sp
". Available units are: px (pixels), dp (density-independent pixels), sp (scaled pixels based on preferred font size), in (inches), and mm (millimeters).
android:paddingBottom
android:paddingBottom
android.R.attr#padding
.
May be a dimension value, which is a floating point number appended with a unit such as "14.5sp
". Available units are: px (pixels), dp (density-independent pixels), sp (scaled pixels based on preferred font size), in (inches), and mm (millimeters).
android:paddingEnd
android:paddingEnd
android.R.attr#padding
.
May be a dimension value, which is a floating point number appended with a unit such as "14.5sp
". Available units are: px (pixels), dp (density-independent pixels), sp (scaled pixels based on preferred font size), in (inches), and mm (millimeters).
android:paddingHorizontal
android:paddingHorizontal
android.R.attr#padding
. This value will take precedence over paddingLeft and paddingRight, but not paddingStart or paddingEnd (if set).
May be a dimension value, which is a floating point number appended with a unit such as "14.5sp
". Available units are: px (pixels), dp (density-independent pixels), sp (scaled pixels based on preferred font size), in (inches), and mm (millimeters).
android:paddingLeft
android:paddingLeft
android.R.attr#padding
.
May be a dimension value, which is a floating point number appended with a unit such as "14.5sp
". Available units are: px (pixels), dp (density-independent pixels), sp (scaled pixels based on preferred font size), in (inches), and mm (millimeters).
android:paddingRight
android:paddingRight
android.R.attr#padding
.
May be a dimension value, which is a floating point number appended with a unit such as "14.5sp
". Available units are: px (pixels), dp (density-independent pixels), sp (scaled pixels based on preferred font size), in (inches), and mm (millimeters).
android:paddingStart
android:paddingStart
android.R.attr#padding
.
May be a dimension value, which is a floating point number appended with a unit such as "14.5sp
". Available units are: px (pixels), dp (density-independent pixels), sp (scaled pixels based on preferred font size), in (inches), and mm (millimeters).
android:paddingTop
android:paddingTop
android.R.attr#padding
.
May be a dimension value, which is a floating point number appended with a unit such as "14.5sp
". Available units are: px (pixels), dp (density-independent pixels), sp (scaled pixels based on preferred font size), in (inches), and mm (millimeters).
android:paddingVertical
android:paddingVertical
android.R.attr#padding
. This value will take precedence over paddingTop and paddingBottom, if set.
May be a dimension value, which is a floating point number appended with a unit such as "14.5sp
". Available units are: px (pixels), dp (density-independent pixels), sp (scaled pixels based on preferred font size), in (inches), and mm (millimeters).
android:requiresFadingEdge
android:requiresFadingEdge
Must be one or more (separated by '|') of the following constant values.
Constant | Value | Description |
---|---|---|
horizontal | 1000 | Fades horizontal edges only. |
none | 0 | No edge is faded. |
vertical | 2000 | Fades vertical edges only. |
android:rotation
android:rotation
May be a floating point value, such as "1.2
".
android:rotationX
android:rotationX
May be a floating point value, such as "1.2
".
android:rotationY
android:rotationY
May be a floating point value, such as "1.2
".
android:saveEnabled
android:saveEnabled
May be a boolean value, such as "true
" or "false
".
android:scaleX
android:scaleX
May be a floating point value, such as "1.2
".
android:scaleY
android:scaleY
May be a floating point value, such as "1.2
".
android:scrollX
android:scrollX
May be a dimension value, which is a floating point number appended with a unit such as "14.5sp
". Available units are: px (pixels), dp (density-independent pixels), sp (scaled pixels based on preferred font size), in (inches), and mm (millimeters).
android:scrollY
android:scrollY
May be a dimension value, which is a floating point number appended with a unit such as "14.5sp
". Available units are: px (pixels), dp (density-independent pixels), sp (scaled pixels based on preferred font size), in (inches), and mm (millimeters).
android:scrollbarAlwaysDrawHorizontalTrack
android:scrollbarAlwaysDrawHorizontalTrack
May be a boolean value, such as "true
" or "false
".
android:scrollbarAlwaysDrawVerticalTrack
android:scrollbarAlwaysDrawVerticalTrack
May be a boolean value, such as "true
" or "false
".
android:scrollbarDefaultDelayBeforeFade
android:scrollbarDefaultDelayBeforeFade
May be an integer value, such as "100
".
android:scrollbarFadeDuration
android:scrollbarFadeDuration
May be an integer value, such as "100
".
android:scrollbarSize
android:scrollbarSize
May be a dimension value, which is a floating point number appended with a unit such as "14.5sp
". Available units are: px (pixels), dp (density-independent pixels), sp (scaled pixels based on preferred font size), in (inches), and mm (millimeters).
android:scrollbarStyle
android:scrollbarStyle
Must be one of the following constant values.
Constant | Value | Description |
---|---|---|
insideInset | 1000000 | Inside the padding and inset. |
insideOverlay | 0 | Inside the padding and overlaid. |
outsideInset | 3000000 | Edge of the view and inset. |
outsideOverlay | 2000000 | Edge of the view and overlaid. |
android:scrollbarThumbHorizontal
android:scrollbarThumbHorizontal
May be a reference to another resource, in the form "@[+][package:]type/name
" or a theme attribute in the form "?[package:]type/name
".
android:scrollbarThumbVertical
android:scrollbarThumbVertical
May be a reference to another resource, in the form "@[+][package:]type/name
" or a theme attribute in the form "?[package:]type/name
".
android:scrollbarTrackHorizontal
android:scrollbarTrackHorizontal
May be a reference to another resource, in the form "@[+][package:]type/name
" or a theme attribute in the form "?[package:]type/name
".
android:scrollbarTrackVertical
android:scrollbarTrackVertical
May be a reference to another resource, in the form "@[+][package:]type/name
" or a theme attribute in the form "?[package:]type/name
".
android:scrollbars
android:scrollbars
Must be one or more (separated by '|') of the following constant values.
Constant | Value | Description |
---|---|---|
horizontal | 100 | Displays horizontal scrollbar only. |
none | 0 | No scrollbar is displayed. |
vertical | 200 | Displays vertical scrollbar only. |
android:soundEffectsEnabled
android:soundEffectsEnabled
May be a boolean value, such as "true
" or "false
".
android:stateListAnimator
android:stateListAnimator
May be a reference to another resource, in the form "@[+][package:]type/name
" or a theme attribute in the form "?[package:]type/name
".
android:tag
android:tag
View.findViewWithTag()
. It is generally preferable to use IDs (through the android:id attribute) instead of tags because they are faster and allow for compile-time type checking.
May be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character;
android:textAlignment
android:textAlignment
May be an integer value, such as "100
".
Must be one of the following constant values.
Constant | Value | Description |
---|---|---|
center | 4 | Center the paragraph, for example: ALIGN_CENTER. |
gravity | 1 | Default for the root view. The gravity determines the alignment, ALIGN_NORMAL, ALIGN_CENTER, or ALIGN_OPPOSITE, which are relative to each paragraph’s text direction. |
inherit | 0 | Default. |
textEnd | 3 | Align to the end of the paragraph, for example: ALIGN_OPPOSITE. |
textStart | 2 | Align to the start of the paragraph, for example: ALIGN_NORMAL. |
viewEnd | 6 | Align to the end of the view, which is ALIGN_RIGHT if the view’s resolved layoutDirection is LTR, and ALIGN_LEFT otherwise. |
viewStart | 5 | Align to the start of the view, which is ALIGN_LEFT if the view’s resolved layoutDirection is LTR, and ALIGN_RIGHT otherwise. |
android:textDirection
android:textDirection
May be an integer value, such as "100
".
Must be one of the following constant values.
Constant | Value | Description |
---|---|---|
anyRtl | 2 | The paragraph direction is RTL if it contains any strong RTL character, otherwise it is LTR if it contains any strong LTR characters. If there are neither, the paragraph direction is the view’s resolved layout direction. |
firstStrong | 1 | Default for the root view. The first strong directional character determines the paragraph direction. If there is no strong directional character, the paragraph direction is the view’s resolved layout direction. |
firstStrongLtr | 6 | The first strong directional character determines the paragraph direction. If there is no strong directional character, the paragraph direction is LTR. |
firstStrongRtl | 7 | The first strong directional character determines the paragraph direction. If there is no strong directional character, the paragraph direction is RTL. |
inherit | 0 | Default. |
locale | 5 | The paragraph direction is coming from the system Locale. |
ltr | 3 | The paragraph direction is left to right. |
rtl | 4 | The paragraph direction is right to left. |
android:theme
android:theme
android.content.Context
themed with the specified resource. During XML inflation, any child views under the view with a theme override will inherit the themed context.
May be a reference to another resource, in the form "@[+][package:]type/name
" or a theme attribute in the form "?[package:]type/name
".
android:transformPivotX
android:transformPivotX
May be a dimension value, which is a floating point number appended with a unit such as "14.5sp
". Available units are: px (pixels), dp (density-independent pixels), sp (scaled pixels based on preferred font size), in (inches), and mm (millimeters).
android:transformPivotY
android:transformPivotY
May be a dimension value, which is a floating point number appended with a unit such as "14.5sp
". Available units are: px (pixels), dp (density-independent pixels), sp (scaled pixels based on preferred font size), in (inches), and mm (millimeters).
android:transitionName
android:transitionName
May be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character;
android:translationX
android:translationX
May be a dimension value, which is a floating point number appended with a unit such as "14.5sp
". Available units are: px (pixels), dp (density-independent pixels), sp (scaled pixels based on preferred font size), in (inches), and mm (millimeters).
android:translationY
android:translationY
May be a dimension value, which is a floating point number appended with a unit such as "14.5sp
". Available units are: px (pixels), dp (density-independent pixels), sp (scaled pixels based on preferred font size), in (inches), and mm (millimeters).
android:translationZ
android:translationZ
May be a dimension value, which is a floating point number appended with a unit such as "14.5sp
". Available units are: px (pixels), dp (density-independent pixels), sp (scaled pixels based on preferred font size), in (inches), and mm (millimeters).
android:visibility
android:visibility
Must be one of the following constant values.
Constant | Value | Description |
---|---|---|
gone | 2 | Completely hidden, as if the view had not been added. |
invisible | 1 | Not displayed, but taken into account during layout (space is left for it). |
visible | 0 | Visible on screen; the default value. |
Constants
ACCESSIBILITY_DATA_SENSITIVE_AUTO
static val ACCESSIBILITY_DATA_SENSITIVE_AUTO: Int
Automatically determine whether the view should only allow interactions from android.accessibilityservice.AccessibilityService
s with the android.accessibilityservice.AccessibilityServiceInfo#isAccessibilityTool
property set to true.
Accessibility interactions from services without isAccessibilityTool
set to true are disallowed for any of the following conditions:
getFilterTouchesWhenObscured()
.isAccessibilityDataSensitive()
.Value: 0
ACCESSIBILITY_DATA_SENSITIVE_NO
static val ACCESSIBILITY_DATA_SENSITIVE_NO: Int
Allow interactions from all android.accessibilityservice.AccessibilityService
s, regardless of their android.accessibilityservice.AccessibilityServiceInfo#isAccessibilityTool
property.
Value: 2
ACCESSIBILITY_DATA_SENSITIVE_YES
static val ACCESSIBILITY_DATA_SENSITIVE_YES: Int
Only allow interactions from android.accessibilityservice.AccessibilityService
s with the android.accessibilityservice.AccessibilityServiceInfo#isAccessibilityTool
property set to true.
Value: 1
ACCESSIBILITY_LIVE_REGION_ASSERTIVE
static val ACCESSIBILITY_LIVE_REGION_ASSERTIVE: Int
Live region mode specifying that accessibility services should immediately notify users of changes to this view. For example, a screen reader may interrupt ongoing speech to immediately announce these changes.
Use with setAccessibilityLiveRegion(int)
.
Value: 2
ACCESSIBILITY_LIVE_REGION_NONE
static val ACCESSIBILITY_LIVE_REGION_NONE: Int
Live region mode specifying that accessibility services should not automatically announce changes to this view. This is the default live region mode for most views.
Use with setAccessibilityLiveRegion(int)
.
Value: 0
ACCESSIBILITY_LIVE_REGION_POLITE
static val ACCESSIBILITY_LIVE_REGION_POLITE: Int
Live region mode specifying that accessibility services should notify users of changes to this view.
Use with setAccessibilityLiveRegion(int)
.
Value: 1
AUTOFILL_FLAG_INCLUDE_NOT_IMPORTANT_VIEWS
static val AUTOFILL_FLAG_INCLUDE_NOT_IMPORTANT_VIEWS: Int
Flag requesting you to add views that are marked as not important for autofill (see setImportantForAutofill(int)
) to a ViewStructure
.
Value: 1
AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_DATE
static val AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_DATE: String
Hint indicating that this view can be autofilled with a credit card expiration date.
It should be used when the credit card expiration date is represented by just one view; if it is represented by more than one (for example, one view for the month and another view for the year), then each of these views should use the hint specific for the unit (AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_DAY
, AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_MONTH
, or AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_YEAR
).
Can be used with either setAutofillHints(java.lang.String[])
or android:autofillHint
(in which case the value should be {@value #AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_DATE}
).
When annotating a view with this hint, it's recommended to use a date autofill value to avoid ambiguity when the autofill service provides a value for it. To understand why a value can be ambiguous, consider "April of 2020", which could be represented as either of the following options:
"04/2020"
"4/2020"
"2020/04"
"2020/4"
"April/2020"
"Apr/2020"
You define a date autofill value for the view by overriding the following methods:
getAutofillType()
to returnAUTOFILL_TYPE_DATE
.getAutofillValue()
to return adate autofillvalue
.autofill(android.view.autofill.AutofillValue)
to expect a data autofillvalue.
See setAutofillHints(java.lang.String...)
for more info about autofill hints.
Value: "creditCardExpirationDate"
AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_DAY
static val AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_DAY: String
Hint indicating that this view can be autofilled with a credit card expiration day.
Can be used with either setAutofillHints(java.lang.String[])
or android:autofillHint
(in which case the value should be {@value #AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_DAY}
).
See setAutofillHints(java.lang.String...)
for more info about autofill hints.
Value: "creditCardExpirationDay"
AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_MONTH
static val AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_MONTH: String
Hint indicating that this view can be autofilled with a credit card expiration month.
Can be used with either setAutofillHints(java.lang.String[])
or android:autofillHint
(in which case the value should be {@value #AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_MONTH}
).
When annotating a view with this hint, it's recommended to use a text autofill value whose value is the numerical representation of the month, starting on 1
to avoid ambiguity when the autofill service provides a value for it. To understand why a value can be ambiguous, consider "January", which could be represented as either of
"1"
: recommended way."0"
: if following theCalendar#MONTH
convention."January"
: full name, in English."jan"
: abbreviated name, in English."Janeiro"
: full name, in another language.
Another recommended approach is to use a date autofill value - see AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_DATE
for more details.
See setAutofillHints(java.lang.String...)
for more info about autofill hints.
Value: "creditCardExpirationMonth"
AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_YEAR
static val AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_YEAR: String
Hint indicating that this view can be autofilled with a credit card expiration year.
Can be used with either setAutofillHints(java.lang.String[])
or android:autofillHint
(in which case the value should be {@value #AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_YEAR}
).
See setAutofillHints(java.lang.String...)
for more info about autofill hints.
Value: "creditCardExpirationYear"
AUTOFILL_HINT_CREDIT_CARD_NUMBER
static val AUTOFILL_HINT_CREDIT_CARD_NUMBER: String
Hint indicating that this view can be autofilled with a credit card number.
Can be used with either setAutofillHints(java.lang.String[])
or android:autofillHint
(in which case the value should be {@value #AUTOFILL_HINT_CREDIT_CARD_NUMBER}
).
See setAutofillHints(java.lang.String...)
for more info about autofill hints.
Value: "creditCardNumber"
AUTOFILL_HINT_CREDIT_CARD_SECURITY_CODE
static val AUTOFILL_HINT_CREDIT_CARD_SECURITY_CODE: String
Hint indicating that this view can be autofilled with a credit card security code.
Can be used with either setAutofillHints(java.lang.String[])
or android:autofillHint
(in which case the value should be {@value #AUTOFILL_HINT_CREDIT_CARD_SECURITY_CODE}
).
See setAutofillHints(java.lang.String...)
for more info about autofill hints.
Value: "creditCardSecurityCode"
AUTOFILL_HINT_EMAIL_ADDRESS
static val AUTOFILL_HINT_EMAIL_ADDRESS: String
Hint indicating that this view can be autofilled with an email address.
Can be used with either setAutofillHints(java.lang.String[])
or android:autofillHint
(in which case the value should be {@value #AUTOFILL_HINT_EMAIL_ADDRESS}
).
See setAutofillHints(java.lang.String...)
for more info about autofill hints.
Value: "emailAddress"
AUTOFILL_HINT_NAME
static val AUTOFILL_HINT_NAME: String
Hint indicating that this view can be autofilled with a user's real name.
Can be used with either setAutofillHints(java.lang.String[])
or android:autofillHint
(in which case the value should be {@value #AUTOFILL_HINT_NAME}
).
See setAutofillHints(java.lang.String...)
for more info about autofill hints.
Value: "name"
AUTOFILL_HINT_PASSWORD
static val AUTOFILL_HINT_PASSWORD: String
Hint indicating that this view can be autofilled with a password.
Can be used with either setAutofillHints(java.lang.String[])
or android:autofillHint
(in which case the value should be {@value #AUTOFILL_HINT_PASSWORD}
).
See setAutofillHints(java.lang.String...)
for more info about autofill hints.
Value: "password"
AUTOFILL_HINT_PHONE
static val AUTOFILL_HINT_PHONE: String
Hint indicating that this view can be autofilled with a phone number.
Can be used with either setAutofillHints(java.lang.String[])
or android:autofillHint
(in which case the value should be {@value #AUTOFILL_HINT_PHONE}
).
See setAutofillHints(java.lang.String...)
for more info about autofill hints.
Value: "phone"
AUTOFILL_HINT_POSTAL_ADDRESS
static val AUTOFILL_HINT_POSTAL_ADDRESS: String
Hint indicating that this view can be autofilled with a postal address.
Can be used with either setAutofillHints(java.lang.String[])
or android:autofillHint
(in which case the value should be {@value #AUTOFILL_HINT_POSTAL_ADDRESS}
).
See setAutofillHints(java.lang.String...)
for more info about autofill hints.
Value: "postalAddress"
AUTOFILL_HINT_POSTAL_CODE
static val AUTOFILL_HINT_POSTAL_CODE: String
Hint indicating that this view can be autofilled with a postal code.
Can be used with either setAutofillHints(java.lang.String[])
or android:autofillHint
(in which case the value should be {@value #AUTOFILL_HINT_POSTAL_CODE}
).
See setAutofillHints(java.lang.String...)
for more info about autofill hints.
Value: "postalCode"
AUTOFILL_HINT_USERNAME
static val AUTOFILL_HINT_USERNAME: String
Hint indicating that this view can be autofilled with a username.
Can be used with either setAutofillHints(java.lang.String[])
or android:autofillHint
(in which case the value should be {@value #AUTOFILL_HINT_USERNAME}
).
See setAutofillHints(java.lang.String...)
for more info about autofill hints.
Value: "username"
AUTOFILL_TYPE_DATE
static val AUTOFILL_TYPE_DATE: Int
Autofill type for a field that contains a date, which is represented by a long representing the number of milliseconds since the standard base time known as "the epoch", namely January 1, 1970, 00:00:00 GMT (see java.util.Date#getTime()
.
AutofillValue
instances for autofilling a View
can be obtained through AutofillValue#forDate(long)
, and the values passed to autofill a View
can be fetched through AutofillValue#getDateValue()
.
Value: 4
See Also
AUTOFILL_TYPE_LIST
static val AUTOFILL_TYPE_LIST: Int
Autofill type for a selection list field, which is filled by an int
representing the element index inside the list (starting at 0
).
AutofillValue
instances for autofilling a View
can be obtained through AutofillValue#forList(int)
, and the value passed to autofill a View
can be fetched through AutofillValue#getListValue()
.
The available options in the selection list are typically provided by android.app.assist.AssistStructure.ViewNode#getAutofillOptions()
.
Value: 3
See Also
AUTOFILL_TYPE_NONE
static val AUTOFILL_TYPE_NONE: Int
Autofill type for views that cannot be autofilled.
Typically used when the view is read-only; for example, a text label.
Value: 0
See Also
AUTOFILL_TYPE_TEXT
static val AUTOFILL_TYPE_TEXT: Int
Autofill type for a text field, which is filled by a CharSequence
.
AutofillValue
instances for autofilling a View
can be obtained through AutofillValue#forText(CharSequence)
, and the value passed to autofill a View
can be fetched through AutofillValue#getTextValue()
.
Value: 1
See Also
AUTOFILL_TYPE_TOGGLE
static val AUTOFILL_TYPE_TOGGLE: Int
Autofill type for a togglable field, which is filled by a boolean
.
AutofillValue
instances for autofilling a View
can be obtained through AutofillValue#forToggle(boolean)
, and the value passed to autofill a View
can be fetched through AutofillValue#getToggleValue()
.
Value: 2
See Also
CONTENT_SENSITIVITY_AUTO
static val CONTENT_SENSITIVITY_AUTO: Int
Content sensitivity is determined by the framework. The framework uses a heuristic to determine if this view displays sensitive content. Autofill hints i.e. getAutofillHints()
are used in the heuristic to determine if this view should be considered as a sensitive view.
AUTOFILL_HINT_USERNAME
, AUTOFILL_HINT_PASSWORD
, AUTOFILL_HINT_CREDIT_CARD_NUMBER
, AUTOFILL_HINT_CREDIT_CARD_SECURITY_CODE
, AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_DATE
, AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_DAY
, AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_MONTH
, AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_YEAR
are considered sensitive hints by the framework, and the list may include more hints in the future.
The window hosting a sensitive view will be marked as secure during an active media projection session. This would be equivalent to applying android.view.WindowManager.LayoutParams#FLAG_SECURE
to the window.
Value: 0
See Also
CONTENT_SENSITIVITY_NOT_SENSITIVE
static val CONTENT_SENSITIVITY_NOT_SENSITIVE: Int
The view doesn't display sensitive content.
Value: 2
See Also
CONTENT_SENSITIVITY_SENSITIVE
static val CONTENT_SENSITIVITY_SENSITIVE: Int
The view displays sensitive content.
The window hosting a sensitive view will be marked as secure during an active media projection session. This would be equivalent to applying android.view.WindowManager.LayoutParams#FLAG_SECURE
to the window.
Value: 1
See Also
DRAG_FLAG_ACCESSIBILITY_ACTION
static val DRAG_FLAG_ACCESSIBILITY_ACTION: Int
Flag indicating that the drag was initiated with AccessibilityNodeInfo.AccessibilityAction#ACTION_DRAG_START
. When startDragAndDrop(android.content.ClipData,android.view.View.DragShadowBuilder,java.lang.Object,int)
is called, this is used by the system to perform a drag without animations.
Value: 1024
DRAG_FLAG_GLOBAL
static val DRAG_FLAG_GLOBAL: Int
Flag indicating that a drag can cross window boundaries. When startDragAndDrop(android.content.ClipData,android.view.View.DragShadowBuilder,java.lang.Object,int)
is called with this flag set, all visible applications with targetSdkVersion >= API 24
will be able to participate in the drag operation and receive the dragged content.
If this is the only flag set, then the drag recipient will only have access to text data and intents contained in the ClipData
object. Access to URIs contained in the ClipData
is determined by other DRAG_FLAG_GLOBAL_* flags
Value: 256
DRAG_FLAG_GLOBAL_PERSISTABLE_URI_PERMISSION
static val DRAG_FLAG_GLOBAL_PERSISTABLE_URI_PERMISSION: Int
When this flag is used with DRAG_FLAG_GLOBAL_URI_READ
and/or DRAG_FLAG_GLOBAL_URI_WRITE
, the URI permission grant can be persisted across device reboots until explicitly revoked with android.content.Context#revokeUriPermission(Uri, int)
Context.revokeUriPermission}.
Value: 64
DRAG_FLAG_GLOBAL_PREFIX_URI_PERMISSION
static val DRAG_FLAG_GLOBAL_PREFIX_URI_PERMISSION: Int
When this flag is used with DRAG_FLAG_GLOBAL_URI_READ
and/or DRAG_FLAG_GLOBAL_URI_WRITE
, the URI permission grant applies to any URI that is a prefix match against the original granted URI.
Value: 128
DRAG_FLAG_GLOBAL_SAME_APPLICATION
static val DRAG_FLAG_GLOBAL_SAME_APPLICATION: Int
Flag indicating that a drag can cross window boundaries (within the same application). When startDragAndDrop(android.content.ClipData,android.view.View.DragShadowBuilder,java.lang.Object,int)
is called with this flag set, only visible windows belonging to the same application (ie. share the same UID) with targetSdkVersion >= API 24
will be able to participate in the drag operation and receive the dragged content. If both DRAG_FLAG_GLOBAL_SAME_APPLICATION and DRAG_FLAG_GLOBAL are set, then DRAG_FLAG_GLOBAL_SAME_APPLICATION takes precedence and the drag will only go to visible windows from the same application.
Value: 4096
DRAG_FLAG_GLOBAL_URI_READ
static val DRAG_FLAG_GLOBAL_URI_READ: Int
When this flag is used with DRAG_FLAG_GLOBAL
, the drag recipient will be able to request read access to the content URI(s) contained in the ClipData
object.
Value: 1
DRAG_FLAG_GLOBAL_URI_WRITE
static val DRAG_FLAG_GLOBAL_URI_WRITE: Int
When this flag is used with DRAG_FLAG_GLOBAL
, the drag recipient will be able to request write access to the content URI(s) contained in the ClipData
object.
Value: 2
DRAG_FLAG_OPAQUE
static val DRAG_FLAG_OPAQUE: Int
Flag indicating that the drag shadow will be opaque. When startDragAndDrop(android.content.ClipData,android.view.View.DragShadowBuilder,java.lang.Object,int)
is called with this flag set, the drag shadow will be opaque, otherwise, it will be semitransparent.
Value: 512
DRAG_FLAG_START_INTENT_SENDER_ON_UNHANDLED_DRAG
static val DRAG_FLAG_START_INTENT_SENDER_ON_UNHANDLED_DRAG: Int
Flag indicating that an unhandled drag should be delegated to the system to be started if no visible window wishes to handle the drop. When using this flag, the caller must provide ClipData with an Item that contains an immutable IntentSender to an activity to be launched (not a broadcast, service, etc). See ClipData.Item.Builder#setIntentSender(IntentSender)
. The system can decide to launch the intent or not based on factors like the current screen size or windowing mode. If the system does not launch the intent, it will be canceled via the normal drag and drop flow.
Value: 8192
DRAWING_CACHE_QUALITY_AUTO
static valDRAWING_CACHE_QUALITY_AUTO: Int
Deprecated: The view drawing cache was largely made obsolete with the introduction of hardware-accelerated rendering in API 11. With hardware-acceleration, intermediate cache layers are largely unnecessary and can easily result in a net loss in performance due to the cost of creating and updating the layer. In the rare cases where caching layers are useful, such as for alpha animations, setLayerType(int,android.graphics.Paint)
handles this with hardware rendering. For software-rendered snapshots of a small part of the View hierarchy or individual Views it is recommended to create a Canvas
from either a Bitmap
or android.graphics.Picture
and call draw(android.graphics.Canvas)
on the View. However these software-rendered usages are discouraged and have compatibility issues with hardware-only rendering features such as Config.HARDWARE
bitmaps, real-time shadows, and outline clipping. For screenshots of the UI for feedback reports or unit testing the PixelCopy
API is recommended.
Enables automatic quality mode for the drawing cache.
Value: 0
DRAWING_CACHE_QUALITY_HIGH
static valDRAWING_CACHE_QUALITY_HIGH: Int
Deprecated: The view drawing cache was largely made obsolete with the introduction of hardware-accelerated rendering in API 11. With hardware-acceleration, intermediate cache layers are largely unnecessary and can easily result in a net loss in performance due to the cost of creating and updating the layer. In the rare cases where caching layers are useful, such as for alpha animations, setLayerType(int,android.graphics.Paint)
handles this with hardware rendering. For software-rendered snapshots of a small part of the View hierarchy or individual Views it is recommended to create a Canvas
from either a Bitmap
or android.graphics.Picture
and call draw(android.graphics.Canvas)
on the View. However these software-rendered usages are discouraged and have compatibility issues with hardware-only rendering features such as Config.HARDWARE
bitmaps, real-time shadows, and outline clipping. For screenshots of the UI for feedback reports or unit testing the PixelCopy
API is recommended.
Enables high quality mode for the drawing cache.
Value: 1048576
DRAWING_CACHE_QUALITY_LOW
static valDRAWING_CACHE_QUALITY_LOW: Int
Deprecated: The view drawing cache was largely made obsolete with the introduction of hardware-accelerated rendering in API 11. With hardware-acceleration, intermediate cache layers are largely unnecessary and can easily result in a net loss in performance due to the cost of creating and updating the layer. In the rare cases where caching layers are useful, such as for alpha animations, setLayerType(int,android.graphics.Paint)
handles this with hardware rendering. For software-rendered snapshots of a small part of the View hierarchy or individual Views it is recommended to create a Canvas
from either a Bitmap
or android.graphics.Picture
and call draw(android.graphics.Canvas)
on the View. However these software-rendered usages are discouraged and have compatibility issues with hardware-only rendering features such as Config.HARDWARE
bitmaps, real-time shadows, and outline clipping. For screenshots of the UI for feedback reports or unit testing the PixelCopy
API is recommended.
Enables low quality mode for the drawing cache.
Value: 524288
FIND_VIEWS_WITH_CONTENT_DESCRIPTION
static val FIND_VIEWS_WITH_CONTENT_DESCRIPTION: Int
Find find views that contain the specified content description.
Value: 2
FIND_VIEWS_WITH_TEXT
static val FIND_VIEWS_WITH_TEXT: Int
Find views that render the specified text.
Value: 1
FOCUSABLE
static val FOCUSABLE: Int
This view wants keystrokes.
Use with setFocusable(int)
and android:focusable
.
Value: 1
FOCUSABLES_ALL
static val FOCUSABLES_ALL: Int
View flag indicating whether addFocusables(java.util.ArrayList,int,int)
should add all focusable Views regardless if they are focusable in touch mode.
Value: 0
FOCUSABLES_TOUCH_MODE
static val FOCUSABLES_TOUCH_MODE: Int
View flag indicating whether addFocusables(java.util.ArrayList,int,int)
should add only Views focusable in touch mode.
Value: 1
FOCUSABLE_AUTO
static val FOCUSABLE_AUTO: Int
This view determines focusability automatically. This is the default.
Use with setFocusable(int)
and android:focusable
.
Value: 16
FOCUS_BACKWARD
static val FOCUS_BACKWARD: Int
Use with focusSearch(int)
. Move focus to the previous selectable item.
Value: 1
FOCUS_DOWN
static val FOCUS_DOWN: Int
Use with focusSearch(int)
. Move focus down.
Value: 130
FOCUS_FORWARD
static val FOCUS_FORWARD: Int
Use with focusSearch(int)
. Move focus to the next selectable item.
Value: 2
FOCUS_LEFT
static val FOCUS_LEFT: Int
Use with focusSearch(int)
. Move focus to the left.
Value: 17
FOCUS_RIGHT
static val FOCUS_RIGHT: Int
Use with focusSearch(int)
. Move focus to the right.
Value: 66
FOCUS_UP
static val FOCUS_UP: Int
Use with focusSearch(int)
. Move focus up.
Value: 33
GONE
static val GONE: Int
This view is invisible, and it doesn't take any space for layout purposes. Use with setVisibility
and android:visibility
.
Value: 8
HAPTIC_FEEDBACK_ENABLED
static val HAPTIC_FEEDBACK_ENABLED: Int
View flag indicating whether this view should have haptic feedback enabled for events such as long presses.
Value: 268435456
IMPORTANT_FOR_ACCESSIBILITY_AUTO
static val IMPORTANT_FOR_ACCESSIBILITY_AUTO: Int
Automatically determine whether a view is important for accessibility.
Value: 0
IMPORTANT_FOR_ACCESSIBILITY_NO
static val IMPORTANT_FOR_ACCESSIBILITY_NO: Int
The view is not important for accessibility.
Value: 2
IMPORTANT_FOR_ACCESSIBILITY_NO_HIDE_DESCENDANTS
static val IMPORTANT_FOR_ACCESSIBILITY_NO_HIDE_DESCENDANTS: Int
The view is not important for accessibility, nor are any of its descendant views.
Value: 4
IMPORTANT_FOR_ACCESSIBILITY_YES
static val IMPORTANT_FOR_ACCESSIBILITY_YES: Int
The view is important for accessibility.
Value: 1
IMPORTANT_FOR_AUTOFILL_AUTO
static val IMPORTANT_FOR_AUTOFILL_AUTO: Int
Automatically determine whether a view is important for autofill.
Value: 0
IMPORTANT_FOR_AUTOFILL_NO
static val IMPORTANT_FOR_AUTOFILL_NO: Int
The view is not important for autofill, but its children (if any) will be traversed.
Value: 2
IMPORTANT_FOR_AUTOFILL_NO_EXCLUDE_DESCENDANTS
static val IMPORTANT_FOR_AUTOFILL_NO_EXCLUDE_DESCENDANTS: Int
The view is not important for autofill, and its children (if any) will not be traversed.
Value: 8
IMPORTANT_FOR_AUTOFILL_YES
static val IMPORTANT_FOR_AUTOFILL_YES: Int
The view is important for autofill, and its children (if any) will be traversed.
Value: 1
IMPORTANT_FOR_AUTOFILL_YES_EXCLUDE_DESCENDANTS
static val IMPORTANT_FOR_AUTOFILL_YES_EXCLUDE_DESCENDANTS: Int
The view is important for autofill, but its children (if any) will not be traversed.
Value: 4
IMPORTANT_FOR_CONTENT_CAPTURE_AUTO
static val IMPORTANT_FOR_CONTENT_CAPTURE_AUTO: Int
Automatically determine whether a view is important for content capture.
Value: 0
IMPORTANT_FOR_CONTENT_CAPTURE_NO
static val IMPORTANT_FOR_CONTENT_CAPTURE_NO: Int
The view is not important for content capture, but its children (if any) will be traversed.
Value: 2
IMPORTANT_FOR_CONTENT_CAPTURE_NO_EXCLUDE_DESCENDANTS
static val IMPORTANT_FOR_CONTENT_CAPTURE_NO_EXCLUDE_DESCENDANTS: Int
The view is not important for content capture, and its children (if any) will not be traversed.
Value: 8
IMPORTANT_FOR_CONTENT_CAPTURE_YES
static val IMPORTANT_FOR_CONTENT_CAPTURE_YES: Int
The view is important for content capture, and its children (if any) will be traversed.
Value: 1
IMPORTANT_FOR_CONTENT_CAPTURE_YES_EXCLUDE_DESCENDANTS
static val IMPORTANT_FOR_CONTENT_CAPTURE_YES_EXCLUDE_DESCENDANTS: Int
The view is important for content capture, but its children (if any) will not be traversed.
Value: 4
INVISIBLE
static val INVISIBLE: Int
This view is invisible, but it still takes up space for layout purposes. Use with setVisibility
and android:visibility
.
Value: 4
KEEP_SCREEN_ON
static val KEEP_SCREEN_ON: Int
View flag indicating that the screen should remain on while the window containing this view is visible to the user. This effectively takes care of automatically setting the WindowManager's WindowManager.LayoutParams#FLAG_KEEP_SCREEN_ON
.
Value: 67108864
LAYER_TYPE_HARDWARE
static val LAYER_TYPE_HARDWARE: Int
Indicates that the view has a hardware layer. A hardware layer is backed by a hardware specific texture (generally Frame Buffer Objects or FBO on OpenGL hardware) and causes the view to be rendered using Android's hardware rendering pipeline, but only if hardware acceleration is turned on for the view hierarchy. When hardware acceleration is turned off, hardware layers behave exactly as software layers
.
A hardware layer is useful to apply a specific color filter and/or blending mode and/or translucency to a view and all its children.
A hardware layer can be used to cache a complex view tree into a texture and reduce the complexity of drawing operations. For instance, when animating a complex view tree with a translation, a hardware layer can be used to render the view tree only once.
A hardware layer can also be used to increase the rendering quality when rotation transformations are applied on a view. It can also be used to prevent potential clipping issues when applying 3D transforms on a view.
Value: 2
LAYER_TYPE_NONE
static val LAYER_TYPE_NONE: Int
Indicates that the view does not have a layer.
Value: 0
LAYER_TYPE_SOFTWARE
static val LAYER_TYPE_SOFTWARE: Int
Indicates that the view has a software layer. A software layer is backed by a bitmap and causes the view to be rendered using Android's software rendering pipeline, even if hardware acceleration is enabled.
Software layers have various usages:
When the application is not using hardware acceleration, a software layer is useful to apply a specific color filter and/or blending mode and/or translucency to a view and all its children.
When the application is using hardware acceleration, a software layer is useful to render drawing primitives not supported by the hardware accelerated pipeline. It can also be used to cache a complex view tree into a texture and reduce the complexity of drawing operations. For instance, when animating a complex view tree with a translation, a software layer can be used to render the view tree only once.
Software layers should be avoided when the affected view tree updates often. Every update will require to re-render the software layer, which can potentially be slow (particularly when hardware acceleration is turned on since the layer will have to be uploaded into a hardware texture after every update.)
Value: 1
LAYOUT_DIRECTION_INHERIT
static val LAYOUT_DIRECTION_INHERIT: Int
Horizontal layout direction of this view is inherited from its parent. Use with setLayoutDirection
.
Value: 2
LAYOUT_DIRECTION_LOCALE
static val LAYOUT_DIRECTION_LOCALE: Int
Horizontal layout direction of this view is from deduced from the default language script for the locale. Use with setLayoutDirection
.
Value: 3
LAYOUT_DIRECTION_LTR
static val LAYOUT_DIRECTION_LTR: Int
Horizontal layout direction of this view is from Left to Right. Use with setLayoutDirection
.
Value: 0
LAYOUT_DIRECTION_RTL
static val LAYOUT_DIRECTION_RTL: Int
Horizontal layout direction of this view is from Right to Left. Use with setLayoutDirection
.
Value: 1
MEASURED_HEIGHT_STATE_SHIFT
static val MEASURED_HEIGHT_STATE_SHIFT: Int
Bit shift of MEASURED_STATE_MASK
to get to the height bits for functions that combine both width and height into a single int, such as getMeasuredState()
and the childState argument of resolveSizeAndState(int,int,int)
.
Value: 16
MEASURED_SIZE_MASK
static val MEASURED_SIZE_MASK: Int
Bits of getMeasuredWidthAndState()
and getMeasuredWidthAndState()
that provide the actual measured size.
Value: 16777215
MEASURED_STATE_MASK
static val MEASURED_STATE_MASK: Int
Bits of getMeasuredWidthAndState()
and getMeasuredWidthAndState()
that provide the additional state bits.
Value: -16777216
MEASURED_STATE_TOO_SMALL
static val MEASURED_STATE_TOO_SMALL: Int
Bit of getMeasuredWidthAndState()
and getMeasuredWidthAndState()
that indicates the measured size is smaller that the space the view would like to have.
Value: 16777216
NOT_FOCUSABLE
static val NOT_FOCUSABLE: Int
This view does not want keystrokes.
Use with setFocusable(int)
and android:focusable
.
Value: 0
OVER_SCROLL_ALWAYS
static val OVER_SCROLL_ALWAYS: Int
Always allow a user to over-scroll this view, provided it is a view that can scroll.
Value: 0
OVER_SCROLL_IF_CONTENT_SCROLLS
static val OVER_SCROLL_IF_CONTENT_SCROLLS: Int
Allow a user to over-scroll this view only if the content is large enough to meaningfully scroll, provided it is a view that can scroll.
Value: 1
OVER_SCROLL_NEVER
static val OVER_SCROLL_NEVER: Int
Never allow a user to over-scroll this view.
Value: 2
REQUESTED_FRAME_RATE_CATEGORY_DEFAULT
static val REQUESTED_FRAME_RATE_CATEGORY_DEFAULT: Float
Value: (0.0f/0.0f)
REQUESTED_FRAME_RATE_CATEGORY_HIGH
static val REQUESTED_FRAME_RATE_CATEGORY_HIGH: Float
Value: -4.0f
REQUESTED_FRAME_RATE_CATEGORY_LOW
static val REQUESTED_FRAME_RATE_CATEGORY_LOW: Float
Value: -2.0f
REQUESTED_FRAME_RATE_CATEGORY_NORMAL
static val REQUESTED_FRAME_RATE_CATEGORY_NORMAL: Float
Value: -3.0f
REQUESTED_FRAME_RATE_CATEGORY_NO_PREFERENCE
static val REQUESTED_FRAME_RATE_CATEGORY_NO_PREFERENCE: Float
Value: -1.0f
SCREEN_STATE_OFF
static val SCREEN_STATE_OFF: Int
Indicates that the screen has changed state and is now off.
Value: 0
See Also
SCREEN_STATE_ON
static val SCREEN_STATE_ON: Int
Indicates that the screen has changed state and is now on.
Value: 1
See Also
SCROLLBARS_INSIDE_INSET
static val SCROLLBARS_INSIDE_INSET: Int
The scrollbar style to display the scrollbars inside the padded area, increasing the padding of the view. The scrollbars will not overlap the content area of the view.
Value: 16777216
SCROLLBARS_INSIDE_OVERLAY
static val SCROLLBARS_INSIDE_OVERLAY: Int
The scrollbar style to display the scrollbars inside the content area, without increasing the padding. The scrollbars will be overlaid with translucency on the view's content.
Value: 0
SCROLLBARS_OUTSIDE_INSET
static val SCROLLBARS_OUTSIDE_INSET: Int
The scrollbar style to display the scrollbars at the edge of the view, increasing the padding of the view. The scrollbars will only overlap the background, if any.
Value: 50331648
SCROLLBARS_OUTSIDE_OVERLAY
static val SCROLLBARS_OUTSIDE_OVERLAY: Int
The scrollbar style to display the scrollbars at the edge of the view, without increasing the padding. The scrollbars will be overlaid with translucency.
Value: 33554432
SCROLLBAR_POSITION_DEFAULT
static val SCROLLBAR_POSITION_DEFAULT: Int
Position the scroll bar at the default position as determined by the system.
Value: 0
SCROLLBAR_POSITION_LEFT
static val SCROLLBAR_POSITION_LEFT: Int
Position the scroll bar along the left edge.
Value: 1
SCROLLBAR_POSITION_RIGHT
static val SCROLLBAR_POSITION_RIGHT: Int
Position the scroll bar along the right edge.
Value: 2
SCROLL_AXIS_HORIZONTAL
static val SCROLL_AXIS_HORIZONTAL: Int
Indicates scrolling along the horizontal axis.
Value: 1
SCROLL_AXIS_NONE
static val SCROLL_AXIS_NONE: Int
Indicates no axis of view scrolling.
Value: 0
SCROLL_AXIS_VERTICAL
static val SCROLL_AXIS_VERTICAL: Int
Indicates scrolling along the vertical axis.
Value: 2
SCROLL_CAPTURE_HINT_AUTO
static val SCROLL_CAPTURE_HINT_AUTO: Int
The content of this view will be considered for scroll capture if scrolling is possible.
Value: 0
SCROLL_CAPTURE_HINT_EXCLUDE
static val SCROLL_CAPTURE_HINT_EXCLUDE: Int
Explicitly exclude this view as a potential scroll capture target. The system will not consider it. Mutually exclusive with SCROLL_CAPTURE_HINT_INCLUDE
, which this flag takes precedence over.
Value: 1
SCROLL_CAPTURE_HINT_EXCLUDE_DESCENDANTS
static val SCROLL_CAPTURE_HINT_EXCLUDE_DESCENDANTS: Int
Explicitly exclude all children of this view as potential scroll capture targets. This view is unaffected. Note: Excluded children are not considered, regardless of SCROLL_CAPTURE_HINT_INCLUDE
.
Value: 4
SCROLL_CAPTURE_HINT_INCLUDE
static val SCROLL_CAPTURE_HINT_INCLUDE: Int
Explicitly include this view as a potential scroll capture target. When locating a scroll capture target, this view will be prioritized before others without this flag. Mutually exclusive with SCROLL_CAPTURE_HINT_EXCLUDE
, which takes precedence.
Value: 2
SCROLL_INDICATOR_BOTTOM
static val SCROLL_INDICATOR_BOTTOM: Int
Scroll indicator direction for the bottom edge of the view.
Value: 2
SCROLL_INDICATOR_END
static val SCROLL_INDICATOR_END: Int
Scroll indicator direction for the ending edge of the view.
Resolved according to the view's layout direction, see getLayoutDirection()
for more information.
Value: 32
SCROLL_INDICATOR_LEFT
static val SCROLL_INDICATOR_LEFT: Int
Scroll indicator direction for the left edge of the view.
Value: 4
SCROLL_INDICATOR_RIGHT
static val SCROLL_INDICATOR_RIGHT: Int
Scroll indicator direction for the right edge of the view.
Value: 8
SCROLL_INDICATOR_START
static val SCROLL_INDICATOR_START: Int
Scroll indicator direction for the starting edge of the view.
Resolved according to the view's layout direction, see getLayoutDirection()
for more information.
Value: 16
SCROLL_INDICATOR_TOP
static val SCROLL_INDICATOR_TOP: Int
Scroll indicator direction for the top edge of the view.
Value: 1
SOUND_EFFECTS_ENABLED
static val SOUND_EFFECTS_ENABLED: Int
View flag indicating whether this view should have sound effects enabled for events such as clicking and touching.
Value: 134217728
STATUS_BAR_HIDDEN
static valSTATUS_BAR_HIDDEN: Int
Deprecated: Use SYSTEM_UI_FLAG_LOW_PROFILE
instead.
Value: 1
STATUS_BAR_VISIBLE
static valSTATUS_BAR_VISIBLE: Int
Deprecated: Use SYSTEM_UI_FLAG_VISIBLE
instead.
Value: 0
SYSTEM_UI_FLAG_FULLSCREEN
static valSYSTEM_UI_FLAG_FULLSCREEN: Int
Deprecated: Use WindowInsetsController#hide(int)
with Type#statusBars()
instead.
Flag for setSystemUiVisibility(int)
: View has requested to go into the normal fullscreen mode so that its content can take over the screen while still allowing the user to interact with the application.
This has the same visual effect as WindowManager.LayoutParams.FLAG_FULLSCREEN
, meaning that non-critical screen decorations (such as the status bar) will be hidden while the user is in the View's window, focusing the experience on that content. Unlike the window flag, if you are using ActionBar in overlay mode with Window.FEATURE_ACTION_BAR_OVERLAY
, then enabling this flag will also hide the action bar.
This approach to going fullscreen is best used over the window flag when it is a transient state -- that is, the application does this at certain points in its user interaction where it wants to allow the user to focus on content, but not as a continuous state. For situations where the application would like to simply stay full screen the entire time (such as a game that wants to take over the screen), the window flag
is usually a better approach. The state set here will be removed by the system in various situations (such as the user moving to another application) like the other system UI states.
When using this flag, the application should provide some easy facility for the user to go out of it. A common example would be in an e-book reader, where tapping on the screen brings back whatever screen and UI decorations that had been hidden while the user was immersed in reading the book.
Value: 4
See Also
SYSTEM_UI_FLAG_HIDE_NAVIGATION
static valSYSTEM_UI_FLAG_HIDE_NAVIGATION: Int
Deprecated: Use WindowInsetsController#hide(int)
with Type#navigationBars()
instead.
Flag for setSystemUiVisibility(int)
: View has requested that the system navigation be temporarily hidden.
This is an even less obtrusive state than that called for by SYSTEM_UI_FLAG_LOW_PROFILE
; on devices that draw essential navigation controls (Home, Back, and the like) on screen, SYSTEM_UI_FLAG_HIDE_NAVIGATION
will cause those to disappear. This is useful (in conjunction with the FLAG_FULLSCREEN
and FLAG_LAYOUT_IN_SCREEN
window flags) for displaying content using every last pixel on the display.
There is a limitation: because navigation controls are so important, the least user interaction will cause them to reappear immediately. When this happens, both this flag and SYSTEM_UI_FLAG_FULLSCREEN
will be cleared automatically, so that both elements reappear at the same time.
Value: 2
See Also
SYSTEM_UI_FLAG_IMMERSIVE
static valSYSTEM_UI_FLAG_IMMERSIVE: Int
Deprecated: Use WindowInsetsController#BEHAVIOR_DEFAULT
instead.
Flag for setSystemUiVisibility(int)
: View would like to remain interactive when hiding the navigation bar with SYSTEM_UI_FLAG_HIDE_NAVIGATION
. If this flag is not set, SYSTEM_UI_FLAG_HIDE_NAVIGATION
will be force cleared by the system on any user interaction.
Since this flag is a modifier for SYSTEM_UI_FLAG_HIDE_NAVIGATION
, it only has an effect when used in combination with that flag.
Value: 2048
SYSTEM_UI_FLAG_IMMERSIVE_STICKY
static valSYSTEM_UI_FLAG_IMMERSIVE_STICKY: Int
Deprecated: Use WindowInsetsController#BEHAVIOR_SHOW_TRANSIENT_BARS_BY_SWIPE
instead.
Flag for setSystemUiVisibility(int)
: View would like to remain interactive when hiding the status bar with SYSTEM_UI_FLAG_FULLSCREEN
and/or hiding the navigation bar with SYSTEM_UI_FLAG_HIDE_NAVIGATION
. Use this flag to create an immersive experience while also hiding the system bars. If this flag is not set, SYSTEM_UI_FLAG_HIDE_NAVIGATION
will be force cleared by the system on any user interaction, and SYSTEM_UI_FLAG_FULLSCREEN
will be force-cleared by the system if the user swipes from the top of the screen.
When system bars are hidden in immersive mode, they can be revealed temporarily with system gestures, such as swiping from the top of the screen. These transient system bars will overlay app's content, may have some degree of transparency, and will automatically hide after a short timeout.
Since this flag is a modifier for SYSTEM_UI_FLAG_FULLSCREEN
and SYSTEM_UI_FLAG_HIDE_NAVIGATION
, it only has an effect when used in combination with one or both of those flags.
Value: 4096
SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
static valSYSTEM_UI_FLAG_LAYOUT_FULLSCREEN: Int
Deprecated: For floating windows, use LayoutParams#setFitInsetsTypes(int)
with Type#statusBars()
()}. For non-floating windows that fill the screen, call Window#setDecorFitsSystemWindows(boolean)
with false
.
Flag for setSystemUiVisibility(int)
: View would like its window to be laid out as if it has requested SYSTEM_UI_FLAG_FULLSCREEN
, even if it currently hasn't. This allows it to avoid artifacts when switching in and out of that mode, at the expense that some of its user interface may be covered by screen decorations when they are shown. You can perform layout of your inner UI elements to account for non-fullscreen system UI through the fitSystemWindows(android.graphics.Rect)
method.
Note: on displays that have a DisplayCutout
, the window may still be placed differently than if SYSTEM_UI_FLAG_FULLSCREEN
was set, if the window's layoutInDisplayCutoutMode
is LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT
. To avoid this, use either of the other modes.
Value: 1024
See Also
android.view.WindowManager.LayoutParams#layoutInDisplayCutoutMode
android.view.WindowManager.LayoutParams#LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT
android.view.WindowManager.LayoutParams#LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES
android.view.WindowManager.LayoutParams#LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER
SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
static valSYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION: Int
Deprecated: For floating windows, use LayoutParams#setFitInsetsTypes(int)
with Type#navigationBars()
. For non-floating windows that fill the screen, call Window#setDecorFitsSystemWindows(boolean)
with false
.
Flag for setSystemUiVisibility(int)
: View would like its window to be laid out as if it has requested SYSTEM_UI_FLAG_HIDE_NAVIGATION
, even if it currently hasn't. This allows it to avoid artifacts when switching in and out of that mode, at the expense that some of its user interface may be covered by screen decorations when they are shown. You can perform layout of your inner UI elements to account for the navigation system UI through the fitSystemWindows(android.graphics.Rect)
method.
Value: 512
SYSTEM_UI_FLAG_LAYOUT_STABLE
static valSYSTEM_UI_FLAG_LAYOUT_STABLE: Int
Deprecated: Use WindowInsets#getInsetsIgnoringVisibility(int)
instead to retrieve insets that don't change when system bars change visibility state.
Flag for setSystemUiVisibility(int)
: When using other layout flags, we would like a stable view of the content insets given to fitSystemWindows(android.graphics.Rect)
. This means that the insets seen there will always represent the worst case that the application can expect as a continuous state. In the stock Android UI this is the space for the system bar, nav bar, and status bar, but not more transient elements such as an input method. The stable layout your UI sees is based on the system UI modes you can switch to. That is, if you specify SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
then you will get a stable layout for changes of the SYSTEM_UI_FLAG_FULLSCREEN
mode; if you specify SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
and SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
, then you can transition to SYSTEM_UI_FLAG_FULLSCREEN
and SYSTEM_UI_FLAG_HIDE_NAVIGATION
with a stable layout. (Note that you should avoid using SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
by itself.) If you have set the window flag WindowManager.LayoutParams#FLAG_FULLSCREEN
to hide the status bar (instead of using SYSTEM_UI_FLAG_FULLSCREEN
), then a hidden status bar will be considered a "stable" state for purposes here. This allows your UI to continually hide the status bar, while still using the system UI flags to hide the action bar while still retaining a stable layout. Note that changing the window fullscreen flag will never provide a stable layout for a clean transition.
If you are using ActionBar in overlay mode with Window.FEATURE_ACTION_BAR_OVERLAY
, this flag will also impact the insets it adds to those given to the application.
Value: 256
SYSTEM_UI_FLAG_LIGHT_NAVIGATION_BAR
static valSYSTEM_UI_FLAG_LIGHT_NAVIGATION_BAR: Int
Deprecated: Use WindowInsetsController#APPEARANCE_LIGHT_NAVIGATION_BARS
instead.
Flag for setSystemUiVisibility(int)
: Requests the navigation bar to draw in a mode that is compatible with light navigation bar backgrounds.
For this to take effect, the window must request FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS
but not FLAG_TRANSLUCENT_NAVIGATION
.
Value: 16
SYSTEM_UI_FLAG_LIGHT_STATUS_BAR
static valSYSTEM_UI_FLAG_LIGHT_STATUS_BAR: Int
Deprecated: Use WindowInsetsController#APPEARANCE_LIGHT_STATUS_BARS
instead.
Flag for setSystemUiVisibility(int)
: Requests the status bar to draw in a mode that is compatible with light status bar backgrounds.
For this to take effect, the window must request FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS
but not FLAG_TRANSLUCENT_STATUS
.
Value: 8192
See Also
SYSTEM_UI_FLAG_LOW_PROFILE
static valSYSTEM_UI_FLAG_LOW_PROFILE: Int
Deprecated: Low profile mode is deprecated. Hide the system bars instead if the application needs to be in a unobtrusive mode. Use WindowInsetsController#hide(int)
with Type#systemBars()
.
Flag for setSystemUiVisibility(int)
: View has requested the system UI to enter an unobtrusive "low profile" mode.
This is for use in games, book readers, video players, or any other "immersive" application where the usual system chrome is deemed too distracting.
In low profile mode, the status bar and/or navigation icons may dim.
Value: 1
See Also
SYSTEM_UI_FLAG_VISIBLE
static valSYSTEM_UI_FLAG_VISIBLE: Int
Deprecated: SystemUiVisibility flags are deprecated. Use WindowInsetsController
instead.
Special constant for setSystemUiVisibility(int)
: View has requested the system UI (status bar) to be visible (the default).
Value: 0
See Also
SYSTEM_UI_LAYOUT_FLAGS
static valSYSTEM_UI_LAYOUT_FLAGS: Int
Deprecated: System UI layout flags are deprecated.
Flags that can impact the layout in relation to system UI.
Value: 1536
TEXT_ALIGNMENT_CENTER
static val TEXT_ALIGNMENT_CENTER: Int
Center the paragraph, e.g. ALIGN_CENTER. Use with setTextAlignment(int)
Value: 4
TEXT_ALIGNMENT_GRAVITY
static val TEXT_ALIGNMENT_GRAVITY: Int
Default for the root view. The gravity determines the text alignment, ALIGN_NORMAL, ALIGN_CENTER, or ALIGN_OPPOSITE, which are relative to each paragraph's text direction. Use with setTextAlignment(int)
Value: 1
TEXT_ALIGNMENT_INHERIT
static val TEXT_ALIGNMENT_INHERIT: Int
Default text alignment. The text alignment of this View is inherited from its parent. Use with setTextAlignment(int)
Value: 0
TEXT_ALIGNMENT_TEXT_END
static val TEXT_ALIGNMENT_TEXT_END: Int
Align to the end of the paragraph, e.g. ALIGN_OPPOSITE. Use with setTextAlignment(int)
Value: 3
TEXT_ALIGNMENT_TEXT_START
static val TEXT_ALIGNMENT_TEXT_START: Int
Align to the start of the paragraph, e.g. ALIGN_NORMAL. Use with setTextAlignment(int)
Value: 2
TEXT_ALIGNMENT_VIEW_END
static val TEXT_ALIGNMENT_VIEW_END: Int
Align to the end of the view, which is ALIGN_RIGHT if the view's resolved layoutDirection is LTR, and ALIGN_LEFT otherwise. Use with setTextAlignment(int)
Value: 6
TEXT_ALIGNMENT_VIEW_START
static val TEXT_ALIGNMENT_VIEW_START: Int
Align to the start of the view, which is ALIGN_LEFT if the view's resolved layoutDirection is LTR, and ALIGN_RIGHT otherwise. Use with setTextAlignment(int)
Value: 5
TEXT_DIRECTION_ANY_RTL
static val TEXT_DIRECTION_ANY_RTL: Int
Text direction is using "any-RTL" algorithm. The paragraph direction is RTL if it contains any strong RTL character, otherwise it is LTR if it contains any strong LTR characters. If there are neither, the paragraph direction is the view's resolved layout direction.
Value: 2
TEXT_DIRECTION_FIRST_STRONG
static val TEXT_DIRECTION_FIRST_STRONG: Int
Text direction is using "first strong algorithm". The first strong directional character determines the paragraph direction. If there is no strong directional character, the paragraph direction is the view's resolved layout direction.
Value: 1
TEXT_DIRECTION_FIRST_STRONG_LTR
static val TEXT_DIRECTION_FIRST_STRONG_LTR: Int
Text direction is using "first strong algorithm". The first strong directional character determines the paragraph direction. If there is no strong directional character, the paragraph direction is LTR.
Value: 6
TEXT_DIRECTION_FIRST_STRONG_RTL
static val TEXT_DIRECTION_FIRST_STRONG_RTL: Int
Text direction is using "first strong algorithm". The first strong directional character determines the paragraph direction. If there is no strong directional character, the paragraph direction is RTL.
Value: 7
TEXT_DIRECTION_INHERIT
static val TEXT_DIRECTION_INHERIT: Int
Text direction is inherited through ViewGroup
Value: 0
TEXT_DIRECTION_LOCALE
static val TEXT_DIRECTION_LOCALE: Int
Text direction is coming from the system Locale.
Value: 5
TEXT_DIRECTION_LTR
static val TEXT_DIRECTION_LTR: Int
Text direction is forced to LTR.
Value: 3
TEXT_DIRECTION_RTL
static val TEXT_DIRECTION_RTL: Int
Text direction is forced to RTL.
Value: 4
VIEW_LOG_TAG
protected static val VIEW_LOG_TAG: String
The logging tag used by this class with android.util.Log.
Value: "View"
VISIBLE
static val VISIBLE: Int
This view is visible. Use with setVisibility
and android:visibility
.
Value: 0
Public constructors
View
View(context: Context!)
Simple constructor to use when creating a view from code.
Parameters | |
---|---|
context |
Context!: The Context the view is running in, through which it can access the current theme, resources, etc. |
View
View(
context: Context!,
attrs: AttributeSet?)
Constructor that is called when inflating a view from XML. This is called when a view is being constructed from an XML file, supplying attributes that were specified in the XML file. This version uses a default style of 0, so the only attribute values applied are those in the Context's Theme and the given AttributeSet.
The method onFinishInflate() will be called after all children have been added.
Parameters | |
---|---|
context |
Context!: The Context the view is running in, through which it can access the current theme, resources, etc. |
attrs |
AttributeSet?: The attributes of the XML tag that is inflating the view. This value may be null . |
See Also
View
View(
context: Context!,
attrs: AttributeSet?,
defStyleAttr: Int)
Perform inflation from XML and apply a class-specific base style from a theme attribute. This constructor of View allows subclasses to use their own base style when they are inflating. For example, a Button class's constructor would call this version of the super class constructor and supply R.attr.buttonStyle
for defStyleAttr; this allows the theme's button style to modify all of the base view attributes (in particular its background) as well as the Button class's attributes.
Parameters | |
---|---|
context |
Context!: The Context the view is running in, through which it can access the current theme, resources, etc. |
attrs |
AttributeSet?: The attributes of the XML tag that is inflating the view. This value may be null . |
defStyleAttr |
Int: An attribute in the current theme that contains a reference to a style resource that supplies default values for the view. Can be 0 to not look for defaults. |
See Also
View
View(
context: Context!,
attrs: AttributeSet?,
defStyleAttr: Int,
defStyleRes: Int)
Perform inflation from XML and apply a class-specific base style from a theme attribute or style resource. This constructor of View allows subclasses to use their own base style when they are inflating.
When determining the final value of a particular attribute, there are four inputs that come into play:
- Any attribute values in the given AttributeSet.
- The style resource specified in the AttributeSet (named "style").
- The default style specified by defStyleAttr.
- The default style specified by defStyleRes.
- The base values in this theme.
Each of these inputs is considered in-order, with the first listed taking precedence over the following ones. In other words, if in the AttributeSet you have supplied <Button * textColor="#ff000000">
, then the button's text will always be black, regardless of what is specified in any of the styles.
Parameters | |
---|---|
context |
Context!: The Context the view is running in, through which it can access the current theme, resources, etc. |
attrs |
AttributeSet?: The attributes of the XML tag that is inflating the view. This value may be null . |
defStyleAttr |
Int: An attribute in the current theme that contains a reference to a style resource that supplies default values for the view. Can be 0 to not look for defaults. |
defStyleRes |
Int: A resource identifier of a style resource that supplies default values for the view, used only if defStyleAttr is 0 or can not be found in the theme. Can be 0 to not look for defaults. |
See Also
Public methods
addChildrenForAccessibility
open fun addChildrenForAccessibility(outChildren: ArrayList<View!>!): Unit
Adds the children of this View relevant for accessibility to the given list as output. Since some Views are not important for accessibility the added child views are not necessarily direct children of this view, rather they are the first level of descendants important for accessibility.
Parameters | |
---|---|
outChildren |
ArrayList<View!>!: The output list that will receive children for accessibility. |
addExtraDataToAccessibilityNodeInfo
open fun addExtraDataToAccessibilityNodeInfo(
info: AccessibilityNodeInfo,
extraDataKey: String,
arguments: Bundle?
): Unit
Adds extra data to an AccessibilityNodeInfo
based on an explicit request for the additional data.
This method only needs overloading if the node is marked as having extra data available.
Parameters | |
---|---|
info |
AccessibilityNodeInfo: The info to which to add the extra data. Never null . |
extraDataKey |
String: A key specifying the type of extra data to add to the info. The extra data should be added to the Bundle returned by the info's AccessibilityNodeInfo#getExtras method. Never null . |
arguments |
Bundle?: A Bundle holding any arguments relevant for this request. May be null if the service provided no arguments. |
addFocusables
open fun addFocusables(
views: ArrayList<View!>!,
direction: Int
): Unit
Add any focusable views that are descendants of this view (possibly including this view if it is focusable itself) to views. If we are in touch mode, only add views that are also focusable in touch mode.
Parameters | |
---|---|
views |
ArrayList<View!>!: Focusable views found so far |
direction |
Int: The direction of the focus Value is android.view.View#FOCUS_BACKWARD , android.view.View#FOCUS_FORWARD , android.view.View#FOCUS_LEFT , android.view.View#FOCUS_UP , android.view.View#FOCUS_RIGHT , or android.view.View#FOCUS_DOWN |
addFocusables
open fun addFocusables(
views: ArrayList<View!>!,
direction: Int,
focusableMode: Int
): Unit
Adds any focusable views that are descendants of this view (possibly including this view if it is focusable itself) to views. This method adds all focusable views regardless if we are in touch mode or only views focusable in touch mode if we are in touch mode or only views that can take accessibility focus if accessibility is enabled depending on the focusable mode parameter.
Parameters | |
---|---|
views |
ArrayList<View!>!: Focusable views found so far or null if all we are interested is the number of focusables. |
direction |
Int: The direction of the focus. Value is android.view.View#FOCUS_BACKWARD , android.view.View#FOCUS_FORWARD , android.view.View#FOCUS_LEFT , android.view.View#FOCUS_UP , android.view.View#FOCUS_RIGHT , or android.view.View#FOCUS_DOWN |
focusableMode |
Int: The type of focusables to be added. Value is either 0 or a combination of android.view.View#FOCUSABLES_ALL , and android.view.View#FOCUSABLES_TOUCH_MODE |
See Also
addKeyboardNavigationClusters
open fun addKeyboardNavigationClusters(
: MutableCollection<View!>,
: Int
): Unit
Adds any keyboard navigation cluster roots that are descendants of this view (possibly including this view if it is a cluster root itself) to views.
Parameters | |
---|---|
views |
MutableCollection<View!>: Keyboard navigation cluster roots found so far This value cannot be null . |
direction |
Int: Direction to look |
addOnAttachStateChangeListener
open fun addOnAttachStateChangeListener(listener: View.OnAttachStateChangeListener!): Unit
Add a listener for attach state changes. This listener will be called whenever this view is attached or detached from a window. Remove the listener using removeOnAttachStateChangeListener(android.view.View.OnAttachStateChangeListener)
.
Parameters | |
---|---|
listener |
View.OnAttachStateChangeListener!: Listener to attach |
addOnLayoutChangeListener
open fun addOnLayoutChangeListener(listener: View.OnLayoutChangeListener!): Unit
Add a listener that will be called when the bounds of the view change due to layout processing.
Parameters | |
---|---|
listener |
View.OnLayoutChangeListener!: The listener that will be called when layout bounds change. |
addOnUnhandledKeyEventListener
open fun addOnUnhandledKeyEventListener(listener: View.OnUnhandledKeyEventListener!): Unit
Adds a listener which will receive unhandled KeyEvent
s. This must be called on the UI thread.
Parameters | |
---|---|
listener |
View.OnUnhandledKeyEventListener!: a receiver of unhandled KeyEvent s. |
See Also
addTouchables
open fun addTouchables(views: ArrayList<View!>!): Unit
Add any touchable views that are descendants of this view (possibly including this view if it is touchable itself) to views.
Parameters | |
---|---|
views |
ArrayList<View!>!: Touchable views found so far |
animate
open fun animate(): ViewPropertyAnimator!
This method returns a ViewPropertyAnimator object, which can be used to animate specific properties on this View.
Return | |
---|---|
ViewPropertyAnimator! |
ViewPropertyAnimator The ViewPropertyAnimator associated with this View. |
announceForAccessibility
open fun announceForAccessibility(text: CharSequence!): Unit
Convenience method for sending a AccessibilityEvent#TYPE_ANNOUNCEMENT
AccessibilityEvent
to suggest that an accessibility service announce the specified text to its users.
Note: The event generated with this API carries no semantic meaning, and is appropriate only in exceptional situations. Apps can generally achieve correct behavior for accessibility by accurately supplying the semantics of their UI. They should not need to specify what exactly is announced to users.
In general, only announce transitions and don't generate a confirmation message for simple actions like a button press. Label your controls concisely and precisely instead, and for significant UI changes like window changes, use android.app.Activity#setTitle(CharSequence)
and setAccessibilityPaneTitle(java.lang.CharSequence)
.
Use setAccessibilityLiveRegion(int)
to inform the user of changes to critical views within the user interface. These should still be used sparingly as they may generate announcements every time a View is updated.
For notifying users about errors, such as in a login screen with text that displays an "incorrect password" notification, that view should send an AccessibilityEvent of type AccessibilityEvent#CONTENT_CHANGE_TYPE_ERROR
and set AccessibilityNodeInfo#setError(CharSequence)
instead. Custom widgets should expose error-setting methods that support accessibility automatically. For example, instead of explicitly sending this event when using a TextView, use android.widget.TextView#setError(CharSequence)
.
Use setStateDescription(java.lang.CharSequence)
to convey state changes to views within the user interface. While a live region may send different types of events generated by the view, state description will send AccessibilityEvent#TYPE_WINDOW_CONTENT_CHANGED
events of type AccessibilityEvent#CONTENT_CHANGE_TYPE_STATE_DESCRIPTION
.
Parameters | |
---|---|
text |
CharSequence!: The announcement text. |
autofill
open fun autofill(value: AutofillValue!): Unit
Automatically fills the content of this view with the value
.
Views support the Autofill Framework mainly by:
- Providing the metadata defining what the view means and how it can be autofilled.
- Implementing the methods that autofill the view.
onProvideAutofillStructure(android.view.ViewStructure,int)
is responsible for the former, this method is responsible for latter.
This method does nothing by default, but when overridden it typically:
- Checks if the provided value matches the expected type (which is defined by
getAutofillType()
). - Checks if the view is editable - if it isn't, it should return right away.
- Call the proper getter method on
AutofillValue
to fetch the actual value. - Pass the actual value to the equivalent setter in the view.
For example, a text-field view could implement the method this way:
@Override public void autofill(AutofillValue value) { if (!value.isText() || !this.isEditable()) { return; } CharSequence text = value.getTextValue(); if (text != null) { this.setText(text); } }
If the value is updated asynchronously, the next call to AutofillManager#notifyValueChanged(View)
must happen after the value was changed to the autofilled value. If not, the view will not be considered autofilled.
Note: After this method is called, the value returned by getAutofillValue()
must be equal to the value
passed to it, otherwise the view will not be highlighted as autofilled.
Parameters | |
---|---|
value |
AutofillValue!: value to be autofilled. |
autofill
open fun autofill(values: SparseArray<AutofillValue!>): Unit
Automatically fills the content of the virtual children within this view.
Views with virtual children support the Autofill Framework mainly by:
- Providing the metadata defining what the virtual children mean and how they can be autofilled.
- Implementing the methods that autofill the virtual children.
onProvideAutofillVirtualStructure(android.view.ViewStructure,int)
is responsible for the former, this method is responsible for the latter - see autofill(android.view.autofill.AutofillValue)
and onProvideAutofillVirtualStructure(android.view.ViewStructure,int)
for more info about autofill.
If a child value is updated asynchronously, the next call to AutofillManager#notifyValueChanged(View, int, AutofillValue)
must happen after the value was changed to the autofilled value. If not, the child will not be considered autofilled.
Note: To indicate that a virtual view was autofilled, ?android:attr/autofilledHighlight
should be drawn over it until the data changes.
Parameters | |
---|---|
values |
SparseArray<AutofillValue!>: map of values to be autofilled, keyed by virtual child id. This value cannot be null . |
bringToFront
open fun bringToFront(): Unit
Change the view's z order in the tree, so it's on top of other sibling views. This ordering change may affect layout, if the parent container uses an order-dependent layout scheme (e.g., LinearLayout). Prior to android.os.Build.VERSION_CODES#KITKAT
this method should be followed by calls to requestLayout()
and View#invalidate()
on the view's parent to force the parent to redraw with the new child ordering.
buildDrawingCache
open funbuildDrawingCache(): Unit
Deprecated: The view drawing cache was largely made obsolete with the introduction of hardware-accelerated rendering in API 11. With hardware-acceleration, intermediate cache layers are largely unnecessary and can easily result in a net loss in performance due to the cost of creating and updating the layer. In the rare cases where caching layers are useful, such as for alpha animations, setLayerType(int,android.graphics.Paint)
handles this with hardware rendering. For software-rendered snapshots of a small part of the View hierarchy or individual Views it is recommended to create a Canvas
from either a Bitmap
or android.graphics.Picture
and call draw(android.graphics.Canvas)
on the View. However these software-rendered usages are discouraged and have compatibility issues with hardware-only rendering features such as Config.HARDWARE
bitmaps, real-time shadows, and outline clipping. For screenshots of the UI for feedback reports or unit testing the PixelCopy
API is recommended.
Calling this method is equivalent to calling buildDrawingCache(false)
.
See Also
buildDrawingCache
open funbuildDrawingCache(autoScale: Boolean): Unit
Deprecated: The view drawing cache was largely made obsolete with the introduction of hardware-accelerated rendering in API 11. With hardware-acceleration, intermediate cache layers are largely unnecessary and can easily result in a net loss in performance due to the cost of creating and updating the layer. In the rare cases where caching layers are useful, such as for alpha animations, setLayerType(int,android.graphics.Paint)
handles this with hardware rendering. For software-rendered snapshots of a small part of the View hierarchy or individual Views it is recommended to create a Canvas
from either a Bitmap
or android.graphics.Picture
and call draw(android.graphics.Canvas)
on the View. However these software-rendered usages are discouraged and have compatibility issues with hardware-only rendering features such as Config.HARDWARE
bitmaps, real-time shadows, and outline clipping. For screenshots of the UI for feedback reports or unit testing the PixelCopy
API is recommended.
Forces the drawing cache to be built if the drawing cache is invalid.
If you call buildDrawingCache()
manually without calling setDrawingCacheEnabled(true)
, you should cleanup the cache by calling destroyDrawingCache()
afterwards.
Note about auto scaling in compatibility mode: When auto scaling is not enabled, this method will create a bitmap of the same size as this view. Because this bitmap will be drawn scaled by the parent ViewGroup, the result on screen might show scaling artifacts. To avoid such artifacts, you should call this method by setting the auto scaling to true. Doing so, however, will generate a bitmap of a different size than the view. This implies that your application must be able to handle this size.
You should avoid calling this method when hardware acceleration is enabled. If you do not need the drawing cache bitmap, calling this method will increase memory usage and cause the view to be rendered in software once, thus negatively impacting performance.
See Also
buildLayer
open fun buildLayer(): Unit
Forces this view's layer to be created and this view to be rendered into its layer. If this view's layer type is set to LAYER_TYPE_NONE
, invoking this method will have no effect. This method can for instance be used to render a view into its layer before starting an animation. If this view is complex, rendering into the layer before starting the animation will avoid skipping frames.
Exceptions | |
---|---|
java.lang.IllegalStateException |
If this view is not attached to a window |
callOnClick
open fun callOnClick(): Boolean
Directly call any attached OnClickListener. Unlike performClick()
, this only calls the listener, and does not do any associated clicking actions like reporting an accessibility event.
Return | |
---|---|
Boolean |
True there was an assigned OnClickListener that was called, false otherwise is returned. |
canResolveLayoutDirection
open fun canResolveLayoutDirection(): Boolean
Check if layout direction resolution can be done.
Return | |
---|---|
Boolean |
true if layout direction resolution can be done otherwise return false. |
canResolveTextAlignment
open fun canResolveTextAlignment(): Boolean
Check if text alignment resolution can be done.
Return | |
---|---|
Boolean |
true if text alignment resolution can be done otherwise return false. |
canResolveTextDirection
open fun canResolveTextDirection(): Boolean
Check if text direction resolution can be done.
Return | |
---|---|
Boolean |
true if text direction resolution can be done otherwise return false. |
canScrollHorizontally
open fun canScrollHorizontally(direction: Int): Boolean
Check if this view can be scrolled horizontally in a certain direction.
This is without regard to whether the view is enabled or not, or if it will scroll in response to user input or not.
Parameters | |
---|---|
direction |
Int: Negative to check scrolling left, positive to check scrolling right. |
Return | |
---|---|
Boolean |
true if this view can be scrolled in the specified direction, false otherwise. |
canScrollVertically
open fun canScrollVertically(direction: Int): Boolean
Check if this view can be scrolled vertically in a certain direction.
This is without regard to whether the view is enabled or not, or if it will scroll in response to user input or not.
Parameters | |
---|---|
direction |
Int: Negative to check scrolling up, positive to check scrolling down. |
Return | |
---|---|
Boolean |
true if this view can be scrolled in the specified direction, false otherwise. |
cancelDragAndDrop
fun cancelDragAndDrop(): Unit
Cancels an ongoing drag and drop operation.
A android.view.DragEvent
object with android.view.DragEvent#getAction()
value of android.view.DragEvent#ACTION_DRAG_ENDED
and android.view.DragEvent#getResult()
value of false
will be sent to every View that received android.view.DragEvent#ACTION_DRAG_STARTED
even if they are not currently visible.
This method can be called on any View in the same window as the View on which startDragAndDrop
was called.
cancelLongPress
open fun cancelLongPress(): Unit
Cancels a pending long press. Your subclass can use this if you want the context menu to come up if the user presses and holds at the same place, but you don't want it to come up if they press and then move around enough to cause scrolling.
cancelPendingInputEvents
fun cancelPendingInputEvents(): Unit
Cancel any deferred high-level input events that were previously posted to the event queue.
Many views post high-level events such as click handlers to the event queue to run deferred in order to preserve a desired user experience - clearing visible pressed states before executing, etc. This method will abort any events of this nature that are currently in flight.
Custom views that generate their own high-level deferred input events should override onCancelPendingInputEvents()
and remove those pending events from the queue.
This will also cancel pending input events for any child views.
Note that this may not be sufficient as a debouncing strategy for clicks in all cases. This will not impact newer events posted after this call that may occur as a result of lower-level input events still waiting in the queue. If you are trying to prevent double-submitted events for the duration of some sort of asynchronous transaction you should also take other steps to protect against unexpected double inputs e.g. calling setEnabled(false)
and re-enabling the view when the transaction completes, tracking already submitted transaction IDs, etc.
checkInputConnectionProxy
open fun checkInputConnectionProxy(view: View!): Boolean
Called by the android.view.inputmethod.InputMethodManager
when a view who is not the current input connection target is trying to make a call on the manager. The default implementation returns false; you can override this to return true for certain views if you are performing InputConnection proxying to them.
Parameters | |
---|---|
view |
View!: The View that is making the InputMethodManager call. |
Return | |
---|---|
Boolean |
Return true to allow the call, false to reject. |
clearAnimation
open fun clearAnimation(): Unit
Cancels any animations for this view.
clearFocus
open fun clearFocus(): Unit
Called when this view wants to give up focus. If focus is cleared onFocusChanged(boolean,int,android.graphics.Rect)
is called.
Note: When not in touch-mode, the framework will try to give focus to the first focusable View from the top after focus is cleared. Hence, if this View is the first from the top that can take focus, then all callbacks related to clearing focus will be invoked after which the framework will give focus to this view.
clearPendingCredentialRequest
open fun clearPendingCredentialRequest(): Unit
Clears the request and callback previously set through View#setPendingCredentialRequest
. Once this API is invoked, there will be no request fired to CredentialManager
on future view focus events.
See Also
clearViewTranslationCallback
open fun clearViewTranslationCallback(): Unit
Clear the ViewTranslationCallback
from this view.
combineMeasuredStates
open static fun combineMeasuredStates(
curState: Int,
newState: Int
): Int
Merge two states as returned by getMeasuredState()
.
Parameters | |
---|---|
curState |
Int: The current state as returned from a view or the result of combining multiple views. |
newState |
Int: The new view state to combine. |
Return | |
---|---|
Int |
Returns a new integer reflecting the combination of the two states. |
computeScroll
open fun computeScroll(): Unit
Called by a parent to request that a child update its values for mScrollX and mScrollY if necessary. This will typically be done if the child is animating a scroll using a Scroller
object.
computeSystemWindowInsets
open fun computeSystemWindowInsets(
in: WindowInsets!,
outLocalInsets: Rect!
): WindowInsets!
Compute insets that should be consumed by this view and the ones that should propagate to those under it.
Parameters | |
---|---|
in |
WindowInsets!: Insets currently being processed by this View, likely received as a parameter to onApplyWindowInsets(android.view.WindowInsets) . |
outLocalInsets |
Rect!: A Rect that will receive the insets that should be consumed by this view |
Return | |
---|---|
WindowInsets! |
Insets that should be passed along to views under this one |
createAccessibilityNodeInfo
open fun createAccessibilityNodeInfo(): AccessibilityNodeInfo!
Returns an AccessibilityNodeInfo
representing this view from the point of view of an android.accessibilityservice.AccessibilityService
. This method is responsible for obtaining an accessibility node info from a pool of reusable instances and calling onInitializeAccessibilityNodeInfo(android.view.accessibility.AccessibilityNodeInfo)
on this view to initialize the former.
Note: The client is responsible for recycling the obtained instance by calling AccessibilityNodeInfo#recycle()
to minimize object creation.
Return | |
---|---|
AccessibilityNodeInfo! |
A populated AccessibilityNodeInfo . |
createContextMenu
open fun createContextMenu(: ContextMenu!): Unit
Show the context menu for this view. It is not safe to hold on to the menu after returning from this method. You should normally not overload this method. Overload onCreateContextMenu(android.view.ContextMenu)
or define an OnCreateContextMenuListener
to add items to the context menu.
Parameters | |
---|---|
menu |
ContextMenu!: The context menu to populate |
destroyDrawingCache
open fundestroyDrawingCache(): Unit
Deprecated: The view drawing cache was largely made obsolete with the introduction of hardware-accelerated rendering in API 11. With hardware-acceleration, intermediate cache layers are largely unnecessary and can easily result in a net loss in performance due to the cost of creating and updating the layer. In the rare cases where caching layers are useful, such as for alpha animations, setLayerType(int,android.graphics.Paint)
handles this with hardware rendering. For software-rendered snapshots of a small part of the View hierarchy or individual Views it is recommended to create a Canvas
from either a Bitmap
or android.graphics.Picture
and call draw(android.graphics.Canvas)
on the View. However these software-rendered usages are discouraged and have compatibility issues with hardware-only rendering features such as Config.HARDWARE
bitmaps, real-time shadows, and outline clipping. For screenshots of the UI for feedback reports or unit testing the PixelCopy
API is recommended.
Frees the resources used by the drawing cache. If you call buildDrawingCache()
manually without calling setDrawingCacheEnabled(true)
, you should cleanup the cache with this method afterwards.
dispatchApplyWindowInsets
open fun dispatchApplyWindowInsets(insets: WindowInsets!): WindowInsets!
Request to apply the given window insets to this view or another view in its subtree.
This method should be called by clients wishing to apply insets corresponding to areas obscured by window decorations or overlays. This can include the status and navigation bars, action bars, input methods and more. New inset categories may be added in the future. The method returns the insets provided minus any that were applied by this view or its children.
Clients wishing to provide custom behavior should override the onApplyWindowInsets(android.view.WindowInsets)
method or alternatively provide a OnApplyWindowInsetsListener
via the setOnApplyWindowInsetsListener
method.
This method replaces the older fitSystemWindows
method.
Parameters | |
---|---|
insets |
WindowInsets!: Insets to apply |
Return | |
---|---|
WindowInsets! |
The provided insets minus the insets that were consumed |
dispatchCapturedPointerEvent
open fun dispatchCapturedPointerEvent(event: MotionEvent!): Boolean
Pass a captured pointer event down to the focused view.
Parameters | |
---|---|
event |
MotionEvent!: The motion event to be dispatched. |
Return | |
---|---|
Boolean |
True if the event was handled by the view, false otherwise. |
dispatchConfigurationChanged
open fun dispatchConfigurationChanged(newConfig: Configuration!): Unit
Dispatch a notification about a resource configuration change down the view hierarchy. ViewGroups should override to route to their children.
Parameters | |
---|---|
newConfig |
Configuration!: The new resource configuration. |
dispatchCreateViewTranslationRequest
open fun dispatchCreateViewTranslationRequest(
viewIds: MutableMap<AutofillId!, LongArray!>,
supportedFormats: IntArray,
capability: TranslationCapability,
requests: MutableList<ViewTranslationRequest!>
): Unit
Dispatch to collect the ViewTranslationRequest
s for translation purpose by traversing the hierarchy when the app requests ui translation. Typically, this method should only be overridden by subclasses that provide a view hierarchy (such as ViewGroup
). Other classes should override View#onCreateViewTranslationRequest
for normal view or override View#onVirtualViewTranslationResponses
for view contains virtual children. When requested to start the ui translation, the system will call this method to traverse the view hierarchy to collect ViewTranslationRequest
s and create a android.view.translation.Translator
to translate the requests. All the ViewTranslationRequest
s must be added when the traversal is done.
The default implementation calls View#onCreateViewTranslationRequest
for normal view or calls View#onVirtualViewTranslationResponses
for view contains virtual children to build ViewTranslationRequest
if the view should be translated. The view is marked as having transient state
so that recycling of views doesn't prevent the system from attaching the response to it. Therefore, if overriding this method, you should set or reset the transient state.
Parameters | |
---|---|
viewIds |
MutableMap<AutofillId!, LongArray!>: a map for the view's AutofillId and its virtual child ids or null if the view doesn't have virtual child that should be translated. The virtual child ids are the same virtual ids provided by ContentCapture. |
supportedFormats |
IntArray: the supported translation formats. For now, the only possible value is the android.view.translation.TranslationSpec#DATA_FORMAT_TEXT . This value cannot be null . Value is android.view.translation.TranslationSpec#DATA_FORMAT_TEXT |
capability |
TranslationCapability: a TranslationCapability that holds translation capability. information, e.g. source spec, target spec. This value cannot be null . |
requests |
MutableList<ViewTranslationRequest!>: fill in with ViewTranslationRequest s for translation purpose. This value cannot be null . |
dispatchDisplayHint
open fun dispatchDisplayHint(hint: Int): Unit
Dispatch a hint about whether this view is displayed. For instance, when a View moves out of the screen, it might receives a display hint indicating the view is not displayed. Applications should not rely on this hint as there is no guarantee that they will receive one.
Parameters | |
---|---|
hint |
Int: A hint about whether or not this view is displayed: VISIBLE or INVISIBLE . Value is android.view.View#VISIBLE , android.view.View#INVISIBLE , or android.view.View#GONE |
dispatchDragEvent
open fun dispatchDragEvent(event: DragEvent!): Boolean
Detects if this View is enabled and has a drag event listener. If both are true, then it calls the drag event listener with the android.view.DragEvent
it received. If the drag event listener returns true
, then dispatchDragEvent() returns true
.
For all other cases, the method calls the onDragEvent()
drag event handler method and returns its result.
This ensures that a drag event is always consumed, even if the View does not have a drag event listener. However, if the View has a listener and the listener returns true, then onDragEvent() is not called.
dispatchDrawableHotspotChanged
open fun dispatchDrawableHotspotChanged(
x: Float,
y: Float
): Unit
Dispatches drawableHotspotChanged to all of this View's children.
Parameters | |
---|---|
x |
Float: hotspot x coordinate |
y |
Float: hotspot y coordinate |
dispatchFinishTemporaryDetach
open fun dispatchFinishTemporaryDetach(): Unit
Dispatch onFinishTemporaryDetach()
to this View and its direct children if this is a container View.
If you override this method you must call through to the superclass implementation.
dispatchGenericMotionEvent
open fun dispatchGenericMotionEvent(event: MotionEvent!): Boolean
Dispatch a generic motion event.
Generic motion events with source class InputDevice#SOURCE_CLASS_POINTER
are delivered to the view under the pointer. All other generic motion events are delivered to the focused view. Hover events are handled specially and are delivered to onHoverEvent(android.view.MotionEvent)
first.
Parameters | |
---|---|
event |
MotionEvent!: The motion event to be dispatched. |
Return | |
---|---|
Boolean |
True if the event was handled by the view, false otherwise. |
dispatchKeyEvent
open fun dispatchKeyEvent(event: KeyEvent!): Boolean
Dispatch a key event to the next view on the focus path. This path runs from the top of the view tree down to the currently focused view. If this view has focus, it will dispatch to itself. Otherwise it will dispatch the next node down the focus path. This method also fires any key listeners.
Parameters | |
---|---|
event |
KeyEvent!: The key event to be dispatched. |
Return | |
---|---|
Boolean |
True if the event was handled, false otherwise. |
dispatchKeyEventPreIme
open fun dispatchKeyEventPreIme(event: KeyEvent!): Boolean
Dispatch a key event before it is processed by any input method associated with the view hierarchy. This can be used to intercept key events in special situations before the IME consumes them; a typical example would be handling the BACK key to update the application's UI instead of allowing the IME to see it and close itself.
Parameters | |
---|---|
event |
KeyEvent!: The key event to be dispatched. |
Return | |
---|---|
Boolean |
True if the event was handled, false otherwise. |
dispatchKeyShortcutEvent
open fun dispatchKeyShortcutEvent(event: KeyEvent!): Boolean
Dispatches a key shortcut event.
Parameters | |
---|---|
event |
KeyEvent!: The key event to be dispatched. |
Return | |
---|---|
Boolean |
True if the event was handled by the view, false otherwise. |
dispatchNestedFling
open fun dispatchNestedFling(
velocityX: Float,
velocityY: Float,
consumed: Boolean
): Boolean
Dispatch a fling to a nested scrolling parent.
This method should be used to indicate that a nested scrolling child has detected suitable conditions for a fling. Generally this means that a touch scroll has ended with a velocity
in the direction of scrolling that meets or exceeds the minimum fling velocity
along a scrollable axis.
If a nested scrolling child view would normally fling but it is at the edge of its own content, it can use this method to delegate the fling to its nested scrolling parent instead. The parent may optionally consume the fling or observe a child fling.
Parameters | |
---|---|
velocityX |
Float: Horizontal fling velocity in pixels per second |
velocityY |
Float: Vertical fling velocity in pixels per second |
consumed |
Boolean: true if the child consumed the fling, false otherwise |
Return | |
---|---|
Boolean |
true if the nested scrolling parent consumed or otherwise reacted to the fling |
dispatchNestedPreFling
open fun dispatchNestedPreFling(
velocityX: Float,
velocityY: Float
): Boolean
Dispatch a fling to a nested scrolling parent before it is processed by this view.
Nested pre-fling events are to nested fling events what touch intercept is to touch and what nested pre-scroll is to nested scroll. dispatchNestedPreFling
offsets an opportunity for the parent view in a nested fling to fully consume the fling before the child view consumes it. If this method returns true
, a nested parent view consumed the fling and this view should not scroll as a result.
For a better user experience, only one view in a nested scrolling chain should consume the fling at a time. If a parent view consumed the fling this method will return false. Custom view implementations should account for this in two ways:
- If a custom view is paged and needs to settle to a fixed page-point, do not call
dispatchNestedPreFling
; consume the fling and settle to a valid position regardless. - If a nested parent does consume the fling, this view should not scroll at all, even to settle back to a valid idle position.
Views should also not offer fling velocities to nested parent views along an axis where scrolling is not currently supported; a ScrollView
should not offer a horizontal fling velocity to its parents since scrolling along that axis is not permitted and carrying velocity along that motion does not make sense.
Parameters | |
---|---|
velocityX |
Float: Horizontal fling velocity in pixels per second |
velocityY |
Float: Vertical fling velocity in pixels per second |
Return | |
---|---|
Boolean |
true if a nested scrolling parent consumed the fling |
dispatchNestedPrePerformAccessibilityAction
open fun dispatchNestedPrePerformAccessibilityAction(
action: Int,
arguments: Bundle?
): Boolean
Report an accessibility action to this view's parents for delegated processing.
Implementations of performAccessibilityAction(int,android.os.Bundle)
may internally call this method to delegate an accessibility action to a supporting parent. If the parent returns true from its ViewParent#onNestedPrePerformAccessibilityAction(View, int, android.os.Bundle)
method this method will return true to signify that the action was consumed.
This method is useful for implementing nested scrolling child views. If isNestedScrollingEnabled()
returns true and the action is a scrolling action a custom view implementation may invoke this method to allow a parent to consume the scroll first. If this method returns true the custom view should skip its own scrolling behavior.
Parameters | |
---|---|
action |
Int: Accessibility action to delegate |
arguments |
Bundle?: Optional action arguments This value may be null . |
Return | |
---|---|
Boolean |
true if the action was consumed by a parent |
dispatchNestedPreScroll
open fun dispatchNestedPreScroll(
dx: Int,
dy: Int,
consumed: IntArray?,
offsetInWindow: IntArray?
): Boolean
Dispatch one step of a nested scroll in progress before this view consumes any portion of it.
Nested pre-scroll events are to nested scroll events what touch intercept is to touch. dispatchNestedPreScroll
offers an opportunity for the parent view in a nested scrolling operation to consume some or all of the scroll operation before the child view consumes it.
Parameters | |
---|---|
dx |
Int: Horizontal scroll distance in pixels |
dy |
Int: Vertical scroll distance in pixels |
consumed |
IntArray?: Output. If not null, consumed[0] will contain the consumed component of dx and consumed[1] the consumed dy. |
offsetInWindow |
IntArray?: Optional. If not null, on return this will contain the offset in local view coordinates of this view from before this operation to after it completes. View implementations may use this to adjust expected input coordinate tracking. |
Return | |
---|---|
Boolean |
true if the parent consumed some or all of the scroll delta |
dispatchNestedScroll
open fun dispatchNestedScroll(
dxConsumed: Int,
dyConsumed: Int,
dxUnconsumed: Int,
dyUnconsumed: Int,
offsetInWindow: IntArray?
): Boolean
Dispatch one step of a nested scroll in progress.
Implementations of views that support nested scrolling should call this to report info about a scroll in progress to the current nested scrolling parent. If a nested scroll is not currently in progress or nested scrolling is not enabled
for this view this method does nothing.
Compatible View implementations should also call dispatchNestedPreScroll
before consuming a component of the scroll event themselves.
Parameters | |
---|---|
dxConsumed |
Int: Horizontal distance in pixels consumed by this view during this scroll step |
dyConsumed |
Int: Vertical distance in pixels consumed by this view during this scroll step |
dxUnconsumed |
Int: Horizontal scroll distance in pixels not consumed by this view |
dyUnconsumed |
Int: Horizontal scroll distance in pixels not consumed by this view |
offsetInWindow |
IntArray?: Optional. If not null, on return this will contain the offset in local view coordinates of this view from before this operation to after it completes. View implementations may use this to adjust expected input coordinate tracking. |
Return | |
---|---|
Boolean |
true if the event was dispatched, false if it could not be dispatched. |
dispatchPointerCaptureChanged
open fun dispatchPointerCaptureChanged(hasCapture: Boolean): Unit
See Also
dispatchPopulateAccessibilityEvent
open fun dispatchPopulateAccessibilityEvent(event: AccessibilityEvent!): Boolean
Dispatches an AccessibilityEvent
to the View
to add the text content of the view and its children.
Note: This method should only be used with event.setText(). Avoid mutating other event state in this method. In general, put UI metadata in the node for services to easily query.
- If you are modifying other event properties, you may be eliminating semantics accessibility services may want. Instead, send a separate event using
sendAccessibilityEvent(int)
and overrideonInitializeAccessibilityEvent(android.view.accessibility.AccessibilityEvent)
. - If you are checking for type
AccessibilityEvent#TYPE_WINDOW_STATE_CHANGED
to generate window/title announcements, you may be causing disruptive announcements (or making no announcements at all). Instead, follow the practices described inView#announceForAccessibility(CharSequence)
. Note: this does not suggest calling announceForAccessibility(), but using the suggestions listed in its documentation. - If you are making changes based on the state of accessibility, such as checking for an event type to trigger a UI update, while well-intentioned, you are creating brittle, less well-maintained code that works for some users but not others. Instead, leverage existing code for equitable experiences and less technical debt. See
AccessibilityManager#isEnabled()
for an example.
Note that the event text is populated in a separate dispatch path (onPopulateAccessibilityEvent(android.view.accessibility.AccessibilityEvent)
) since we add to the event not only the text of the source but also the text of all its descendants.
A typical implementation will call onPopulateAccessibilityEvent(android.view.accessibility.AccessibilityEvent)
on this view and then call the dispatchPopulateAccessibilityEvent(android.view.accessibility.AccessibilityEvent)
on each child or the first child that is visible. Override this method if custom population of the event text content is required.
If an AccessibilityDelegate
has been specified via calling setAccessibilityDelegate(android.view.View.AccessibilityDelegate)
its AccessibilityDelegate#dispatchPopulateAccessibilityEvent(View, AccessibilityEvent)
is responsible for handling this call.
If this view sets isAccessibilityDataSensitive()
then this view should only append sensitive information to an event that also sets AccessibilityEvent#isAccessibilityDataSensitive()
.
Note: Accessibility events of certain types are not dispatched for populating the event text via this method. For details refer to AccessibilityEvent
.
Parameters | |
---|---|
event |
AccessibilityEvent!: The event. |
Return | |
---|---|
Boolean |
True if the event population was completed. |
dispatchProvideAutofillStructure
open fun dispatchProvideAutofillStructure(
structure: ViewStructure,
flags: Int
): Unit
Dispatches creation of a ViewStructure
s for autofill purposes down the hierarchy, when an Assist structure is being created as part of an autofill request.
The default implementation does the following:
- Sets the
AutofillId
in the structure. - Calls
onProvideAutofillStructure(android.view.ViewStructure,int)
. - Calls
onProvideAutofillVirtualStructure(android.view.ViewStructure,int)
.
Typically, this method should only be overridden by subclasses that provide a view hierarchy (such as ViewGroup
) - other classes should override onProvideAutofillStructure(android.view.ViewStructure,int)
or onProvideAutofillVirtualStructure(android.view.ViewStructure,int)
instead.
When overridden, it must:
- Either call
super.dispatchProvideAutofillStructure(structure, flags)
or explicitly set theAutofillId
in the structure (for example, by callingstructure.setAutofillId(getAutofillId())
). - Decide how to handle the
AUTOFILL_FLAG_INCLUDE_NOT_IMPORTANT_VIEWS
flag - when set, all views in the structure should be considered important for autofill, regardless of whatisImportantForAutofill()
returns. We encourage you to respect this flag to provide a better user experience - this flag is typically used when an user explicitly requested autofill. If the flag is not set, then only views marked as important for autofill should be included in the structure - skipping non-important views optimizes the overall autofill performance.
Parameters | |
---|---|
structure |
ViewStructure: fill in with structured view data for autofill purposes. This value cannot be null . |
flags |
Int: optional flags. Value is either 0 or android.view.View#AUTOFILL_FLAG_INCLUDE_NOT_IMPORTANT_VIEWS |
dispatchProvideStructure
open fun dispatchProvideStructure(structure: ViewStructure!): Unit
Dispatch creation of ViewStructure
down the hierarchy. The default implementation calls onProvideStructure
and onProvideVirtualStructure
.
dispatchScrollCaptureSearch
open fun dispatchScrollCaptureSearch(
localVisibleRect: Rect,
windowOffset: Point,
targets: Consumer<ScrollCaptureTarget!>
): Unit
Dispatch a scroll capture search request down the view hierarchy.
Parameters | |
---|---|
localVisibleRect |
Rect: the visible area of this ViewGroup in local coordinates, according to the parent This value cannot be null . |
windowOffset |
Point: the offset of this view within the window This value cannot be null . |
targets |
Consumer<ScrollCaptureTarget!>: accepts potential scroll capture targets; results.accept may be called zero or more times on the calling thread before onScrollCaptureSearch returns This value cannot be null . |
dispatchStartTemporaryDetach
open fun dispatchStartTemporaryDetach(): Unit
Dispatch onStartTemporaryDetach()
to this View and its direct children if this is a container View.
If you override this method you must call through to the superclass implementation.
dispatchSystemUiVisibilityChanged
open fundispatchSystemUiVisibilityChanged(visibility: Int): Unit
Deprecated: Use WindowInsets#isVisible(int)
to find out about system bar visibilities by setting a OnApplyWindowInsetsListener
on this view.
Dispatch callbacks to setOnSystemUiVisibilityChangeListener
down the view hierarchy.
dispatchTouchEvent
open fun dispatchTouchEvent(event: MotionEvent!): Boolean
Pass the touch screen motion event down to the target view, or this view if it is the target.
Parameters | |
---|---|
event |
MotionEvent!: The motion event to be dispatched. |
Return | |
---|---|
Boolean |
True if the event was handled by the view, false otherwise. |
See Also
dispatchTrackballEvent
open fun dispatchTrackballEvent(event: MotionEvent!): Boolean
Pass a trackball motion event down to the focused view.
Parameters | |
---|---|
event |
MotionEvent!: The motion event to be dispatched. |
Return | |
---|---|
Boolean |
True if the event was handled by the view, false otherwise. |
See Also
dispatchUnhandledMove
open fun dispatchUnhandledMove(
focused: View!,
direction: Int
): Boolean
This method is the last chance for the focused view and its ancestors to respond to an arrow key. This is called when the focused view did not consume the key internally, nor could the view system find a new view in the requested direction to give focus to.
Parameters | |
---|---|
focused |
View!: The currently focused view. |
direction |
Int: The direction focus wants to move. One of FOCUS_UP, FOCUS_DOWN, FOCUS_LEFT, and FOCUS_RIGHT. Value is android.view.View#FOCUS_LEFT , android.view.View#FOCUS_UP , android.view.View#FOCUS_RIGHT , or android.view.View#FOCUS_DOWN |
Return | |
---|---|
Boolean |
True if the this view consumed this unhandled move. |
dispatchWindowFocusChanged
open fun dispatchWindowFocusChanged(hasFocus: Boolean): Unit
Called when the window containing this view gains or loses window focus. ViewGroups should override to route to their children.
Parameters | |
---|---|
hasFocus |
Boolean: True if the window containing this view now has focus, false otherwise. |
dispatchWindowInsetsAnimationEnd
open fun dispatchWindowInsetsAnimationEnd(animation: WindowInsetsAnimation): Unit
Dispatches WindowInsetsAnimation.Callback#onEnd(WindowInsetsAnimation)
when Window Insets animation ends.
Parameters | |
---|---|
animation |
WindowInsetsAnimation: The current ongoing WindowInsetsAnimation . This value cannot be null . |
dispatchWindowInsetsAnimationPrepare
open fun dispatchWindowInsetsAnimationPrepare(animation: WindowInsetsAnimation): Unit
Dispatches WindowInsetsAnimation.Callback#onPrepare(WindowInsetsAnimation)
when Window Insets animation is being prepared.
Parameters | |
---|---|
animation |
WindowInsetsAnimation: current animation This value cannot be null . |
dispatchWindowInsetsAnimationProgress
open fun dispatchWindowInsetsAnimationProgress(
insets: WindowInsets,
runningAnimations: MutableList<WindowInsetsAnimation!>
): WindowInsets
Dispatches WindowInsetsAnimation.Callback#onProgress(WindowInsets, List)
when Window Insets animation makes progress.
Parameters | |
---|---|
insets |
WindowInsets: The current WindowInsets . This value cannot be null . |
runningAnimations |
MutableList<WindowInsetsAnimation!>: The currently running WindowInsetsAnimation s. This value cannot be null . |
Return | |
---|---|
WindowInsets |
current WindowInsets . This value cannot be null . |
dispatchWindowInsetsAnimationStart
open fun dispatchWindowInsetsAnimationStart(
animation: WindowInsetsAnimation,
bounds: WindowInsetsAnimation.Bounds
): WindowInsetsAnimation.Bounds
Dispatches WindowInsetsAnimation.Callback#onStart(WindowInsetsAnimation, Bounds)
when Window Insets animation is started.
Parameters | |
---|---|
animation |
WindowInsetsAnimation: current animation This value cannot be null . |
bounds |
WindowInsetsAnimation.Bounds: the upper and lower Bounds that provides range of WindowInsetsAnimation . This value cannot be null . |
Return | |
---|---|
WindowInsetsAnimation.Bounds |
the upper and lower Bounds . This value cannot be null . |
dispatchWindowSystemUiVisiblityChanged
open fundispatchWindowSystemUiVisiblityChanged(visible: Int): Unit
Deprecated: SystemUiVisibility flags are deprecated. Use WindowInsetsController
instead.
Dispatch callbacks to onWindowSystemUiVisibilityChanged(int)
down the view hierarchy.
dispatchWindowVisibilityChanged
open fun dispatchWindowVisibilityChanged(visibility: Int): Unit
Dispatch a window visibility change down the view hierarchy. ViewGroups should override to route to their children.
Parameters | |
---|---|
visibility |
Int: The new visibility of the window. Value is android.view.View#VISIBLE , android.view.View#INVISIBLE , or android.view.View#GONE |
See Also
draw
open fun draw(canvas: Canvas): Unit
Manually render this view (and all of its children) to the given Canvas. The view must have already done a full layout before this function is called. When implementing a view, implement onDraw(android.graphics.Canvas)
instead of overriding this method. If you do need to override this method, call the superclass version.
If you override this method you must call through to the superclass implementation.
Parameters | |
---|---|
canvas |
Canvas: The Canvas to which the View is rendered. This value cannot be null . |
drawableHotspotChanged
open fun drawableHotspotChanged(
x: Float,
y: Float
): Unit
This function is called whenever the view hotspot changes and needs to be propagated to drawables or child views managed by the view.
Dispatching to child views is handled by dispatchDrawableHotspotChanged(float,float)
.
Be sure to call through to the superclass when overriding this function.
If you override this method you must call through to the superclass implementation.
Parameters | |
---|---|
x |
Float: hotspot x coordinate |
y |
Float: hotspot y coordinate |
findFocus
open fun findFocus(): View!
Find the view in the hierarchy rooted at this view that currently has focus.
Return | |
---|---|
View! |
The view that currently has focus, or null if no focused view can be found. |
findOnBackInvokedDispatcher
fun findOnBackInvokedDispatcher(): OnBackInvokedDispatcher?
Walk up the View hierarchy to find the nearest OnBackInvokedDispatcher
.
Return | |
---|---|
OnBackInvokedDispatcher? |
The OnBackInvokedDispatcher from this or the nearest ancestor, or null if this view is both not attached and have no ancestor providing an OnBackInvokedDispatcher . |
findViewById
fun <T : View!> findViewById(id: Int): T
Finds the first descendant view with the given ID, the view itself if the ID matches getId()
, or null
if the ID is invalid (< 0) or there is no matching view in the hierarchy.
Note: In most cases -- depending on compiler support -- the resulting view is automatically cast to the target class type. If the target class type is unconstrained, an explicit cast may be necessary.
Parameters | |
---|---|
id |
Int: the ID to search for |
Return | |
---|---|
T |
a view with given ID if found, or null otherwise |
findViewWithTag
fun <T : View!> findViewWithTag(tag: Any!): T
Look for a child view with the given tag. If this view has the given tag, return this view.
Parameters | |
---|---|
tag |
Any!: The tag to search for, using "tag.equals(getTag())". |
Return | |
---|---|
T |
The View that has the given tag in the hierarchy or null |
findViewsWithText
open fun findViewsWithText(
outViews: ArrayList<View!>!,
searched: CharSequence!,
flags: Int
): Unit
Finds the Views that contain given text. The containment is case insensitive. The search is performed by either the text that the View renders or the content description that describes the view for accessibility purposes and the view does not render or both. Clients can specify how the search is to be performed via passing the FIND_VIEWS_WITH_TEXT
and FIND_VIEWS_WITH_CONTENT_DESCRIPTION
flags.
Parameters | |
---|---|
outViews |
ArrayList<View!>!: The output list of matching Views. |
searched |
CharSequence!: The text to match against. |
flags |
Int: Value is either 0 or a combination of android.view.View#FIND_VIEWS_WITH_TEXT , and android.view.View#FIND_VIEWS_WITH_CONTENT_DESCRIPTION |
focusSearch
open fun focusSearch(direction: Int): View!
Find the nearest view in the specified direction that can take focus. This does not actually give focus to that view.
Parameters | |
---|---|
direction |
Int: One of FOCUS_UP, FOCUS_DOWN, FOCUS_LEFT, and FOCUS_RIGHT Value is android.view.View#FOCUS_LEFT , android.view.View#FOCUS_UP , android.view.View#FOCUS_RIGHT , or android.view.View#FOCUS_DOWN |
Return | |
---|---|
View! |
The nearest focusable in the specified direction, or null if none can be found. |
forceHasOverlappingRendering
open fun forceHasOverlappingRendering(hasOverlappingRendering: Boolean): Unit
Sets the behavior for overlapping rendering for this view (see hasOverlappingRendering()
for more details on this behavior). Calling this method is an alternative to overriding hasOverlappingRendering()
in a subclass, providing the value which is then used internally. That is, when forceHasOverlappingRendering(boolean)
is called, the value of hasOverlappingRendering()
is ignored and the value passed into this method is used instead.
Parameters | |
---|---|
hasOverlappingRendering |
Boolean: The value for overlapping rendering to be used internally instead of that returned by hasOverlappingRendering() . |
forceLayout
open fun forceLayout(): Unit
Forces this view to be laid out during the next layout pass. This method does not call requestLayout() or forceLayout() on the parent.
gatherTransparentRegion
open fun gatherTransparentRegion(region: Region?): Boolean
This is used by the ViewRoot to perform an optimization when the view hierarchy contains one or several SurfaceView. SurfaceView is always considered transparent, but its children are not, therefore all View objects remove themselves from the global transparent region (passed as a parameter to this function).
Parameters | |
---|---|
region |
Region?: The transparent region for this ViewAncestor (window). This value may be null . |
Return | |
---|---|
Boolean |
Returns true if the effective visibility of the view at this point is opaque, regardless of the transparent region; returns false if it is possible for underlying windows to be seen behind the view. |
generateDisplayHash
open fun generateDisplayHash(
hashAlgorithm: String,
bounds: Rect?,
executor: Executor,
callback: DisplayHashResultCallback
): Unit
Called to generate a DisplayHash
for this view.
Parameters | |
---|---|
hashAlgorithm |
String: The hash algorithm to use when hashing the display. Must be one of the values returned from DisplayHashManager#getSupportedHashAlgorithms() This value cannot be null . |
bounds |
Rect?: The bounds for the content within the View to generate the hash for. If bounds are null, the entire View's bounds will be used. If empty, it will invoke the callback DisplayHashResultCallback#onDisplayHashError with error DisplayHashResultCallback#DISPLAY_HASH_ERROR_INVALID_BOUNDS |
executor |
Executor: The executor that the callback should be invoked on. This value cannot be null . |
callback |
DisplayHashResultCallback: The callback to handle the results of generating the display hash This value cannot be null . |
generateViewId
open static fun generateViewId(): Int
Generate a value suitable for use in setId(int)
. This value will not collide with ID values generated at build time by aapt for R.id.
Return | |
---|---|
Int |
a generated ID value |
getAccessibilityClassName
open fun getAccessibilityClassName(): CharSequence!
Return the class name of this object to be used for accessibility purposes. Subclasses should only override this if they are implementing something that should be seen as a completely new class of view when used by accessibility, unrelated to the class it is deriving from. This is used to fill in AccessibilityNodeInfo.setClassName
.
getAccessibilityDelegate
open fun getAccessibilityDelegate(): View.AccessibilityDelegate!
Returns the delegate for implementing accessibility support via composition. For more details see AccessibilityDelegate
.
Return | |
---|---|
View.AccessibilityDelegate! |
The delegate, or null if none set. |
getAccessibilityLiveRegion
open fun getAccessibilityLiveRegion(): Int
Gets the live region mode for this View.
Return | |
---|---|
Int |
The live region mode for the view. |
See Also
getAccessibilityNodeProvider
open fun getAccessibilityNodeProvider(): AccessibilityNodeProvider!
Gets the provider for managing a virtual view hierarchy rooted at this View and reported to android.accessibilityservice.AccessibilityService
s that explore the window content.
If this method returns an instance, this instance is responsible for managing AccessibilityNodeInfo
s describing the virtual sub-tree rooted at this View including the one representing the View itself. Similarly the returned instance is responsible for performing accessibility actions on any virtual view or the root view itself.
If an AccessibilityDelegate
has been specified via calling setAccessibilityDelegate(android.view.View.AccessibilityDelegate)
its AccessibilityDelegate#getAccessibilityNodeProvider(View)
is responsible for handling this call.
Return | |
---|---|
AccessibilityNodeProvider! |
The provider. |
getAccessibilityPaneTitle
open fun getAccessibilityPaneTitle(): CharSequence?
Get the title of the pane for purposes of accessibility.
Return | |
---|---|
CharSequence? |
The current pane title. {@see #setAccessibilityPaneTitle}. This value may be null . |
getAccessibilityTraversalAfter
open fun getAccessibilityTraversalAfter(): Int
Gets the id of a view after which this one is visited in accessibility traversal.
Return | |
---|---|
Int |
The id of a view this one succeedes in accessibility traversal if specified, otherwise NO_ID . |
See Also
getAccessibilityTraversalBefore
open fun getAccessibilityTraversalBefore(): Int
Gets the id of a view before which this one is visited in accessibility traversal.
Return | |
---|---|
Int |
The id of a view this one precedes in accessibility traversal if specified, otherwise NO_ID . |
getAllowedHandwritingDelegatePackageName
open fun getAllowedHandwritingDelegatePackageName(): String?
Returns the allowed package for delegate editor views for which this view may act as a handwriting delegator, as set by setAllowedHandwritingDelegatePackage
. If setAllowedHandwritingDelegatePackage
has not been called, or called with null
argument, this will return null
, meaning that this delegator view may only be used to initiate handwriting mode for a delegate editor view from the same package as this delegator view.
getAllowedHandwritingDelegatorPackageName
open fun getAllowedHandwritingDelegatorPackageName(): String?
Returns the allowed package for views which may act as a handwriting delegator for this delegate editor view, as set by setAllowedHandwritingDelegatorPackage
. If setAllowedHandwritingDelegatorPackage
has not been called, or called with null
argument, this will return null
, meaning that only views from the same package as this delegator editor view may act as a handwriting delegator.
getAlpha
open fun getAlpha(): Float
The opacity of the view. This is a value from 0 to 1, where 0 means the view is completely transparent and 1 means the view is completely opaque.
By default this is 1.0f.
Return | |
---|---|
Float |
The opacity of the view. |
getAnimation
open fun getAnimation(): Animation!
Get the animation currently associated with this view.
Return | |
---|---|
Animation! |
The animation that is currently playing or scheduled to play for this view. |
getAnimationMatrix
open fun getAnimationMatrix(): Matrix?
Return the current transformation matrix of the view. This is used in animation frameworks, such as android.transition.Transition
. Returns null
when there is no transformation provided by setAnimationMatrix(android.graphics.Matrix)
. Application developers should use transformation methods like setRotation(float)
, setScaleX(float)
, setScaleX(float)
, setTranslationX(float)
} and setTranslationY(float)
(float)}} instead.
Return | |
---|---|
Matrix? |
the Matrix, null indicates there is no transformation |
See Also
getApplicationWindowToken
open fun getApplicationWindowToken(): IBinder!
Retrieve a unique token identifying the top-level "real" window of the window that this view is attached to. That is, this is like getWindowToken
, except if the window this view in is a panel window (attached to another containing window), then the token of the containing window is returned instead.
Return | |
---|---|
IBinder! |
Returns the associated window token, either getWindowToken() or the containing window's token. |
getAttributeResolutionStack
open fun getAttributeResolutionStack(attribute: Int): IntArray
Returns the ordered list of resource ID that are considered when resolving attribute values for this View
. The list will include layout resource ID if the View is inflated from XML. It will also include a set of explicit styles if specified in XML using style="..."
. Finally, it will include the default styles resolved from the theme.
Note: this method will only return actual values if the view attribute debugging is enabled in Android developer options.
Parameters | |
---|---|
attribute |
Int: Attribute resource ID for which the resolution stack should be returned. |
Return | |
---|---|
IntArray |
ordered list of resource ID that are considered when resolving attribute values for this View . This value cannot be null . |
getAttributeSourceResourceMap
open fun getAttributeSourceResourceMap(): MutableMap<Int!, Int!>
Returns the mapping of attribute resource ID to source resource ID where the attribute value was set. Source resource ID can either be a layout resource ID, if the value was set in XML within the View tag, or a style resource ID, if the attribute was set in a style. The source resource value will be one of the resource IDs from getAttributeSourceResourceMap()
.
Note: this method will only return actual values if the view attribute debugging is enabled in Android developer options.
Return | |
---|---|
MutableMap<Int!, Int!> |
mapping of attribute resource ID to source resource ID where the attribute value was set. This value cannot be null . |
getAutofillHints
open fun getAutofillHints(): Array<String!>?
Gets the hints that help an android.service.autofill.AutofillService
determine how to autofill the view with the user's data.
See setAutofillHints(java.lang.String...)
for more info about these hints.
Return | |
---|---|
Array<String!>? |
The hints set via the attribute or setAutofillHints(java.lang.String...) , or null if no hints were set. |
getAutofillId
fun getAutofillId(): AutofillId!
Gets the unique, logical identifier of this view in the activity, for autofill purposes.
The autofill id is created on demand, unless it is explicitly set by setAutofillId(android.view.autofill.AutofillId)
.
See setAutofillId(android.view.autofill.AutofillId)
for more info.
Return | |
---|---|
AutofillId! |
The View's autofill id. |
getAutofillType
open fun getAutofillType(): Int
Describes the autofill type of this view, so an android.service.autofill.AutofillService
can create the proper AutofillValue
when autofilling the view.
By default returns AUTOFILL_TYPE_NONE
, but views should override it to properly support the Autofill Framework.
getAutofillValue
open fun getAutofillValue(): AutofillValue?
Gets the View
's current autofill value.
By default returns null
, but subclasses should override it and return an appropriate value to properly support the Autofill Framework.
getBackground
open fun getBackground(): Drawable!
Gets the background drawable
Return | |
---|---|
Drawable! |
The drawable used as the background for this view, if any. |
See Also
getBackgroundTintBlendMode
open fun getBackgroundTintBlendMode(): BlendMode?
Return the blending mode used to apply the tint to the background drawable, if specified.
Return | |
---|---|
BlendMode? |
the blending mode used to apply the tint to the background drawable, null if no blend has previously been configured |
getBackgroundTintList
open fun getBackgroundTintList(): ColorStateList?
Return the tint applied to the background drawable, if specified.
Return | |
---|---|
ColorStateList? |
the tint applied to the background drawable This value may be null . |
getBackgroundTintMode
open fun getBackgroundTintMode(): PorterDuff.Mode?
Return the blending mode used to apply the tint to the background drawable, if specified.
Return | |
---|---|
PorterDuff.Mode? |
the blending mode used to apply the tint to the background drawable This value may be null . |
getBaseline
open fun getBaseline(): Int
Return the offset of the widget's text baseline from the widget's top boundary. If this widget does not support baseline alignment, this method returns -1.
Return | |
---|---|
Int |
the offset of the baseline within the widget's bounds or -1 if baseline alignment is not supported |
getBottom
fun getBottom(): Int
Bottom position of this view relative to its parent.
Return | |
---|---|
Int |
The bottom of this view, in pixels. |
getCameraDistance
open fun getCameraDistance(): Float
Gets the distance along the Z axis from the camera to this view.
Return | |
---|---|
Float |
The distance along the Z axis. |
See Also
getClipBounds
open fun getClipBounds(): Rect!
Returns a copy of the current clipBounds
.
Return | |
---|---|
Rect! |
A copy of the current clip bounds if clip bounds are set, otherwise null. |
getClipBounds
open fun getClipBounds(outRect: Rect!): Boolean
Populates an output rectangle with the clip bounds of the view, returning true
if successful or false
if the view's clip bounds are null
.
Parameters | |
---|---|
outRect |
Rect!: rectangle in which to place the clip bounds of the view |
Return | |
---|---|
Boolean |
true if successful or false if the view's clip bounds are null |
getClipToOutline
fun getClipToOutline(): Boolean
Returns whether the Outline should be used to clip the contents of the View.
Note that this flag will only be respected if the View's Outline returns true from Outline#canClip()
.
getContentCaptureSession
fun getContentCaptureSession(): ContentCaptureSession?
Gets the session used to notify content capture events.
Return | |
---|---|
ContentCaptureSession? |
session explicitly set by setContentCaptureSession(android.view.contentcapture.ContentCaptureSession) , inherited by ancestors, default session or null if content capture is disabled for this view. |
getContentDescription
open fun getContentDescription(): CharSequence!
Returns the View
's content description.
Note: Do not override this method, as it will have no effect on the content description presented to accessibility services. You must call setContentDescription(java.lang.CharSequence)
to modify the content description.
Return | |
---|---|
CharSequence! |
the content description |
See Also
getContentSensitivity
fun getContentSensitivity(): Int
Gets content sensitivity mode to determine whether this view displays sensitive content.
See setContentSensitivity(int)
and isContentSensitive()
for more info about this mode.
Return | |
---|---|
Int |
CONTENT_SENSITIVITY_AUTO by default, or value passed to setContentSensitivity(int) . Value is android.view.View#CONTENT_SENSITIVITY_AUTO , android.view.View#CONTENT_SENSITIVITY_SENSITIVE , or android.view.View#CONTENT_SENSITIVITY_NOT_SENSITIVE |
getContext
fun getContext(): Context!
Returns the context the view is running in, through which it can access the current theme, resources, etc.
Return | |
---|---|
Context! |
The view's Context. |
getDefaultFocusHighlightEnabled
fun getDefaultFocusHighlightEnabled(): Boolean
Returns whether this View should use a default focus highlight when it gets focused but doesn't have android.R.attr#state_focused
defined in its background.
Return | |
---|---|
Boolean |
True if this View should use a default focus highlight. |
getDefaultSize
open static fun getDefaultSize(
size: Int,
measureSpec: Int
): Int
Utility to return a default size. Uses the supplied size if the MeasureSpec imposed no constraints. Will get larger if allowed by the MeasureSpec.
Parameters | |
---|---|
size |
Int: Default size for this view |
measureSpec |
Int: Constraints imposed by the parent |
Return | |
---|---|
Int |
The size this view should be. |
getDisplay
open fun getDisplay(): Display!
Gets the logical display to which the view's window has been attached.
Return | |
---|---|
Display! |
The logical display, or null if the view is not currently attached to a window. |
getDrawableState
fun getDrawableState(): IntArray!
Return an array of resource IDs of the drawable states representing the current state of the view.
Return | |
---|---|
IntArray! |
The current drawable state |
getDrawingCache
open fungetDrawingCache(): Bitmap!
Deprecated: The view drawing cache was largely made obsolete with the introduction of hardware-accelerated rendering in API 11. With hardware-acceleration, intermediate cache layers are largely unnecessary and can easily result in a net loss in performance due to the cost of creating and updating the layer. In the rare cases where caching layers are useful, such as for alpha animations, setLayerType(int,android.graphics.Paint)
handles this with hardware rendering. For software-rendered snapshots of a small part of the View hierarchy or individual Views it is recommended to create a Canvas
from either a Bitmap
or android.graphics.Picture
and call draw(android.graphics.Canvas)
on the View. However these software-rendered usages are discouraged and have compatibility issues with hardware-only rendering features such as Config.HARDWARE
bitmaps, real-time shadows, and outline clipping. For screenshots of the UI for feedback reports or unit testing the PixelCopy
API is recommended.
Calling this method is equivalent to calling getDrawingCache(false)
.
Return | |
---|---|
Bitmap! |
A non-scaled bitmap representing this view or null if cache is disabled. |
See Also
getDrawingCache
open fungetDrawingCache(autoScale: Boolean): Bitmap!
Deprecated: The view drawing cache was largely made obsolete with the introduction of hardware-accelerated rendering in API 11. With hardware-acceleration, intermediate cache layers are largely unnecessary and can easily result in a net loss in performance due to the cost of creating and updating the layer. In the rare cases where caching layers are useful, such as for alpha animations, setLayerType(int,android.graphics.Paint)
handles this with hardware rendering. For software-rendered snapshots of a small part of the View hierarchy or individual Views it is recommended to create a Canvas
from either a Bitmap
or android.graphics.Picture
and call draw(android.graphics.Canvas)
on the View. However these software-rendered usages are discouraged and have compatibility issues with hardware-only rendering features such as Config.HARDWARE
bitmaps, real-time shadows, and outline clipping. For screenshots of the UI for feedback reports or unit testing the PixelCopy
API is recommended.
Returns the bitmap in which this view drawing is cached. The returned bitmap is null when caching is disabled. If caching is enabled and the cache is not ready, this method will create it. Calling draw(android.graphics.Canvas)
will not draw from the cache when the cache is enabled. To benefit from the cache, you must request the drawing cache by calling this method and draw it on screen if the returned bitmap is not null.
Note about auto scaling in compatibility mode: When auto scaling is not enabled, this method will create a bitmap of the same size as this view. Because this bitmap will be drawn scaled by the parent ViewGroup, the result on screen might show scaling artifacts. To avoid such artifacts, you should call this method by setting the auto scaling to true. Doing so, however, will generate a bitmap of a different size than the view. This implies that your application must be able to handle this size.
Parameters | |
---|---|
autoScale |
Boolean: Indicates whether the generated bitmap should be scaled based on the current density of the screen when the application is in compatibility mode. |
Return | |
---|---|
Bitmap! |
A bitmap representing this view or null if cache is disabled. |
getDrawingCacheBackgroundColor
open fungetDrawingCacheBackgroundColor(): Int
Deprecated: The view drawing cache was largely made obsolete with the introduction of hardware-accelerated rendering in API 11. With hardware-acceleration, intermediate cache layers are largely unnecessary and can easily result in a net loss in performance due to the cost of creating and updating the layer. In the rare cases where caching layers are useful, such as for alpha animations, setLayerType(int,android.graphics.Paint)
handles this with hardware rendering. For software-rendered snapshots of a small part of the View hierarchy or individual Views it is recommended to create a Canvas
from either a Bitmap
or android.graphics.Picture
and call draw(android.graphics.Canvas)
on the View. However these software-rendered usages are discouraged and have compatibility issues with hardware-only rendering features such as Config.HARDWARE
bitmaps, real-time shadows, and outline clipping. For screenshots of the UI for feedback reports or unit testing the PixelCopy
API is recommended.
Return | |
---|---|
Int |
The background color to used for the drawing cache's bitmap |
See Also
getDrawingCacheQuality
open fungetDrawingCacheQuality(): Int
Deprecated: The view drawing cache was largely made obsolete with the introduction of hardware-accelerated rendering in API 11. With hardware-acceleration, intermediate cache layers are largely unnecessary and can easily result in a net loss in performance due to the cost of creating and updating the layer. In the rare cases where caching layers are useful, such as for alpha animations, setLayerType(int,android.graphics.Paint)
handles this with hardware rendering. For software-rendered snapshots of a small part of the View hierarchy or individual Views it is recommended to create a Canvas
from either a Bitmap
or android.graphics.Picture
and call draw(android.graphics.Canvas)
on the View. However these software-rendered usages are discouraged and have compatibility issues with hardware-only rendering features such as Config.HARDWARE
bitmaps, real-time shadows, and outline clipping. For screenshots of the UI for feedback reports or unit testing the PixelCopy
API is recommended.
Returns the quality of the drawing cache.
getDrawingRect
open fun getDrawingRect(outRect: Rect!): Unit
Return the visible drawing bounds of your view. Fills in the output rectangle with the values from getScrollX(), getScrollY(), getWidth(), and getHeight(). These bounds do not account for any transformation properties currently set on the view, such as setScaleX(float)
or setRotation(float)
.
Parameters | |
---|---|
outRect |
Rect!: The (scrolled) drawing bounds of the view. |
getDrawingTime
open fun getDrawingTime(): Long
Return the time at which the drawing of the view hierarchy started.
Return | |
---|---|
Long |
the drawing start time in milliseconds |
getElevation
open fun getElevation(): Float
The base elevation of this view relative to its parent, in pixels.
Return | |
---|---|
Float |
The base depth position of the view, in pixels. |
getExplicitStyle
open fun getExplicitStyle(): Int
Returns the resource ID for the style specified using style="..."
in the AttributeSet
's backing XML element or Resources#ID_NULL
otherwise if not specified or otherwise not applicable.
Each View
can have an explicit style specified in the layout file. This style is used first during the View
attribute resolution, then if an attribute is not defined there the resource system looks at default style and theme as fallbacks.
Note: this method will only return actual values if the view attribute debugging is enabled in Android developer options.
Return | |
---|---|
Int |
The resource ID for the style specified using style="..." in the AttributeSet 's backing XML element or Resources#ID_NULL otherwise if not specified or otherwise not applicable. |
getFilterTouchesWhenObscured
open fun getFilterTouchesWhenObscured(): Boolean
Gets whether the framework should discard touches when the view's window is obscured by another visible window at the touched location. Refer to the View
security documentation for more details.
Return | |
---|---|
Boolean |
True if touch filtering is enabled. |
getFitsSystemWindows
open fun getFitsSystemWindows(): Boolean
Check for state of setFitsSystemWindows(boolean)
. If this method returns true
, the default implementation of fitSystemWindows(android.graphics.Rect)
will be executed.
Return | |
---|---|
Boolean |
true if the default implementation of fitSystemWindows(android.graphics.Rect) will be executed. |
getFocusable
open fun getFocusable(): Int
Returns the focusable setting for this view.
Return | |
---|---|
Int |
One of NOT_FOCUSABLE , FOCUSABLE , or FOCUSABLE_AUTO . Value is android.view.View#NOT_FOCUSABLE , android.view.View#FOCUSABLE , or android.view.View#FOCUSABLE_AUTO |
getFocusables
open fun getFocusables(direction: Int): ArrayList<View!>!
Find and return all focusable views that are descendants of this view, possibly including this view if it is focusable itself.
Parameters | |
---|---|
direction |
Int: The direction of the focus Value is android.view.View#FOCUS_BACKWARD , android.view.View#FOCUS_FORWARD , android.view.View#FOCUS_LEFT , android.view.View#FOCUS_UP , android.view.View#FOCUS_RIGHT , or android.view.View#FOCUS_DOWN |
Return | |
---|---|
ArrayList<View!>! |
A list of focusable views |
getFocusedRect
open fun getFocusedRect(r: Rect!): Unit
When a view has focus and the user navigates away from it, the next view is searched for starting from the rectangle filled in by this method. By default, the rectangle is the getDrawingRect(android.graphics.Rect)
) of the view. However, if your view maintains some idea of internal selection, such as a cursor, or a selected row or column, you should override this method and fill in a more specific rectangle.
Parameters | |
---|---|
r |
Rect!: The rectangle to fill in, in this view's coordinates. |
getForeground
open fun getForeground(): Drawable!
Returns the drawable used as the foreground of this View. The foreground drawable, if non-null, is always drawn on top of the view's content.
Return | |
---|---|
Drawable! |
a Drawable or null if no foreground was set |
See Also
getForegroundGravity
open fun getForegroundGravity(): Int
Describes how the foreground is positioned.
Return | |
---|---|
Int |
foreground gravity. |
See Also
getForegroundTintBlendMode
open fun getForegroundTintBlendMode(): BlendMode?
Return the blending mode used to apply the tint to the foreground drawable, if specified.
Return | |
---|---|
BlendMode? |
the blending mode used to apply the tint to the foreground drawable This value may be null . |
getForegroundTintList
open fun getForegroundTintList(): ColorStateList?
Return the tint applied to the foreground drawable, if specified.
Return | |
---|---|
ColorStateList? |
the tint applied to the foreground drawable This value may be null . |
getForegroundTintMode
open fun getForegroundTintMode(): PorterDuff.Mode?
Return the blending mode used to apply the tint to the foreground drawable, if specified.
Return | |
---|---|
PorterDuff.Mode? |
the blending mode used to apply the tint to the foreground drawable This value may be null . |
getFrameContentVelocity
open fun getFrameContentVelocity(): Float
Get the current velocity of the View. The value should always be greater than or equal to 0. Note that this is only valid till the next drawn frame.
Return | |
---|---|
Float |
0 by default, or value passed to setFrameContentVelocity(float) . |
getGlobalVisibleRect
open fun getGlobalVisibleRect(
r: Rect!,
globalOffset: Point!
): Boolean
Sets r
to the coordinates of the non-clipped area of this view in the coordinate space of the view's root view. Sets globalOffset
to the offset of the view's x and y coordinates from the coordinate space origin, which is the top left corner of the root view irrespective of screen decorations and system UI elements.
To convert r
to coordinates relative to the top left corner of this view (without taking view rotations into account), offset r
by the inverse values of globalOffset
—r.offset(-globalOffset.x, -globalOffset.y)
—which is equivalent to calling getLocalVisibleRect(Rect)
.
Note: Do not use this method to determine the size of a window in multi-window mode; use WindowManager#getCurrentWindowMetrics()
.
Parameters | |
---|---|
r |
Rect!: If the method returns true, contains the coordinates of the visible portion of this view in the coordinate space of the view's root view. If the method returns false, the contents of r are undefined. |
globalOffset |
Point!: If the method returns true, contains the offset of the x and y coordinates of this view from the top left corner of the view's root view. If the method returns false, the contents of globalOffset are undefined. The argument can be null (see getGlobalVisibleRect(Rect) . |
Return | |
---|---|
Boolean |
true if at least part of the view is visible within the root view; false if the view is completely clipped or translated out of the visible area of the root view. |
See Also
getGlobalVisibleRect
fun getGlobalVisibleRect(r: Rect!): Boolean
Sets r
to the coordinates of the non-clipped area of this view in the coordinate space of the view's root view.
See getGlobalVisibleRect(Rect, Point)
for more information.
Parameters | |
---|---|
r |
Rect!: If the method returns true, contains the coordinates of the visible portion of this view in the coordinate space of the view's root view. If the method returns false, the contents of r are undefined. |
Return | |
---|---|
Boolean |
true if at least part of the view is visible within the root view; otherwise false. |
getHandler
open fun getHandler(): Handler!
Return | |
---|---|
Handler! |
A handler associated with the thread running the View. This handler can be used to pump events in the UI events queue. |
getHandwritingBoundsOffsetBottom
open fun getHandwritingBoundsOffsetBottom(): Float
Return the amount of offset applied to the bottom edge of this view's handwriting bounds, in the unit of pixel.
getHandwritingBoundsOffsetLeft
open fun getHandwritingBoundsOffsetLeft(): Float
Return the amount of offset applied to the left edge of this view's handwriting bounds, in the unit of pixel.
getHandwritingBoundsOffsetRight
open fun getHandwritingBoundsOffsetRight(): Float
Return the amount of offset applied to the right edge of this view's handwriting bounds, in the unit of pixel.
getHandwritingBoundsOffsetTop
open fun getHandwritingBoundsOffsetTop(): Float
Return the amount of offset applied to the top edge of this view's handwriting bounds, in the unit of pixel.
getHandwritingDelegateFlags
open fun getHandwritingDelegateFlags(): Int
Returns flags configuring the handwriting delegation behavior for this delegate editor view, as set by setHandwritingDelegateFlags
.
Return | |
---|---|
Int |
Value is either 0 or android.view.inputmethod.InputMethodManager#HANDWRITING_DELEGATE_FLAG_HOME_DELEGATOR_ALLOWED |
getHandwritingDelegatorCallback
open fun getHandwritingDelegatorCallback(): Runnable?
Returns the callback set by setHandwritingDelegatorCallback
which should be called when a stylus MotionEvent
occurs within this view's bounds. The callback should only be called from the UI thread.
Return | |
---|---|
Runnable? |
This value may be null . |
getHasOverlappingRendering
fun getHasOverlappingRendering(): Boolean
Returns the value for overlapping rendering that is used internally. This is either the value passed into forceHasOverlappingRendering(boolean)
, if called, or the return value of hasOverlappingRendering()
, otherwise.
Return | |
---|---|
Boolean |
The value for overlapping rendering being used internally. |
getHeight
fun getHeight(): Int
Return the height of your view.
Return | |
---|---|
Int |
The height of your view, in pixels. |
getHitRect
open fun getHitRect(outRect: Rect!): Unit
Hit rectangle in parent's coordinates
Parameters | |
---|---|
outRect |
Rect!: The hit rectangle of the view. |
getHorizontalFadingEdgeLength
open fun getHorizontalFadingEdgeLength(): Int
Returns the size of the horizontal faded edges used to indicate that more content in this view is visible.
Return | |
---|---|
Int |
The size in pixels of the horizontal faded edge or 0 if horizontal faded edges are not enabled for this view. |
getHorizontalScrollbarThumbDrawable
open fun getHorizontalScrollbarThumbDrawable(): Drawable?
Returns the currently configured Drawable for the thumb of the horizontal scroll bar if it exists, null otherwise.
getHorizontalScrollbarTrackDrawable
open fun getHorizontalScrollbarTrackDrawable(): Drawable?
Returns the currently configured Drawable for the track of the horizontal scroll bar if it exists, null otherwise.
getId
open fun getId(): Int
Returns this view's identifier.
Return | |
---|---|
Int |
a positive integer used to identify the view or NO_ID if the view has no ID |
See Also
getImportantForAccessibility
open fun getImportantForAccessibility(): Int
Gets the mode for determining whether this View is important for accessibility. A view is important for accessibility if it fires accessibility events and if it is reported to accessibility services that query the screen.
Return | |
---|---|
Int |
The mode for determining whether a view is important for accessibility, one of IMPORTANT_FOR_ACCESSIBILITY_AUTO , IMPORTANT_FOR_ACCESSIBILITY_YES , IMPORTANT_FOR_ACCESSIBILITY_NO , or IMPORTANT_FOR_ACCESSIBILITY_NO_HIDE_DESCENDANTS . |
getImportantForAutofill
open fun getImportantForAutofill(): Int
Gets the mode for determining whether this view is important for autofill.
See setImportantForAutofill(int)
and isImportantForAutofill()
for more info about this mode.
getImportantForContentCapture
open fun getImportantForContentCapture(): Int
Gets the mode for determining whether this view is important for content capture.
See setImportantForContentCapture(int)
and isImportantForContentCapture()
for more info about this mode.
getKeepScreenOn
open fun getKeepScreenOn(): Boolean
Returns whether the screen should remain on, corresponding to the current value of KEEP_SCREEN_ON
.
Return | |
---|---|
Boolean |
Returns true if KEEP_SCREEN_ON is set. |
See Also
getKeyDispatcherState
open fun getKeyDispatcherState(): KeyEvent.DispatcherState!
Return the global KeyEvent.DispatcherState
for this view's window. Returns null if the view is not currently attached to the window. Normally you will not need to use this directly, but just use the standard high-level event callbacks like onKeyDown(int,android.view.KeyEvent)
.
getLabelFor
open fun getLabelFor(): Int
Gets the id of a view for which this view serves as a label for accessibility purposes.
Return | |
---|---|
Int |
The labeled view id. |
getLayerType
open fun getLayerType(): Int
Indicates what type of layer is currently associated with this view. By default a view does not have a layer, and the layer type is LAYER_TYPE_NONE
. Refer to the documentation of setLayerType(int,android.graphics.Paint)
for more information on the different types of layers.
Return | |
---|---|
Int |
LAYER_TYPE_NONE , LAYER_TYPE_SOFTWARE or LAYER_TYPE_HARDWARE Value is android.view.View#LAYER_TYPE_NONE , android.view.View#LAYER_TYPE_SOFTWARE , or android.view.View#LAYER_TYPE_HARDWARE |
getLayoutDirection
open fun getLayoutDirection(): Int
Returns the resolved layout direction for this view.
Return | |
---|---|
Int |
LAYOUT_DIRECTION_RTL if the layout direction is RTL or returns LAYOUT_DIRECTION_LTR if the layout direction is not RTL. For compatibility, this will return LAYOUT_DIRECTION_LTR if API version is lower than android.os.Build.VERSION_CODES#JELLY_BEAN_MR1 . Value is android.view.View#LAYOUT_DIRECTION_LTR , or android.view.View#LAYOUT_DIRECTION_RTL |
getLayoutParams
open fun getLayoutParams(): ViewGroup.LayoutParams!
Get the LayoutParams associated with this view. All views should have layout parameters. These supply parameters to the parent of this view specifying how it should be arranged. There are many subclasses of ViewGroup.LayoutParams, and these correspond to the different subclasses of ViewGroup that are responsible for arranging their children. This method may return null if this View is not attached to a parent ViewGroup or setLayoutParams(android.view.ViewGroup.LayoutParams)
was not invoked successfully. When a View is attached to a parent ViewGroup, this method must not return null.
Return | |
---|---|
ViewGroup.LayoutParams! |
The LayoutParams associated with this view, or null if no parameters have been set yet |
getLeft
fun getLeft(): Int
Left position of this view relative to its parent.
Return | |
---|---|
Int |
The left edge of this view, in pixels. |
getLocalVisibleRect
fun getLocalVisibleRect(r: Rect!): Boolean
Sets r
to the coordinates of the non-clipped area of this view relative to the top left corner of the view.
If the view is clipped on the left or top, the left and top coordinates are offset from 0 by the clipped amount. For example, if the view is off screen 50px on the left and 30px at the top, the left and top coordinates are 50 and 30 respectively.
If the view is clipped on the right or bottom, the right and bottom coordinates are reduced by the clipped amount. For example, if the view is off screen 40px on the right and 20px at the bottom, the right coordinate is the view width - 40, and the bottom coordinate is the view height - 20.
Parameters | |
---|---|
r |
Rect!: If the method returns true, contains the coordinates of the visible portion of this view relative to the top left corner of the view. If the method returns false, the contents of r are undefined. |
Return | |
---|---|
Boolean |
true if at least part of the view is visible; false if the view is completely clipped or translated out of the visible area. |
See Also
getLocationInSurface
open fun getLocationInSurface(location: IntArray): Unit
Gets the coordinates of this view in the coordinate space of the Surface
that contains the view.
In multiple-screen scenarios, if the surface spans multiple screens, the coordinate space of the surface also spans multiple screens.
After the method returns, the argument array contains the x and y coordinates of the view relative to the view's left and top edges, respectively.
Parameters | |
---|---|
location |
IntArray: A two-element integer array in which the view coordinates are stored. The x-coordinate is at index 0; the y-coordinate, at index 1. This value cannot be null . |
getLocationInWindow
open fun getLocationInWindow(outLocation: IntArray!): Unit
Gets the coordinates of this view in the coordinate space of the window that contains the view, irrespective of system decorations.
In multi-window mode, the origin of the coordinate space is the top left corner of the window that contains the view. In full screen mode, the origin is the top left corner of the device screen.
In multiple-screen scenarios, if the app spans multiple screens, the coordinate space also spans multiple screens. But if the app is restricted to a single screen, the coordinate space includes only the screen on which the app is running.
After the method returns, the argument array contains the x and y coordinates of the view relative to the view's left and top edges, respectively.
Parameters | |
---|---|
outLocation |
IntArray!: A two-element integer array in which the view coordinates are stored. The x-coordinate is at index 0; the y-coordinate, at index 1. |
getLocationOnScreen
open fun getLocationOnScreen(outLocation: IntArray!): Unit
Gets the coordinates of this view in the coordinate space of the device screen, irrespective of system decorations and whether the system is in multi-window mode.
In multi-window mode, the coordinate space encompasses the entire device screen, ignoring the bounds of the app window. For example, if the view is in the bottom portion of a horizontal split screen, the top edge of the screen—not the top edge of the window—is the origin from which the y-coordinate is calculated.
In multiple-screen scenarios, the coordinate space can span screens. For example, if the app is spanning both screens of a dual-screen device and the view is located on the right-hand screen, the x-coordinate is calculated from the left edge of the left-hand screen to the left edge of the view. When the app is restricted to a single screen in a multiple-screen environment, the coordinate space includes only the screen on which the app is running.
After the method returns, the argument array contains the x and y coordinates of the view relative to the view's left and top edges, respectively.
Parameters | |
---|---|
outLocation |
IntArray!: A two-element integer array in which the view coordinates are stored. The x-coordinate is at index 0; the y-coordinate, at index 1. |
getMatrix
open fun getMatrix(): Matrix!
The transform matrix of this view, which is calculated based on the current rotation, scale, and pivot properties.
Return | |
---|---|
Matrix! |
The current transform matrix for the view |
getMeasuredHeight
fun getMeasuredHeight(): Int
Like getMeasuredHeightAndState()
, but only returns the raw height component (that is the result is masked by MEASURED_SIZE_MASK
).
Return | |
---|---|
Int |
The raw measured height of this view. |
getMeasuredHeightAndState
fun getMeasuredHeightAndState(): Int
Return the full height measurement information for this view as computed by the most recent call to measure(int,int)
. This result is a bit mask as defined by MEASURED_SIZE_MASK
and MEASURED_STATE_TOO_SMALL
. This should be used during measurement and layout calculations only. Use getHeight()
to see how high a view is after layout.
Return | |
---|---|
Int |
The measured height of this view as a bit mask. |
getMeasuredState
fun getMeasuredState(): Int
Return only the state bits of getMeasuredWidthAndState()
and getMeasuredHeightAndState()
, combined into one integer. The width component is in the regular bits MEASURED_STATE_MASK
and the height component is at the shifted bits MEASURED_HEIGHT_STATE_SHIFT
>>MEASURED_STATE_MASK
.
getMeasuredWidth
fun getMeasuredWidth(): Int
Like getMeasuredWidthAndState()
, but only returns the raw width component (that is the result is masked by MEASURED_SIZE_MASK
).
Return | |
---|---|
Int |
The raw measured width of this view. |
getMeasuredWidthAndState
fun getMeasuredWidthAndState(): Int
Return the full width measurement information for this view as computed by the most recent call to measure(int,int)
. This result is a bit mask as defined by MEASURED_SIZE_MASK
and MEASURED_STATE_TOO_SMALL
. This should be used during measurement and layout calculations only. Use getWidth()
to see how wide a view is after layout.
Return | |
---|---|
Int |
The measured width of this view as a bit mask. |
getMinimumHeight
open fun getMinimumHeight(): Int
Returns the minimum height of the view.
Return | |
---|---|
Int |
the minimum height the view will try to be, in pixels |
See Also
getMinimumWidth
open fun getMinimumWidth(): Int
Returns the minimum width of the view.
Return | |
---|---|
Int |
the minimum width the view will try to be, in pixels |
See Also
getNextClusterForwardId
open fun getNextClusterForwardId(): Int
Gets the id of the root of the next keyboard navigation cluster.
Return | |
---|---|
Int |
The next keyboard navigation cluster ID, or NO_ID if the framework should decide automatically. |
getNextFocusDownId
open fun getNextFocusDownId(): Int
Gets the id of the view to use when the next focus is FOCUS_DOWN
.
Return | |
---|---|
Int |
The next focus ID, or NO_ID if the framework should decide automatically. |
getNextFocusForwardId
open fun getNextFocusForwardId(): Int
Gets the id of the view to use when the next focus is FOCUS_FORWARD
.
Return | |
---|---|
Int |
The next focus ID, or NO_ID if the framework should decide automatically. |
getNextFocusLeftId
open fun getNextFocusLeftId(): Int
Gets the id of the view to use when the next focus is FOCUS_LEFT
.
Return | |
---|---|
Int |
The next focus ID, or NO_ID if the framework should decide automatically. |
getNextFocusRightId
open fun getNextFocusRightId(): Int
Gets the id of the view to use when the next focus is FOCUS_RIGHT
.
Return | |
---|---|
Int |
The next focus ID, or NO_ID if the framework should decide automatically. |
getNextFocusUpId
open fun getNextFocusUpId(): Int
Gets the id of the view to use when the next focus is FOCUS_UP
.
Return | |
---|---|
Int |
The next focus ID, or NO_ID if the framework should decide automatically. |
getOnFocusChangeListener
open fun getOnFocusChangeListener(): View.OnFocusChangeListener!
Returns the focus-change callback registered for this view.
Return | |
---|---|
View.OnFocusChangeListener! |
The callback, or null if one is not registered. |
getOutlineAmbientShadowColor
open fun getOutlineAmbientShadowColor(): Int
Return | |
---|---|
Int |
The shadow color set by setOutlineAmbientShadowColor(int) , or black if nothing was set |
getOutlineProvider
open fun getOutlineProvider(): ViewOutlineProvider!
Returns the current ViewOutlineProvider
of the view, which generates the Outline that defines the shape of the shadow it casts, and enables outline clipping.
getOutlineSpotShadowColor
open fun getOutlineSpotShadowColor(): Int
Return | |
---|---|
Int |
The shadow color set by setOutlineSpotShadowColor(int) , or black if nothing was set |
getOverScrollMode
open fun getOverScrollMode(): Int
Returns the over-scroll mode for this view. The result will be one of OVER_SCROLL_ALWAYS
, OVER_SCROLL_IF_CONTENT_SCROLLS
(allow over-scrolling only if the view content is larger than the container), or OVER_SCROLL_NEVER
.
Return | |
---|---|
Int |
This view's over-scroll mode. |
getOverlay
open fun getOverlay(): ViewOverlay!
Returns the overlay for this view, creating it if it does not yet exist. Adding drawables to the overlay will cause them to be displayed whenever the view itself is redrawn. Objects in the overlay should be actively managed: remove them when they should not be displayed anymore. The overlay will always have the same size as its host view.
Note: Overlays do not currently work correctly with SurfaceView
or TextureView
; contents in overlays for these types of views may not display correctly.
Return | |
---|---|
ViewOverlay! |
The ViewOverlay object for this view. |
See Also
getPaddingBottom
open fun getPaddingBottom(): Int
Returns the bottom padding of this view. If there are inset and enabled scrollbars, this value may include the space required to display the scrollbars as well.
Return | |
---|---|
Int |
the bottom padding in pixels |
getPaddingEnd
open fun getPaddingEnd(): Int
Returns the end padding of this view depending on its resolved layout direction. If there are inset and enabled scrollbars, this value may include the space required to display the scrollbars as well.
Return | |
---|---|
Int |
the end padding in pixels |
getPaddingLeft
open fun getPaddingLeft(): Int
Returns the left padding of this view. If there are inset and enabled scrollbars, this value may include the space required to display the scrollbars as well.
Return | |
---|---|
Int |
the left padding in pixels |
getPaddingRight
open fun getPaddingRight(): Int
Returns the right padding of this view. If there are inset and enabled scrollbars, this value may include the space required to display the scrollbars as well.
Return | |
---|---|
Int |
the right padding in pixels |
getPaddingStart
open fun getPaddingStart(): Int
Returns the start padding of this view depending on its resolved layout direction. If there are inset and enabled scrollbars, this value may include the space required to display the scrollbars as well.
Return | |
---|---|
Int |
the start padding in pixels |
getPaddingTop
open fun getPaddingTop(): Int
Returns the top padding of this view.
Return | |
---|---|
Int |
the top padding in pixels |
getParent
fun getParent(): ViewParent!
Gets the parent of this view. Note that the parent is a ViewParent and not necessarily a View.
Return | |
---|---|
ViewParent! |
Parent of this view. |
getParentForAccessibility
open fun getParentForAccessibility(): ViewParent!
Gets the parent for accessibility purposes. Note that the parent for accessibility is not necessary the immediate parent. It is the first predecessor that is important for accessibility.
Return | |
---|---|
ViewParent! |
The parent for accessibility purposes. |
getPendingCredentialCallback
fun getPendingCredentialCallback(): OutcomeReceiver<GetCredentialResponse!, GetCredentialException!>?
Returns the callback that has previously been set up on this view through the setPendingCredentialRequest
API. If the return value is null, that means no callback, or request, has been set on the view and no CredentialManager
flow will be invoked when this view is focused. Traditioanl autofill flows will still work, and autofillable content will still be returned through the autofill(android.view.autofill.AutofillValue)
)} API.
See setPendingCredentialRequest
for more info.
Return | |
---|---|
OutcomeReceiver<GetCredentialResponse!, GetCredentialException!>? |
The callback associated with this view that will be invoked on a response from CredentialManager . |
getPendingCredentialRequest
fun getPendingCredentialRequest(): GetCredentialRequest?
Returns the GetCredentialRequest
associated with the view. If the return value is null, that means no request has been set on the view and no CredentialManager
flow will be invoked when this view is focused. Traditioanl autofill flows will still work, autofilling content if applicable, from the active android.service.autofill.AutofillService
on the device.
See setPendingCredentialRequest
for more info.
Return | |
---|---|
GetCredentialRequest? |
The credential request associated with this View. |
getPivotX
open fun getPivotX(): Float
The x location of the point around which the view is rotated
and scaled
.
Return | |
---|---|
Float |
The x location of the pivot point. |
getPivotY
open fun getPivotY(): Float
The y location of the point around which the view is rotated
and scaled
.
Return | |
---|---|
Float |
The y location of the pivot point. |
getPointerIcon
open fun getPointerIcon(): PointerIcon!
Gets the mouse pointer icon for the current view.
See Also
getPreferKeepClearRects
fun getPreferKeepClearRects(): MutableList<Rect!>
Return | |
---|---|
MutableList<Rect!> |
the list of rects, set by setPreferKeepClearRects . This value cannot be null . |
See Also
getReceiveContentMimeTypes
open fun getReceiveContentMimeTypes(): Array<String!>?
Returns the MIME types accepted by performReceiveContent
for this view, as configured via setOnReceiveContentListener
. By default returns null.
Different features (e.g. pasting from the clipboard, inserting stickers from the soft keyboard, etc) may optionally use this metadata to conditionally alter their behavior. For example, a soft keyboard may choose to hide its UI for inserting GIFs for a particular input field if the MIME types returned here for that field don't include "image/gif" or "image/*".
Note: Comparisons of MIME types should be performed using utilities such as ClipDescription#compareMimeTypes
rather than simple string equality, in order to correctly handle patterns such as "text/*", "image/*", etc. Note that MIME type matching in the Android framework is case-sensitive, unlike formal RFC MIME types. As a result, you should always write your MIME types with lowercase letters, or use android.content.Intent#normalizeMimeType
to ensure that it is converted to lowercase.
Return | |
---|---|
Array<String!>? |
The MIME types accepted by performReceiveContent for this view (may include patterns such as "image/*"). |
getRequestedFrameRate
open fun getRequestedFrameRate(): Float
Get the current preferred frame rate of the View. The value could be negative when preferred frame rate category is set instead of perferred frame rate. The frame rate category includes REQUESTED_FRAME_RATE_CATEGORY_NO_PREFERENCE, REQUESTED_FRAME_RATE_CATEGORY_LOW, REQUESTED_FRAME_RATE_CATEGORY_NORMAL, and REQUESTED_FRAME_RATE_CATEGORY_HIGH. Note that the frame rate value is valid as long as the View is invalidated.
Return | |
---|---|
Float |
REQUESTED_FRAME_RATE_CATEGORY_DEFAULT by default, or value passed to setRequestedFrameRate(float) . |
getResources
open fun getResources(): Resources!
Returns the resources associated with this view.
Return | |
---|---|
Resources! |
Resources object. |
getRevealOnFocusHint
fun getRevealOnFocusHint(): Boolean
Returns this view's preference for reveal behavior when it gains focus.
When this method returns true for a child view requesting focus, ancestor views responding to a focus change in ViewParent#requestChildFocus(View, View)
should make a best effort to make the newly focused child fully visible to the user. When it returns false, ancestor views should preferably not disrupt scroll positioning or other properties affecting visibility to the user as part of the focus change.
Return | |
---|---|
Boolean |
true if this view would prefer to become fully visible when it gains focus, false if it would prefer not to disrupt scroll positioning |
See Also
getRight
fun getRight(): Int
Right position of this view relative to its parent.
Return | |
---|---|
Int |
The right edge of this view, in pixels. |
getRootSurfaceControl
open fun getRootSurfaceControl(): AttachedSurfaceControl?
The AttachedSurfaceControl itself is not a View, it is just the interface to the windowing-system object that contains the entire view hierarchy. For the root View of a given hierarchy see getRootView
.
Return | |
---|---|
AttachedSurfaceControl? |
The android.view.AttachedSurfaceControl interface for this View. This will only return a non-null value when called between onAttachedToWindow and onDetachedFromWindow . |
getRootView
open fun getRootView(): View!
Finds the topmost view in the current view hierarchy.
Return | |
---|---|
View! |
the topmost view containing this view |
getRootWindowInsets
open fun getRootWindowInsets(): WindowInsets!
Provide original WindowInsets that are dispatched to the view hierarchy. The insets are only available if the view is attached.
Return | |
---|---|
WindowInsets! |
WindowInsets from the top of the view hierarchy or null if View is detached |
getRotation
open fun getRotation(): Float
The degrees that the view is rotated around the pivot point.
Return | |
---|---|
Float |
The degrees of rotation. |
See Also
getRotationX
open fun getRotationX(): Float
The degrees that the view is rotated around the horizontal axis through the pivot point.
Return | |
---|---|
Float |
The degrees of X rotation. |
See Also
getRotationY
open fun getRotationY(): Float
The degrees that the view is rotated around the vertical axis through the pivot point.
Return | |
---|---|
Float |
The degrees of Y rotation. |
See Also
getScaleX
open fun getScaleX(): Float
The amount that the view is scaled in x around the pivot point, as a proportion of the view's unscaled width. A value of 1, the default, means that no scaling is applied.
By default, this is 1.0f.
Return | |
---|---|
Float |
The scaling factor. |
See Also
getScaleY
open fun getScaleY(): Float
The amount that the view is scaled in y around the pivot point, as a proportion of the view's unscaled height. A value of 1, the default, means that no scaling is applied.
By default, this is 1.0f.
Return | |
---|---|
Float |
The scaling factor. |
See Also
getScrollBarDefaultDelayBeforeFade
open fun getScrollBarDefaultDelayBeforeFade(): Int
Returns the delay before scrollbars fade.
Return | |
---|---|
Int |
the delay before scrollbars fade |
getScrollBarFadeDuration
open fun getScrollBarFadeDuration(): Int
Returns the scrollbar fade duration.
Return | |
---|---|
Int |
the scrollbar fade duration, in milliseconds |
getScrollBarSize
open fun getScrollBarSize(): Int
Returns the scrollbar size.
Return | |
---|---|
Int |
the scrollbar size |
getScrollBarStyle
open fun getScrollBarStyle(): Int
Returns the current scrollbar style.
Return | |
---|---|
Int |
the current scrollbar style Value is android.view.View#SCROLLBARS_INSIDE_OVERLAY , android.view.View#SCROLLBARS_INSIDE_INSET , android.view.View#SCROLLBARS_OUTSIDE_OVERLAY , or android.view.View#SCROLLBARS_OUTSIDE_INSET |
getScrollCaptureHint
open fun getScrollCaptureHint(): Int
Returns the current scroll capture hint for this view.
Return | |
---|---|
Int |
the current scroll capture hint Value is either 0 or a combination of android.view.View#SCROLL_CAPTURE_HINT_AUTO , android.view.View#SCROLL_CAPTURE_HINT_EXCLUDE , android.view.View#SCROLL_CAPTURE_HINT_INCLUDE , and android.view.View#SCROLL_CAPTURE_HINT_EXCLUDE_DESCENDANTS |
getScrollIndicators
open fun getScrollIndicators(): Int
Returns a bitmask representing the enabled scroll indicators.
For example, if the top and left scroll indicators are enabled and all other indicators are disabled, the return value will be View.SCROLL_INDICATOR_TOP | View.SCROLL_INDICATOR_LEFT
.
To check whether the bottom scroll indicator is enabled, use the value of (getScrollIndicators() & View.SCROLL_INDICATOR_BOTTOM) != 0
.
Return | |
---|---|
Int |
a bitmask representing the enabled scroll indicators Value is either 0 or a combination of android.view.View#SCROLL_INDICATOR_TOP , android.view.View#SCROLL_INDICATOR_BOTTOM , android.view.View#SCROLL_INDICATOR_LEFT , android.view.View#SCROLL_INDICATOR_RIGHT , android.view.View#SCROLL_INDICATOR_START , and android.view.View#SCROLL_INDICATOR_END |
getScrollX
fun getScrollX(): Int
Return the scrolled left position of this view. This is the left edge of the displayed part of your view. You do not need to draw any pixels farther left, since those are outside of the frame of your view on screen.
Return | |
---|---|
Int |
The left edge of the displayed part of your view, in pixels. |
getScrollY
fun getScrollY(): Int
Return the scrolled top position of this view. This is the top edge of the displayed part of your view. You do not need to draw any pixels above it, since those are outside of the frame of your view on screen.
Return | |
---|---|
Int |
The top edge of the displayed part of your view, in pixels. |
getSolidColor
open fun getSolidColor(): Int
Override this if your view is known to always be drawn on top of a solid color background, and needs to draw fading edges. Returning a non-zero color enables the view system to optimize the drawing of the fading edges. If you do return a non-zero color, the alpha should be set to 0xFF.
Return | |
---|---|
Int |
The known solid color background for this view, or 0 if the color may vary |
getSourceLayoutResId
open fun getSourceLayoutResId(): Int
A View
can be inflated from an XML layout. For such Views this method returns the resource ID of the source layout.
Return | |
---|---|
Int |
The layout resource id if this view was inflated from XML, otherwise Resources#ID_NULL . |
getStateDescription
fun getStateDescription(): CharSequence?
Returns the View
's state description.
Note: Do not override this method, as it will have no effect on the state description presented to accessibility services. You must call setStateDescription(java.lang.CharSequence)
to modify the state description.
Return | |
---|---|
CharSequence? |
the state description This value may be null . |
See Also
getStateListAnimator
open fun getStateListAnimator(): StateListAnimator!
Returns the current StateListAnimator if exists.
Return | |
---|---|
StateListAnimator! |
StateListAnimator or null if it does not exists |
getSystemGestureExclusionRects
open fun getSystemGestureExclusionRects(): MutableList<Rect!>
Retrieve the list of areas within this view's post-layout coordinate space where the system should not intercept touch or other pointing device gestures.
Do not modify the returned list.
Return | |
---|---|
MutableList<Rect!> |
the list set by setSystemGestureExclusionRects(java.util.List) This value cannot be null . |
getSystemUiVisibility
open fungetSystemUiVisibility(): Int
Deprecated: SystemUiVisibility flags are deprecated. Use WindowInsetsController
instead.
Returns the last setSystemUiVisibility(int)
that this view has requested.
getTag
open fun getTag(): Any!
Returns this view's tag.
Return | |
---|---|
Any! |
the Object stored in this view as a tag, or null if not set |
See Also
getTag
open fun getTag(key: Int): Any!
Returns the tag associated with this view and the specified key.
Parameters | |
---|---|
key |
Int: The key identifying the tag |
Return | |
---|---|
Any! |
the Object stored in this view as a tag, or null if not set |
See Also
getTextAlignment
open fun getTextAlignment(): Int
Return the resolved text alignment.
getTextDirection
open fun getTextDirection(): Int
Return the resolved text direction.
Return | |
---|---|
Int |
the resolved text direction. Returns one of: TEXT_DIRECTION_FIRST_STRONG , TEXT_DIRECTION_ANY_RTL , TEXT_DIRECTION_LTR , TEXT_DIRECTION_RTL , TEXT_DIRECTION_LOCALE , TEXT_DIRECTION_FIRST_STRONG_LTR , TEXT_DIRECTION_FIRST_STRONG_RTL |
getTooltipText
open fun getTooltipText(): CharSequence?
Returns the view's tooltip text. Note: Do not override this method, as it will have no effect on the text displayed in the tooltip. You must call setTooltipText(java.lang.CharSequence)
to modify the tooltip text.
Return | |
---|---|
CharSequence? |
the tooltip text This value may be null . |
See Also
getTop
fun getTop(): Int
Top position of this view relative to its parent.
Return | |
---|---|
Int |
The top of this view, in pixels. |
getTouchDelegate
open fun getTouchDelegate(): TouchDelegate!
Gets the TouchDelegate for this View.
getTouchables
open fun getTouchables(): ArrayList<View!>!
Find and return all touchable views that are descendants of this view, possibly including this view if it is touchable itself.
Return | |
---|---|
ArrayList<View!>! |
A list of touchable views |
getTransitionAlpha
open fun getTransitionAlpha(): Float
This property is intended only for use by the Fade transition, which animates it to produce a visual translucency that does not side-effect (or get affected by) the real alpha property. This value is composited with the other alpha value (and the AlphaAnimation value, when that is present) to produce a final visual translucency result, which is what is passed into the DisplayList.
getTransitionName
open fun getTransitionName(): String!
Returns the name of the View to be used to identify Views in Transitions. Names should be unique in the View hierarchy.
This returns null if the View has not been given a name.
Return | |
---|---|
String! |
The name used of the View to be used to identify Views in Transitions or null if no name has been given. |
getTranslationX
open fun getTranslationX(): Float
The horizontal location of this view relative to its left
position. This position is post-layout, in addition to wherever the object's layout placed it.
Return | |
---|---|
Float |
The horizontal position of this view relative to its left position, in pixels. |
getTranslationY
open fun getTranslationY(): Float
The vertical location of this view relative to its top
position. This position is post-layout, in addition to wherever the object's layout placed it.
Return | |
---|---|
Float |
The vertical position of this view relative to its top position, in pixels. |
getTranslationZ
open fun getTranslationZ(): Float
The depth location of this view relative to its elevation
.
Return | |
---|---|
Float |
The depth of this view relative to its elevation. |
getUniqueDrawingId
open fun getUniqueDrawingId(): Long
Get the identifier used for this view by the drawing system.
Return | |
---|---|
Long |
A long that uniquely identifies this view's drawing component |
getVerticalFadingEdgeLength
open fun getVerticalFadingEdgeLength(): Int
Returns the size of the vertical faded edges used to indicate that more content in this view is visible.
Return | |
---|---|
Int |
The size in pixels of the vertical faded edge or 0 if vertical faded edges are not enabled for this view. |
getVerticalScrollbarPosition
open fun getVerticalScrollbarPosition(): Int
Return | |
---|---|
Int |
The position where the vertical scroll bar will show, if applicable. |
See Also
getVerticalScrollbarThumbDrawable
open fun getVerticalScrollbarThumbDrawable(): Drawable?
Returns the currently configured Drawable for the thumb of the vertical scroll bar if it exists, null otherwise.
getVerticalScrollbarTrackDrawable
open fun getVerticalScrollbarTrackDrawable(): Drawable?
Returns the currently configured Drawable for the track of the vertical scroll bar if it exists, null otherwise.
getVerticalScrollbarWidth
open fun getVerticalScrollbarWidth(): Int
Returns the width of the vertical scrollbar.
Return | |
---|---|
Int |
The width in pixels of the vertical scrollbar or 0 if there is no vertical scrollbar. |
getViewTranslationResponse
open fun getViewTranslationResponse(): ViewTranslationResponse?
Returns the ViewTranslationResponse
associated with this view. The response will be set when the translation is done then onViewTranslationResponse
is called. The ViewTranslationCallback
can use to get ViewTranslationResponse
to display the translated information.
Return | |
---|---|
ViewTranslationResponse? |
a ViewTranslationResponse that contains the translated information associated with this view or null if this View doesn't have the translation. |
getViewTreeObserver
open fun getViewTreeObserver(): ViewTreeObserver!
Returns the ViewTreeObserver for this view's hierarchy. The view tree observer can be used to get notifications when global events, like layout, happen. The returned ViewTreeObserver observer is not guaranteed to remain valid for the lifetime of this View. If the caller of this method keeps a long-lived reference to ViewTreeObserver, it should always check for the return value of ViewTreeObserver#isAlive()
.
Return | |
---|---|
ViewTreeObserver! |
The ViewTreeObserver for this view's hierarchy. |
getVisibility
open fun getVisibility(): Int
Returns the visibility status for this view.
Return | |
---|---|
Int |
One of VISIBLE , INVISIBLE , or GONE . Value is android.view.View#VISIBLE , android.view.View#INVISIBLE , or android.view.View#GONE |
getWidth
fun getWidth(): Int
Return the width of your view.
Return | |
---|---|
Int |
The width of your view, in pixels. |
getWindowId
open fun getWindowId(): WindowId!
Retrieve the WindowId
for the window this view is currently attached to.
getWindowInsetsController
open fun getWindowInsetsController(): WindowInsetsController?
Retrieves the single WindowInsetsController
of the window this view is attached to.
Return | |
---|---|
WindowInsetsController? |
The WindowInsetsController or null if the view is neither attached to a window nor a view tree with a decor. |
getWindowSystemUiVisibility
open fungetWindowSystemUiVisibility(): Int
Deprecated: SystemUiVisibility flags are deprecated. Use WindowInsetsController
instead.
Returns the current system UI visibility that is currently set for the entire window. This is the combination of the setSystemUiVisibility(int)
values supplied by all of the views in the window.
getWindowToken
open fun getWindowToken(): IBinder!
Retrieve a unique token identifying the window this view is attached to.
Return | |
---|---|
IBinder! |
Return the window's token for use in WindowManager.LayoutParams.token . This token maybe null if this view is not attached to a window. |
getWindowVisibility
open fun getWindowVisibility(): Int
Returns the current visibility of the window this view is attached to (either GONE
, INVISIBLE
, or VISIBLE
).
Return | |
---|---|
Int |
Returns the current visibility of the view's window. Value is android.view.View#VISIBLE , android.view.View#INVISIBLE , or android.view.View#GONE |
getWindowVisibleDisplayFrame
open fun getWindowVisibleDisplayFrame(outRect: Rect!): Unit
Retrieve the overall visible display size in which the window this view is attached to has been positioned in. This takes into account screen decorations above the window, for both cases where the window itself is being position inside of them or the window is being placed under then and covered insets are used for the window to position its content inside. In effect, this tells you the available area where content can be placed and remain visible to users.
Parameters | |
---|---|
outRect |
Rect!: Filled in with the visible display frame. If the view is not attached to a window, this is simply the raw display size. |
getX
open fun getX(): Float
The visual x position of this view, in pixels. This is equivalent to the translationX
property plus the current left
property.
Return | |
---|---|
Float |
The visual x position of this view, in pixels. |
getY
open fun getY(): Float
The visual y position of this view, in pixels. This is equivalent to the translationY
property plus the current top
property.
Return | |
---|---|
Float |
The visual y position of this view, in pixels. |
getZ
open fun getZ(): Float
The visual z position of this view, in pixels. This is equivalent to the translationZ
property plus the current elevation
property.
Return | |
---|---|
Float |
The visual z position of this view, in pixels. |
hasExplicitFocusable
open fun hasExplicitFocusable(): Boolean
Returns true if this view is focusable or if it contains a reachable View for which hasExplicitFocusable()
returns true
. A "reachable hasExplicitFocusable()" is a view whose parents do not block descendants focus. Only VISIBLE
views for which getFocusable()
would return FOCUSABLE
are considered focusable.
This method preserves the pre-Build.VERSION_CODES#O
behavior of hasFocusable()
in that only views explicitly set focusable will cause this method to return true. A view set to FOCUSABLE_AUTO
that resolves to focusable will not.
Return | |
---|---|
Boolean |
true if the view is focusable or if the view contains a focusable view, false otherwise |
See Also
hasFocus
open fun hasFocus(): Boolean
Returns true if this view has focus itself, or is the ancestor of the view that has focus.
Return | |
---|---|
Boolean |
True if this view has or contains focus, false otherwise. |
hasFocusable
open fun hasFocusable(): Boolean
Returns true if this view is focusable or if it contains a reachable View for which hasFocusable()
returns true
. A "reachable hasFocusable()" is a view whose parents do not block descendants focus. Only VISIBLE
views are considered focusable.
As of Build.VERSION_CODES#O
views that are determined to be focusable through FOCUSABLE_AUTO
will also cause this method to return true
. Apps that declare a android.content.pm.ApplicationInfo#targetSdkVersion
of earlier than Build.VERSION_CODES#O
will continue to see this method return false
for views not explicitly marked as focusable. Use hasExplicitFocusable()
if you require the pre-Build.VERSION_CODES#O
behavior.
Return | |
---|---|
Boolean |
true if the view is focusable or if the view contains a focusable view, false otherwise |
hasNestedScrollingParent
open fun hasNestedScrollingParent(): Boolean
Returns true if this view has a nested scrolling parent.
The presence of a nested scrolling parent indicates that this view has initiated a nested scroll and it was accepted by an ancestor view further up the view hierarchy.
Return | |
---|---|
Boolean |
whether this view has a nested scrolling parent |
hasOnClickListeners
open fun hasOnClickListeners(): Boolean
Return whether this view has an attached OnClickListener. Returns true if there is a listener, false if there is none.
hasOnLongClickListeners
open fun hasOnLongClickListeners(): Boolean
Return whether this view has an attached OnLongClickListener. Returns true if there is a listener, false if there is none.
hasOverlappingRendering
open fun hasOverlappingRendering(): Boolean
Returns whether this View has content which overlaps.
This function, intended to be overridden by specific View types, is an optimization when alpha is set on a view. If rendering overlaps in a view with alpha < 1, that view is drawn to an offscreen buffer and then composited into place, which can be expensive. If the view has no overlapping rendering, the view can draw each primitive with the appropriate alpha value directly. An example of overlapping rendering is a TextView with a background image, such as a Button. An example of non-overlapping rendering is a TextView with no background, or an ImageView with only the foreground image. The default implementation returns true; subclasses should override if they have cases which can be optimized.
Note: The return value of this method is ignored if forceHasOverlappingRendering(boolean)
has been called on this view.
Return | |
---|---|
Boolean |
true if the content in this view might overlap, false otherwise. |
hasPointerCapture
open fun hasPointerCapture(): Boolean
Checks pointer capture status.
Return | |
---|---|
Boolean |
true if the view has pointer capture. |
hasTransientState
open fun hasTransientState(): Boolean
Indicates whether the view is currently tracking transient state that the app should not need to concern itself with saving and restoring, but that the framework should take special note to preserve when possible.
A view with transient state cannot be trivially rebound from an external data source, such as an adapter binding item views in a list. This may be because the view is performing an animation, tracking user selection of content, or similar.
Return | |
---|---|
Boolean |
true if the view has transient state |
hasWindowFocus
open fun hasWindowFocus(): Boolean
Returns true if this view is in a window that currently has window focus. Note that this is not the same as the view itself having focus.
Return | |
---|---|
Boolean |
True if this view is in a window that currently has window focus. |
inflate
open static fun inflate(
context: Context!,
resource: Int,
root: ViewGroup!
): View!
Inflate a view from an XML resource. This convenience method wraps the LayoutInflater
class, which provides a full range of options for view inflation.
Parameters | |
---|---|
context |
Context!: The Context object for your activity or application. |
resource |
Int: The resource ID to inflate |
root |
ViewGroup!: A view group that will be the parent. Used to properly inflate the layout_* parameters. |
See Also
invalidate
open funinvalidate(dirty: Rect!): Unit
Deprecated: The switch to hardware accelerated rendering in API 14 reduced the importance of the dirty rectangle. In API 21 the given rectangle is ignored entirely in favor of an internally-calculated area instead. Because of this, clients are encouraged to just call invalidate()
.
Mark the area defined by dirty as needing to be drawn. If the view is visible, onDraw(android.graphics.Canvas)
will be called at some point in the future.
This must be called from a UI thread. To call from a non-UI thread, call postInvalidate()
.
WARNING: In API 19 and below, this method may be destructive to dirty
.
Parameters | |
---|---|
dirty |
Rect!: the rectangle representing the bounds of the dirty region |
invalidate
open funinvalidate(
l: Int,
t: Int,
r: Int,
b: Int
): Unit
Deprecated: The switch to hardware accelerated rendering in API 14 reduced the importance of the dirty rectangle. In API 21 the given rectangle is ignored entirely in favor of an internally-calculated area instead. Because of this, clients are encouraged to just call invalidate()
.
Mark the area defined by the rect (l,t,r,b) as needing to be drawn. The coordinates of the dirty rect are relative to the view. If the view is visible, onDraw(android.graphics.Canvas)
will be called at some point in the future.
This must be called from a UI thread. To call from a non-UI thread, call postInvalidate()
.
Parameters | |
---|---|
l |
Int: the left position of the dirty region |
t |
Int: the top position of the dirty region |
r |
Int: the right position of the dirty region |
b |
Int: the bottom position of the dirty region |
invalidate
open fun invalidate(): Unit
Invalidate the whole view. If the view is visible, onDraw(android.graphics.Canvas)
will be called at some point in the future.
This must be called from a UI thread. To call from a non-UI thread, call postInvalidate()
.
invalidateDrawable
open fun invalidateDrawable(drawable: Drawable): Unit
Invalidates the specified Drawable.
Parameters | |
---|---|
who |
The drawable that is requesting the update. This value cannot be null . |
drawable |
Drawable: the drawable to invalidate This value cannot be null . |
invalidateOutline
open fun invalidateOutline(): Unit
Called to rebuild this View's Outline from its outline provider
isAccessibilityDataSensitive
open fun isAccessibilityDataSensitive(): Boolean
Whether this view should restrict accessibility service access only to services that have the android.accessibilityservice.AccessibilityServiceInfo#isAccessibilityTool
property set to true.
See default behavior provided by ACCESSIBILITY_DATA_SENSITIVE_AUTO
. Otherwise, returns true for ACCESSIBILITY_DATA_SENSITIVE_YES
or false for ACCESSIBILITY_DATA_SENSITIVE_NO
.
Return | |
---|---|
Boolean |
True if this view should restrict accessibility service access to services that have the isAccessibilityTool property. |
isAccessibilityFocused
open fun isAccessibilityFocused(): Boolean
Returns whether this View is accessibility focused.
Return | |
---|---|
Boolean |
True if this View is accessibility focused. |
isAccessibilityHeading
open fun isAccessibilityHeading(): Boolean
Gets whether this view is a heading for accessibility purposes.
Return | |
---|---|
Boolean |
true if the view is a heading, false otherwise. |
isActivated
open fun isActivated(): Boolean
Indicates the activation state of this view.
Return | |
---|---|
Boolean |
true if the view is activated, false otherwise |
isAttachedToWindow
open fun isAttachedToWindow(): Boolean
Returns true if this view is currently attached to a window.
isAutoHandwritingEnabled
open fun isAutoHandwritingEnabled(): Boolean
Return whether the View allows automatic handwriting initiation. Returns true if automatic handwriting initiation is enabled, and vice versa.
See Also
isClickable
open fun isClickable(): Boolean
Indicates whether this view reacts to click events or not.
Return | |
---|---|
Boolean |
true if the view is clickable, false otherwise |
See Also
isContentSensitive
fun isContentSensitive(): Boolean
Returns whether this view displays sensitive content, based on the value explicitly set by setContentSensitivity(int)
.
Return | |
---|---|
Boolean |
whether the view displays sensitive content. |
isContextClickable
open fun isContextClickable(): Boolean
Indicates whether this view reacts to context clicks or not.
Return | |
---|---|
Boolean |
true if the view is context clickable, false otherwise |
See Also
isCredential
open fun isCredential(): Boolean
Gets the mode for determining whether this view is a credential.
Return | |
---|---|
Boolean |
false by default, or value passed to setIsCredential(boolean) . |
isDirty
open fun isDirty(): Boolean
True if this view has changed since the last time being drawn.
Return | |
---|---|
Boolean |
The dirty state of this view. |
isDrawingCacheEnabled
open funisDrawingCacheEnabled(): Boolean
Deprecated: The view drawing cache was largely made obsolete with the introduction of hardware-accelerated rendering in API 11. With hardware-acceleration, intermediate cache layers are largely unnecessary and can easily result in a net loss in performance due to the cost of creating and updating the layer. In the rare cases where caching layers are useful, such as for alpha animations, setLayerType(int,android.graphics.Paint)
handles this with hardware rendering. For software-rendered snapshots of a small part of the View hierarchy or individual Views it is recommended to create a Canvas
from either a Bitmap
or android.graphics.Picture
and call draw(android.graphics.Canvas)
on the View. However these software-rendered usages are discouraged and have compatibility issues with hardware-only rendering features such as Config.HARDWARE
bitmaps, real-time shadows, and outline clipping. For screenshots of the UI for feedback reports or unit testing the PixelCopy
API is recommended.
Indicates whether the drawing cache is enabled for this view.
Return | |
---|---|
Boolean |
true if the drawing cache is enabled |
isDuplicateParentStateEnabled
open fun isDuplicateParentStateEnabled(): Boolean
Indicates whether this duplicates its drawable state from its parent.
Return | |
---|---|
Boolean |
True if this view's drawable state is duplicated from the parent, false otherwise |
isEnabled
open fun isEnabled(): Boolean
Returns the enabled status for this view. The interpretation of the enabled state varies by subclass.
Return | |
---|---|
Boolean |
True if this view is enabled, false otherwise. |
isFocusable
fun isFocusable(): Boolean
Returns whether this View is currently able to take focus.
Return | |
---|---|
Boolean |
True if this view can take focus, or false otherwise. |
isFocusableInTouchMode
fun isFocusableInTouchMode(): Boolean
When a view is focusable, it may not want to take focus when in touch mode. For example, a button would like focus when the user is navigating via a D-pad so that the user can click on it, but once the user starts touching the screen, the button shouldn't take focus
Return | |
---|---|
Boolean |
Whether the view is focusable in touch mode. |
isFocused
open fun isFocused(): Boolean
Returns true if this view has focus
Return | |
---|---|
Boolean |
True if this view has focus, false otherwise. |
isFocusedByDefault
fun isFocusedByDefault(): Boolean
Returns whether this View should receive focus when the focus is restored for the view hierarchy containing this view.
Focus gets restored for a view hierarchy when the root of the hierarchy gets added to a window or serves as a target of cluster navigation.
Return | |
---|---|
Boolean |
true if this view is the default-focus view, false otherwise |
See Also
isForceDarkAllowed
open fun isForceDarkAllowed(): Boolean
See setForceDarkAllowed(boolean)
Return | |
---|---|
Boolean |
true if force dark is allowed (default), false if it is disabled |
isHandwritingDelegate
open fun isHandwritingDelegate(): Boolean
Returns whether this view has been set as a handwriting delegate by setIsHandwritingDelegate
.
isHapticFeedbackEnabled
open fun isHapticFeedbackEnabled(): Boolean
Return | |
---|---|
Boolean |
whether this view should have haptic feedback enabled for events such as long presses. |
isHardwareAccelerated
open fun isHardwareAccelerated(): Boolean
Indicates whether this view is attached to a hardware accelerated window or not.
Even if this method returns true, it does not mean that every call to draw(android.graphics.Canvas)
will be made with an hardware accelerated android.graphics.Canvas
. For instance, if this view is drawn onto an offscreen android.graphics.Bitmap
and its window is hardware accelerated, android.graphics.Canvas#isHardwareAccelerated()
will likely return false, and this method will return true.
Return | |
---|---|
Boolean |
True if the view is attached to a window and the window is hardware accelerated; false in any other case. |
isHorizontalFadingEdgeEnabled
open fun isHorizontalFadingEdgeEnabled(): Boolean
Indicate whether the horizontal edges are faded when the view is scrolled horizontally.
Return | |
---|---|
Boolean |
true if the horizontal edges should are faded on scroll, false otherwise |
isHorizontalScrollBarEnabled
open fun isHorizontalScrollBarEnabled(): Boolean
Indicate whether the horizontal scrollbar should be drawn or not. The scrollbar is not drawn by default.
Return | |
---|---|
Boolean |
true if the horizontal scrollbar should be painted, false otherwise |
isHovered
open fun isHovered(): Boolean
Returns true if the view is currently hovered.
Return | |
---|---|
Boolean |
True if the view is currently hovered. |
See Also
isImportantForAccessibility
open fun isImportantForAccessibility(): Boolean
Computes whether this view should be exposed for accessibility. In general, views that are interactive or provide information are exposed while views that serve only as containers are hidden.
If an ancestor of this view has importance IMPORTANT_FOR_ACCESSIBILITY_NO_HIDE_DESCENDANTS
, this method returns false
.
Otherwise, the value is computed according to the view's getImportantForAccessibility()
value:
IMPORTANT_FOR_ACCESSIBILITY_NO
orIMPORTANT_FOR_ACCESSIBILITY_NO_HIDE_DESCENDANTS
, returnfalse
IMPORTANT_FOR_ACCESSIBILITY_YES
, returntrue
IMPORTANT_FOR_ACCESSIBILITY_AUTO
, returntrue
if view satisfies any of the following:- Is actionable, e.g.
isClickable()
,isLongClickable()
,isContextClickable()
,isScreenReaderFocusable()
, orisFocusable()
- Has an
AccessibilityDelegate
- Has an
AccessibilityNodeProvider
- Has an interaction listener, e.g.
OnTouchListener
,OnKeyListener
, etc. - Is an accessibility live region, e.g.
getAccessibilityLiveRegion()
is notACCESSIBILITY_LIVE_REGION_NONE
.
- Is actionable, e.g.
- Has an accessibility pane title, see
setAccessibilityPaneTitle
- Is an accessibility heading, see
setAccessibilityHeading(boolean)
.
Return | |
---|---|
Boolean |
Whether the view is exposed for accessibility. |
isImportantForAutofill
fun isImportantForAutofill(): Boolean
Hints the Android System whether the android.app.assist.AssistStructure.ViewNode
associated with this view is considered important for autofill purposes.
Generally speaking, a view is important for autofill if:
- The view can be autofilled by an
android.service.autofill.AutofillService
. - The view contents can help an
android.service.autofill.AutofillService
determine how other views can be autofilled.- if it returns
IMPORTANT_FOR_AUTOFILL_YES
orIMPORTANT_FOR_AUTOFILL_YES_EXCLUDE_DESCENDANTS
, then it returnstrue
- if it returns
IMPORTANT_FOR_AUTOFILL_NO
orIMPORTANT_FOR_AUTOFILL_NO_EXCLUDE_DESCENDANTS
, then it returnsfalse
- if it returns
IMPORTANT_FOR_AUTOFILL_AUTO
, then it uses some simple heuristics that can returntrue
in some cases (like a container with a resource id), butfalse
in most. - otherwise, it returns
false
. - For
android.os.Build.VERSION_CODES#TIRAMISU
and below:- When a view is considered important for autofill:
- The view might automatically trigger an autofill request when focused on.
- The contents of the view are included in the
ViewStructure
used in an autofill request.
- On the other hand, when a view is considered not important for autofill:
- The view never automatically triggers autofill requests, but it can trigger a manual request through
AutofillManager#requestAutofill(View)
. - The contents of the view are not included in the
ViewStructure
used in an autofill request, unless the request has theAUTOFILL_FLAG_INCLUDE_NOT_IMPORTANT_VIEWS
flag.
- The view never automatically triggers autofill requests, but it can trigger a manual request through
- When a view is considered important for autofill:
- For
android.os.Build.VERSION_CODES#UPSIDE_DOWN_CAKE
and above:- The system uses importance, along with other view properties and other optimization factors, to determine if a view should trigger autofill on focus.
- The contents of
IMPORTANT_FOR_AUTOFILL_AUTO
,IMPORTANT_FOR_AUTOFILL_YES
,IMPORTANT_FOR_AUTOFILL_NO
,IMPORTANT_FOR_AUTOFILL_YES_EXCLUDE_DESCENDANTS
, andIMPORTANT_FOR_AUTOFILL_NO_EXCLUDE_DESCENDANTS
views will be included in theViewStructure
used in an autofill request.
For example, view containers should typically return
false
for performance reasons (since the important info is provided by their children), but if its properties have relevant information (for example, a resource id calledcredentials
, it should returntrue
. On the other hand, views representing labels or editable fields should typically returntrue
, but in some cases they could returnfalse
(for example, if they're part of a "Captcha" mechanism).The value returned by this method depends on the value returned by
getImportantForAutofill()
:The behavior of importances depends on Android version:
- if it returns
Return | |
---|---|
Boolean |
whether the view is considered important for autofill. |
isImportantForContentCapture
fun isImportantForContentCapture(): Boolean
Hints the Android System whether this view is considered important for content capture, based on the value explicitly set by setImportantForContentCapture(int)
and heuristics when it's IMPORTANT_FOR_CONTENT_CAPTURE_AUTO
.
See ContentCaptureManager
for more info about content capture.
Return | |
---|---|
Boolean |
whether the view is considered important for content capture. |
isInEditMode
open fun isInEditMode(): Boolean
Indicates whether this View is currently in edit mode. A View is usually in edit mode when displayed within a developer tool. For instance, if this View is being drawn by a visual user interface builder, this method should return true. Subclasses should check the return value of this method to provide different behaviors if their normal behavior might interfere with the host environment. For instance: the class spawns a thread in its constructor, the drawing code relies on device-specific features, etc. This method is usually checked in the drawing code of custom widgets.
Return | |
---|---|
Boolean |
True if this View is in edit mode, false otherwise. |
isInLayout
open fun isInLayout(): Boolean
Returns whether the view hierarchy is currently undergoing a layout pass. This information is useful to avoid situations such as calling requestLayout()
during a layout pass.
Return | |
---|---|
Boolean |
whether the view hierarchy is currently undergoing a layout pass |
isInTouchMode
open fun isInTouchMode(): Boolean
Returns the touch mode state associated with this view. Attached views return the touch mode state from the associated window's display. Detached views just return the default touch mode value defined in com.android.internal.R.bool.config_defaultInTouchMode
. Touch mode is entered once the user begins interacting with the device by touch, and affects various things like whether focus highlight is always visible to the user.
Return | |
---|---|
Boolean |
the touch mode state associated with this view |
isKeyboardNavigationCluster
fun isKeyboardNavigationCluster(): Boolean
Returns whether this View is a root of a keyboard navigation cluster.
Return | |
---|---|
Boolean |
True if this view is a root of a cluster, or false otherwise. |
isLaidOut
open fun isLaidOut(): Boolean
Returns true if this view has been through at least one layout since it was last attached to or detached from a window.
isLayoutDirectionResolved
open fun isLayoutDirectionResolved(): Boolean
Return | |
---|---|
Boolean |
true if layout direction has been resolved. |
isLayoutRequested
open fun isLayoutRequested(): Boolean
Indicates whether or not this view's layout will be requested during the next hierarchy layout pass.
Return | |
---|---|
Boolean |
true if the layout will be forced during next layout pass |
isLongClickable
open fun isLongClickable(): Boolean
Indicates whether this view reacts to long click events or not.
Return | |
---|---|
Boolean |
true if the view is long clickable, false otherwise |
See Also
isNestedScrollingEnabled
open fun isNestedScrollingEnabled(): Boolean
Returns true if nested scrolling is enabled for this view.
If nested scrolling is enabled and this View class implementation supports it, this view will act as a nested scrolling child view when applicable, forwarding data about the scroll operation in progress to a compatible and cooperating nested scrolling parent.
Return | |
---|---|
Boolean |
true if nested scrolling is enabled |
See Also
isOpaque
open fun isOpaque(): Boolean
Indicates whether this View is opaque. An opaque View guarantees that it will draw all the pixels overlapping its bounds using a fully opaque color. Subclasses of View should override this method whenever possible to indicate whether an instance is opaque. Opaque Views are treated in a special way by the View hierarchy, possibly allowing it to perform optimizations during invalidate/draw passes.
Return | |
---|---|
Boolean |
True if this View is guaranteed to be fully opaque, false otherwise. |
isPaddingRelative
open fun isPaddingRelative(): Boolean
Return if the padding has been set through relative values setPaddingRelative(int,int,int,int)
or through
Return | |
---|---|
Boolean |
true if the padding is relative or false if it is not. |
isPivotSet
open fun isPivotSet(): Boolean
Returns whether or not a pivot has been set by a call to setPivotX(float)
or setPivotY(float)
. If no pivot has been set then the pivot will be the center of the view.
Return | |
---|---|
Boolean |
True if a pivot has been set, false if the default pivot is being used |
isPreferKeepClear
fun isPreferKeepClear(): Boolean
Retrieve the preference for this view to be kept clear. This is set either by setPreferKeepClear
or via the attribute android.R.styleable#View_preferKeepClear.
If this is true
, the system will ignore the Rects set by setPreferKeepClearRects
and try to keep the whole view clear.
See Also
isPressed
open fun isPressed(): Boolean
Indicates whether the view is currently in pressed state. Unless setPressed(boolean)
is explicitly called, only clickable views can enter the pressed state.
Return | |
---|---|
Boolean |
true if the view is currently pressed, false otherwise |
isSaveEnabled
open fun isSaveEnabled(): Boolean
Indicates whether this view will save its state (that is, whether its onSaveInstanceState
method will be called).
Return | |
---|---|
Boolean |
Returns true if the view state saving is enabled, else false. |
See Also
isSaveFromParentEnabled
open fun isSaveFromParentEnabled(): Boolean
Indicates whether the entire hierarchy under this view will save its state when a state saving traversal occurs from its parent. The default is true; if false, these views will not be saved unless saveHierarchyState(android.util.SparseArray)
is called directly on this view.
Return | |
---|---|
Boolean |
Returns true if the view state saving from parent is enabled, else false. |
See Also
isScreenReaderFocusable
open fun isScreenReaderFocusable(): Boolean
Returns whether the view should be treated as a focusable unit by screen reader accessibility tools.
Note: Use androidx.core.view.ViewCompat#setScreenReaderFocusable(View, boolean) for backwards-compatibility.
Return | |
---|---|
Boolean |
Whether the view should be treated as a focusable unit by screen reader. |
See Also
isScrollContainer
open fun isScrollContainer(): Boolean
Indicates whether this view is one of the set of scrollable containers in its window.
Return | |
---|---|
Boolean |
whether this view is one of the set of scrollable containers in its window |
isScrollbarFadingEnabled
open fun isScrollbarFadingEnabled(): Boolean
Returns true if scrollbars will fade when this view is not scrolling
Return | |
---|---|
Boolean |
true if scrollbar fading is enabled |
isSelected
open fun isSelected(): Boolean
Indicates the selection state of this view.
Return | |
---|---|
Boolean |
true if the view is selected, false otherwise |
isShowingLayoutBounds
fun isShowingLayoutBounds(): Boolean
Returns true
when the View is attached and the system developer setting to show the layout bounds is enabled or false
otherwise.
isShown
open fun isShown(): Boolean
Returns the visibility of this view and all of its ancestors
Return | |
---|---|
Boolean |
True if this view and all of its ancestors are VISIBLE |
isSoundEffectsEnabled
open fun isSoundEffectsEnabled(): Boolean
Return | |
---|---|
Boolean |
whether this view should have sound effects enabled for events such as clicking and touching. |
isTemporarilyDetached
fun isTemporarilyDetached(): Boolean
Tells whether the View
is in the state between onStartTemporaryDetach()
and onFinishTemporaryDetach()
.
This method always returns true
when called directly or indirectly from onStartTemporaryDetach()
. The return value when called directly or indirectly from onFinishTemporaryDetach()
, however, depends on the OS version.
Return | |
---|---|
Boolean |
true when the View is in the state between onStartTemporaryDetach() and onFinishTemporaryDetach() . |
isTextAlignmentResolved
open fun isTextAlignmentResolved(): Boolean
Return | |
---|---|
Boolean |
true if text alignment is resolved. |
isTextDirectionResolved
open fun isTextDirectionResolved(): Boolean
Return | |
---|---|
Boolean |
true if text direction is resolved. |
isVerticalFadingEdgeEnabled
open fun isVerticalFadingEdgeEnabled(): Boolean
Indicate whether the vertical edges are faded when the view is scrolled horizontally.
Return | |
---|---|
Boolean |
true if the vertical edges should are faded on scroll, false otherwise |
isVerticalScrollBarEnabled
open fun isVerticalScrollBarEnabled(): Boolean
Indicate whether the vertical scrollbar should be drawn or not. The scrollbar is not drawn by default.
Return | |
---|---|
Boolean |
true if the vertical scrollbar should be painted, false otherwise |
isVisibleToUserForAutofill
open fun isVisibleToUserForAutofill(virtualId: Int): Boolean
Computes whether this virtual autofill view is visible to the user.
Note: By default it returns true
, but views providing a virtual hierarchy view must override it.
Return | |
---|---|
Boolean |
Whether the view is visible on the screen. |
jumpDrawablesToCurrentState
open fun jumpDrawablesToCurrentState(): Unit
Call Drawable.jumpToCurrentState()
on all Drawable objects associated with this view.
Also calls StateListAnimator#jumpToCurrentState()
if there is a StateListAnimator attached to this view.
If you override this method you must call through to the superclass implementation.
keyboardNavigationClusterSearch
open fun keyboardNavigationClusterSearch(
: View!,
: Int
): View!
Find the nearest keyboard navigation cluster in the specified direction. This does not actually give focus to that cluster.
Parameters | |
---|---|
currentCluster |
View!: The starting point of the search. Null means the current cluster is not found yet |
direction |
Int: Direction to look Value is android.view.View#FOCUS_BACKWARD , android.view.View#FOCUS_FORWARD , android.view.View#FOCUS_LEFT , android.view.View#FOCUS_UP , android.view.View#FOCUS_RIGHT , or android.view.View#FOCUS_DOWN |
Return | |
---|---|
View! |
The nearest keyboard navigation cluster in the specified direction, or null if none can be found |
layout
open fun layout(
l: Int,
t: Int,
r: Int,
b: Int
): Unit
Assign a size and position to a view and all of its descendants
This is the second phase of the layout mechanism. (The first is measuring). In this phase, each parent calls layout on all of its children to position them. This is typically done using the child measurements that were stored in the measure pass().
Derived classes should not override this method. Derived classes with children should override onLayout. In that method, they should call layout on each of their children.
Parameters | |
---|---|
l |
Int: Left position, relative to parent |
t |
Int: Top position, relative to parent |
r |
Int: Right position, relative to parent |
b |
Int: Bottom position, relative to parent |
measure
fun measure(
widthMeasureSpec: Int,
heightMeasureSpec: Int
): Unit
This is called to find out how big a view should be. The parent supplies constraint information in the width and height parameters.
The actual measurement work of a view is performed in onMeasure(int,int)
, called by this method. Therefore, only onMeasure(int,int)
can and must be overridden by subclasses.
Parameters | |
---|---|
widthMeasureSpec |
Int: Horizontal space requirements as imposed by the parent |
heightMeasureSpec |
Int: Vertical space requirements as imposed by the parent |
See Also
offsetLeftAndRight
open fun offsetLeftAndRight(offset: Int): Unit
Offset this view's horizontal location by the specified amount of pixels.
Parameters | |
---|---|
offset |
Int: the number of pixels to offset the view by |
offsetTopAndBottom
open fun offsetTopAndBottom(offset: Int): Unit
Offset this view's vertical location by the specified number of pixels.
Parameters | |
---|---|
offset |
Int: the number of pixels to offset the view by |
onApplyWindowInsets
open fun onApplyWindowInsets(insets: WindowInsets!): WindowInsets!
Called when the view should apply WindowInsets
according to its internal policy.
This method should be overridden by views that wish to apply a policy different from or in addition to the default behavior. Clients that wish to force a view subtree to apply insets should call dispatchApplyWindowInsets(android.view.WindowInsets)
.
Clients may supply an OnApplyWindowInsetsListener
to a view. If one is set it will be called during dispatch instead of this method. The listener may optionally call this method from its own implementation if it wishes to apply the view's default insets policy in addition to its own.
Implementations of this method should either return the insets parameter unchanged or a new WindowInsets
cloned from the supplied insets with any insets consumed that this view applied itself. This allows new inset types added in future platform versions to pass through existing implementations unchanged without being erroneously consumed.
By default if a view's fitsSystemWindows
property is set then the view will consume the system window insets and apply them as padding for the view.
Parameters | |
---|---|
insets |
WindowInsets!: Insets to apply |
Return | |
---|---|
WindowInsets! |
The supplied insets with any applied insets consumed |
onCancelPendingInputEvents
open fun onCancelPendingInputEvents(): Unit
Called as the result of a call to cancelPendingInputEvents()
on this view or a parent view.
This method is responsible for removing any pending high-level input events that were posted to the event queue to run later. Custom view classes that post their own deferred high-level events via post(java.lang.Runnable)
, postDelayed(java.lang.Runnable,long)
or android.os.Handler
should override this method, call super.onCancelPendingInputEvents()
and remove those callbacks as appropriate.
onCapturedPointerEvent
open fun onCapturedPointerEvent(event: MotionEvent!): Boolean
Implement this method to handle captured pointer events
Parameters | |
---|---|
event |
MotionEvent!: The captured pointer event. |
Return | |
---|---|
Boolean |
True if the event was handled, false otherwise. |
See Also
onCheckIsTextEditor
open fun onCheckIsTextEditor(): Boolean
Check whether the called view is a text editor, in which case it would make sense to automatically display a soft input window for it. Subclasses should override this if they implement onCreateInputConnection(android.view.inputmethod.EditorInfo)
to return true if a call on that method would return a non-null InputConnection, and they are really a first-class editor that the user would normally start typing on when the go into a window containing your view.
The default implementation always returns false. This does not mean that its onCreateInputConnection(android.view.inputmethod.EditorInfo)
will not be called or the user can not otherwise perform edits on your view; it is just a hint to the system that this is not the primary purpose of this view.
Return | |
---|---|
Boolean |
Returns true if this view is a text editor, else false. |
onCreateInputConnection
open fun onCreateInputConnection(outAttrs: EditorInfo!): InputConnection!
Create a new InputConnection for an InputMethod to interact with the view. The default implementation returns null, since it doesn't support input methods. You can override this to implement such support. This is only needed for views that take focus and text input.
When implementing this, you probably also want to implement onCheckIsTextEditor()
to indicate you will return a non-null InputConnection.
Also, take good care to fill in the android.view.inputmethod.EditorInfo
object correctly and in its entirety, so that the connected IME can rely on its values. For example, android.view.inputmethod.EditorInfo#initialSelStart
and android.view.inputmethod.EditorInfo#initialSelEnd
members must be filled in with the correct cursor position for IMEs to work correctly with your application.
Parameters | |
---|---|
outAttrs |
EditorInfo!: Fill in with attribute information about the connection. |
onCreateViewTranslationRequest
open fun onCreateViewTranslationRequest(
supportedFormats: IntArray,
requestsCollector: Consumer<ViewTranslationRequest!>
): Unit
Collects a ViewTranslationRequest
which represents the content to be translated in the view.
The default implementation does nothing.
Parameters | |
---|---|
supportedFormats |
IntArray: the supported translation formats. For now, the only possible value is the android.view.translation.TranslationSpec#DATA_FORMAT_TEXT . This value cannot be null . Value is android.view.translation.TranslationSpec#DATA_FORMAT_TEXT |
requestsCollector |
Consumer<ViewTranslationRequest!>: a ViewTranslationRequest collector that can be used to collect the information to be translated in the view. The requestsCollector only accepts one request; an IllegalStateException is thrown if more than one ViewTranslationRequest is submitted to it. The AutofillId must be set on the ViewTranslationRequest . This value cannot be null . |
onCreateVirtualViewTranslationRequests
open fun onCreateVirtualViewTranslationRequests(
virtualIds: LongArray,
supportedFormats: IntArray,
requestsCollector: Consumer<ViewTranslationRequest!>
): Unit
Collects ViewTranslationRequest
s which represents the content to be translated for the virtual views in the host view. This is called if this view returned a virtual view structure from onProvideContentCaptureStructure
and the system determined that those virtual views were relevant for translation.
The default implementation does nothing.
Parameters | |
---|---|
virtualIds |
LongArray: the virtual view ids which represents the virtual views in the host view. This value cannot be null . |
supportedFormats |
IntArray: the supported translation formats. For now, the only possible value is the android.view.translation.TranslationSpec#DATA_FORMAT_TEXT . This value cannot be null . Value is android.view.translation.TranslationSpec#DATA_FORMAT_TEXT |
requestsCollector |
Consumer<ViewTranslationRequest!>: a ViewTranslationRequest collector that can be called multiple times to collect the information to be translated in the host view. One ViewTranslationRequest per virtual child. The ViewTranslationRequest must contains the AutofillId corresponding to the virtualChildIds. Do not keep this Consumer after the method returns. This value cannot be null . |
onDragEvent
open fun onDragEvent(event: DragEvent!): Boolean
Handles drag events sent by the system following a call to startDragAndDrop()
.
The system calls this method and passes a DragEvent
object in response to drag and drop events. This method can then call DragEvent#getAction()
to determine the state of the drag and drop operation.
The default implementation returns false
unless an OnReceiveContentListener
has been set for this view (see setOnReceiveContentListener
), in which case the default implementation does the following:
- Returns
true
for anACTION_DRAG_STARTED
event - Calls
performReceiveContent
for anACTION_DROP
event - Returns
true
for anACTION_DROP
event if theOnReceiveContentListener
consumed some or all of the content
Parameters | |
---|---|
event |
DragEvent!: The DragEvent object sent by the system. The DragEvent#getAction() method returns an action type constant that indicates the type of drag event represented by this object. |
Return | |
---|---|
Boolean |
true if the method successfully handled the drag event, otherwise false .
The method must return The method should return For all other events, the return value is |
onDrawForeground
open fun onDrawForeground(canvas: Canvas): Unit
Draw any foreground content for this view.
Foreground content may consist of scroll bars, a foreground
drawable or other view-specific decorations. The foreground is drawn on top of the primary view content.
Parameters | |
---|---|
canvas |
Canvas: canvas to draw into This value cannot be null . |
onFilterTouchEventForSecurity
open fun onFilterTouchEventForSecurity(event: MotionEvent!): Boolean
Filter the touch event to apply security policies.
Parameters | |
---|---|
event |
MotionEvent!: The motion event to be filtered. |
Return | |
---|---|
Boolean |
True if the event should be dispatched, false if the event should be dropped. |
See Also
onFinishTemporaryDetach
open fun onFinishTemporaryDetach(): Unit
Called after onStartTemporaryDetach
when the container is done changing the view.
onGenericMotionEvent
open fun onGenericMotionEvent(event: MotionEvent!): Boolean
Implement this method to handle generic motion events.
Generic motion events describe joystick movements, hover events from mouse or stylus devices, trackpad touches, scroll wheel movements and other motion events not handled by onTouchEvent(android.view.MotionEvent)
or onTrackballEvent(android.view.MotionEvent)
. The source
of the motion event specifies the class of input that was received. Implementations of this method must examine the bits in the source before processing the event. The following code example shows how this is done.
Generic motion events with source class InputDevice#SOURCE_CLASS_POINTER
are delivered to the view under the pointer. All other generic motion events are delivered to the focused view.
public boolean onGenericMotionEvent(MotionEvent event) { if (event.isFromSource(InputDevice.SOURCE_CLASS_JOYSTICK)) { if (event.getAction() == MotionEvent.ACTION_MOVE) { // process the joystick movement... return true; } } if (event.isFromSource(InputDevice.SOURCE_CLASS_POINTER)) { switch (event.getAction()) { case MotionEvent.ACTION_HOVER_MOVE: // process the hover movement... return true; case MotionEvent.ACTION_SCROLL: // process the scroll wheel movement... return true; } } return super.onGenericMotionEvent(event); }
Parameters | |
---|---|
event |
MotionEvent!: The generic motion event being processed. |
Return | |
---|---|
Boolean |
True if the event was handled, false otherwise. |
onHoverChanged
open fun onHoverChanged(hovered: Boolean): Unit
Implement this method to handle hover state changes.
This method is called whenever the hover state changes as a result of a call to setHovered
.
Parameters | |
---|---|
hovered |
Boolean: The current hover state, as returned by isHovered . |
See Also
onHoverEvent
open fun onHoverEvent(event: MotionEvent!): Boolean
Implement this method to handle hover events.
This method is called whenever a pointer is hovering into, over, or out of the bounds of a view and the view is not currently being touched. Hover events are represented as pointer events with action MotionEvent#ACTION_HOVER_ENTER
, MotionEvent#ACTION_HOVER_MOVE
, or MotionEvent#ACTION_HOVER_EXIT
.
- The view receives a hover event with action
MotionEvent#ACTION_HOVER_ENTER
when the pointer enters the bounds of the view. - The view receives a hover event with action
MotionEvent#ACTION_HOVER_MOVE
when the pointer has already entered the bounds of the view and has moved. - The view receives a hover event with action
MotionEvent#ACTION_HOVER_EXIT
when the pointer has exited the bounds of the view or when the pointer is about to go down due to a button click, tap, or similar user action that causes the view to be touched.
The view should implement this method to return true to indicate that it is handling the hover event, such as by changing its drawable state.
The default implementation calls setHovered
to update the hovered state of the view when a hover enter or hover exit event is received, if the view is enabled and is clickable. The default implementation also sends hover accessibility events.
Parameters | |
---|---|
event |
MotionEvent!: The motion event that describes the hover. |
Return | |
---|---|
Boolean |
True if the view handled the hover event. |
See Also
onInitializeAccessibilityEvent
open fun onInitializeAccessibilityEvent(event: AccessibilityEvent!): Unit
Initializes an AccessibilityEvent
with information about this View which is the event source. In other words, the source of an accessibility event is the view whose state change triggered firing the event.
Example: Setting the password property of an event in addition to properties set by the super implementation:
public void onInitializeAccessibilityEvent(AccessibilityEvent event) { super.onInitializeAccessibilityEvent(event); event.setPassword(true); }
If an AccessibilityDelegate
has been specified via calling setAccessibilityDelegate(android.view.View.AccessibilityDelegate)
its AccessibilityDelegate#onInitializeAccessibilityEvent(View, AccessibilityEvent)
is responsible for handling this call.
Note: Always call the super implementation before adding information to the event, in case the default implementation has basic information to add.
If you override this method you must call through to the superclass implementation.
Parameters | |
---|---|
event |
AccessibilityEvent!: The event to initialize. |
onInitializeAccessibilityNodeInfo
open fun onInitializeAccessibilityNodeInfo(info: AccessibilityNodeInfo!): Unit
Initializes an AccessibilityNodeInfo
with information about this view. The base implementation sets:
AccessibilityNodeInfo#setParent(View)
,AccessibilityNodeInfo#setBoundsInParent(Rect)
,AccessibilityNodeInfo#setBoundsInScreen(Rect)
,AccessibilityNodeInfo#setPackageName(CharSequence)
,AccessibilityNodeInfo#setClassName(CharSequence)
,AccessibilityNodeInfo#setContentDescription(CharSequence)
,AccessibilityNodeInfo#setEnabled(boolean)
,AccessibilityNodeInfo#setClickable(boolean)
,AccessibilityNodeInfo#setFocusable(boolean)
,AccessibilityNodeInfo#setFocused(boolean)
,AccessibilityNodeInfo#setLongClickable(boolean)
,AccessibilityNodeInfo#setSelected(boolean)
,AccessibilityNodeInfo#setContextClickable(boolean)
Subclasses should override this method, call the super implementation, and set additional attributes.
If an AccessibilityDelegate
has been specified via calling setAccessibilityDelegate(android.view.View.AccessibilityDelegate)
its AccessibilityDelegate#onInitializeAccessibilityNodeInfo(View, AccessibilityNodeInfo)
is responsible for handling this call.
If you override this method you must call through to the superclass implementation.
Parameters | |
---|---|
info |
AccessibilityNodeInfo!: The instance to initialize. |
onKeyDown
open fun onKeyDown(
keyCode: Int,
event: KeyEvent!
): Boolean
Default implementation of KeyEvent.Callback.onKeyDown()
: perform press of the view when KeyEvent#KEYCODE_DPAD_CENTER
or KeyEvent#KEYCODE_ENTER
is released, if the view is enabled and clickable.
Key presses in software keyboards will generally NOT trigger this listener, although some may elect to do so in some situations. Do not rely on this to catch software key presses.
Parameters | |
---|---|
keyCode |
Int: a key code that represents the button pressed, from android.view.KeyEvent |
event |
KeyEvent!: the KeyEvent object that defines the button action |
Return | |
---|---|
Boolean |
If you handled the event, return true. If you want to allow the event to be handled by the next receiver, return false. |
onKeyLongPress
open fun onKeyLongPress(
keyCode: Int,
event: KeyEvent!
): Boolean
Default implementation of KeyEvent.Callback.onKeyLongPress()
: always returns false (doesn't handle the event).
Key presses in software keyboards will generally NOT trigger this listener, although some may elect to do so in some situations. Do not rely on this to catch software key presses.
Parameters | |
---|---|
keyCode |
Int: The value in event.getKeyCode(). |
event |
KeyEvent!: Description of the key event. |
Return | |
---|---|
Boolean |
If you handled the event, return true. If you want to allow the event to be handled by the next receiver, return false. |
onKeyMultiple
open fun onKeyMultiple(
keyCode: Int,
repeatCount: Int,
event: KeyEvent!
): Boolean
Default implementation of KeyEvent.Callback.onKeyMultiple()
: always returns false (doesn't handle the event).
Key presses in software keyboards will generally NOT trigger this listener, although some may elect to do so in some situations. Do not rely on this to catch software key presses.
Parameters | |
---|---|
keyCode |
Int: A key code that represents the button pressed, from android.view.KeyEvent . |
count |
Number of pairs as returned by event.getRepeatCount(). |
event |
KeyEvent!: The KeyEvent object that defines the button action. |
repeatCount |
Int: The number of times the action was made. |
Return | |
---|---|
Boolean |
If you handled the event, return true. If you want to allow the event to be handled by the next receiver, return false. |
onKeyPreIme
open fun onKeyPreIme(
keyCode: Int,
event: KeyEvent!
): Boolean
Handle a key event before it is processed by any input method associated with the view hierarchy. This can be used to intercept key events in special situations before the IME consumes them; a typical example would be handling the BACK key to update the application's UI instead of allowing the IME to see it and close itself. Due to a bug, this function is not called for BACK key events on Android T and U, when the IME is shown.
Parameters | |
---|---|
keyCode |
Int: The value in event.getKeyCode(). |
event |
KeyEvent!: Description of the key event. |
Return | |
---|---|
Boolean |
If you handled the event, return true. If you want to allow the event to be handled by the next receiver, return false. |
onKeyShortcut
open fun onKeyShortcut(
keyCode: Int,
event: KeyEvent!
): Boolean
Called on the focused view when a key shortcut event is not handled. Override this method to implement local key shortcuts for the View. Key shortcuts can also be implemented by setting the shortcut
property of menu items.
Parameters | |
---|---|
keyCode |
Int: The value in event.getKeyCode(). |
event |
KeyEvent!: Description of the key event. |
Return | |
---|---|
Boolean |
If you handled the event, return true. If you want to allow the event to be handled by the next receiver, return false. |
onKeyUp
open fun onKeyUp(
keyCode: Int,
event: KeyEvent!
): Boolean
Default implementation of KeyEvent.Callback.onKeyUp()
: perform clicking of the view when KeyEvent#KEYCODE_DPAD_CENTER
, KeyEvent#KEYCODE_ENTER
or KeyEvent#KEYCODE_SPACE
is released.
Key presses in software keyboards will generally NOT trigger this listener, although some may elect to do so in some situations. Do not rely on this to catch software key presses.
Parameters | |
---|---|
keyCode |
Int: A key code that represents the button pressed, from android.view.KeyEvent . |
event |
KeyEvent!: The KeyEvent object that defines the button action. |
Return | |
---|---|
Boolean |
If you handled the event, return true. If you want to allow the event to be handled by the next receiver, return false. |
onPointerCaptureChange
open fun onPointerCaptureChange(hasCapture: Boolean): Unit
Called when the window has just acquired or lost pointer capture.
If you override this method you must call through to the superclass implementation.
Parameters | |
---|---|
hasCapture |
Boolean: True if the view now has pointerCapture, false otherwise. |
onPopulateAccessibilityEvent
open fun onPopulateAccessibilityEvent(event: AccessibilityEvent!): Unit
Called from dispatchPopulateAccessibilityEvent(android.view.accessibility.AccessibilityEvent)
giving a chance to this View to populate the accessibility event with its text content.
Note: This method should only be used with event.setText(). Avoid mutating other event state in this method. Instead, follow the practices described in dispatchPopulateAccessibilityEvent(android.view.accessibility.AccessibilityEvent)
. In general, put UI metadata in the node for services to easily query, than in transient events.
Example: Adding formatted date string to an accessibility event in addition to the text added by the super implementation:
public void onPopulateAccessibilityEvent(AccessibilityEvent event) { super.onPopulateAccessibilityEvent(event); final int flags = DateUtils.FORMAT_SHOW_DATE | DateUtils.FORMAT_SHOW_WEEKDAY; String selectedDateUtterance = DateUtils.formatDateTime(mContext, mCurrentDate.getTimeInMillis(), flags); event.getText().add(selectedDateUtterance); }
If an AccessibilityDelegate
has been specified via calling setAccessibilityDelegate(android.view.View.AccessibilityDelegate)
its AccessibilityDelegate#onPopulateAccessibilityEvent(View, AccessibilityEvent)
is responsible for handling this call.
Note: Always call the super implementation before adding information to the event, in case the default implementation has basic information to add.
If you override this method you must call through to the superclass implementation.
Parameters | |
---|---|
event |
AccessibilityEvent!: The accessibility event which to populate. |
onProvideAutofillStructure
open fun onProvideAutofillStructure(
structure: ViewStructure!,
flags: Int
): Unit
Populates a ViewStructure
to fullfil an autofill request.
The structure should contain at least the following properties:
- Autofill id (
ViewStructure#setAutofillId(AutofillId, int)
). - Autofill type (
ViewStructure#setAutofillType(int)
). - Autofill value (
ViewStructure#setAutofillValue(AutofillValue)
). - Whether the data is sensitive (
ViewStructure#setDataIsSensitive(boolean)
).
It's also recommended to set the following properties - the more properties the structure has, the higher the chances of an android.service.autofill.AutofillService
properly using the structure:
- Autofill hints (
ViewStructure#setAutofillHints(String[])
). - Autofill options (
ViewStructure#setAutofillOptions(CharSequence[])
) when the view can only be filled with predefined values (typically used when the autofill type isAUTOFILL_TYPE_LIST
). - Resource id (
ViewStructure#setId(int, String, String, String)
). - Class name (
ViewStructure#setClassName(String)
). - Content description (
ViewStructure#setContentDescription(CharSequence)
). - Visual properties such as visibility (
ViewStructure#setVisibility(int)
), dimensions (ViewStructure#setDimens(int, int, int, int, int, int)
), and opacity (ViewStructure#setOpaque(boolean)
). - For views representing text fields, text properties such as the text itself (
ViewStructure#setText(CharSequence)
), text hints (ViewStructure#setHint(CharSequence)
, input type (ViewStructure#setInputType(int)
), - For views representing HTML nodes, its web domain (
ViewStructure#setWebDomain(String)
) and HTML properties ((ViewStructure#setHtmlInfo(android.view.ViewStructure.HtmlInfo)
).
The default implementation of this method already sets most of these properties based on related View
methods (for example, the autofill id is set using getAutofillId()
, the autofill type set using getAutofillType()
, etc.), and views in the standard Android widgets library also override it to set their relevant properties (for example, android.widget.TextView
already sets the text properties), so it's recommended to only override this method (and call super.onProvideAutofillStructure()
) when:
- The view contents does not include PII (Personally Identifiable Information), so it can call
ViewStructure#setDataIsSensitive(boolean)
passingfalse
. - The view can only be autofilled with predefined options, so it can call
ViewStructure#setAutofillOptions(CharSequence[])
.
Note: The left
and top
values set in ViewStructure#setDimens(int, int, int, int, int, int)
must be relative to the next ViewGroup#isImportantForAutofill()
predecessor view included in the structure.
Views support the Autofill Framework mainly by:
- Providing the metadata defining what the view means and how it can be autofilled.
- Notifying the Android System when the view value changed by calling
AutofillManager#notifyValueChanged(View)
. - Implementing the methods that autofill the view.
This method is responsible for the former; autofill(android.view.autofill.AutofillValue)
is responsible for the latter.
Parameters | |
---|---|
structure |
ViewStructure!: fill in with structured view data for autofill purposes. |
flags |
Int: optional flags. Value is either 0 or android.view.View#AUTOFILL_FLAG_INCLUDE_NOT_IMPORTANT_VIEWS |
onProvideAutofillVirtualStructure
open fun onProvideAutofillVirtualStructure(
structure: ViewStructure!,
flags: Int
): Unit
Populates a ViewStructure
containing virtual children to fullfil an autofill request.
This method should be used when the view manages a virtual structure under this view. For example, a view that draws input fields using draw(android.graphics.Canvas)
.
When implementing this method, subclasses must follow the rules below:
- Add virtual children by calling the
ViewStructure#newChild(int)
orViewStructure#asyncNewChild(int)
methods, where theid
is an unique id identifying the children in the virtual structure. - The children hierarchy can have multiple levels if necessary, but ideally it should exclude intermediate levels that are irrelevant for autofill; that would improve the autofill performance.
- Also implement
autofill(android.util.SparseArray)
to autofill the virtual children. - Set the autofill properties of the child structure as defined by
onProvideAutofillStructure(android.view.ViewStructure,int)
, usingViewStructure#setAutofillId(AutofillId, int)
to set its autofill id. - Call
android.view.autofill.AutofillManager#notifyViewEntered(View, int, Rect)
and/orandroid.view.autofill.AutofillManager#notifyViewExited(View, int)
when the focused virtual child changed. - Override
isVisibleToUserForAutofill(int)
to allow the platform to query whether a given virtual view is visible to the user in order to support triggering save when all views of interest go away. - Call
android.view.autofill.AutofillManager#notifyValueChanged(View, int, AutofillValue)
when the value of a virtual child changed. - Call
android.view.autofill.AutofillManager#notifyViewVisibilityChanged(View, int, boolean)
when the visibility of a virtual child changed. - Call
android.view.autofill.AutofillManager#notifyViewClicked(View, int)
when a virtual child is clicked. - Call
AutofillManager#commit()
when the autofill context of the view structure changed and the current context should be committed (for example, when the user tapped aSUBMIT
button in an HTML page). - Call
AutofillManager#cancel()
when the autofill context of the view structure changed and the current context should be canceled (for example, when the user tapped aCANCEL
button in an HTML page). - Provide ways for users to manually request autofill by calling
AutofillManager#requestAutofill(View, int, Rect)
. - The
left
andtop
values set inViewStructure#setDimens(int, int, int, int, int, int)
must be relative to the nextViewGroup#isImportantForAutofill()
predecessor view included in the structure.
Views with virtual children support the Autofill Framework mainly by:
- Providing the metadata defining what the virtual children mean and how they can be autofilled.
- Implementing the methods that autofill the virtual children.
This method is responsible for the former; autofill(android.util.SparseArray)
is responsible for the latter.
Parameters | |
---|---|
structure |
ViewStructure!: fill in with virtual children data for autofill purposes. |
flags |
Int: optional flags. |
onProvideContentCaptureStructure
open fun onProvideContentCaptureStructure(
structure: ViewStructure,
flags: Int
): Unit
Populates a ViewStructure
for content capture.
This method is called after a view that is eligible for content capture (for example, if it isImportantForContentCapture()
, an intelligence service is enabled for the user, and the activity rendering the view is enabled for content capture) is laid out and is visible. The populated structure is then passed to the service through ContentCaptureSession#notifyViewAppeared(ViewStructure)
.
The default implementation of this method sets the most relevant properties based on related View
methods, and views in the standard Android widgets library also override it to set their relevant properties. Therefore, if overriding this method, it is recommended to call super.onProvideContentCaptureStructure()
.
Note: views that manage a virtual structure under this view must populate just the node representing this view and return right away, then asynchronously report (not necessarily in the UI thread) when the children nodes appear, disappear or have their text changed by calling ContentCaptureSession#notifyViewAppeared(ViewStructure)
, ContentCaptureSession#notifyViewDisappeared(AutofillId)
, and ContentCaptureSession#notifyViewTextChanged(AutofillId, CharSequence)
respectively. The structure for a child must be created using ContentCaptureSession#newVirtualViewStructure(AutofillId, long)
, and the autofillId
for a child can be obtained either through childStructure.getAutofillId()
or ContentCaptureSession#newAutofillId(AutofillId, long)
.
When the virtual view hierarchy represents a web page, you should also:
- Call
ContentCaptureManager#getContentCaptureConditions()
to infer content capture events should be generate for that URL. - Create a new
ContentCaptureSession
child for every HTML element that renders a new URL (like anIFRAME
) and use that session to notify events from that subtree.
Note: the following methods of the structure
will be ignored:
ViewStructure#setChildCount(int)
ViewStructure#addChildCount(int)
ViewStructure#getChildCount()
ViewStructure#newChild(int)
ViewStructure#asyncNewChild(int)
ViewStructure#asyncCommit()
ViewStructure#setWebDomain(String)
ViewStructure#newHtmlInfoBuilder(String)
ViewStructure#setHtmlInfo(android.view.ViewStructure.HtmlInfo)
ViewStructure#setDataIsSensitive(boolean)
ViewStructure#setAlpha(float)
ViewStructure#setElevation(float)
ViewStructure#setTransformation(Matrix)
Parameters | |
---|---|
structure |
ViewStructure: This value cannot be null . |
onProvideStructure
open fun onProvideStructure(structure: ViewStructure!): Unit
Called when assist structure is being retrieved from a view as part of Activity.onProvideAssistData
.
Parameters | |
---|---|
structure |
ViewStructure!: Fill in with structured view data. The default implementation fills in all data that can be inferred from the view itself. |
onProvideVirtualStructure
open fun onProvideVirtualStructure(structure: ViewStructure!): Unit
Called when assist structure is being retrieved from a view as part of Activity.onProvideAssistData
to generate additional virtual structure under this view. The default implementation uses getAccessibilityNodeProvider()
to try to generate this from the view's virtual accessibility nodes, if any. You can override this for a more optimal implementation providing this data.
onReceiveContent
open fun onReceiveContent(payload: ContentInfo): ContentInfo?
Implements the default behavior for receiving content for this type of view. The default view implementation is a no-op (returns the passed-in content without acting on it).
Widgets should override this method to define their default behavior for receiving content. Apps should set a listener
to provide app-specific handling for receiving content.
See setOnReceiveContentListener
and performReceiveContent
for more info.
Parameters | |
---|---|
payload |
ContentInfo: The content to insert and related metadata. This value cannot be null . |
Return | |
---|---|
ContentInfo? |
The portion of the passed-in content that was not handled (may be all, some, or none of the passed-in content). This value may be null . |
onResolvePointerIcon
open fun onResolvePointerIcon(
event: MotionEvent!,
pointerIndex: Int
): PointerIcon!
Resolve the pointer icon that should be used for specified pointer in the motion event. The default implementation will resolve the pointer icon to one set using setPointerIcon(android.view.PointerIcon)
for mouse devices. Subclasses may override this to customize the icon for the given pointer. For example, the pointer icon for a stylus pointer can be resolved in the following way:
@Override
public PointerIcon onResolvePointerIcon(MotionEvent event, int pointerIndex) {
final int toolType = event.getToolType(pointerIndex);
if (!event.isFromSource(InputDevice.SOURCE_MOUSE)
&& event.isFromSource(InputDevice.SOURCE_STYLUS)
&& (toolType == MotionEvent.TOOL_TYPE_STYLUS
|| toolType == MotionEvent.TOOL_TYPE_ERASER)) {
// Show this pointer icon only if this pointer is a stylus.
return PointerIcon.getSystemIcon(mContext, PointerIcon.TYPE_WAIT);
}
// Use the default logic for determining the pointer icon for other non-stylus pointers,
// like for the mouse cursor.
return super.onResolvePointerIcon(event, pointerIndex);
}
Parameters | |
---|---|
event |
MotionEvent!: The MotionEvent that requires a pointer icon to be resolved for one of pointers. |
pointerIndex |
Int: The index of the pointer in event for which to retrieve the PointerIcon . This will be between 0 and MotionEvent#getPointerCount() . |
Return | |
---|---|
PointerIcon! |
the pointer icon to use for specified pointer, or null if a pointer icon is not specified and the default icon should be used. |
onRtlPropertiesChanged
open fun onRtlPropertiesChanged(layoutDirection: Int): Unit
Called when any RTL property (layout direction or text direction or text alignment) has been changed. Subclasses need to override this method to take care of cached information that depends on the resolved layout direction, or to inform child views that inherit their layout direction. The default implementation does nothing.
Parameters | |
---|---|
layoutDirection |
Int: the direction of the layout Value is android.view.View#LAYOUT_DIRECTION_LTR , or android.view.View#LAYOUT_DIRECTION_RTL |
onScreenStateChanged
open fun onScreenStateChanged(screenState: Int): Unit
This method is called whenever the state of the screen this view is attached to changes. A state change will usually occurs when the screen turns on or off (whether it happens automatically or the user does it manually.)
Parameters | |
---|---|
screenState |
Int: The new state of the screen. Can be either SCREEN_STATE_ON or SCREEN_STATE_OFF |
onScrollCaptureSearch
open fun onScrollCaptureSearch(
localVisibleRect: Rect,
windowOffset: Point,
targets: Consumer<ScrollCaptureTarget!>
): Unit
Called when scroll capture is requested, to search for appropriate content to scroll. If applicable, this view adds itself to the provided list for consideration, subject to the flags set by setScrollCaptureHint
.
Parameters | |
---|---|
localVisibleRect |
Rect: the local visible rect of this view This value cannot be null . |
windowOffset |
Point: the offset of localVisibleRect within the window This value cannot be null . |
targets |
Consumer<ScrollCaptureTarget!>: accepts potential scroll capture targets; results.accept may be called zero or more times on the calling thread before onScrollCaptureSearch returns This value cannot be null . |
Exceptions | |
---|---|
java.lang.IllegalStateException |
if this view is not attached to a window |
onStartTemporaryDetach
open fun onStartTemporaryDetach(): Unit
This is called when a container is going to temporarily detach a child, with ViewGroup.detachViewFromParent
. It will either be followed by onFinishTemporaryDetach()
or onDetachedFromWindow()
when the container is done.
onTouchEvent
open fun onTouchEvent(event: MotionEvent!): Boolean
Implement this method to handle touch screen motion events.
If this method is used to detect click actions, it is recommended that the actions be performed by implementing and calling performClick()
. This will ensure consistent system behavior, including:
- obeying click sound preferences
- dispatching OnClickListener calls
- handling
ACTION_CLICK
when accessibility features are enabled
Parameters | |
---|---|
event |
MotionEvent!: The motion event. |
Return | |
---|---|
Boolean |
True if the event was handled, false otherwise. |
onTrackballEvent
open fun onTrackballEvent(event: MotionEvent!): Boolean
Implement this method to handle trackball motion events.
The relative movement of the trackball since the last event can be retrieve with android.view.MotionEvent#getX and android.view.MotionEvent#getY. These are normalized so that a movement of 1 corresponds to the user pressing one DPAD key (so they will often be fractional values, representing the more fine-grained movement information available from a trackball).
Parameters | |
---|---|
event |
MotionEvent!: The motion event. |
Return | |
---|---|
Boolean |
True if the event was handled, false otherwise. |
onViewTranslationResponse
open fun onViewTranslationResponse(response: ViewTranslationResponse): Unit
Called when the content from View#onCreateViewTranslationRequest
had been translated by the TranslationService. The ViewTranslationResponse
should be saved here so that the ViewTranslationResponse
can be used to display the translation when the system calls ViewTranslationCallback#onShowTranslation
.
The default implementation will set the ViewTranslationResponse that can be get from View#getViewTranslationResponse
.
Parameters | |
---|---|
response |
ViewTranslationResponse: a ViewTranslationResponse that contains the translated information which can be shown in the view. This value cannot be null . |
onVirtualViewTranslationResponses
open fun onVirtualViewTranslationResponses(response: LongSparseArray<ViewTranslationResponse!>): Unit
Called when the content from View#onCreateVirtualViewTranslationRequests
had been translated by the TranslationService.
The default implementation does nothing.
Parameters | |
---|---|
response |
LongSparseArray<ViewTranslationResponse!>: a ViewTranslationResponse SparseArray for the request that send by View#onCreateVirtualViewTranslationRequests that contains the translated information which can be shown in the view. The key of SparseArray is the virtual child ids. This value cannot be null . |
onVisibilityAggregated
open fun onVisibilityAggregated(isVisible: Boolean): Unit
Called when the user-visibility of this View is potentially affected by a change to this view itself, an ancestor view or the window this view is attached to.
If you override this method you must call through to the superclass implementation.
Parameters | |
---|---|
isVisible |
Boolean: true if this view and all of its ancestors are VISIBLE and this view's window is also visible |
onWindowFocusChanged
open fun onWindowFocusChanged(hasWindowFocus: Boolean): Unit
Called when the window containing this view gains or loses focus. Note that this is separate from view focus: to receive key events, both your view and its window must have focus. If a window is displayed on top of yours that takes input focus, then your own window will lose focus but the view focus will remain unchanged.
Parameters | |
---|---|
hasWindowFocus |
Boolean: True if the window containing this view now has focus, false otherwise. |
onWindowSystemUiVisibilityChanged
open funonWindowSystemUiVisibilityChanged(visible: Int): Unit
Deprecated: SystemUiVisibility flags are deprecated. Use WindowInsetsController
instead.
Override to find out when the window's requested system UI visibility has changed, that is the value returned by getWindowSystemUiVisibility()
. This is different from the callbacks received through setOnSystemUiVisibilityChangeListener(android.view.View.OnSystemUiVisibilityChangeListener)
in that this is only telling you about the local request of the window, not the actual values applied by the system.
performAccessibilityAction
open fun performAccessibilityAction(
action: Int,
arguments: Bundle?
): Boolean
Performs the specified accessibility action on the view. For possible accessibility actions look at AccessibilityNodeInfo
.
If an AccessibilityDelegate
has been specified via calling setAccessibilityDelegate(android.view.View.AccessibilityDelegate)
its AccessibilityDelegate#performAccessibilityAction(View, int, Bundle)
is responsible for handling this call.
The default implementation will delegate AccessibilityNodeInfo#ACTION_SCROLL_BACKWARD
and AccessibilityNodeInfo#ACTION_SCROLL_FORWARD
to nested scrolling parents if nested scrolling is enabled
on this view.
Note: Avoid setting accessibility focus with AccessibilityNodeInfo#ACTION_ACCESSIBILITY_FOCUS
. This is intended to be controlled by screen readers. Apps changing focus can confuse screen readers, so the resulting behavior can vary by device and screen reader version.
Parameters | |
---|---|
action |
Int: The action to perform. |
arguments |
Bundle?: Optional action arguments. This value may be null . |
Return | |
---|---|
Boolean |
Whether the action was performed. |
performClick
open fun performClick(): Boolean
Call this view's OnClickListener, if it is defined. Performs all normal actions associated with clicking: reporting accessibility event, playing a sound, etc.
Return | |
---|---|
Boolean |
True there was an assigned OnClickListener that was called, false otherwise is returned. |
performContextClick
open fun performContextClick(
x: Float,
y: Float
): Boolean
Call this view's OnContextClickListener, if it is defined.
Parameters | |
---|---|
x |
Float: the x coordinate of the context click |
y |
Float: the y coordinate of the context click |
Return | |
---|---|
Boolean |
True if there was an assigned OnContextClickListener that consumed the event, false otherwise. |
performContextClick
open fun performContextClick(): Boolean
Call this view's OnContextClickListener, if it is defined.
Return | |
---|---|
Boolean |
True if there was an assigned OnContextClickListener that consumed the event, false otherwise. |
performHapticFeedback
open fun performHapticFeedback(feedbackConstant: Int): Boolean
BZZZTT!!1!
Provide haptic feedback to the user for this view.
The framework will provide haptic feedback for some built in actions, such as long presses, but you may wish to provide feedback for your own widget.
The feedback will only be performed if isHapticFeedbackEnabled()
is true.
Parameters | |
---|---|
feedbackConstant |
Int: One of the constants defined in HapticFeedbackConstants |
performHapticFeedback
open fun performHapticFeedback(
feedbackConstant: Int,
flags: Int
): Boolean
BZZZTT!!1!
Like performHapticFeedback(int)
, with additional options.
Parameters | |
---|---|
feedbackConstant |
Int: One of the constants defined in HapticFeedbackConstants |
flags |
Int: Additional flags as per HapticFeedbackConstants . |
performLongClick
open fun performLongClick(): Boolean
Calls this view's OnLongClickListener, if it is defined. Invokes the context menu if the OnLongClickListener did not consume the event.
Return | |
---|---|
Boolean |
true if one of the above receivers consumed the event, false otherwise |
performLongClick
open fun performLongClick(
x: Float,
y: Float
): Boolean
Calls this view's OnLongClickListener, if it is defined. Invokes the context menu if the OnLongClickListener did not consume the event, anchoring it to an (x,y) coordinate.
Parameters | |
---|---|
x |
Float: x coordinate of the anchoring touch event, or Float#NaN to disable anchoring |
y |
Float: y coordinate of the anchoring touch event, or Float#NaN to disable anchoring |
Return | |
---|---|
Boolean |
true if one of the above receivers consumed the event, false otherwise |
performReceiveContent
open fun performReceiveContent(payload: ContentInfo): ContentInfo?
Receives the given content. If no listener is set, invokes onReceiveContent
. If a listener is set
, invokes the listener instead; if the listener returns a non-null result, invokes onReceiveContent
to handle it.
Parameters | |
---|---|
payload |
ContentInfo: The content to insert and related metadata. This value cannot be null . |
Return | |
---|---|
ContentInfo? |
The portion of the passed-in content that was not accepted (may be all, some, or none of the passed-in content). |
playSoundEffect
open fun playSoundEffect(soundConstant: Int): Unit
Play a sound effect for this view.
The framework will play sound effects for some built in actions, such as clicking, but you may wish to play these effects in your widget, for instance, for internal navigation.
The sound effect will only be played if sound effects are enabled by the user, and isSoundEffectsEnabled()
is true.
post
open fun post(action: Runnable!): Boolean
Causes the Runnable to be added to the message queue. The runnable will be run on the user interface thread.
Parameters | |
---|---|
action |
Runnable!: The Runnable that will be executed. |
Return | |
---|---|
Boolean |
Returns true if the Runnable was successfully placed in to the message queue. Returns false on failure, usually because the looper processing the message queue is exiting. |
See Also
postDelayed
open fun postDelayed(
action: Runnable!,
delayMillis: Long
): Boolean
Causes the Runnable to be added to the message queue, to be run after the specified amount of time elapses. The runnable will be run on the user interface thread.
Parameters | |
---|---|
action |
Runnable!: The Runnable that will be executed. |
delayMillis |
Long: The delay (in milliseconds) until the Runnable will be executed. |
Return | |
---|---|
Boolean |
true if the Runnable was successfully placed in to the message queue. Returns false on failure, usually because the looper processing the message queue is exiting. Note that a result of true does not mean the Runnable will be processed -- if the looper is quit before the delivery time of the message occurs then the message will be dropped. |
See Also
postInvalidate
open fun postInvalidate(): Unit
Cause an invalidate to happen on a subsequent cycle through the event loop. Use this to invalidate the View from a non-UI thread.
This method can be invoked from outside of the UI thread only when this View is attached to a window.
postInvalidate
open fun postInvalidate(
left: Int,
top: Int,
right: Int,
bottom: Int
): Unit
Cause an invalidate of the specified area to happen on a subsequent cycle through the event loop. Use this to invalidate the View from a non-UI thread.
This method can be invoked from outside of the UI thread only when this View is attached to a window.
Parameters | |
---|---|
left |
Int: The left coordinate of the rectangle to invalidate. |
top |
Int: The top coordinate of the rectangle to invalidate. |
right |
Int: The right coordinate of the rectangle to invalidate. |
bottom |
Int: The bottom coordinate of the rectangle to invalidate. |
postInvalidateDelayed
open fun postInvalidateDelayed(delayMilliseconds: Long): Unit
Cause an invalidate to happen on a subsequent cycle through the event loop. Waits for the specified amount of time.
This method can be invoked from outside of the UI thread only when this View is attached to a window.
Parameters | |
---|---|
delayMilliseconds |
Long: the duration in milliseconds to delay the invalidation by |
See Also
postInvalidateDelayed
open fun postInvalidateDelayed(
delayMilliseconds: Long,
left: Int,
top: Int,
right: Int,
bottom: Int
): Unit
Cause an invalidate of the specified area to happen on a subsequent cycle through the event loop. Waits for the specified amount of time.
This method can be invoked from outside of the UI thread only when this View is attached to a window.
Parameters | |
---|---|
delayMilliseconds |
Long: the duration in milliseconds to delay the invalidation by |
left |
Int: The left coordinate of the rectangle to invalidate. |
top |
Int: The top coordinate of the rectangle to invalidate. |
right |
Int: The right coordinate of the rectangle to invalidate. |
bottom |
Int: The bottom coordinate of the rectangle to invalidate. |
postInvalidateOnAnimation
open fun postInvalidateOnAnimation(): Unit
Cause an invalidate to happen on the next animation time step, typically the next display frame.
This method can be invoked from outside of the UI thread only when this View is attached to a window.
See Also
postInvalidateOnAnimation
open fun postInvalidateOnAnimation(
left: Int,
top: Int,
right: Int,
bottom: Int
): Unit
Cause an invalidate of the specified area to happen on the next animation time step, typically the next display frame.
This method can be invoked from outside of the UI thread only when this View is attached to a window.
Parameters | |
---|---|
left |
Int: The left coordinate of the rectangle to invalidate. |
top |
Int: The top coordinate of the rectangle to invalidate. |
right |
Int: The right coordinate of the rectangle to invalidate. |
bottom |
Int: The bottom coordinate of the rectangle to invalidate. |
postOnAnimation
open fun postOnAnimation(action: Runnable!): Unit
Causes the Runnable to execute on the next animation time step. The runnable will be run on the user interface thread.
Parameters | |
---|---|
action |
Runnable!: The Runnable that will be executed. |
See Also
postOnAnimationDelayed
open fun postOnAnimationDelayed(
action: Runnable!,
delayMillis: Long
): Unit
Causes the Runnable to execute on the next animation time step, after the specified amount of time elapses. The runnable will be run on the user interface thread.
Parameters | |
---|---|
action |
Runnable!: The Runnable that will be executed. |
delayMillis |
Long: The delay (in milliseconds) until the Runnable will be executed. |
See Also
refreshDrawableState
open fun refreshDrawableState(): Unit
Call this to force a view to update its drawable state. This will cause drawableStateChanged to be called on this view. Views that are interested in the new state should call getDrawableState.
See Also
releasePointerCapture
open fun releasePointerCapture(): Unit
Releases the pointer capture.
If the window does not have pointer capture, this call will do nothing.
removeCallbacks
open fun removeCallbacks(action: Runnable!): Boolean
Removes the specified Runnable from the message queue.
Parameters | |
---|---|
action |
Runnable!: The Runnable to remove from the message handling queue |
Return | |
---|---|
Boolean |
true if this view could ask the Handler to remove the Runnable, false otherwise. When the returned value is true, the Runnable may or may not have been actually removed from the message queue (for instance, if the Runnable was not in the queue already.) |
removeOnAttachStateChangeListener
open fun removeOnAttachStateChangeListener(listener: View.OnAttachStateChangeListener!): Unit
Remove a listener for attach state changes. The listener will receive no further notification of window attach/detach events.
Parameters | |
---|---|
listener |
View.OnAttachStateChangeListener!: Listener to remove |
removeOnLayoutChangeListener
open fun removeOnLayoutChangeListener(listener: View.OnLayoutChangeListener!): Unit
Remove a listener for layout changes.
Parameters | |
---|---|
listener |
View.OnLayoutChangeListener!: The listener for layout bounds change. |
removeOnUnhandledKeyEventListener
open fun removeOnUnhandledKeyEventListener(listener: View.OnUnhandledKeyEventListener!): Unit
Removes a listener which will receive unhandled KeyEvent
s. This must be called on the UI thread.
Parameters | |
---|---|
listener |
View.OnUnhandledKeyEventListener!: a receiver of unhandled KeyEvent s. |
See Also
requestApplyInsets
open fun requestApplyInsets(): Unit
Ask that a new dispatch of onApplyWindowInsets(android.view.WindowInsets)
be performed.
requestFitSystemWindows
open funrequestFitSystemWindows(): Unit
Deprecated: Use requestApplyInsets()
for newer platform versions.
Ask that a new dispatch of fitSystemWindows(android.graphics.Rect)
be performed.
requestFocus
fun requestFocus(): Boolean
Call this to try to give focus to a specific view or to one of its descendants. A view will not actually take focus if it is not focusable (isFocusable
returns false), or if it can't be focused due to other conditions (not focusable in touch mode (isFocusableInTouchMode
) while the device is in touch mode, not visible, not enabled, or has no size). See also focusSearch(int)
, which is what you call to say that you have focus, and you want your parent to look for the next one. This is equivalent to calling requestFocus(int,android.graphics.Rect)
with arguments FOCUS_DOWN
and null
.
Return | |
---|---|
Boolean |
Whether this view or one of its descendants actually took focus. |
requestFocus
fun requestFocus(direction: Int): Boolean
Call this to try to give focus to a specific view or to one of its descendants and give it a hint about what direction focus is heading. A view will not actually take focus if it is not focusable (isFocusable
returns false), or if it is focusable and it is not focusable in touch mode (isFocusableInTouchMode
) while the device is in touch mode. See also focusSearch(int)
, which is what you call to say that you have focus, and you want your parent to look for the next one. This is equivalent to calling requestFocus(int,android.graphics.Rect)
with null
set for the previously focused rectangle.
Parameters | |
---|---|
direction |
Int: One of FOCUS_UP, FOCUS_DOWN, FOCUS_LEFT, and FOCUS_RIGHT |
Return | |
---|---|
Boolean |
Whether this view or one of its descendants actually took focus. |
requestFocus
open fun requestFocus(
direction: Int,
previouslyFocusedRect: Rect!
): Boolean
Call this to try to give focus to a specific view or to one of its descendants and give it hints about the direction and a specific rectangle that the focus is coming from. The rectangle can help give larger views a finer grained hint about where focus is coming from, and therefore, where to show selection, or forward focus change internally. A view will not actually take focus if it is not focusable (isFocusable
returns false), or if it is focusable and it is not focusable in touch mode (isFocusableInTouchMode
) while the device is in touch mode. A View will not take focus if it is not visible. A View will not take focus if one of its parents has android.view.ViewGroup#getDescendantFocusability()
equal to ViewGroup#FOCUS_BLOCK_DESCENDANTS
. See also focusSearch(int)
, which is what you call to say that you have focus, and you want your parent to look for the next one. You may wish to override this method if your custom View
has an internal View
that it wishes to forward the request to.
Parameters | |
---|---|
direction |
Int: One of FOCUS_UP, FOCUS_DOWN, FOCUS_LEFT, and FOCUS_RIGHT |
previouslyFocusedRect |
Rect!: The rectangle (in this View's coordinate system) to give a finer grained hint about where focus is coming from. May be null if there is no hint. |
Return | |
---|---|
Boolean |
Whether this view or one of its descendants actually took focus. |
requestFocusFromTouch
fun requestFocusFromTouch(): Boolean
Call this to try to give focus to a specific view or to one of its descendants. This is a special variant of requestFocus()
that will allow views that are not focusable in touch mode to request focus when they are touched.
Return | |
---|---|
Boolean |
Whether this view or one of its descendants actually took focus. |
See Also
requestLayout
open fun requestLayout(): Unit
Call this when something has changed which has invalidated the layout of this view. This will schedule a layout pass of the view tree. This should not be called while the view hierarchy is currently in a layout pass (isInLayout()
. If layout is happening, the request may be honored at the end of the current layout pass (and then layout will run again) or after the current frame is drawn and the next layout occurs.
Subclasses which override this method should call the superclass method to handle possible request-during-layout errors correctly.
If you override this method you must call through to the superclass implementation.
requestPointerCapture
open fun requestPointerCapture(): Unit
Requests pointer capture mode.
When the window has pointer capture, the mouse pointer icon will disappear and will not change its position. Enabling pointer capture will change the behavior of input devices in the following ways:
- Events from a mouse will be delivered with the source
InputDevice#SOURCE_MOUSE_RELATIVE
, and relative position changes will be available through android.view.MotionEvent#getX and android.view.MotionEvent#getY. - Events from a touchpad or trackpad will be delivered with the source
InputDevice#SOURCE_TOUCHPAD
, where the absolute position of each of the pointers on the touchpad will be available throughMotionEvent#getX(int)
andMotionEvent#getY(int)
, and their relative movements are stored inMotionEvent#AXIS_RELATIVE_X
andMotionEvent#AXIS_RELATIVE_Y
. - Events from other types of devices, such as touchscreens, will not be affected.
When pointer capture changes, connected mouse and trackpad devices may be reconfigured, and their properties (such as their sources or motion ranges) may change. Use an android.hardware.input.InputManager.InputDeviceListener
to be notified when a device changes (which may happen after enabling or disabling pointer capture), and use InputDevice#getDevice(int)
to get the updated InputDevice
.
Events captured through pointer capture will be dispatched to OnCapturedPointerListener#onCapturedPointer(View, MotionEvent)
if an OnCapturedPointerListener
is set, and otherwise to onCapturedPointerEvent(android.view.MotionEvent)
.
If the window already has pointer capture, this call does nothing.
The capture may be released through releasePointerCapture()
, or will be lost automatically when the window loses focus.
requestRectangleOnScreen
open fun requestRectangleOnScreen(rectangle: Rect!): Boolean
Request that a rectangle of this view be visible on the screen, scrolling if necessary just enough.
A View should call this if it maintains some notion of which part of its content is interesting. For example, a text editing view should call this when its cursor moves.
The Rectangle passed into this method should be in the View's content coordinate space. It should not be affected by which part of the View is currently visible or its scroll position.
Parameters | |
---|---|
rectangle |
Rect!: The rectangle in the View's content coordinate space |
Return | |
---|---|
Boolean |
Whether any parent scrolled. |
requestRectangleOnScreen
open fun requestRectangleOnScreen(
rectangle: Rect!,
immediate: Boolean
): Boolean
Request that a rectangle of this view be visible on the screen, scrolling if necessary just enough.
A View should call this if it maintains some notion of which part of its content is interesting. For example, a text editing view should call this when its cursor moves.
The Rectangle passed into this method should be in the View's content coordinate space. It should not be affected by which part of the View is currently visible or its scroll position.
When immediate
is set to true, scrolling will not be animated.
Parameters | |
---|---|
rectangle |
Rect!: The rectangle in the View's content coordinate space |
immediate |
Boolean: True to forbid animated scrolling, false otherwise |
Return | |
---|---|
Boolean |
Whether any parent scrolled. |
requestUnbufferedDispatch
fun requestUnbufferedDispatch(event: MotionEvent!): Unit
Request unbuffered dispatch of the given stream of MotionEvents to this View. Until this View receives a corresponding MotionEvent#ACTION_UP
, ask that the input system not batch MotionEvent
s but instead deliver them as soon as they're available. This method should only be called for touch events.
This API is not intended for most applications. Buffered dispatch provides many of benefits, and just requesting unbuffered dispatch on most MotionEvent streams will not improve your input latency. Side effects include: increased latency, jittery scrolls and inability to take advantage of system resampling. Talk to your input professional to see if requestUnbufferedDispatch(android.view.MotionEvent)
is right for you.
requestUnbufferedDispatch(int)
,
requestUnbufferedDispatch
fun requestUnbufferedDispatch(source: Int): Unit
Request unbuffered dispatch of the given event source class to this view. This is similar to View#requestUnbufferedDispatch(MotionEvent)
, but does not automatically terminate, and allows the specification of arbitrary input source classes.
Prior to android.os.Build.VERSION_CODES#UPSIDE_DOWN_CAKE
, calling this method will not result in any behavioral changes when this View is not attached to a window.
Parameters | |
---|---|
source |
Int: The combined input source class to request unbuffered dispatch for. All events coming from these source classes will not be buffered. Set to InputDevice#SOURCE_CLASS_NONE in order to return to default behaviour. Value is either 0 or a combination of android.view.InputDevice#SOURCE_CLASS_NONE , android.view.InputDevice#SOURCE_CLASS_BUTTON , android.view.InputDevice#SOURCE_CLASS_POINTER , android.view.InputDevice#SOURCE_CLASS_TRACKBALL , android.view.InputDevice#SOURCE_CLASS_POSITION , and android.view.InputDevice#SOURCE_CLASS_JOYSTICK |
requireViewById
fun <T : View!> requireViewById(id: Int): T
Finds the first descendant view with the given ID, the view itself if the ID matches getId()
, or throws an IllegalArgumentException if the ID is invalid or there is no matching view in the hierarchy.
Note: In most cases -- depending on compiler support -- the resulting view is automatically cast to the target class type. If the target class type is unconstrained, an explicit cast may be necessary.
Parameters | |
---|---|
id |
Int: the ID to search for |
Return | |
---|---|
T |
a view with given ID This value cannot be null . |
See Also
resetPivot
open fun resetPivot(): Unit
Clears any pivot previously set by a call to setPivotX(float)
or setPivotY(float)
. After calling this isPivotSet()
will be false and the pivot used for rotation will return to default of being centered on the view.
resolveSize
open static fun resolveSize(
size: Int,
measureSpec: Int
): Int
Version of resolveSizeAndState(int,int,int)
returning only the MEASURED_SIZE_MASK
bits of the result.
resolveSizeAndState
open static fun resolveSizeAndState(
size: Int,
measureSpec: Int,
childMeasuredState: Int
): Int
Utility to reconcile a desired size and state, with constraints imposed by a MeasureSpec. Will take the desired size, unless a different size is imposed by the constraints. The returned value is a compound integer, with the resolved size in the MEASURED_SIZE_MASK
bits and optionally the bit MEASURED_STATE_TOO_SMALL
set if the resulting size is smaller than the size the view wants to be.
Parameters | |
---|---|
size |
Int: How big the view wants to be. |
measureSpec |
Int: Constraints imposed by the parent. |
childMeasuredState |
Int: Size information bit mask for the view's children. |
Return | |
---|---|
Int |
Size information bit mask as defined by MEASURED_SIZE_MASK and MEASURED_STATE_TOO_SMALL . |
restoreDefaultFocus
open fun restoreDefaultFocus(): Boolean
Gives focus to the default-focus view in the view hierarchy that has this view as a root. If the default-focus view cannot be found, falls back to calling requestFocus(int)
.
Return | |
---|---|
Boolean |
Whether this view or one of its descendants actually took focus |
restoreHierarchyState
open fun restoreHierarchyState(container: SparseArray<Parcelable!>!): Unit
Restore this view hierarchy's frozen state from the given container.
Parameters | |
---|---|
container |
SparseArray<Parcelable!>!: The SparseArray which holds previously frozen states. |
saveAttributeDataForStyleable
fun saveAttributeDataForStyleable(
context: Context,
styleable: IntArray,
attrs: AttributeSet?,
t: TypedArray,
defStyleAttr: Int,
defStyleRes: Int
): Unit
Stores debugging information about attributes. This should be called in a constructor by every custom View
that uses a custom styleable. If the custom view does not call it, then the custom attributes used by this view will not be visible in layout inspection tools.
Parameters | |
---|---|
context |
Context: Context under which this view is created. This value cannot be null . |
styleable |
IntArray: A reference to styleable array R.styleable.Foo This value cannot be null . |
attrs |
AttributeSet?: AttributeSet used to construct this view. This value may be null . |
t |
TypedArray: Resolved TypedArray returned by a call to Resources#obtainAttributes(AttributeSet, int[]) . This value cannot be null . |
defStyleAttr |
Int: Default style attribute passed into the view constructor. |
defStyleRes |
Int: Default style resource passed into the view constructor. |
saveHierarchyState
open fun saveHierarchyState(container: SparseArray<Parcelable!>!): Unit
Store this view hierarchy's frozen state into the given container.
Parameters | |
---|---|
container |
SparseArray<Parcelable!>!: The SparseArray in which to save the view's state. |
scheduleDrawable
open fun scheduleDrawable(
who: Drawable,
what: Runnable,
when: Long
): Unit
Schedules an action on a drawable to occur at a specified time.
Parameters | |
---|---|
who |
Drawable: the recipient of the action This value cannot be null . |
what |
Runnable: the action to run on the drawable This value cannot be null . |
when |
Long: the time at which the action must occur. Uses the SystemClock#uptimeMillis timebase. |
scrollBy
open fun scrollBy(
x: Int,
y: Int
): Unit
Move the scrolled position of your view. This will cause a call to onScrollChanged(int,int,int,int)
and the view will be invalidated.
Parameters | |
---|---|
x |
Int: the amount of pixels to scroll by horizontally |
y |
Int: the amount of pixels to scroll by vertically |
scrollTo
open fun scrollTo(
x: Int,
y: Int
): Unit
Set the scrolled position of your view. This will cause a call to onScrollChanged(int,int,int,int)
and the view will be invalidated.
Parameters | |
---|---|
x |
Int: the x position to scroll to |
y |
Int: the y position to scroll to |
sendAccessibilityEvent
open fun sendAccessibilityEvent(eventType: Int): Unit
Sends an accessibility event of the given type. If accessibility is not enabled this method has no effect. The default implementation calls onInitializeAccessibilityEvent(android.view.accessibility.AccessibilityEvent)
first to populate information about the event source (this View), then calls dispatchPopulateAccessibilityEvent(android.view.accessibility.AccessibilityEvent)
to populate the text content of the event source including its descendants, then for events type AccessibilityEvent#TYPE_VIEW_SCROLLED
and AccessibilityEvent#TYPE_WINDOW_CONTENT_CHANGED
with subtype AccessibilityEvent#CONTENT_CHANGE_TYPE_STATE_DESCRIPTION
, throttle the events, and last calls ViewParent#requestSendAccessibilityEvent(View, AccessibilityEvent)
on its parent to request sending of the event to interested parties.
If an AccessibilityDelegate
has been specified via calling setAccessibilityDelegate(android.view.View.AccessibilityDelegate)
its AccessibilityDelegate#sendAccessibilityEvent(View, int)
is responsible for handling this call.
If this view uses AccessibilityNodeProvider
to provide virtual view hierarchy rooted at this view, this method should not be called to send events from virtual children because it will populate the events with wrong information and the events should be throttled per child instead at the virtual root level. To send events from virtual children, call ViewParent#requestSendAccessibilityEvent(View, AccessibilityEvent)
on the view's parent to request sending of the event to interested parties.
Parameters | |
---|---|
eventType |
Int: The type of the event to send, as defined by several types from AccessibilityEvent , such as AccessibilityEvent#TYPE_VIEW_CLICKED or AccessibilityEvent#TYPE_VIEW_HOVER_ENTER . |
sendAccessibilityEventUnchecked
open fun sendAccessibilityEventUnchecked(event: AccessibilityEvent!): Unit
This method behaves exactly as sendAccessibilityEvent(int)
but takes as an argument an empty AccessibilityEvent
and does not perform a check whether accessibility is enabled.
If an AccessibilityDelegate
has been specified via calling setAccessibilityDelegate(android.view.View.AccessibilityDelegate)
its AccessibilityDelegate#sendAccessibilityEventUnchecked(View, AccessibilityEvent)
is responsible for handling this call.
Parameters | |
---|---|
event |
AccessibilityEvent!: The event to send. |
See Also
setAccessibilityDataSensitive
open fun setAccessibilityDataSensitive(accessibilityDataSensitive: Int): Unit
Specifies whether this view should only allow interactions from android.accessibilityservice.AccessibilityService
s with the android.accessibilityservice.AccessibilityServiceInfo#isAccessibilityTool
property set to true.
Parameters | |
---|---|
accessibilityDataSensitive |
Int: Value is android.view.View#ACCESSIBILITY_DATA_SENSITIVE_AUTO , android.view.View#ACCESSIBILITY_DATA_SENSITIVE_YES , or android.view.View#ACCESSIBILITY_DATA_SENSITIVE_NO |
setAccessibilityDelegate
open fun setAccessibilityDelegate(delegate: View.AccessibilityDelegate?): Unit
Sets a delegate for implementing accessibility support via composition (as opposed to inheritance). For more details, see AccessibilityDelegate
.
Note: On platform versions prior to API 23
, delegate methods on views in the android.widget.*
package are called before host methods. This prevents certain properties such as class name from being modified by overriding AccessibilityDelegate#onInitializeAccessibilityNodeInfo(View, AccessibilityNodeInfo)
, as any changes will be overwritten by the host class.
Starting in API 23
, delegate methods are called after host methods, which all properties to be modified without being overwritten by the host class.
Parameters | |
---|---|
delegate |
View.AccessibilityDelegate?: the object to which accessibility method calls should be delegated This value may be null . |
setAccessibilityHeading
open fun setAccessibilityHeading(isHeading: Boolean): Unit
Set if view is a heading for a section of content for accessibility purposes.
Users of some accessibility services can choose to navigate between headings instead of between paragraphs, words, etc. Apps that provide headings on sections of text can help the text navigation experience.
Note: Use androidx.core.view.ViewCompat#setAccessibilityHeading(View, boolean) for backwards-compatibility.
Parameters | |
---|---|
isHeading |
Boolean: true if the view is a heading, false otherwise. |
setAccessibilityLiveRegion
open fun setAccessibilityLiveRegion(mode: Int): Unit
Sets the live region mode for this view. This indicates to accessibility services whether they should automatically notify the user about changes to the view's content description or text, or to the content descriptions or text of the view's children (where applicable).
Different priority levels are available:
-
ACCESSIBILITY_LIVE_REGION_POLITE
: Indicates that updates to the region should be presented to the user. Suitable in most cases for prominent updates within app content that don't require the user's immediate attention. -
ACCESSIBILITY_LIVE_REGION_ASSERTIVE
: Indicates that updates to the region have the highest priority and should be presented to the user immediately. This may result in disruptive notifications from an accessibility service, which may potentially interrupt other feedback or user actions, so it should generally be used only for critical, time-sensitive information. -
ACCESSIBILITY_LIVE_REGION_NONE
: Disables change announcements (the default for most views).
Examples:
- Selecting an option in a dropdown menu updates a panel below with the updated content. This panel may be marked as a live region with
ACCESSIBILITY_LIVE_REGION_POLITE
to notify users of the change. A screen reader may queue changes as announcements that don't disrupt ongoing speech. - An emergency alert may be marked with
ACCESSIBILITY_LIVE_REGION_ASSERTIVE
to immediately inform users of the emergency.
For error notifications, like an "incorrect password" warning in a login screen, views should send a AccessibilityEvent#TYPE_WINDOW_CONTENT_CHANGED
AccessibilityEvent
with a content change type AccessibilityEvent#CONTENT_CHANGE_TYPE_ERROR
and set AccessibilityNodeInfo#setError(CharSequence)
. Custom widgets should provide error-setting methods that support accessibility. For example, use android.widget.TextView#setError(CharSequence)
instead of explicitly sending events.
Don't use live regions for frequently-updating UI elements (e.g., progress bars), as this can overwhelm the user with feedback from accessibility services. If necessary, use AccessibilityNodeInfo#setMinDurationBetweenContentChanges(Duration)
to throttle feedback and reduce disruptions.
Note: Use androidx.core.view.ViewCompat#setAccessibilityLiveRegion(View, int) for backwards-compatibility.
Parameters | |
---|---|
mode |
Int: The live region mode for this view, one of: |
setAccessibilityPaneTitle
open fun setAccessibilityPaneTitle(accessibilityPaneTitle: CharSequence?): Unit
Visually distinct portion of a window with window-like semantics are considered panes for accessibility purposes. One example is the content view of a large fragment that is replaced. In order for accessibility services to understand a pane's window-like behavior, panes should have descriptive titles. Views with pane titles produce AccessibilityEvent#TYPE_WINDOW_STATE_CHANGED
s when they appear, disappear, or change title.
When transitioning from one Activity to another, instead of using setAccessibilityPaneTitle()
, set a descriptive title for its window by using android:label
for the matching Activity entry in your application's manifest or updating the title at runtime with android.app.Activity#setTitle(CharSequence)
.
Note: Use androidx.core.view.ViewCompat#setAccessibilityPaneTitle(View, CharSequence) for backwards-compatibility.
Parameters | |
---|---|
accessibilityPaneTitle |
CharSequence?: The pane's title. Setting to null indicates that this View is not a pane. {@see AccessibilityNodeInfo#setPaneTitle(CharSequence)} |
setAccessibilityTraversalAfter
open fun setAccessibilityTraversalAfter(afterId: Int): Unit
Sets the id of a view that screen readers are requested to visit before this view.
For example, if view B should be visited after A, with B.setAccessibilityTraversalAfter(A), then this requests that screen readers visit and traverse view A before visiting view B.
Note: Views are visited in the order determined by the screen reader. Avoid explicitly manipulating focus order, as this may result in inconsistent user experiences between apps. Instead, use other semantics, such as restructuring the view hierarchy layout, to communicate order.
Setting this view to be after a view that is not important for accessibility, or if this view is not important for accessibility, means this method will have no effect if the service is not aware of unimportant views.
To avoid a risk of loops, set clear relationships between views. For example, if focus order should be B -> A, and B.setAccessibilityTraversalBefore(A), then also call A.setAccessibilityTraversalAfter(B).
Parameters | |
---|---|
afterId |
Int: The id of a view this one succeeds in accessibility traversal. |
setAccessibilityTraversalBefore
open fun setAccessibilityTraversalBefore(beforeId: Int): Unit
Sets the id of a view that screen readers are requested to visit after this view.
For example, if view B should be visited before view A, with B.setAccessibilityTraversalBefore(A), this requests that screen readers visit and traverse view B before visiting view A.
Note: Views are visited in the order determined by the screen reader. Avoid explicitly manipulating focus order, as this may result in inconsistent user experiences between apps. Instead, use other semantics, such as restructuring the view hierarchy layout, to communicate order.
Setting this view to be after a view that is not important for accessibility, or if this view is not important for accessibility, means this method will have no effect if the service is not aware of unimportant views.
To avoid a risk of loops, set clear relationships between views. For example, if focus order should be B -> A, and B.setAccessibilityTraversalBefore(A), then also call A.setAccessibilityTraversalAfter(B).
Parameters | |
---|---|
beforeId |
Int: The id of a view this one precedes in accessibility traversal. |
setActivated
open fun setActivated(activated: Boolean): Unit
Changes the activated state of this view. A view can be activated or not. Note that activation is not the same as selection. Selection is a transient property, representing the view (hierarchy) the user is currently interacting with. Activation is a longer-term state that the user can move views in and out of. For example, in a list view with single or multiple selection enabled, the views in the current selection set are activated. (Um, yeah, we are deeply sorry about the terminology here.) The activated state is propagated down to children of the view it is set on.
Parameters | |
---|---|
activated |
Boolean: true if the view must be activated, false otherwise |
setAllowClickWhenDisabled
open fun setAllowClickWhenDisabled(clickableWhenDisabled: Boolean): Unit
Enables or disables click events for this view when disabled.
Parameters | |
---|---|
clickableWhenDisabled |
Boolean: true to make the view clickable, false otherwise |
setAllowedHandwritingDelegatePackage
open fun setAllowedHandwritingDelegatePackage(allowedPackageName: String?): Unit
Specifies that this view may act as a handwriting initiation delegator for a delegate editor view from the specified package. If this method is not called, delegators may only be used to initiate handwriting mode for a delegate editor view from the same package as the delegator view. This method allows specifying a different trusted package which may contain a delegate editor view linked to this delegator view.
This method has no effect unless setHandwritingDelegatorCallback
is also called to configure this view to act as a handwriting delegator.
If this method is called on the delegator view, then setAllowedHandwritingDelegatorPackage
should also be called on the delegate editor view.
For example, to configure a delegator view in package 1:
delegatorView.setHandwritingDelegatorCallback(callback); delegatorView.setAllowedHandwritingDelegatePackage(package2);
delegateEditorView.setIsHandwritingDelegate(true); delegateEditorView.setAllowedHandwritingDelegatorPackage(package1);
Parameters | |
---|---|
allowedPackageName |
String?: the package name of a delegate editor view linked to this delegator view, or null to restore the default behavior of only allowing delegate editor views from the same package as this delegator view |
setAllowedHandwritingDelegatorPackage
open fun setAllowedHandwritingDelegatorPackage(allowedPackageName: String?): Unit
Specifies that a view from the specified package may act as a handwriting delegator for this delegate editor view. If this method is not called, only views from the same package as this delegate editor view may act as a handwriting delegator. This method allows specifying a different trusted package which may contain a delegator view linked to this delegate editor view.
This method has no effect unless setIsHandwritingDelegate
is also called to configure this view to act as a handwriting delegate.
If this method is called on the delegate editor view, then setAllowedHandwritingDelegatePackage
should also be called on the delegator view.
Parameters | |
---|---|
allowedPackageName |
String?: the package name of a delegator view linked to this delegate editor view, or null to restore the default behavior of only allowing delegator views from the same package as this delegate editor view |
setAlpha
open fun setAlpha(alpha: Float): Unit
Sets the opacity of the view to a value from 0 to 1, where 0 means the view is completely transparent and 1 means the view is completely opaque.
Note: setting alpha to a translucent value (0 < alpha < 1) can have significant performance implications, especially for large views. It is best to use the alpha property sparingly and transiently, as in the case of fading animations.
For a view with a frequently changing alpha, such as during a fading animation, it is strongly recommended for performance reasons to either override hasOverlappingRendering()
to return false
if appropriate, or setting a layer type
on the view for the duration of the animation. On versions android.os.Build.VERSION_CODES#M
and below, the default path for rendering an unlayered View with alpha could add multiple milliseconds of rendering cost, even for simple or small views. Starting with android.os.Build.VERSION_CODES#M
, LAYER_TYPE_HARDWARE
is automatically applied to the view at the rendering level.
If this view overrides onSetAlpha(int)
to return true, then this view is responsible for applying the opacity itself.
On versions android.os.Build.VERSION_CODES#LOLLIPOP_MR1
and below, note that if the view is backed by a layer
and is associated with a layer paint
, setting an alpha value less than 1.0 will supersede the alpha of the layer paint.
Starting with android.os.Build.VERSION_CODES#M
, setting a translucent alpha value will clip a View to its bounds, unless the View returns false
from hasOverlappingRendering
.
Parameters | |
---|---|
alpha |
Float: The opacity of the view. Value is between 0.0 and 1.0 inclusive |
setAnimation
open fun setAnimation(animation: Animation!): Unit
Sets the next animation to play for this view. If you want the animation to play immediately, use startAnimation(android.view.animation.Animation)
instead. This method provides allows fine-grained control over the start time and invalidation, but you must make sure that 1) the animation has a start time set, and 2) the view's parent (which controls animations on its children) will be invalidated when the animation is supposed to start.
Parameters | |
---|---|
animation |
Animation!: The next animation, or null. |
setAnimationMatrix
open fun setAnimationMatrix(matrix: Matrix?): Unit
Changes the transformation matrix on the view. This is used in animation frameworks, such as android.transition.Transition
. When the animation finishes, the matrix should be cleared by calling this method with null
as the matrix parameter. Application developers should use transformation methods like setRotation(float)
, setScaleX(float)
, setScaleX(float)
, setTranslationX(float)
} and setTranslationY(float)
(float)}} instead.
Parameters | |
---|---|
matrix |
Matrix?: The matrix, null indicates that the matrix should be cleared. |
See Also
setAutoHandwritingEnabled
open fun setAutoHandwritingEnabled(enabled: Boolean): Unit
Set whether this view enables automatic handwriting initiation. For a view with an active InputConnection
, if auto handwriting is enabled then stylus movement within its view boundary will automatically trigger the handwriting mode. Check android.view.inputmethod.InputMethodManager#startStylusHandwriting(View)
for more details about handwriting mode. If the View wants to initiate handwriting mode by itself, it can set this field to false
and call android.view.inputmethod.InputMethodManager#startStylusHandwriting(View)
when there is stylus movement detected. Note that this attribute has no effect on the View's children. For example, if a ViewGroup
disables auto handwriting but its children set auto handwriting to true, auto handwriting will still work for the children, and vice versa.
Parameters | |
---|---|
enabled |
Boolean: whether auto handwriting initiation is enabled for this view. |
setAutofillHints
open fun setAutofillHints(vararg autofillHints: String!): Unit
Sets the hints that help an android.service.autofill.AutofillService
determine how to autofill the view with the user's data.
Typically, there is only one way to autofill a view, but there could be more than one. For example, if the application accepts either an username or email address to identify an user.
These hints are not validated by the Android System, but passed "as is" to the service. Hence, they can have any value, but it's recommended to use the AUTOFILL_HINT_
constants such as: AUTOFILL_HINT_USERNAME
, AUTOFILL_HINT_PASSWORD
, AUTOFILL_HINT_EMAIL_ADDRESS
, AUTOFILL_HINT_NAME
, AUTOFILL_HINT_PHONE
, AUTOFILL_HINT_POSTAL_ADDRESS
, AUTOFILL_HINT_POSTAL_CODE
, AUTOFILL_HINT_CREDIT_CARD_NUMBER
, AUTOFILL_HINT_CREDIT_CARD_SECURITY_CODE
, AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_DATE
, AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_DAY
, AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_MONTH
or AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_YEAR
.
Parameters | |
---|---|
autofillHints |
String!: The autofill hints to set. If the array is emtpy, null is set. |
setAutofillId
open fun setAutofillId(id: AutofillId?): Unit
Sets the unique, logical identifier of this view in the activity, for autofill purposes.
The autofill id is created on demand, and this method should only be called when a view is reused after dispatchProvideAutofillStructure(android.view.ViewStructure,int)
is called, as that method creates a snapshot of the view that is passed along to the autofill service.
This method is typically used when view subtrees are recycled to represent different content* —in this case, the autofill id can be saved before the view content is swapped out, and restored later when it's swapped back in. For example:
EditText reusableView = ...; ViewGroup parentView = ...; AutofillManager afm = ...; // Swap out the view and change its contents AutofillId oldId = reusableView.getAutofillId(); CharSequence oldText = reusableView.getText(); parentView.removeView(reusableView); AutofillId newId = afm.getNextAutofillId(); reusableView.setText("New I am"); reusableView.setAutofillId(newId); parentView.addView(reusableView); // Later, swap the old content back in parentView.removeView(reusableView); reusableView.setAutofillId(oldId); reusableView.setText(oldText); parentView.addView(reusableView);
NOTE: If this view is a descendant of an android.widget.AdapterView
, the system may reset its autofill id when this view is recycled. If the autofill ids need to be stable, they should be set again in android.widget.Adapter#getView(int, android.view.View, android.view.ViewGroup)
.
Parameters | |
---|---|
id |
AutofillId?: an autofill ID that is unique in the android.app.Activity hosting the view, or null to reset it. Usually it's an id previously allocated to another view (and obtained through getAutofillId() ), or a new value obtained through AutofillManager#getNextAutofillId() . |
Exceptions | |
---|---|
java.lang.IllegalStateException |
if the view is already attached to . |
java.lang.IllegalArgumentException |
if the id is an autofill id associated with a virtual view. |
setBackground
open fun setBackground(background: Drawable!): Unit
Set the background to a given Drawable, or remove the background. If the background has padding, this View's padding is set to the background's padding. However, when a background is removed, this View's padding isn't touched. If setting the padding is desired, please use setPadding(int,int,int,int)
.
Parameters | |
---|---|
background |
Drawable!: The Drawable to use as the background, or null to remove the background |
setBackgroundColor
open fun setBackgroundColor(color: Int): Unit
Sets the background color for this view.
Parameters | |
---|---|
color |
Int: the color of the background |
setBackgroundDrawable
open funsetBackgroundDrawable(background: Drawable!): Unit
Deprecated: use setBackground(android.graphics.drawable.Drawable)
instead
setBackgroundResource
open fun setBackgroundResource(resid: Int): Unit
Set the background to a given resource. The resource should refer to a Drawable object or 0 to remove the background.
Parameters | |
---|---|
resid |
Int: The identifier of the resource. |
setBackgroundTintBlendMode
open fun setBackgroundTintBlendMode(blendMode: BlendMode?): Unit
Specifies the blending mode used to apply the tint specified by setBackgroundTintList(android.content.res.ColorStateList)
} to the background drawable. The default mode is BlendMode#SRC_IN
.
Parameters | |
---|---|
blendMode |
BlendMode?: the blending mode used to apply the tint, may be null to clear tint |
setBackgroundTintList
open fun setBackgroundTintList(tint: ColorStateList?): Unit
Applies a tint to the background drawable. Does not modify the current tint mode, which is BlendMode#SRC_IN
by default.
Subsequent calls to setBackground(android.graphics.drawable.Drawable)
will automatically mutate the drawable and apply the specified tint and tint mode using Drawable#setTintList(ColorStateList)
.
Parameters | |
---|---|
tint |
ColorStateList?: the tint to apply, may be null to clear tint |
setBackgroundTintMode
open fun setBackgroundTintMode(tintMode: PorterDuff.Mode?): Unit
Specifies the blending mode used to apply the tint specified by setBackgroundTintList(android.content.res.ColorStateList)
} to the background drawable. The default mode is PorterDuff.Mode#SRC_IN
.
Parameters | |
---|---|
tintMode |
PorterDuff.Mode?: the blending mode used to apply the tint, may be null to clear tint |
setBottom
fun setBottom(bottom: Int): Unit
Sets the bottom position of this view relative to its parent. This method is meant to be called by the layout system and should not generally be called otherwise, because the property may be changed at any time by the layout.
Parameters | |
---|---|
bottom |
Int: The bottom of this view, in pixels. |
setCameraDistance
open fun setCameraDistance(distance: Float): Unit
Sets the distance along the Z axis (orthogonal to the X/Y plane on which views are drawn) from the camera to this view. The camera's distance affects 3D transformations, for instance rotations around the X and Y axis. If the rotationX or rotationY properties are changed and this view is large (more than half the size of the screen), it is recommended to always use a camera distance that's greater than the height (X axis rotation) or the width (Y axis rotation) of this view.
The distance of the camera from the view plane can have an affect on the perspective distortion of the view when it is rotated around the x or y axis. For example, a large distance will result in a large viewing angle, and there will not be much perspective distortion of the view as it rotates. A short distance may cause much more perspective distortion upon rotation, and can also result in some drawing artifacts if the rotated view ends up partially behind the camera (which is why the recommendation is to use a distance at least as far as the size of the view, if the view is to be rotated.)
The distance is expressed in "depth pixels." The default distance depends on the screen density. For instance, on a medium density display, the default distance is 1280. On a high density display, the default distance is 1920.
If you want to specify a distance that leads to visually consistent results across various densities, use the following formula:
float scale = context.getResources().getDisplayMetrics().density; view.setCameraDistance(distance * scale);
The density scale factor of a high density display is 1.5, and 1920 = 1280 * 1.5.
Parameters | |
---|---|
distance |
Float: The distance in "depth pixels", if negative the opposite value is used |
See Also
setClickable
open fun setClickable(clickable: Boolean): Unit
Enables or disables click events for this view. When a view is clickable it will change its state to "pressed" on every click. Subclasses should set the view clickable to visually react to user's clicks.
Parameters | |
---|---|
clickable |
Boolean: true to make the view clickable, false otherwise |
See Also
setClipBounds
open fun setClipBounds(clipBounds: Rect!): Unit
Sets a rectangular area on this view to which the view will be clipped when it is drawn. Setting the value to null will remove the clip bounds and the view will draw normally, using its full bounds.
Parameters | |
---|---|
clipBounds |
Rect!: The rectangular area, in the local coordinates of this view, to which future drawing operations will be clipped. |
setClipToOutline
open fun setClipToOutline(clipToOutline: Boolean): Unit
Sets whether the View's Outline should be used to clip the contents of the View.
Only a single non-rectangular clip can be applied on a View at any time. Circular clips from a circular reveal
animation take priority over Outline clipping, and child Outline clipping takes priority over Outline clipping done by a parent.
Note that this flag will only be respected if the View's Outline returns true from Outline#canClip()
.
setContentCaptureSession
open fun setContentCaptureSession(contentCaptureSession: ContentCaptureSession?): Unit
Sets the (optional) ContentCaptureSession
associated with this view.
This method should be called when you need to associate a ContentCaptureContext
to the content capture events associated with this view or its view hierarchy (if it's a ViewGroup
).
For example, if your activity is associated with a web domain, first you would need to set the context for the main DOM:
ContentCaptureSession mainSession = rootView.getContentCaptureSession(); mainSession.setContentCaptureContext(ContentCaptureContext.forLocusId(Uri.parse(myUrl));
Then if the page had an IFRAME
, you would create a new session for it:
ContentCaptureSession iframeSession = mainSession.createContentCaptureSession( ContentCaptureContext.forLocusId(Uri.parse(iframeUrl))); iframeView.setContentCaptureSession(iframeSession);
Parameters | |
---|---|
contentCaptureSession |
ContentCaptureSession?: a session created by ContentCaptureSession#createContentCaptureSession( . This value may be null . |
setContentDescription
open fun setContentDescription(contentDescription: CharSequence!): Unit
Sets the View
's content description.
A content description briefly describes the view and is primarily used for accessibility support to determine how a view should be presented to the user. In the case of a view with no textual representation, such as android.widget.ImageButton
, a useful content description explains what the view does. For example, an image button with a phone icon that is used to place a call may use "Call" as its content description. An image of a floppy disk that is used to save a file may use "Save".
This should omit role or state. Role refers to the kind of user-interface element the View is, such as a Button or Checkbox. State refers to a frequently changing property of the View, such as an On/Off state of a button or the audio level of a volume slider.
Content description updates are not frequent, and are used when the semantic content - not the state - of the element changes. For example, a Play button might change to a Pause button during music playback.
Parameters | |
---|---|
contentDescription |
CharSequence!: The content description. |
setContentSensitivity
fun setContentSensitivity(mode: Int): Unit
Sets content sensitivity mode to determine whether this view displays sensitive content (e.g. username, password etc.). The system will improve user privacy i.e. hide content drawn by a sensitive view from screen sharing and recording.
The window hosting a sensitive view will be marked as secure during an active media projection session. This would be equivalent to applying android.view.WindowManager.LayoutParams#FLAG_SECURE
to the window.
setContextClickable
open fun setContextClickable(contextClickable: Boolean): Unit
Enables or disables context clicking for this view. This event can launch the listener.
Parameters | |
---|---|
contextClickable |
Boolean: true to make the view react to a context click, false otherwise |
See Also
setDefaultFocusHighlightEnabled
open fun setDefaultFocusHighlightEnabled(defaultFocusHighlightEnabled: Boolean): Unit
Sets whether this View should use a default focus highlight when it gets focused but doesn't have android.R.attr#state_focused
defined in its background.
Parameters | |
---|---|
defaultFocusHighlightEnabled |
Boolean: true to set this view to use a default focus highlight, false otherwise. |
setDrawingCacheBackgroundColor
open funsetDrawingCacheBackgroundColor(color: Int): Unit
Deprecated: The view drawing cache was largely made obsolete with the introduction of hardware-accelerated rendering in API 11. With hardware-acceleration, intermediate cache layers are largely unnecessary and can easily result in a net loss in performance due to the cost of creating and updating the layer. In the rare cases where caching layers are useful, such as for alpha animations, setLayerType(int,android.graphics.Paint)
handles this with hardware rendering. For software-rendered snapshots of a small part of the View hierarchy or individual Views it is recommended to create a Canvas
from either a Bitmap
or android.graphics.Picture
and call draw(android.graphics.Canvas)
on the View. However these software-rendered usages are discouraged and have compatibility issues with hardware-only rendering features such as Config.HARDWARE
bitmaps, real-time shadows, and outline clipping. For screenshots of the UI for feedback reports or unit testing the PixelCopy
API is recommended.
Setting a solid background color for the drawing cache's bitmaps will improve performance and memory usage. Note, though that this should only be used if this view will always be drawn on top of a solid color.
Parameters | |
---|---|
color |
Int: The background color to use for the drawing cache's bitmap |
setDrawingCacheEnabled
open funsetDrawingCacheEnabled(enabled: Boolean): Unit
Deprecated: The view drawing cache was largely made obsolete with the introduction of hardware-accelerated rendering in API 11. With hardware-acceleration, intermediate cache layers are largely unnecessary and can easily result in a net loss in performance due to the cost of creating and updating the layer. In the rare cases where caching layers are useful, such as for alpha animations, setLayerType(int,android.graphics.Paint)
handles this with hardware rendering. For software-rendered snapshots of a small part of the View hierarchy or individual Views it is recommended to create a Canvas
from either a Bitmap
or android.graphics.Picture
and call draw(android.graphics.Canvas)
on the View. However these software-rendered usages are discouraged and have compatibility issues with hardware-only rendering features such as Config.HARDWARE
bitmaps, real-time shadows, and outline clipping. For screenshots of the UI for feedback reports or unit testing the PixelCopy
API is recommended.
Enables or disables the drawing cache. When the drawing cache is enabled, the next call to getDrawingCache()
or buildDrawingCache()
will draw the view in a bitmap. Calling draw(android.graphics.Canvas)
will not draw from the cache when the cache is enabled. To benefit from the cache, you must request the drawing cache by calling getDrawingCache()
and draw it on screen if the returned bitmap is not null.
Enabling the drawing cache is similar to setting a layer
when hardware acceleration is turned off. When hardware acceleration is turned on, enabling the drawing cache has no effect on rendering because the system uses a different mechanism for acceleration which ignores the flag. If you want to use a Bitmap for the view, even when hardware acceleration is enabled, see setLayerType(int,android.graphics.Paint)
for information on how to enable software and hardware layers.
This API can be used to manually generate a bitmap copy of this view, by setting the flag to true
and calling getDrawingCache()
.
Parameters | |
---|---|
enabled |
Boolean: true to enable the drawing cache, false otherwise |
setDrawingCacheQuality
open funsetDrawingCacheQuality(quality: Int): Unit
Deprecated: The view drawing cache was largely made obsolete with the introduction of hardware-accelerated rendering in API 11. With hardware-acceleration, intermediate cache layers are largely unnecessary and can easily result in a net loss in performance due to the cost of creating and updating the layer. In the rare cases where caching layers are useful, such as for alpha animations, setLayerType(int,android.graphics.Paint)
handles this with hardware rendering. For software-rendered snapshots of a small part of the View hierarchy or individual Views it is recommended to create a Canvas
from either a Bitmap
or android.graphics.Picture
and call draw(android.graphics.Canvas)
on the View. However these software-rendered usages are discouraged and have compatibility issues with hardware-only rendering features such as Config.HARDWARE
bitmaps, real-time shadows, and outline clipping. For screenshots of the UI for feedback reports or unit testing the PixelCopy
API is recommended.
Set the drawing cache quality of this view. This value is used only when the drawing cache is enabled
setDuplicateParentStateEnabled
open fun setDuplicateParentStateEnabled(enabled: Boolean): Unit
Enables or disables the duplication of the parent's state into this view. When duplication is enabled, this view gets its drawable state from its parent rather than from its own internal properties.
Note: in the current implementation, setting this property to true after the view was added to a ViewGroup might have no effect at all. This property should always be used from XML or set to true before adding this view to a ViewGroup.
Note: if this view's parent addStateFromChildren property is enabled and this property is enabled, an exception will be thrown.
Note: if the child view uses and updates additional states which are unknown to the parent, these states should not be affected by this method.
Parameters | |
---|---|
enabled |
Boolean: True to enable duplication of the parent's drawable state, false to disable it. |
setElevation
open fun setElevation(elevation: Float): Unit
Sets the base elevation of this view, in pixels.
setEnabled
open fun setEnabled(enabled: Boolean): Unit
Set the enabled state of this view. The interpretation of the enabled state varies by subclass.
Parameters | |
---|---|
enabled |
Boolean: True if this view is enabled, false otherwise. |
setFadingEdgeLength
open fun setFadingEdgeLength(length: Int): Unit
Set the size of the faded edge used to indicate that more content in this view is available. Will not change whether the fading edge is enabled; use setVerticalFadingEdgeEnabled(boolean)
or setHorizontalFadingEdgeEnabled(boolean)
to enable the fading edge for the vertical or horizontal fading edges.
Parameters | |
---|---|
length |
Int: The size in pixels of the faded edge used to indicate that more content in this view is visible. |
setFilterTouchesWhenObscured
open fun setFilterTouchesWhenObscured(enabled: Boolean): Unit
Sets whether the framework should discard touches when the view's window is obscured by another visible window at the touched location. Refer to the View
security documentation for more details.
Parameters | |
---|---|
enabled |
Boolean: True if touch filtering should be enabled. |
See Also
setFitsSystemWindows
open fun setFitsSystemWindows(fitSystemWindows: Boolean): Unit
Sets whether or not this view should account for system screen decorations such as the status bar and inset its content; that is, controlling whether the default implementation of fitSystemWindows(android.graphics.Rect)
will be executed. See that method for more details.
Note that if you are providing your own implementation of fitSystemWindows(android.graphics.Rect)
, then there is no need to set this flag to true -- your implementation will be overriding the default implementation that checks this flag.
Parameters | |
---|---|
fitSystemWindows |
Boolean: If true, then the default implementation of fitSystemWindows(android.graphics.Rect) will be executed. |
setFocusable
open fun setFocusable(focusable: Boolean): Unit
Set whether this view can receive the focus.
Setting this to false will also ensure that this view is not focusable in touch mode.
Parameters | |
---|---|
focusable |
Boolean: If true, this view can receive the focus. |
setFocusable
open fun setFocusable(focusable: Int): Unit
Sets whether this view can receive focus.
Setting this to FOCUSABLE_AUTO
tells the framework to determine focusability automatically based on the view's interactivity. This is the default.
Setting this to NOT_FOCUSABLE will ensure that this view is also not focusable in touch mode.
Parameters | |
---|---|
focusable |
Int: One of NOT_FOCUSABLE , FOCUSABLE , or FOCUSABLE_AUTO . Value is android.view.View#NOT_FOCUSABLE , android.view.View#FOCUSABLE , or android.view.View#FOCUSABLE_AUTO |
See Also
setFocusableInTouchMode
open fun setFocusableInTouchMode(focusableInTouchMode: Boolean): Unit
Set whether this view can receive focus while in touch mode. Setting this to true will also ensure that this view is focusable.
Parameters | |
---|---|
focusableInTouchMode |
Boolean: If true, this view can receive the focus while in touch mode. |
See Also
setFocusedByDefault
open fun setFocusedByDefault(isFocusedByDefault: Boolean): Unit
Sets whether this View should receive focus when the focus is restored for the view hierarchy containing this view.
Focus gets restored for a view hierarchy when the root of the hierarchy gets added to a window or serves as a target of cluster navigation.
Parameters | |
---|---|
isFocusedByDefault |
Boolean: true to set this view as the default-focus view, false otherwise. |
See Also
setForceDarkAllowed
open fun setForceDarkAllowed(allow: Boolean): Unit
Sets whether or not to allow force dark to apply to this view. Setting this to false will disable the auto-dark feature on everything this view draws, including any descendants. Setting this to true will allow this view to be automatically made dark, however a value of 'true' will not override any 'false' value in its parent chain nor will it prevent any 'false' in any of its children. The default behavior of force dark is also influenced by the Theme's isLightTheme
attribute. If a theme is isLightTheme="false", then force dark is globally disabled for that theme.
Parameters | |
---|---|
allow |
Boolean: Whether or not to allow force dark. |
setForeground
open fun setForeground(foreground: Drawable!): Unit
Supply a Drawable that is to be rendered on top of all of the content in the view.
Parameters | |
---|---|
foreground |
Drawable!: the Drawable to be drawn on top of the children |
setForegroundGravity
open fun setForegroundGravity(gravity: Int): Unit
Describes how the foreground is positioned. Defaults to START and TOP.
Parameters | |
---|---|
gravity |
Int: see android.view.Gravity |
See Also
setForegroundTintBlendMode
open fun setForegroundTintBlendMode(blendMode: BlendMode?): Unit
Specifies the blending mode used to apply the tint specified by setForegroundTintList(android.content.res.ColorStateList)
} to the background drawable. The default mode is BlendMode#SRC_IN
.
Parameters | |
---|---|
blendMode |
BlendMode?: the blending mode used to apply the tint, may be null to clear tint |
setForegroundTintList
open fun setForegroundTintList(tint: ColorStateList?): Unit
Applies a tint to the foreground drawable. Does not modify the current tint mode, which is PorterDuff.Mode#SRC_IN
by default.
Subsequent calls to setForeground(android.graphics.drawable.Drawable)
will automatically mutate the drawable and apply the specified tint and tint mode using Drawable#setTintList(ColorStateList)
.
Parameters | |
---|---|
tint |
ColorStateList?: the tint to apply, may be null to clear tint |
setForegroundTintMode
open fun setForegroundTintMode(tintMode: PorterDuff.Mode?): Unit
Specifies the blending mode used to apply the tint specified by setForegroundTintList(android.content.res.ColorStateList)
} to the background drawable. The default mode is PorterDuff.Mode#SRC_IN
.
Parameters | |
---|---|
tintMode |
PorterDuff.Mode?: the blending mode used to apply the tint, may be null to clear tint |
setFrameContentVelocity
open fun setFrameContentVelocity(pixelsPerSecond: Float): Unit
Set the current velocity of the View, we only track positive value. We will use the velocity information to adjust the frame rate when applicable. For example, we could potentially lower the frame rate when the velocity of a fling gesture becomes slower. Note that this is only valid till the next drawn frame.
Parameters | |
---|---|
pixelsPerSecond |
Float: how many pixels move per second. |
setHandwritingBoundsOffsets
open fun setHandwritingBoundsOffsets(
offsetLeft: Float,
offsetTop: Float,
offsetRight: Float,
offsetBottom: Float
): Unit
Set the amount of offset applied to this view's stylus handwriting bounds. A positive offset will offset the edge outwards.The base handwriting bounds of a view is its visible bounds. The handwriting bounds offsets are applied to the base handwriting bounds to determine the final handwriting bounds.
This method is mainly used to enlarge the view's handwriting bounds for a better user experience.
Note that when the view is clipped (e.g. the view is in a android.widget.ScrollView
), the offsets are applied after the view's handwriting bounds is clipped.
Parameters | |
---|---|
offsetLeft |
Float: the amount of pixel offset applied to the left edge outwards of the view's handwriting bounds. |
offsetTop |
Float: the amount of pixel offset applied to the top edge outwards of the view's handwriting bounds. |
offsetRight |
Float: the amount of pixel offset applied to the right edge outwards of the view's handwriting bounds. |
offsetBottom |
Float: the amount of pixel offset applied to the bottom edge outwards of the view's handwriting bounds. |
setHandwritingDelegateFlags
open fun setHandwritingDelegateFlags(flags: Int): Unit
Sets flags configuring the handwriting delegation behavior for this delegate editor view.
This method has no effect unless setIsHandwritingDelegate
is also called to configure this view to act as a handwriting delegate.
Parameters | |
---|---|
flags |
Int: InputMethodManager#HANDWRITING_DELEGATE_FLAG_HOME_DELEGATOR_ALLOWED or 0 Value is either 0 or android.view.inputmethod.InputMethodManager#HANDWRITING_DELEGATE_FLAG_HOME_DELEGATOR_ALLOWED |
setHandwritingDelegatorCallback
open fun setHandwritingDelegatorCallback(callback: Runnable?): Unit
Sets a callback which should be called when a stylus MotionEvent
occurs within this view's bounds. The callback will be called from the UI thread.
Setting a callback allows this view to act as a handwriting delegator, so that handwriting mode for a delegate editor view can be initiated by stylus movement on this delegator view. The callback implementation is expected to show and focus the delegate editor view. If a view which returns true
for isHandwritingDelegate()
creates an input connection while the same stylus MotionEvent
sequence is ongoing, handwriting mode will be initiated for that view.
A common use case is a custom view which looks like a text editor but does not actually support text editing itself, and clicking on the custom view causes an EditText to be shown. To support handwriting initiation in this case, this method can be called on the custom view to configure it as a delegator. The EditText should call setIsHandwritingDelegate
to set it as a delegate. The callback
implementation is typically the same as the click listener implementation which shows the EditText.
If null
is passed, this view will no longer act as a handwriting initiation delegator.
Parameters | |
---|---|
callback |
Runnable?: a callback which should be called when a stylus MotionEvent occurs within this view's bounds This value may be null . |
setHapticFeedbackEnabled
open fun setHapticFeedbackEnabled(hapticFeedbackEnabled: Boolean): Unit
Set whether this view should have haptic feedback for events such as long presses.
You may wish to disable haptic feedback if your view already controls its own haptic feedback.
Parameters | |
---|---|
hapticFeedbackEnabled |
Boolean: whether haptic feedback enabled for this view. |
setHasTransientState
open fun setHasTransientState(hasTransientState: Boolean): Unit
Set whether this view is currently tracking transient state that the framework should attempt to preserve when possible. This flag is reference counted, so every call to setHasTransientState(true) should be paired with a later call to setHasTransientState(false).
A view with transient state cannot be trivially rebound from an external data source, such as an adapter binding item views in a list. This may be because the view is performing an animation, tracking user selection of content, or similar.
Parameters | |
---|---|
hasTransientState |
Boolean: true if this view has transient state |
setHorizontalFadingEdgeEnabled
open fun setHorizontalFadingEdgeEnabled(horizontalFadingEdgeEnabled: Boolean): Unit
Define whether the horizontal edges should be faded when this view is scrolled horizontally.
Parameters | |
---|---|
horizontalFadingEdgeEnabled |
Boolean: true if the horizontal edges should be faded when the view is scrolled horizontally |
See Also
setHorizontalScrollBarEnabled
open fun setHorizontalScrollBarEnabled(horizontalScrollBarEnabled: Boolean): Unit
Define whether the horizontal scrollbar should be drawn or not. The scrollbar is not drawn by default.
Parameters | |
---|---|
horizontalScrollBarEnabled |
Boolean: true if the horizontal scrollbar should be painted |
See Also
setHorizontalScrollbarThumbDrawable
open fun setHorizontalScrollbarThumbDrawable(drawable: Drawable?): Unit
Defines the horizontal thumb drawable
Parameters | |
---|---|
drawable |
Drawable?: This value may be null . |
setHorizontalScrollbarTrackDrawable
open fun setHorizontalScrollbarTrackDrawable(drawable: Drawable?): Unit
Defines the horizontal track drawable
Parameters | |
---|---|
drawable |
Drawable?: This value may be null . |
setHovered
open fun setHovered(hovered: Boolean): Unit
Sets whether the view is currently hovered.
Calling this method also changes the drawable state of the view. This enables the view to react to hover by using different drawable resources to change its appearance.
The onHoverChanged
method is called when the hovered state changes.
Parameters | |
---|---|
hovered |
Boolean: True if the view is hovered. |
See Also
setId
open fun setId(id: Int): Unit
Sets the identifier for this view. The identifier does not have to be unique in this view's hierarchy. The identifier should be a positive number.
Parameters | |
---|---|
id |
Int: a number used to identify the view |
See Also
setImportantForAccessibility
open fun setImportantForAccessibility(mode: Int): Unit
Sets how to determine whether this view is important for accessibility which is if it fires accessibility events and if it is reported to accessibility services that query the screen.
Parameters | |
---|---|
mode |
Int: How to determine whether this view is important for accessibility. |
setImportantForAutofill
open fun setImportantForAutofill(mode: Int): Unit
Sets the mode for determining whether this view is considered important for autofill.
The platform determines the importance for autofill automatically but you can use this method to customize the behavior. For example:
- When the view contents is irrelevant for autofill (for example, a text field used in a "Captcha" challenge), it should be
IMPORTANT_FOR_AUTOFILL_NO
. - When both the view and its children are irrelevant for autofill (for example, the root view of an activity containing a spreadhseet editor), it should be
IMPORTANT_FOR_AUTOFILL_NO_EXCLUDE_DESCENDANTS
. - When the view content is relevant for autofill but its children aren't (for example, a credit card expiration date represented by a custom view that overrides the proper autofill methods and has 2 children representing the month and year), it should be
IMPORTANT_FOR_AUTOFILL_YES_EXCLUDE_DESCENDANTS
.
Note: Setting the mode as IMPORTANT_FOR_AUTOFILL_NO
or IMPORTANT_FOR_AUTOFILL_NO_EXCLUDE_DESCENDANTS
does not guarantee the view (and its children) will not be used for autofill purpose; for example, when the user explicitly makes an autofill request, all views are included in the ViewStructure, and starting in android.os.Build.VERSION_CODES#UPSIDE_DOWN_CAKE
the system uses other factors along with importance to determine the autofill behavior. See isImportantForAutofill()
for more details about how the View's importance for autofill is used.
setImportantForContentCapture
open fun setImportantForContentCapture(mode: Int): Unit
Sets the mode for determining whether this view is considered important for content capture.
The platform determines the importance for autofill automatically but you can use this method to customize the behavior. Typically, a view that provides text should be marked as IMPORTANT_FOR_CONTENT_CAPTURE_YES
.
setIsCredential
open fun setIsCredential(isCredential: Boolean): Unit
Sets whether this view is a credential for Credential Manager purposes.
See isCredential()
.
Parameters | |
---|---|
isCredential |
Boolean: Whether the view is a credential. |
setIsHandwritingDelegate
open fun setIsHandwritingDelegate(isHandwritingDelegate: Boolean): Unit
Sets this view to be a handwriting delegate. If a delegate view creates an input connection while a stylus MotionEvent
sequence from a delegator view is ongoing, handwriting mode will be initiated for the delegate view.
Parameters | |
---|---|
isHandwritingDelegate |
Boolean: whether this view is a handwriting initiation delegate |
setKeepScreenOn
open fun setKeepScreenOn(keepScreenOn: Boolean): Unit
Controls whether the screen should remain on, modifying the value of KEEP_SCREEN_ON
.
Parameters | |
---|---|
keepScreenOn |
Boolean: Supply true to set KEEP_SCREEN_ON . |
See Also
setKeyboardNavigationCluster
open fun setKeyboardNavigationCluster(: Boolean): Unit
Set whether this view is a root of a keyboard navigation cluster.
Parameters | |
---|---|
isCluster |
Boolean: If true, this view is a root of a cluster. |
setLabelFor
open fun setLabelFor(id: Int): Unit
Sets the id of a view for which this view serves as a label for accessibility purposes.
Parameters | |
---|---|
id |
Int: The labeled view id. |
setLayerPaint
open fun setLayerPaint(paint: Paint?): Unit
Updates the Paint
object used with the current layer (used only if the current layer type is not set to LAYER_TYPE_NONE
). Changed properties of the Paint provided to setLayerType(int,android.graphics.Paint)
will be used the next time the View is redrawn, but setLayerPaint(android.graphics.Paint)
must be called to ensure that the view gets redrawn immediately.
A layer is associated with an optional android.graphics.Paint
instance that controls how the layer is composed on screen. The following properties of the paint are taken into account when composing the layer:
If this view has an alpha value set to < 1.0 by calling setAlpha(float)
, the alpha value of the layer's paint is superseded by this view's alpha value.
Parameters | |
---|---|
paint |
Paint?: The paint used to compose the layer. This argument is optional and can be null. It is ignored when the layer type is LAYER_TYPE_NONE |
setLayerType
open fun setLayerType(
layerType: Int,
paint: Paint?
): Unit
Specifies the type of layer backing this view. The layer can be LAYER_TYPE_NONE
, LAYER_TYPE_SOFTWARE
or LAYER_TYPE_HARDWARE
.
A layer is associated with an optional android.graphics.Paint
instance that controls how the layer is composed on screen. The following properties of the paint are taken into account when composing the layer:
If this view has an alpha value set to < 1.0 by calling setAlpha(float)
, the alpha value of the layer's paint is superseded by this view's alpha value.
Refer to the documentation of LAYER_TYPE_NONE
, LAYER_TYPE_SOFTWARE
and LAYER_TYPE_HARDWARE
for more information on when and how to use layers.
Parameters | |
---|---|
layerType |
Int: The type of layer to use with this view, must be one of LAYER_TYPE_NONE , LAYER_TYPE_SOFTWARE or LAYER_TYPE_HARDWARE Value is android.view.View#LAYER_TYPE_NONE , android.view.View#LAYER_TYPE_SOFTWARE , or android.view.View#LAYER_TYPE_HARDWARE |
paint |
Paint?: The paint used to compose the layer. This argument is optional and can be null. It is ignored when the layer type is LAYER_TYPE_NONE |
setLayoutDirection
open fun setLayoutDirection(layoutDirection: Int): Unit
Set the layout direction for this view. This will propagate a reset of layout direction resolution to the view's children and resolve layout direction for this view.
Parameters | |
---|---|
layoutDirection |
Int: the layout direction to set. Should be one of: LAYOUT_DIRECTION_LTR , LAYOUT_DIRECTION_RTL , LAYOUT_DIRECTION_INHERIT , LAYOUT_DIRECTION_LOCALE . Resolution will be done if the value is set to LAYOUT_DIRECTION_INHERIT. The resolution proceeds up the parent chain of the view to get the value. If there is no parent, then it will return the default LAYOUT_DIRECTION_LTR . Value is android.view.View#LAYOUT_DIRECTION_LTR , android.view.View#LAYOUT_DIRECTION_RTL , android.view.View#LAYOUT_DIRECTION_INHERIT , or android.view.View#LAYOUT_DIRECTION_LOCALE |
setLayoutParams
open fun setLayoutParams(params: ViewGroup.LayoutParams!): Unit
Set the layout parameters associated with this view. These supply parameters to the parent of this view specifying how it should be arranged. There are many subclasses of ViewGroup.LayoutParams, and these correspond to the different subclasses of ViewGroup that are responsible for arranging their children.
Parameters | |
---|---|
params |
ViewGroup.LayoutParams!: The layout parameters for this view, cannot be null |
setLeft
fun setLeft(left: Int): Unit
Sets the left position of this view relative to its parent. This method is meant to be called by the layout system and should not generally be called otherwise, because the property may be changed at any time by the layout.
Parameters | |
---|---|
left |
Int: The left of this view, in pixels. |
setLeftTopRightBottom
fun setLeftTopRightBottom(
left: Int,
top: Int,
right: Int,
bottom: Int
): Unit
Assign a size and position to this view. This method is meant to be used in animations only as it applies this position and size for the view only temporary and it can be changed back at any time by the layout.
Parameters | |
---|---|
left |
Int: Left position, relative to parent |
top |
Int: Top position, relative to parent |
right |
Int: Right position, relative to parent |
bottom |
Int: Bottom position, relative to parent |
See Also
setLongClickable
open fun setLongClickable(longClickable: Boolean): Unit
Enables or disables long click events for this view. When a view is long clickable it reacts to the user holding down the button for a longer duration than a tap. This event can either launch the listener or a context menu.
Parameters | |
---|---|
longClickable |
Boolean: true to make the view long clickable, false otherwise |
See Also
setMinimumHeight
open fun setMinimumHeight(minHeight: Int): Unit
Sets the minimum height of the view. It is not guaranteed the view will be able to achieve this minimum height (for example, if its parent layout constrains it with less available height).
Parameters | |
---|---|
minHeight |
Int: The minimum height the view will try to be, in pixels |
See Also
setMinimumWidth
open fun setMinimumWidth(minWidth: Int): Unit
Sets the minimum width of the view. It is not guaranteed the view will be able to achieve this minimum width (for example, if its parent layout constrains it with less available width).
Parameters | |
---|---|
minWidth |
Int: The minimum width the view will try to be, in pixels |
See Also
setNestedScrollingEnabled
open fun setNestedScrollingEnabled(enabled: Boolean): Unit
Enable or disable nested scrolling for this view.
If this property is set to true the view will be permitted to initiate nested scrolling operations with a compatible parent view in the current hierarchy. If this view does not implement nested scrolling this will have no effect. Disabling nested scrolling while a nested scroll is in progress has the effect of stopping
the nested scroll.
Parameters | |
---|---|
enabled |
Boolean: true to enable nested scrolling, false to disable |
See Also
setNextClusterForwardId
open fun setNextClusterForwardId(nextClusterForwardId: Int): Unit
Sets the id of the view to use as the root of the next keyboard navigation cluster.
Parameters | |
---|---|
nextClusterForwardId |
Int: The next cluster ID, or NO_ID if the framework should decide automatically. |
setNextFocusDownId
open fun setNextFocusDownId(nextFocusDownId: Int): Unit
Sets the id of the view to use when the next focus is FOCUS_DOWN
.
Parameters | |
---|---|
nextFocusDownId |
Int: The next focus ID, or NO_ID if the framework should decide automatically. |
setNextFocusForwardId
open fun setNextFocusForwardId(nextFocusForwardId: Int): Unit
Sets the id of the view to use when the next focus is FOCUS_FORWARD
.
Parameters | |
---|---|
nextFocusForwardId |
Int: The next focus ID, or NO_ID if the framework should decide automatically. |
setNextFocusLeftId
open fun setNextFocusLeftId(nextFocusLeftId: Int): Unit
Sets the id of the view to use when the next focus is FOCUS_LEFT
.
Parameters | |
---|---|
nextFocusLeftId |
Int: The next focus ID, or NO_ID if the framework should decide automatically. |
setNextFocusRightId
open fun setNextFocusRightId(nextFocusRightId: Int): Unit
Sets the id of the view to use when the next focus is FOCUS_RIGHT
.
Parameters | |
---|---|
nextFocusRightId |
Int: The next focus ID, or NO_ID if the framework should decide automatically. |
setNextFocusUpId
open fun setNextFocusUpId(nextFocusUpId: Int): Unit
Sets the id of the view to use when the next focus is FOCUS_UP
.
Parameters | |
---|---|
nextFocusUpId |
Int: The next focus ID, or NO_ID if the framework should decide automatically. |
setOnApplyWindowInsetsListener
open fun setOnApplyWindowInsetsListener(listener: View.OnApplyWindowInsetsListener!): Unit
Set an OnApplyWindowInsetsListener
to take over the policy for applying window insets to this view. The listener's onApplyWindowInsets
method will be called instead of the view's onApplyWindowInsets
method.
Parameters | |
---|---|
listener |
View.OnApplyWindowInsetsListener!: Listener to set |
See Also
setOnCapturedPointerListener
open fun setOnCapturedPointerListener(l: View.OnCapturedPointerListener!): Unit
Set a listener to receive callbacks when the pointer capture state of a view changes.
Parameters | |
---|---|
l |
View.OnCapturedPointerListener!: The OnCapturedPointerListener to receive callbacks. |
setOnClickListener
open fun setOnClickListener(l: View.OnClickListener?): Unit
Register a callback to be invoked when this view is clicked. If this view is not clickable, it becomes clickable.
Parameters | |
---|---|
l |
View.OnClickListener?: The callback that will run This value may be null . |
See Also
setOnContextClickListener
open fun setOnContextClickListener(l: View.OnContextClickListener?): Unit
Register a callback to be invoked when this view is context clicked. If the view is not context clickable, it becomes context clickable.
Parameters | |
---|---|
l |
View.OnContextClickListener?: The callback that will run This value may be null . |
See Also
setOnCreateContextMenuListener
open fun setOnCreateContextMenuListener(l: View.OnCreateContextMenuListener!): Unit
Register a callback to be invoked when the context menu for this view is being built. If this view is not long clickable, it becomes long clickable.
Parameters | |
---|---|
l |
View.OnCreateContextMenuListener!: The callback that will run |
setOnDragListener
open fun setOnDragListener(l: View.OnDragListener!): Unit
Register a drag event listener callback object for this View. The parameter is an implementation of android.view.View.OnDragListener
. To send a drag event to a View, the system calls the android.view.View.OnDragListener#onDrag(View,DragEvent)
method.
Parameters | |
---|---|
l |
View.OnDragListener!: An implementation of android.view.View.OnDragListener . |
setOnFocusChangeListener
open fun setOnFocusChangeListener(l: View.OnFocusChangeListener!): Unit
Register a callback to be invoked when focus of this view changed.
Parameters | |
---|---|
l |
View.OnFocusChangeListener!: The callback that will run. |
setOnGenericMotionListener
open fun setOnGenericMotionListener(l: View.OnGenericMotionListener!): Unit
Register a callback to be invoked when a generic motion event is sent to this view.
Parameters | |
---|---|
l |
View.OnGenericMotionListener!: the generic motion listener to attach to this view |
setOnHoverListener
open fun setOnHoverListener(l: View.OnHoverListener!): Unit
Register a callback to be invoked when a hover event is sent to this view.
Parameters | |
---|---|
l |
View.OnHoverListener!: the hover listener to attach to this view |
setOnKeyListener
open fun setOnKeyListener(l: View.OnKeyListener!): Unit
Register a callback to be invoked when a hardware key is pressed in this view. Key presses in software input methods will generally not trigger the methods of this listener.
Parameters | |
---|---|
l |
View.OnKeyListener!: the key listener to attach to this view |
setOnLongClickListener
open fun setOnLongClickListener(l: View.OnLongClickListener?): Unit
Register a callback to be invoked when this view is clicked and held. If this view is not long clickable, it becomes long clickable.
Parameters | |
---|---|
l |
View.OnLongClickListener?: The callback that will run This value may be null . |
See Also
setOnReceiveContentListener
open fun setOnReceiveContentListener(
mimeTypes: Array<String!>?,
listener: OnReceiveContentListener?
): Unit
Sets the listener to be used
to handle insertion of content into this view.
Depending on the type of view, this listener may be invoked for different scenarios. For example, for an editable android.widget.TextView
, this listener will be invoked for the following scenarios:
- Paste from the clipboard (e.g. "Paste" or "Paste as plain text" action in the insertion/selection menu)
- Content insertion from the keyboard (from
InputConnection#commitContent
) - Drag and drop (drop events from
onDragEvent
) - Autofill
- Selection replacement via
Intent#ACTION_PROCESS_TEXT
When setting a listener, clients must also declare the accepted MIME types. The listener will still be invoked even if the MIME type of the content is not one of the declared MIME types (e.g. if the user pastes content whose type is not one of the declared MIME types). In that case, the listener may reject the content (defer to the default platform behavior) or execute some other fallback logic (e.g. show an appropriate message to the user). The declared MIME types serve as a hint to allow different features to optionally alter their behavior. For example, a soft keyboard may optionally choose to hide its UI for inserting GIFs for a particular input field if the MIME types set here for that field don't include "image/gif" or "image/*".
Note: MIME type matching in the Android framework is case-sensitive, unlike formal RFC MIME types. As a result, you should always write your MIME types with lowercase letters, or use android.content.Intent#normalizeMimeType
to ensure that it is converted to lowercase.
Parameters | |
---|---|
mimeTypes |
Array<String!>?: The MIME types accepted by the given listener. These may use patterns such as "image/*", but may not start with a wildcard. This argument must not be null or empty if a non-null listener is passed in. |
listener |
OnReceiveContentListener?: The listener to use. This can be null to reset to the default behavior. |
setOnScrollChangeListener
open fun setOnScrollChangeListener(l: View.OnScrollChangeListener!): Unit
Register a callback to be invoked when the scroll X or Y positions of this view change.
Note: Some views handle scrolling independently from View and may have their own separate listeners for scroll-type events. For example, ListView
allows clients to register an AbsListView.OnScrollListener
to listen for changes in list scroll position.
Parameters | |
---|---|
l |
View.OnScrollChangeListener!: The listener to notify when the scroll X or Y position changes. |
setOnSystemUiVisibilityChangeListener
open funsetOnSystemUiVisibilityChangeListener(l: View.OnSystemUiVisibilityChangeListener!): Unit
Deprecated: Use WindowInsets#isVisible(int)
to find out about system bar visibilities by setting a OnApplyWindowInsetsListener
on this view.
Set a listener to receive callbacks when the visibility of the system bar changes.
Parameters | |
---|---|
l |
View.OnSystemUiVisibilityChangeListener!: The OnSystemUiVisibilityChangeListener to receive callbacks. |
setOnTouchListener
open fun setOnTouchListener(l: View.OnTouchListener!): Unit
Register a callback to be invoked when a touch event is sent to this view.
Parameters | |
---|---|
l |
View.OnTouchListener!: the touch listener to attach to this view |
setOutlineAmbientShadowColor
open fun setOutlineAmbientShadowColor(color: Int): Unit
Sets the color of the ambient shadow that is drawn when the view has a positive Z or elevation value.
By default the shadow color is black. Generally, this color will be opaque so the intensity of the shadow is consistent between different views with different colors.
The opacity of the final ambient shadow is a function of the shadow caster height, the alpha channel of the outlineAmbientShadowColor (typically opaque), and the android.R.attr#ambientShadowAlpha
theme attribute.
Parameters | |
---|---|
color |
Int: The color this View will cast for its elevation shadow. |
setOutlineProvider
open fun setOutlineProvider(provider: ViewOutlineProvider!): Unit
Sets the ViewOutlineProvider
of the view, which generates the Outline that defines the shape of the shadow it casts, and enables outline clipping.
The default ViewOutlineProvider, ViewOutlineProvider#BACKGROUND
, queries the Outline from the View's background drawable, via Drawable#getOutline(Outline)
. Changing the outline provider with this method allows this behavior to be overridden.
If the ViewOutlineProvider is null, if querying it for an outline returns false, or if the produced Outline is Outline#isEmpty()
, shadows will not be cast.
Only outlines that return true from Outline#canClip()
may be used for clipping.
setOutlineSpotShadowColor
open fun setOutlineSpotShadowColor(color: Int): Unit
Sets the color of the spot shadow that is drawn when the view has a positive Z or elevation value.
By default the shadow color is black. Generally, this color will be opaque so the intensity of the shadow is consistent between different views with different colors.
The opacity of the final spot shadow is a function of the shadow caster height, the alpha channel of the outlineSpotShadowColor (typically opaque), and the android.R.attr#spotShadowAlpha
theme attribute.
Parameters | |
---|---|
color |
Int: The color this View will cast for its elevation spot shadow. |
setOverScrollMode
open fun setOverScrollMode(overScrollMode: Int): Unit
Set the over-scroll mode for this view. Valid over-scroll modes are OVER_SCROLL_ALWAYS
, OVER_SCROLL_IF_CONTENT_SCROLLS
(allow over-scrolling only if the view content is larger than the container), or OVER_SCROLL_NEVER
. Setting the over-scroll mode of a view will have an effect only if the view is capable of scrolling.
Parameters | |
---|---|
overScrollMode |
Int: The new over-scroll mode for this view. |
setPadding
open fun setPadding(
left: Int,
top: Int,
right: Int,
bottom: Int
): Unit
Sets the padding. The view may add on the space required to display the scrollbars, depending on the style and visibility of the scrollbars. So the values returned from getPaddingLeft
, getPaddingTop
, getPaddingRight
and getPaddingBottom
may be different from the values set in this call.
Parameters | |
---|---|
left |
Int: the left padding in pixels |
top |
Int: the top padding in pixels |
right |
Int: the right padding in pixels |
bottom |
Int: the bottom padding in pixels |
setPaddingRelative
open fun setPaddingRelative(
start: Int,
top: Int,
end: Int,
bottom: Int
): Unit
Sets the relative padding. The view may add on the space required to display the scrollbars, depending on the style and visibility of the scrollbars. So the values returned from getPaddingStart
, getPaddingTop
, getPaddingEnd
and getPaddingBottom
may be different from the values set in this call.
Parameters | |
---|---|
start |
Int: the start padding in pixels |
top |
Int: the top padding in pixels |
end |
Int: the end padding in pixels |
bottom |
Int: the bottom padding in pixels |
setPendingCredentialRequest
open fun setPendingCredentialRequest(
request: GetCredentialRequest,
callback: OutcomeReceiver<GetCredentialResponse!, GetCredentialException!>
): Unit
Sets a CredentialManager
request to retrieve credentials, when the user focuses on this given view. When this view is focused, the given request
will be fired to CredentialManager
, which will fetch content from all android.service.credentials.CredentialProviderService
services on the device, and then display credential options to the user on a relevant UI (dropdown, keyboard suggestions etc.). When the user selects a credential, the final GetCredentialResponse
will be propagated to the given callback
. Developers are expected to handle the response programmatically and perform a relevant action, e.g. signing in the user.
For details on how to build a Credential Manager request, please see GetCredentialRequest
.
This API should be called at any point before the user focuses on the view, e.g. during onCreate
of an Activity.
Parameters | |
---|---|
request |
GetCredentialRequest: the request to be fired when this view is entered This value cannot be null . |
callback |
OutcomeReceiver<GetCredentialResponse!, GetCredentialException!>: to be invoked when either a response or an exception needs to be propagated for the given view This value cannot be null . |
setPivotX
open fun setPivotX(pivotX: Float): Unit
Sets the x location of the point around which the view is rotated
and scaled
. By default, the pivot point is centered on the object. Setting this property disables this behavior and causes the view to use only the explicitly set pivotX and pivotY values.
Parameters | |
---|---|
pivotX |
Float: The x location of the pivot point. |
setPivotY
open fun setPivotY(pivotY: Float): Unit
Sets the y location of the point around which the view is rotated
and scaled
. By default, the pivot point is centered on the object. Setting this property disables this behavior and causes the view to use only the explicitly set pivotX and pivotY values.
Parameters | |
---|---|
pivotY |
Float: The y location of the pivot point. |
setPointerIcon
open fun setPointerIcon(pointerIcon: PointerIcon!): Unit
Set the pointer icon to be used for a mouse pointer in the current view. Passing null
will restore the pointer icon to its default value. Note that setting the pointer icon using this method will only set it for events coming from a mouse device (i.e. with source InputDevice#SOURCE_MOUSE
). To resolve the pointer icon for other device types like styluses, override onResolvePointerIcon(android.view.MotionEvent,int)
.
Parameters | |
---|---|
pointerIcon |
PointerIcon!: A PointerIcon instance which will be shown when the mouse hovers. |
setPreferKeepClear
fun setPreferKeepClear(preferKeepClear: Boolean): Unit
Set a preference to keep the bounds of this view clear from floating windows above this view's window. This informs the system that the view is considered a vital area for the user and that ideally it should not be covered. Setting this is only appropriate for UI where the user would likely take action to uncover it.
The system will try to respect this preference, but when not possible will ignore it.
Note: This is independent from setPreferKeepClearRects
. If both are set, both will be taken into account.
setPreferKeepClearRects
fun setPreferKeepClearRects(rects: MutableList<Rect!>): Unit
Set a preference to keep the provided rects clear from floating windows above this view's window. This informs the system that these rects are considered vital areas for the user and that ideally they should not be covered. Setting this is only appropriate for UI where the user would likely take action to uncover it.
The system will try to respect this preference, but when not possible will ignore it.
Note: This is independent from setPreferKeepClear
. If both are set, both will be taken into account.
Parameters | |
---|---|
rects |
MutableList<Rect!>: A list of rects in this view's local coordinate system This value cannot be null . |
setPressed
open fun setPressed(pressed: Boolean): Unit
Sets the pressed state for this view.
Parameters | |
---|---|
pressed |
Boolean: Pass true to set the View's internal state to "pressed", or false to reverts the View's internal state from a previously set "pressed" state. |
See Also
setRenderEffect
open fun setRenderEffect(renderEffect: RenderEffect?): Unit
Configure the android.graphics.RenderEffect
to apply to this View. This will apply a visual effect to the results of the View before it is drawn. For example if RenderEffect#createBlurEffect(float, float, RenderEffect, Shader.TileMode)
is provided, the contents will be drawn in a separate layer, then this layer will be blurred when this View is drawn.
Parameters | |
---|---|
renderEffect |
RenderEffect?: to be applied to the View. Passing null clears the previously configured RenderEffect |
setRequestedFrameRate
open fun setRequestedFrameRate(frameRate: Float): Unit
You can set the preferred frame rate for a View using a positive number or by specifying the preferred frame rate category using constants, including REQUESTED_FRAME_RATE_CATEGORY_NO_PREFERENCE, REQUESTED_FRAME_RATE_CATEGORY_LOW, REQUESTED_FRAME_RATE_CATEGORY_NORMAL, REQUESTED_FRAME_RATE_CATEGORY_HIGH. Keep in mind that the preferred frame rate affects the frame rate for the next frame, so use this method carefully. It's important to note that the preference is valid as long as the View is invalidated.
Parameters | |
---|---|
frameRate |
Float: the preferred frame rate of the view. |
setRevealOnFocusHint
fun setRevealOnFocusHint(revealOnFocus: Boolean): Unit
Sets this view's preference for reveal behavior when it gains focus.
When set to true, this is a signal to ancestor views in the hierarchy that this view would prefer to be brought fully into view when it gains focus. For example, a text field that a user is meant to type into. Other views such as scrolling containers may prefer to opt-out of this behavior.
The default value for views is true, though subclasses may change this based on their preferred behavior.
Parameters | |
---|---|
revealOnFocus |
Boolean: true to request reveal on focus in ancestors, false otherwise |
See Also
setRight
fun setRight(right: Int): Unit
Sets the right position of this view relative to its parent. This method is meant to be called by the layout system and should not generally be called otherwise, because the property may be changed at any time by the layout.
Parameters | |
---|---|
right |
Int: The right of this view, in pixels. |
setRotation
open fun setRotation(rotation: Float): Unit
Sets the degrees that the view is rotated around the pivot point. Increasing values result in clockwise rotation.
Parameters | |
---|---|
rotation |
Float: The degrees of rotation. |
setRotationX
open fun setRotationX(rotationX: Float): Unit
Sets the degrees that the view is rotated around the horizontal axis through the pivot point. Increasing values result in clockwise rotation from the viewpoint of looking down the x axis. When rotating large views, it is recommended to adjust the camera distance accordingly. Refer to setCameraDistance(float)
for more information.
Parameters | |
---|---|
rotationX |
Float: The degrees of X rotation. |
setRotationY
open fun setRotationY(rotationY: Float): Unit
Sets the degrees that the view is rotated around the vertical axis through the pivot point. Increasing values result in counter-clockwise rotation from the viewpoint of looking down the y axis. When rotating large views, it is recommended to adjust the camera distance accordingly. Refer to setCameraDistance(float)
for more information.
Parameters | |
---|---|
rotationY |
Float: The degrees of Y rotation. |
setSaveEnabled
open fun setSaveEnabled(enabled: Boolean): Unit
Controls whether the saving of this view's state is enabled (that is, whether its onSaveInstanceState
method will be called). Note that even if freezing is enabled, the view still must have an id assigned to it (via setId(int)
) for its state to be saved. This flag can only disable the saving of this view; any child views may still have their state saved.
Parameters | |
---|---|
enabled |
Boolean: Set to false to disable state saving, or true (the default) to allow it. |
setSaveFromParentEnabled
open fun setSaveFromParentEnabled(enabled: Boolean): Unit
Controls whether the entire hierarchy under this view will save its state when a state saving traversal occurs from its parent. The default is true; if false, these views will not be saved unless saveHierarchyState(android.util.SparseArray)
is called directly on this view.
Parameters | |
---|---|
enabled |
Boolean: Set to false to disable state saving, or true (the default) to allow it. |
setScaleX
open fun setScaleX(scaleX: Float): Unit
Sets the amount that the view is scaled in x around the pivot point, as a proportion of the view's unscaled width. A value of 1 means that no scaling is applied.
Parameters | |
---|---|
scaleX |
Float: The scaling factor. |
See Also
setScaleY
open fun setScaleY(scaleY: Float): Unit
Sets the amount that the view is scaled in Y around the pivot point, as a proportion of the view's unscaled width. A value of 1 means that no scaling is applied.
Parameters | |
---|---|
scaleY |
Float: The scaling factor. |
See Also
setScreenReaderFocusable
open fun setScreenReaderFocusable(screenReaderFocusable: Boolean): Unit
Sets whether this View should be a focusable element for screen readers and include non-focusable Views from its subtree when providing feedback.
Note: this is similar to using android:focusable
, but does not impact input focus behavior.
Parameters | |
---|---|
screenReaderFocusable |
Boolean: Whether the view should be treated as a unit by screen reader accessibility tools. |
setScrollBarDefaultDelayBeforeFade
open fun setScrollBarDefaultDelayBeforeFade(scrollBarDefaultDelayBeforeFade: Int): Unit
Define the delay before scrollbars fade.
Parameters | |
---|---|
scrollBarDefaultDelayBeforeFade |
Int: - the delay before scrollbars fade |
setScrollBarFadeDuration
open fun setScrollBarFadeDuration(scrollBarFadeDuration: Int): Unit
Define the scrollbar fade duration.
Parameters | |
---|---|
scrollBarFadeDuration |
Int: - the scrollbar fade duration, in milliseconds |
setScrollBarSize
open fun setScrollBarSize(scrollBarSize: Int): Unit
Define the scrollbar size.
Parameters | |
---|---|
scrollBarSize |
Int: - the scrollbar size |
setScrollBarStyle
open fun setScrollBarStyle(style: Int): Unit
Specify the style of the scrollbars. The scrollbars can be overlaid or inset. When inset, they add to the padding of the view. And the scrollbars can be drawn inside the padding area or on the edge of the view. For example, if a view has a background drawable and you want to draw the scrollbars inside the padding specified by the drawable, you can use SCROLLBARS_INSIDE_OVERLAY or SCROLLBARS_INSIDE_INSET. If you want them to appear at the edge of the view, ignoring the padding, then you can use SCROLLBARS_OUTSIDE_OVERLAY or SCROLLBARS_OUTSIDE_INSET.
Parameters | |
---|---|
style |
Int: the style of the scrollbars. Should be one of SCROLLBARS_INSIDE_OVERLAY, SCROLLBARS_INSIDE_INSET, SCROLLBARS_OUTSIDE_OVERLAY or SCROLLBARS_OUTSIDE_INSET. Value is android.view.View#SCROLLBARS_INSIDE_OVERLAY , android.view.View#SCROLLBARS_INSIDE_INSET , android.view.View#SCROLLBARS_OUTSIDE_OVERLAY , or android.view.View#SCROLLBARS_OUTSIDE_INSET |
setScrollCaptureCallback
fun setScrollCaptureCallback(callback: ScrollCaptureCallback?): Unit
Sets the callback to receive scroll capture requests. This component is the adapter between the scroll capture API and application UI code. If no callback is set, the system may provide an implementation. Any value provided here will take precedence over a system version.
This view will be ignored when SCROLL_CAPTURE_HINT_EXCLUDE
is set in its scrollCaptureHint
, regardless whether a callback has been set.
It is recommended to set the scroll capture hint SCROLL_CAPTURE_HINT_INCLUDE
when setting a custom callback to help ensure it is selected as the target.
Parameters | |
---|---|
callback |
ScrollCaptureCallback?: the new callback to assign This value may be null . |
setScrollCaptureHint
open fun setScrollCaptureHint(hint: Int): Unit
Sets the scroll capture hint for this View. These flags affect the search for a potential scroll capture targets.
Parameters | |
---|---|
hint |
Int: the scrollCaptureHint flags value to set Value is either 0 or a combination of android.view.View#SCROLL_CAPTURE_HINT_AUTO , android.view.View#SCROLL_CAPTURE_HINT_EXCLUDE , android.view.View#SCROLL_CAPTURE_HINT_INCLUDE , and android.view.View#SCROLL_CAPTURE_HINT_EXCLUDE_DESCENDANTS |
setScrollContainer
open fun setScrollContainer(isScrollContainer: Boolean): Unit
Change whether this view is one of the set of scrollable containers in its window. This will be used to determine whether the window can resize or must pan when a soft input area is open -- scrollable containers allow the window to use resize mode since the container will appropriately shrink.
setScrollIndicators
open fun setScrollIndicators(indicators: Int): Unit
Sets the state of all scroll indicators.
See setScrollIndicators(int,int)
for usage information.
Parameters | |
---|---|
indicators |
Int: a bitmask of indicators that should be enabled, or 0 to disable all indicators Value is either 0 or a combination of android.view.View#SCROLL_INDICATOR_TOP , android.view.View#SCROLL_INDICATOR_BOTTOM , android.view.View#SCROLL_INDICATOR_LEFT , android.view.View#SCROLL_INDICATOR_RIGHT , android.view.View#SCROLL_INDICATOR_START , and android.view.View#SCROLL_INDICATOR_END |
setScrollIndicators
open fun setScrollIndicators(
indicators: Int,
mask: Int
): Unit
Sets the state of the scroll indicators specified by the mask. To change all scroll indicators at once, see setScrollIndicators(int)
.
When a scroll indicator is enabled, it will be displayed if the view can scroll in the direction of the indicator.
Multiple indicator types may be enabled or disabled by passing the logical OR of the desired types. If multiple types are specified, they will all be set to the same enabled state.
For example, to enable the top scroll indicatorExample: setScrollIndicators indicators the indicator direction, or the logical OR of multiple indicator directions. One or more of: <ul> <li>{ #SCROLL_INDICATOR_TOP}</li> <li>{ #SCROLL_INDICATOR_BOTTOM}</li> <li>{ #SCROLL_INDICATOR_LEFT}</li> <li>{ #SCROLL_INDICATOR_RIGHT}</li> <li>{ #SCROLL_INDICATOR_START}</li> <li>{ #SCROLL_INDICATOR_END}</li> </ul> #setScrollIndicators(int) #getScrollIndicators() ref android.R.styleable#View_scrollIndicators indicators Value is either <code>0</code> or a combination of { android.view.View#SCROLL_INDICATOR_TOP}, { android.view.View#SCROLL_INDICATOR_BOTTOM}, { android.view.View#SCROLL_INDICATOR_LEFT}, { android.view.View#SCROLL_INDICATOR_RIGHT}, { android.view.View#SCROLL_INDICATOR_START}, and { android.view.View#SCROLL_INDICATOR_END} mask Value is either <code>0</code> or a combination of { android.view.View#SCROLL_INDICATOR_TOP}, { android.view.View#SCROLL_INDICATOR_BOTTOM}, { android.view.View#SCROLL_INDICATOR_LEFT}, { android.view.View#SCROLL_INDICATOR_RIGHT}, { android.view.View#SCROLL_INDICATOR_START}, and { android.view.View#SCROLL_INDICATOR_END} 23
setScrollX
open fun setScrollX(value: Int): Unit
Set the horizontal scrolled position of your view. This will cause a call to onScrollChanged(int,int,int,int)
and the view will be invalidated.
Parameters | |
---|---|
value |
Int: the x position to scroll to |
setScrollY
open fun setScrollY(value: Int): Unit
Set the vertical scrolled position of your view. This will cause a call to onScrollChanged(int,int,int,int)
and the view will be invalidated.
Parameters | |
---|---|
value |
Int: the y position to scroll to |
setScrollbarFadingEnabled
open fun setScrollbarFadingEnabled(fadeScrollbars: Boolean): Unit
Define whether scrollbars will fade when the view is not scrolling.
Parameters | |
---|---|
fadeScrollbars |
Boolean: whether to enable fading |
setSelected
open fun setSelected(selected: Boolean): Unit
Changes the selection state of this view. A view can be selected or not. Note that selection is not the same as focus. Views are typically selected in the context of an AdapterView like ListView or GridView; the selected view is the view that is highlighted.
Parameters | |
---|---|
selected |
Boolean: true if the view must be selected, false otherwise |
setSoundEffectsEnabled
open fun setSoundEffectsEnabled(soundEffectsEnabled: Boolean): Unit
Set whether this view should have sound effects enabled for events such as clicking and touching.
You may wish to disable sound effects for a view if you already play sounds, for instance, a dial key that plays dtmf tones.
Parameters | |
---|---|
soundEffectsEnabled |
Boolean: whether sound effects are enabled for this view. |
setStateDescription
open fun setStateDescription(stateDescription: CharSequence?): Unit
Sets the View
's state description.
A state description briefly describes the states of the view and is primarily used for accessibility support to determine how the states of a view should be presented to the user. It is a supplement to the boolean states (for example, checked/unchecked) and it is used for customized state description (for example, "wifi, connected, three bars"). State description changes frequently while content description should change less often. State description should be localized. For android widgets which have default state descriptions, app developers can call this method to override the state descriptions. Setting state description to null restores the default behavior.
Parameters | |
---|---|
stateDescription |
CharSequence?: The state description. This value may be null . |
setStateListAnimator
open fun setStateListAnimator(stateListAnimator: StateListAnimator!): Unit
Attaches the provided StateListAnimator to this View.
Any previously attached StateListAnimator will be detached.
Parameters | |
---|---|
stateListAnimator |
StateListAnimator!: The StateListAnimator to update the view |
See Also
setSystemGestureExclusionRects
open fun setSystemGestureExclusionRects(rects: MutableList<Rect!>): Unit
Sets a list of areas within this view's post-layout coordinate space where the system should not intercept touch or other pointing device gestures. This method should be called by onLayout(boolean,int,int,int,int)
or onDraw(android.graphics.Canvas)
.
Use this to tell the system which specific sub-areas of a view need to receive gesture input in order to function correctly in the presence of global system gestures that may conflict. For example, if the system wishes to capture swipe-in-from-screen-edge gestures to provide system-level navigation functionality, a view such as a navigation drawer container can mark the left (or starting) edge of itself as requiring gesture capture priority using this API. The system may then choose to relax its own gesture recognition to allow the app to consume the user's gesture. It is not necessary for an app to register exclusion rects for broadly spanning regions such as the entirety of a ScrollView
or for simple press and release click targets such as Button
. Mark an exclusion rect when interacting with a view requires a precision touch gesture in a small area in either the X or Y dimension, such as an edge swipe or dragging a SeekBar
thumb.
Note: the system will put a limit of 200dp
on the vertical extent of the exclusions it takes into account. The limit does not apply while the navigation bar is stickily
hidden, nor to the input method
and home activity
.
Parameters | |
---|---|
rects |
MutableList<Rect!>: A list of precision gesture regions that this view needs to function correctly This value cannot be null . |
setSystemUiVisibility
open funsetSystemUiVisibility(visibility: Int): Unit
Deprecated: SystemUiVisibility flags are deprecated. Use WindowInsetsController
instead.
Request that the visibility of the status bar or other screen/window decorations be changed.
This method is used to put the over device UI into temporary modes where the user's attention is focused more on the application content, by dimming or hiding surrounding system affordances. This is typically used in conjunction with Window.FEATURE_ACTION_BAR_OVERLAY
, allowing the applications content to be placed behind the action bar (and with these flags other system affordances) so that smooth transitions between hiding and showing them can be done.
Two representative examples of the use of system UI visibility is implementing a content browsing application (like a magazine reader) and a video playing application.
The first code shows a typical implementation of a View in a content browsing application. In this implementation, the application goes into a content-oriented mode by hiding the status bar and action bar, and putting the navigation elements into lights out mode. The user can then interact with content while in this mode. Such an application should provide an easy way for the user to toggle out of the mode (such as to check information in the status bar or access notifications). In the implementation here, this is done simply by tapping on the content.
This second code sample shows a typical implementation of a View in a video playing application. In this situation, while the video is playing the application would like to go into a complete full-screen mode, to use as much of the display as possible for the video. When in this state the user can not interact with the application; the system intercepts touching on the screen to pop the UI out of full screen mode. See fitSystemWindows(android.graphics.Rect)
for a sample layout that goes with this code.
Parameters | |
---|---|
visibility |
Int: Bitwise-or of flags SYSTEM_UI_FLAG_LOW_PROFILE , SYSTEM_UI_FLAG_HIDE_NAVIGATION , SYSTEM_UI_FLAG_FULLSCREEN , SYSTEM_UI_FLAG_LAYOUT_STABLE , SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION , SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN , SYSTEM_UI_FLAG_IMMERSIVE , and SYSTEM_UI_FLAG_IMMERSIVE_STICKY . |
setTag
open fun setTag(tag: Any!): Unit
Sets the tag associated with this view. A tag can be used to mark a view in its hierarchy and does not have to be unique within the hierarchy. Tags can also be used to store data within a view without resorting to another data structure.
Parameters | |
---|---|
tag |
Any!: an Object to tag the view with |
See Also
setTag
open fun setTag(
key: Int,
tag: Any!
): Unit
Sets a tag associated with this view and a key. A tag can be used to mark a view in its hierarchy and does not have to be unique within the hierarchy. Tags can also be used to store data within a view without resorting to another data structure. The specified key should be an id declared in the resources of the application to ensure it is unique (see the ID resource type). Keys identified as belonging to the Android framework or not associated with any package will cause an IllegalArgumentException
to be thrown.
Parameters | |
---|---|
key |
Int: The key identifying the tag |
tag |
Any!: An Object to tag the view with |
Exceptions | |
---|---|
java.lang.IllegalArgumentException |
If they specified key is not valid |
See Also
setTextAlignment
open fun setTextAlignment(textAlignment: Int): Unit
Set the text alignment.
Parameters | |
---|---|
textAlignment |
Int: The text alignment to set. Should be one of TEXT_ALIGNMENT_INHERIT , TEXT_ALIGNMENT_GRAVITY , TEXT_ALIGNMENT_CENTER , TEXT_ALIGNMENT_TEXT_START , TEXT_ALIGNMENT_TEXT_END , TEXT_ALIGNMENT_VIEW_START , TEXT_ALIGNMENT_VIEW_END Resolution will be done if the value is set to TEXT_ALIGNMENT_INHERIT. The resolution proceeds up the parent chain of the view to get the value. If there is no parent, then it will return the default TEXT_ALIGNMENT_GRAVITY . Value is android.view.View#TEXT_ALIGNMENT_INHERIT , android.view.View#TEXT_ALIGNMENT_GRAVITY , android.view.View#TEXT_ALIGNMENT_CENTER , android.view.View#TEXT_ALIGNMENT_TEXT_START , android.view.View#TEXT_ALIGNMENT_TEXT_END , android.view.View#TEXT_ALIGNMENT_VIEW_START , or android.view.View#TEXT_ALIGNMENT_VIEW_END |
setTextDirection
open fun setTextDirection(textDirection: Int): Unit
Set the text direction.
Parameters | |
---|---|
textDirection |
Int: the direction to set. Should be one of: TEXT_DIRECTION_INHERIT , TEXT_DIRECTION_FIRST_STRONG , TEXT_DIRECTION_ANY_RTL , TEXT_DIRECTION_LTR , TEXT_DIRECTION_RTL , TEXT_DIRECTION_LOCALE TEXT_DIRECTION_FIRST_STRONG_LTR , TEXT_DIRECTION_FIRST_STRONG_RTL , Resolution will be done if the value is set to TEXT_DIRECTION_INHERIT. The resolution proceeds up the parent chain of the view to get the value. If there is no parent, then it will return the default TEXT_DIRECTION_FIRST_STRONG . |
setTooltipText
open fun setTooltipText(tooltipText: CharSequence?): Unit
Sets the tooltip text which will be displayed in a small popup next to the view.
The tooltip will be displayed:
- On long click, unless it is handled otherwise (by OnLongClickListener or a context menu).
- On hover, after a brief delay since the pointer has stopped moving
Note: Do not override this method, as it will have no effect on the text displayed in the tooltip.
Parameters | |
---|---|
tooltipText |
CharSequence?: the tooltip text, or null if no tooltip is required |
See Also
setTop
fun setTop(top: Int): Unit
Sets the top position of this view relative to its parent. This method is meant to be called by the layout system and should not generally be called otherwise, because the property may be changed at any time by the layout.
Parameters | |
---|---|
top |
Int: The top of this view, in pixels. |
setTouchDelegate
open fun setTouchDelegate(delegate: TouchDelegate!): Unit
Sets the TouchDelegate for this View.
setTransitionAlpha
open fun setTransitionAlpha(alpha: Float): Unit
This property is intended only for use by the Fade transition, which animates it to produce a visual translucency that does not side-effect (or get affected by) the real alpha property. This value is composited with the other alpha value (and the AlphaAnimation value, when that is present) to produce a final visual translucency result, which is what is passed into the DisplayList.
setTransitionName
fun setTransitionName(transitionName: String!): Unit
Sets the name of the View to be used to identify Views in Transitions. Names should be unique in the View hierarchy.
Parameters | |
---|---|
transitionName |
String!: The name of the View to uniquely identify it for Transitions. |
setTransitionVisibility
open fun setTransitionVisibility(visibility: Int): Unit
Changes the visibility of this View without triggering any other changes. This should only be used by animation frameworks, such as android.transition.Transition
, where visibility changes should not adjust focus or trigger a new layout. Application developers should use setVisibility
instead to ensure that the hierarchy is correctly updated.
Only call this method when a temporary visibility must be applied during an animation and the original visibility value is guaranteed to be reset after the animation completes. Use setVisibility
in all other cases.
Parameters | |
---|---|
visibility |
Int: One of VISIBLE , INVISIBLE , or GONE . Value is android.view.View#VISIBLE , android.view.View#INVISIBLE , or android.view.View#GONE |
See Also
setTranslationX
open fun setTranslationX(translationX: Float): Unit
Sets the horizontal location of this view relative to its left
position. This effectively positions the object post-layout, in addition to wherever the object's layout placed it.
Parameters | |
---|---|
translationX |
Float: The horizontal position of this view relative to its left position, in pixels. |
setTranslationY
open fun setTranslationY(translationY: Float): Unit
Sets the vertical location of this view relative to its top
position. This effectively positions the object post-layout, in addition to wherever the object's layout placed it.
Parameters | |
---|---|
translationY |
Float: The vertical position of this view relative to its top position, in pixels. |
setTranslationZ
open fun setTranslationZ(translationZ: Float): Unit
Sets the depth location of this view relative to its elevation
.
setVerticalFadingEdgeEnabled
open fun setVerticalFadingEdgeEnabled(verticalFadingEdgeEnabled: Boolean): Unit
Define whether the vertical edges should be faded when this view is scrolled vertically.
Parameters | |
---|---|
verticalFadingEdgeEnabled |
Boolean: true if the vertical edges should be faded when the view is scrolled vertically |
See Also
setVerticalScrollBarEnabled
open fun setVerticalScrollBarEnabled(verticalScrollBarEnabled: Boolean): Unit
Define whether the vertical scrollbar should be drawn or not. The scrollbar is not drawn by default.
Parameters | |
---|---|
verticalScrollBarEnabled |
Boolean: true if the vertical scrollbar should be painted |
See Also
setVerticalScrollbarPosition
open fun setVerticalScrollbarPosition(position: Int): Unit
Set the position of the vertical scroll bar. Should be one of SCROLLBAR_POSITION_DEFAULT
, SCROLLBAR_POSITION_LEFT
or SCROLLBAR_POSITION_RIGHT
.
Parameters | |
---|---|
position |
Int: Where the vertical scroll bar should be positioned. |
setVerticalScrollbarThumbDrawable
open fun setVerticalScrollbarThumbDrawable(drawable: Drawable?): Unit
Defines the vertical scrollbar thumb drawable
Parameters | |
---|---|
drawable |
Drawable?: This value may be null . |
setVerticalScrollbarTrackDrawable
open fun setVerticalScrollbarTrackDrawable(drawable: Drawable?): Unit
Defines the vertical scrollbar track drawable
Parameters | |
---|---|
drawable |
Drawable?: This value may be null . |
setViewTranslationCallback
open fun setViewTranslationCallback(callback: ViewTranslationCallback): Unit
Sets a ViewTranslationCallback
that is used to display/hide the translated information. Developers can provide the customized implementation for show/hide translated information.
Parameters | |
---|---|
callback |
ViewTranslationCallback: a ViewTranslationCallback that is used to control how to display the translated information This value cannot be null . |
setVisibility
open fun setVisibility(visibility: Int): Unit
Set the visibility state of this view.
Parameters | |
---|---|
visibility |
Int: One of VISIBLE , INVISIBLE , or GONE . Value is android.view.View#VISIBLE , android.view.View#INVISIBLE , or android.view.View#GONE |
setWillNotCacheDrawing
open funsetWillNotCacheDrawing(willNotCacheDrawing: Boolean): Unit
Deprecated: The view drawing cache was largely made obsolete with the introduction of hardware-accelerated rendering in API 11. With hardware-acceleration, intermediate cache layers are largely unnecessary and can easily result in a net loss in performance due to the cost of creating and updating the layer. In the rare cases where caching layers are useful, such as for alpha animations, setLayerType(int,android.graphics.Paint)
handles this with hardware rendering. For software-rendered snapshots of a small part of the View hierarchy or individual Views it is recommended to create a Canvas
from either a Bitmap
or android.graphics.Picture
and call draw(android.graphics.Canvas)
on the View. However these software-rendered usages are discouraged and have compatibility issues with hardware-only rendering features such as Config.HARDWARE
bitmaps, real-time shadows, and outline clipping. For screenshots of the UI for feedback reports or unit testing the PixelCopy
API is recommended.
When a View's drawing cache is enabled, drawing is redirected to an offscreen bitmap. Some views, like an ImageView, must be able to bypass this mechanism if they already draw a single bitmap, to avoid unnecessary usage of the memory.
Parameters | |
---|---|
willNotCacheDrawing |
Boolean: true if this view does not cache its drawing, false otherwise |
setWillNotDraw
open fun setWillNotDraw(willNotDraw: Boolean): Unit
If this view doesn't do any drawing on its own, set this flag to allow further optimizations. By default, this flag is not set on View, but could be set on some View subclasses such as ViewGroup. Typically, if you override onDraw(android.graphics.Canvas)
you should clear this flag.
Parameters | |
---|---|
willNotDraw |
Boolean: whether or not this View draw on its own |
setWindowInsetsAnimationCallback
open fun setWindowInsetsAnimationCallback(callback: WindowInsetsAnimation.Callback?): Unit
Sets a WindowInsetsAnimation.Callback
to be notified about animations of windows that cause insets.
The callback's dispatch mode
will affect whether animation callbacks are dispatched to the children of this view.
Parameters | |
---|---|
callback |
WindowInsetsAnimation.Callback?: The callback to set. This value may be null . |
setX
open fun setX(x: Float): Unit
Sets the visual x position of this view, in pixels. This is equivalent to setting the translationX
property to be the difference between the x value passed in and the current left
property.
Parameters | |
---|---|
x |
Float: The visual x position of this view, in pixels. |
setY
open fun setY(y: Float): Unit
Sets the visual y position of this view, in pixels. This is equivalent to setting the translationY
property to be the difference between the y value passed in and the current top
property.
Parameters | |
---|---|
y |
Float: The visual y position of this view, in pixels. |
setZ
open fun setZ(z: Float): Unit
Sets the visual z position of this view, in pixels. This is equivalent to setting the translationZ
property to be the difference between the z value passed in and the current elevation
property.
Parameters | |
---|---|
z |
Float: The visual z position of this view, in pixels. |
showContextMenu
open fun showContextMenu(): Boolean
Shows the context menu for this view.
Return | |
---|---|
Boolean |
true if the context menu was shown, false otherwise |
See Also
showContextMenu
open fun showContextMenu(
x: Float,
y: Float
): Boolean
Shows the context menu for this view anchored to the specified view-relative coordinate.
Parameters | |
---|---|
x |
Float: the X coordinate in pixels relative to the view to which the menu should be anchored, or Float#NaN to disable anchoring |
y |
Float: the Y coordinate in pixels relative to the view to which the menu should be anchored, or Float#NaN to disable anchoring |
Return | |
---|---|
Boolean |
true if the context menu was shown, false otherwise |
startActionMode
open fun startActionMode(callback: ActionMode.Callback!): ActionMode!
Start an action mode with the default type ActionMode#TYPE_PRIMARY
.
Parameters | |
---|---|
callback |
ActionMode.Callback!: Callback that will control the lifecycle of the action mode |
Return | |
---|---|
ActionMode! |
The new action mode if it is started, null otherwise |
startActionMode
open fun startActionMode(
callback: ActionMode.Callback!,
type: Int
): ActionMode!
Start an action mode with the given type.
Parameters | |
---|---|
callback |
ActionMode.Callback!: Callback that will control the lifecycle of the action mode |
type |
Int: One of ActionMode#TYPE_PRIMARY or ActionMode#TYPE_FLOATING . |
Return | |
---|---|
ActionMode! |
The new action mode if it is started, null otherwise |
See Also
startAnimation
open fun startAnimation(animation: Animation!): Unit
Start the specified animation now.
Parameters | |
---|---|
animation |
Animation!: the animation to start now |
startDrag
funstartDrag(
data: ClipData!,
shadowBuilder: View.DragShadowBuilder!,
myLocalState: Any!,
flags: Int
): Boolean
Deprecated: Use startDragAndDrop()
for newer platform versions.
startDragAndDrop
fun startDragAndDrop(
data: ClipData!,
shadowBuilder: View.DragShadowBuilder!,
myLocalState: Any!,
flags: Int
): Boolean
Starts a drag and drop operation. When your application calls this method, it passes a android.view.View.DragShadowBuilder
object to the system. The system calls this object's DragShadowBuilder#onProvideShadowMetrics(Point, Point)
to get metrics for the drag shadow, and then calls the object's DragShadowBuilder#onDrawShadow(Canvas)
to draw the drag shadow itself.
Once the system has the drag shadow, it begins the drag and drop operation by sending drag events to all the View objects in your application that are currently visible. It does this either by calling the View object's drag listener (an implementation of onDrag()
or by calling the View object's onDragEvent()
method. Both are passed a android.view.DragEvent
object that has a android.view.DragEvent#getAction()
value of android.view.DragEvent#ACTION_DRAG_STARTED
.
Your application can invoke startDragAndDrop()
on any attached View object. The View object does not need to be the one used in android.view.View.DragShadowBuilder
, nor does it need to be related to the View the user selected for dragging.
Parameters | |
---|---|
data |
ClipData!: A android.content.ClipData object pointing to the data to be transferred by the drag and drop operation. |
shadowBuilder |
View.DragShadowBuilder!: A android.view.View.DragShadowBuilder object for building the drag shadow. |
myLocalState |
Any!: An java.lang.Object containing local data about the drag and drop operation. When dispatching drag events to views in the same activity this object will be available through android.view.DragEvent#getLocalState() . Views in other activities will not have access to this data (android.view.DragEvent#getLocalState() will return null).
myLocalState is a lightweight mechanism for the sending information from the dragged View to the target Views. For example, it can contain flags that differentiate between a a copy operation and a move operation. |
flags |
Int: Flags that control the drag and drop operation. This can be set to 0 for no flags, or any combination of the following: |
Return | |
---|---|
Boolean |
true if the method completes successfully, or false if it fails anywhere. Returning false means the system was unable to do a drag because of another ongoing operation or some other reasons. |
startNestedScroll
open fun startNestedScroll(axes: Int): Boolean
Begin a nestable scroll operation along the given axes.
A view starting a nested scroll promises to abide by the following contract:
The view will call startNestedScroll upon initiating a scroll operation. In the case of a touch scroll this corresponds to the initial MotionEvent#ACTION_DOWN
. In the case of touch scrolling the nested scroll will be terminated automatically in the same manner as ViewParent#requestDisallowInterceptTouchEvent(boolean)
. In the event of programmatic scrolling the caller must explicitly call stopNestedScroll()
to indicate the end of the nested scroll.
If startNestedScroll
returns true, a cooperative parent was found. If it returns false the caller may ignore the rest of this contract until the next scroll. Calling startNestedScroll while a nested scroll is already in progress will return true.
At each incremental step of the scroll the caller should invoke dispatchNestedPreScroll
once it has calculated the requested scrolling delta. If it returns true the nested scrolling parent at least partially consumed the scroll and the caller should adjust the amount it scrolls by.
After applying the remainder of the scroll delta the caller should invoke dispatchNestedScroll
, passing both the delta consumed and the delta unconsumed. A nested scrolling parent may treat these values differently. See ViewParent#onNestedScroll(View, int, int, int, int)
.
Parameters | |
---|---|
axes |
Int: Flags consisting of a combination of SCROLL_AXIS_HORIZONTAL and/or SCROLL_AXIS_VERTICAL . |
Return | |
---|---|
Boolean |
true if a cooperative parent was found and nested scrolling has been enabled for the current gesture. |
stopNestedScroll
open fun stopNestedScroll(): Unit
Stop a nested scroll in progress.
Calling this method when a nested scroll is not currently in progress is harmless.
See Also
toString
open fun toString(): String
Return | |
---|---|
String |
a string representation of the object. |
transformMatrixToGlobal
open fun transformMatrixToGlobal(matrix: Matrix): Unit
Modifies the input matrix such that it maps view-local coordinates to on-screen coordinates.
Parameters | |
---|---|
matrix |
Matrix: input matrix to modify This value cannot be null . |
transformMatrixToLocal
open fun transformMatrixToLocal(matrix: Matrix): Unit
Modifies the input matrix such that it maps on-screen coordinates to view-local coordinates.
Parameters | |
---|---|
matrix |
Matrix: input matrix to modify This value cannot be null . |
unscheduleDrawable
open fun unscheduleDrawable(
who: Drawable,
what: Runnable
): Unit
Cancels a scheduled action on a drawable.
Parameters | |
---|---|
who |
Drawable: the recipient of the action This value cannot be null . |
what |
Runnable: the action to cancel This value cannot be null . |
unscheduleDrawable
open fun unscheduleDrawable(who: Drawable!): Unit
Unschedule any events associated with the given Drawable. This can be used when selecting a new Drawable into a view, so that the previous one is completely unscheduled.
Parameters | |
---|---|
who |
Drawable!: The Drawable to unschedule. |
See Also
updateDragShadow
fun updateDragShadow(shadowBuilder: View.DragShadowBuilder!): Unit
Updates the drag shadow for the ongoing drag and drop operation.
Parameters | |
---|---|
shadowBuilder |
View.DragShadowBuilder!: A android.view.View.DragShadowBuilder object for building the new drag shadow. |
willNotCacheDrawing
open funwillNotCacheDrawing(): Boolean
Deprecated: The view drawing cache was largely made obsolete with the introduction of hardware-accelerated rendering in API 11. With hardware-acceleration, intermediate cache layers are largely unnecessary and can easily result in a net loss in performance due to the cost of creating and updating the layer. In the rare cases where caching layers are useful, such as for alpha animations, setLayerType(int,android.graphics.Paint)
handles this with hardware rendering. For software-rendered snapshots of a small part of the View hierarchy or individual Views it is recommended to create a Canvas
from either a Bitmap
or android.graphics.Picture
and call draw(android.graphics.Canvas)
on the View. However these software-rendered usages are discouraged and have compatibility issues with hardware-only rendering features such as Config.HARDWARE
bitmaps, real-time shadows, and outline clipping. For screenshots of the UI for feedback reports or unit testing the PixelCopy
API is recommended.
Returns whether or not this View can cache its drawing or not.
Return | |
---|---|
Boolean |
true if this view does not cache its drawing, false otherwise |
willNotDraw
open fun willNotDraw(): Boolean
Returns whether or not this View draws on its own.
Return | |
---|---|
Boolean |
true if this view has nothing to draw, false otherwise |
Protected methods
awakenScrollBars
protected open fun awakenScrollBars(): Boolean
Trigger the scrollbars to draw. When invoked this method starts an animation to fade the scrollbars out after a default delay. If a subclass provides animated scrolling, the start delay should equal the duration of the scrolling animation.
The animation starts only if at least one of the scrollbars is enabled, as specified by isHorizontalScrollBarEnabled()
and isVerticalScrollBarEnabled()
. When the animation is started, this method returns true, and false otherwise. If the animation is started, this method calls invalidate()
; in that case the caller should not call invalidate()
.
This method should be invoked every time a subclass directly updates the scroll parameters.
This method is automatically invoked by scrollBy(int,int)
and scrollTo(int,int)
.
Return | |
---|---|
Boolean |
true if the animation is played, false otherwise |
awakenScrollBars
protected open fun awakenScrollBars(startDelay: Int): Boolean
Trigger the scrollbars to draw. When invoked this method starts an animation to fade the scrollbars out after a fixed delay. If a subclass provides animated scrolling, the start delay should equal the duration of the scrolling animation.
The animation starts only if at least one of the scrollbars is enabled, as specified by isHorizontalScrollBarEnabled()
and isVerticalScrollBarEnabled()
. When the animation is started, this method returns true, and false otherwise. If the animation is started, this method calls invalidate()
; in that case the caller should not call invalidate()
.
This method should be invoked every time a subclass directly updates the scroll parameters.
Parameters | |
---|---|
startDelay |
Int: the delay, in milliseconds, after which the animation should start; when the delay is 0, the animation starts immediately |
Return | |
---|---|
Boolean |
true if the animation is played, false otherwise |
awakenScrollBars
protected open fun awakenScrollBars(
startDelay: Int,
invalidate: Boolean
): Boolean
Trigger the scrollbars to draw. When invoked this method starts an animation to fade the scrollbars out after a fixed delay. If a subclass provides animated scrolling, the start delay should equal the duration of the scrolling animation.
The animation starts only if at least one of the scrollbars is enabled, as specified by isHorizontalScrollBarEnabled()
and isVerticalScrollBarEnabled()
. When the animation is started, this method returns true, and false otherwise. If the animation is started, this method calls invalidate()
if the invalidate parameter is set to true; in that case the caller should not call invalidate()
.
This method should be invoked every time a subclass directly updates the scroll parameters.
Parameters | |
---|---|
startDelay |
Int: the delay, in milliseconds, after which the animation should start; when the delay is 0, the animation starts immediately |
invalidate |
Boolean: Whether this method should call invalidate |
Return | |
---|---|
Boolean |
true if the animation is played, false otherwise |
computeHorizontalScrollExtent
protected open fun computeHorizontalScrollExtent(): Int
Compute the horizontal extent of the horizontal scrollbar's thumb within the horizontal range. This value is used to compute the length of the thumb within the scrollbar's track.
The range is expressed in arbitrary units that must be the same as the units used by computeHorizontalScrollRange()
and computeHorizontalScrollOffset()
.
The default extent is the drawing width of this view.
Return | |
---|---|
Int |
the horizontal extent of the scrollbar's thumb |
computeHorizontalScrollOffset
protected open fun computeHorizontalScrollOffset(): Int
Compute the horizontal offset of the horizontal scrollbar's thumb within the horizontal range. This value is used to compute the position of the thumb within the scrollbar's track.
The range is expressed in arbitrary units that must be the same as the units used by computeHorizontalScrollRange()
and computeHorizontalScrollExtent()
.
The default offset is the scroll offset of this view.
Return | |
---|---|
Int |
the horizontal offset of the scrollbar's thumb |
computeHorizontalScrollRange
protected open fun computeHorizontalScrollRange(): Int
Compute the horizontal range that the horizontal scrollbar represents.
The range is expressed in arbitrary units that must be the same as the units used by computeHorizontalScrollExtent()
and computeHorizontalScrollOffset()
.
The default range is the drawing width of this view.
Return | |
---|---|
Int |
the total horizontal range represented by the horizontal scrollbar |
computeVerticalScrollExtent
protected open fun computeVerticalScrollExtent(): Int
Compute the vertical extent of the vertical scrollbar's thumb within the vertical range. This value is used to compute the length of the thumb within the scrollbar's track.
The range is expressed in arbitrary units that must be the same as the units used by computeVerticalScrollRange()
and computeVerticalScrollOffset()
.
The default extent is the drawing height of this view.
Return | |
---|---|
Int |
the vertical extent of the scrollbar's thumb |
computeVerticalScrollOffset
protected open fun computeVerticalScrollOffset(): Int
Compute the vertical offset of the vertical scrollbar's thumb within the horizontal range. This value is used to compute the position of the thumb within the scrollbar's track.
The range is expressed in arbitrary units that must be the same as the units used by computeVerticalScrollRange()
and computeVerticalScrollExtent()
.
The default offset is the scroll offset of this view.
Return | |
---|---|
Int |
the vertical offset of the scrollbar's thumb |
computeVerticalScrollRange
protected open fun computeVerticalScrollRange(): Int
Compute the vertical range that the vertical scrollbar represents.
The range is expressed in arbitrary units that must be the same as the units used by computeVerticalScrollExtent()
and computeVerticalScrollOffset()
.
Return | |
---|---|
Int |
the total vertical range represented by the vertical scrollbar
The default range is the drawing height of this view. |
dispatchDraw
protected open fun dispatchDraw(canvas: Canvas): Unit
Called by draw to draw the child views. This may be overridden by derived classes to gain control just before its children are drawn (but after its own view has been drawn).
Parameters | |
---|---|
canvas |
Canvas: the canvas on which to draw the view This value cannot be null . |
dispatchGenericFocusedEvent
protected open fun dispatchGenericFocusedEvent(event: MotionEvent!): Boolean
Dispatch a generic motion event to the currently focused view.
Do not call this method directly. Call dispatchGenericMotionEvent(android.view.MotionEvent)
instead.
Parameters | |
---|---|
event |
MotionEvent!: The motion event to be dispatched. |
Return | |
---|---|
Boolean |
True if the event was handled by the view, false otherwise. |
dispatchGenericPointerEvent
protected open fun dispatchGenericPointerEvent(event: MotionEvent!): Boolean
Dispatch a generic motion event to the view under the first pointer.
Do not call this method directly. Call dispatchGenericMotionEvent(android.view.MotionEvent)
instead.
Parameters | |
---|---|
event |
MotionEvent!: The motion event to be dispatched. |
Return | |
---|---|
Boolean |
True if the event was handled by the view, false otherwise. |
dispatchHoverEvent
protected open fun dispatchHoverEvent(event: MotionEvent!): Boolean
Dispatch a hover event.
Do not call this method directly. Call dispatchGenericMotionEvent(android.view.MotionEvent)
instead.
Parameters | |
---|---|
event |
MotionEvent!: The motion event to be dispatched. |
Return | |
---|---|
Boolean |
True if the event was handled by the view, false otherwise. |
dispatchRestoreInstanceState
protected open fun dispatchRestoreInstanceState(container: SparseArray<Parcelable!>!): Unit
Called by restoreHierarchyState(android.util.SparseArray)
to retrieve the state for this view and its children. May be overridden to modify how restoring happens to a view's children; for example, some views may want to not store state for their children.
Parameters | |
---|---|
container |
SparseArray<Parcelable!>!: The SparseArray which holds previously saved state. |
dispatchSaveInstanceState
protected open fun dispatchSaveInstanceState(container: SparseArray<Parcelable!>!): Unit
Called by saveHierarchyState(android.util.SparseArray)
to store the state for this view and its children. May be overridden to modify how freezing happens to a view's children; for example, some views may want to not store state for their children.
Parameters | |
---|---|
container |
SparseArray<Parcelable!>!: The SparseArray in which to save the view's state. |
dispatchSetActivated
protected open fun dispatchSetActivated(activated: Boolean): Unit
Dispatch setActivated to all of this View's children.
Parameters | |
---|---|
activated |
Boolean: The new activated state |
See Also
dispatchSetPressed
protected open fun dispatchSetPressed(pressed: Boolean): Unit
Dispatch setPressed to all of this View's children.
Parameters | |
---|---|
pressed |
Boolean: The new pressed state |
See Also
dispatchSetSelected
protected open fun dispatchSetSelected(selected: Boolean): Unit
Dispatch setSelected to all of this View's children.
Parameters | |
---|---|
selected |
Boolean: The new selected state |
See Also
dispatchVisibilityChanged
protected open fun dispatchVisibilityChanged(
changedView: View,
visibility: Int
): Unit
Dispatch a view visibility change down the view hierarchy. ViewGroups should override to route to their children.
Parameters | |
---|---|
changedView |
View: The view whose visibility changed. Could be 'this' or an ancestor view. This value cannot be null . |
visibility |
Int: The new visibility of changedView: VISIBLE , INVISIBLE or GONE . Value is android.view.View#VISIBLE , android.view.View#INVISIBLE , or android.view.View#GONE |
drawableStateChanged
protected open fun drawableStateChanged(): Unit
This function is called whenever the state of the view changes in such a way that it impacts the state of drawables being shown.
If the View has a StateListAnimator, it will also be called to run necessary state change animations.
Be sure to call through to the superclass when overriding this function.
If you override this method you must call through to the superclass implementation.
fitSystemWindows
protected open funfitSystemWindows(insets: Rect!): Boolean
Deprecated: As of API 20 use dispatchApplyWindowInsets(android.view.WindowInsets)
to apply insets to views. Views should override onApplyWindowInsets(android.view.WindowInsets)
or use setOnApplyWindowInsetsListener(android.view.View.OnApplyWindowInsetsListener)
to implement handling their own insets.
Called by the view hierarchy when the content insets for a window have changed, to allow it to adjust its content to fit within those windows. The content insets tell you the space that the status bar, input method, and other system windows infringe on the application's window.
You do not normally need to deal with this function, since the default window decoration given to applications takes care of applying it to the content of the window. If you use SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
or SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
this will not be the case, and your content can be placed under those system elements. You can then use this method within your view hierarchy if you have parts of your UI which you would like to ensure are not being covered.
The default implementation of this method simply applies the content insets to the view's padding, consuming that content (modifying the insets to be 0), and returning true. This behavior is off by default, but can be enabled through setFitsSystemWindows(boolean)
.
This function's traversal down the hierarchy is depth-first. The same content insets object is propagated down the hierarchy, so any changes made to it will be seen by all following views (including potentially ones above in the hierarchy since this is a depth-first traversal). The first view that returns true will abort the entire traversal.
The default implementation works well for a situation where it is used with a container that covers the entire window, allowing it to apply the appropriate insets to its content on all edges. If you need a more complicated layout (such as two different views fitting system windows, one on the top of the window, and one on the bottom), you can override the method and handle the insets however you would like. Note that the insets provided by the framework are always relative to the far edges of the window, not accounting for the location of the called view within that window. (In fact when this method is called you do not yet know where the layout will place the view, as it is done before layout happens.)
Note: unlike many View methods, there is no dispatch phase to this call. If you are overriding it in a ViewGroup and want to allow the call to continue to your children, you must be sure to call the super implementation.
Here is a sample layout that makes use of fitting system windows to have controls for a video view placed inside of the window decorations that it hides and shows. This can be used with code like the second sample (video player) shown in setSystemUiVisibility(int)
.
Parameters | |
---|---|
insets |
Rect!: Current content insets of the window. Prior to android.os.Build.VERSION_CODES#JELLY_BEAN you must not modify the insets or else you and Android will be unhappy. |
Return | |
---|---|
Boolean |
true if this view applied the insets and it should not continue propagating further down the hierarchy, false otherwise. |
getBottomFadingEdgeStrength
protected open fun getBottomFadingEdgeStrength(): Float
Returns the strength, or intensity, of the bottom faded edge. The strength is a value between 0.0 (no fade) and 1.0 (full fade). The default implementation returns 0.0 or 1.0 but no value in between. Subclasses should override this method to provide a smoother fade transition when scrolling occurs.
Return | |
---|---|
Float |
the intensity of the bottom fade as a float between 0.0f and 1.0f |
getBottomPaddingOffset
protected open fun getBottomPaddingOffset(): Int
Amount by which to extend the bottom fading region. Called only when isPaddingOffsetRequired()
returns true.
Return | |
---|---|
Int |
The bottom padding offset in pixels. |
See Also
getContextMenuInfo
protected open fun getContextMenuInfo(): ContextMenu.ContextMenuInfo!
Views should implement this if they have extra information to associate with the context menu. The return result is supplied as a parameter to the OnCreateContextMenuListener#onCreateContextMenu(ContextMenu, View, ContextMenuInfo)
callback.
Return | |
---|---|
ContextMenu.ContextMenuInfo! |
Extra information about the item for which the context menu should be shown. This information will vary across different subclasses of View. |
getHorizontalScrollbarHeight
protected open fun getHorizontalScrollbarHeight(): Int
Returns the height of the horizontal scrollbar.
Return | |
---|---|
Int |
The height in pixels of the horizontal scrollbar or 0 if there is no horizontal scrollbar. |
getLeftFadingEdgeStrength
protected open fun getLeftFadingEdgeStrength(): Float
Returns the strength, or intensity, of the left faded edge. The strength is a value between 0.0 (no fade) and 1.0 (full fade). The default implementation returns 0.0 or 1.0 but no value in between. Subclasses should override this method to provide a smoother fade transition when scrolling occurs.
Return | |
---|---|
Float |
the intensity of the left fade as a float between 0.0f and 1.0f |
getLeftPaddingOffset
protected open fun getLeftPaddingOffset(): Int
Amount by which to extend the left fading region. Called only when isPaddingOffsetRequired()
returns true.
Return | |
---|---|
Int |
The left padding offset in pixels. |
See Also
getRightFadingEdgeStrength
protected open fun getRightFadingEdgeStrength(): Float
Returns the strength, or intensity, of the right faded edge. The strength is a value between 0.0 (no fade) and 1.0 (full fade). The default implementation returns 0.0 or 1.0 but no value in between. Subclasses should override this method to provide a smoother fade transition when scrolling occurs.
Return | |
---|---|
Float |
the intensity of the right fade as a float between 0.0f and 1.0f |
getRightPaddingOffset
protected open fun getRightPaddingOffset(): Int
Amount by which to extend the right fading region. Called only when isPaddingOffsetRequired()
returns true.
Return | |
---|---|
Int |
The right padding offset in pixels. |
See Also
getSuggestedMinimumHeight
protected open fun getSuggestedMinimumHeight(): Int
Returns the suggested minimum height that the view should use. This returns the maximum of the view's minimum height and the background's minimum height (android.graphics.drawable.Drawable#getMinimumHeight()
).
When being used in onMeasure(int,int)
, the caller should still ensure the returned height is within the requirements of the parent.
Return | |
---|---|
Int |
The suggested minimum height of the view. |
getSuggestedMinimumWidth
protected open fun getSuggestedMinimumWidth(): Int
Returns the suggested minimum width that the view should use. This returns the maximum of the view's minimum width and the background's minimum width (android.graphics.drawable.Drawable#getMinimumWidth()
).
When being used in onMeasure(int,int)
, the caller should still ensure the returned width is within the requirements of the parent.
Return | |
---|---|
Int |
The suggested minimum width of the view. |
getTopFadingEdgeStrength
protected open fun getTopFadingEdgeStrength(): Float
Returns the strength, or intensity, of the top faded edge. The strength is a value between 0.0 (no fade) and 1.0 (full fade). The default implementation returns 0.0 or 1.0 but no value in between. Subclasses should override this method to provide a smoother fade transition when scrolling occurs.
Return | |
---|---|
Float |
the intensity of the top fade as a float between 0.0f and 1.0f |
getTopPaddingOffset
protected open fun getTopPaddingOffset(): Int
Amount by which to extend the top fading region. Called only when isPaddingOffsetRequired()
returns true.
Return | |
---|---|
Int |
The top padding offset in pixels. |
See Also
getWindowAttachCount
protected open fun getWindowAttachCount(): Int
Return | |
---|---|
Int |
The number of times this view has been attached to a window |
isPaddingOffsetRequired
protected open fun isPaddingOffsetRequired(): Boolean
If the View draws content inside its padding and enables fading edges, it needs to support padding offsets. Padding offsets are added to the fading edges to extend the length of the fade so that it covers pixels drawn inside the padding. Subclasses of this class should override this method if they need to draw content inside the padding.
Return | |
---|---|
Boolean |
True if padding offset must be applied, false otherwise. |
mergeDrawableStates
protected open static fun mergeDrawableStates(
baseState: IntArray!,
additionalState: IntArray!
): IntArray!
Merge your own state values in additionalState into the base state values baseState that were returned by onCreateDrawableState(int)
.
Parameters | |
---|---|
baseState |
IntArray!: The base state values returned by onCreateDrawableState(int) , which will be modified to also hold your own additional state values. |
additionalState |
IntArray!: The additional state values you would like added to baseState; this array is not modified. |
Return | |
---|---|
IntArray! |
As a convenience, the baseState array you originally passed into the function is returned. |
See Also
onAnimationEnd
protected open fun onAnimationEnd(): Unit
Invoked by a parent ViewGroup to notify the end of the animation currently associated with this view. If you override this method, always call super.onAnimationEnd();
If you override this method you must call through to the superclass implementation.
onAnimationStart
protected open fun onAnimationStart(): Unit
Invoked by a parent ViewGroup to notify the start of the animation currently associated with this view. If you override this method, always call super.onAnimationStart();
If you override this method you must call through to the superclass implementation.
onAttachedToWindow
protected open fun onAttachedToWindow(): Unit
This is called when the view is attached to a window. At this point it has a Surface and will start drawing. Note that this function is guaranteed to be called before onDraw(android.graphics.Canvas)
, however it may be called any time before the first onDraw -- including before or after onMeasure(int,int)
.
If you override this method you must call through to the superclass implementation.
See Also
onConfigurationChanged
protected open fun onConfigurationChanged(newConfig: Configuration!): Unit
Called when the current configuration of the resources being used by the application have changed. You can use this to decide when to reload resources that can changed based on orientation and other configuration characteristics. You only need to use this if you are not relying on the normal android.app.Activity
mechanism of recreating the activity instance upon a configuration change.
Parameters | |
---|---|
newConfig |
Configuration!: The new resource configuration. |
onCreateContextMenu
protected open fun onCreateContextMenu(: ContextMenu!): Unit
Views should implement this if the view itself is going to add items to the context menu.
Parameters | |
---|---|
menu |
ContextMenu!: the context menu to populate |
onCreateDrawableState
protected open fun onCreateDrawableState(extraSpace: Int): IntArray!
Generate the new android.graphics.drawable.Drawable
state for this view. This is called by the view system when the cached Drawable state is determined to be invalid. To retrieve the current state, you should use getDrawableState
.
Parameters | |
---|---|
extraSpace |
Int: if non-zero, this is the number of extra entries you would like in the returned array in which you can place your own states. |
Return | |
---|---|
IntArray! |
Returns an array holding the current Drawable state of the view. |
See Also
onDetachedFromWindow
protected open fun onDetachedFromWindow(): Unit
This is called when the view is detached from a window. At this point it no longer has a surface for drawing.
If you override this method you must call through to the superclass implementation.
See Also
onDisplayHint
protected open fun onDisplayHint(hint: Int): Unit
Gives this view a hint about whether is displayed or not. For instance, when a View moves out of the screen, it might receives a display hint indicating the view is not displayed. Applications should not rely on this hint as there is no guarantee that they will receive one.
Parameters | |
---|---|
hint |
Int: A hint about whether or not this view is displayed: VISIBLE or INVISIBLE . Value is android.view.View#VISIBLE , android.view.View#INVISIBLE , or android.view.View#GONE |
onDraw
protected open fun onDraw(canvas: Canvas): Unit
Implement this to do your drawing.
Parameters | |
---|---|
canvas |
Canvas: the canvas on which the background will be drawn This value cannot be null . |
onDrawScrollBars
protected fun onDrawScrollBars(canvas: Canvas): Unit
Request the drawing of the horizontal and the vertical scrollbar. The scrollbars are painted only if they have been awakened first.
Parameters | |
---|---|
canvas |
Canvas: the canvas on which to draw the scrollbars This value cannot be null . |
See Also
onFinishInflate
protected open fun onFinishInflate(): Unit
Finalize inflating a view from XML. This is called as the last phase of inflation, after all child views have been added.
Even if the subclass overrides onFinishInflate, they should always be sure to call the super method, so that we get called.
If you override this method you must call through to the superclass implementation.
onFocusChanged
protected open fun onFocusChanged(
gainFocus: Boolean,
direction: Int,
previouslyFocusedRect: Rect?
): Unit
Called by the view system when the focus state of this view changes. When the focus change event is caused by directional navigation, direction and previouslyFocusedRect provide insight into where the focus is coming from. When overriding, be sure to call up through to the super class so that the standard focus handling will occur.
If you override this method you must call through to the superclass implementation.
Parameters | |
---|---|
gainFocus |
Boolean: True if the View has focus; false otherwise. |
direction |
Int: The direction focus has moved when requestFocus() is called to give this view focus. Values are FOCUS_UP , FOCUS_DOWN , FOCUS_LEFT , FOCUS_RIGHT , FOCUS_FORWARD , or FOCUS_BACKWARD . It may not always apply, in which case use the default. Value is android.view.View#FOCUS_BACKWARD , android.view.View#FOCUS_FORWARD , android.view.View#FOCUS_LEFT , android.view.View#FOCUS_UP , android.view.View#FOCUS_RIGHT , or android.view.View#FOCUS_DOWN |
previouslyFocusedRect |
Rect?: The rectangle, in this view's coordinate system, of the previously focused view. If applicable, this will be passed in as finer grained information about where the focus is coming from (in addition to direction). Will be null otherwise. |
onLayout
protected open fun onLayout(
changed: Boolean,
left: Int,
top: Int,
right: Int,
bottom: Int
): Unit
Called from layout when this view should assign a size and position to each of its children. Derived classes with children should override this method and call layout on each of their children.
Parameters | |
---|---|
changed |
Boolean: This is a new size or position for this view |
left |
Int: Left position, relative to parent |
top |
Int: Top position, relative to parent |
right |
Int: Right position, relative to parent |
bottom |
Int: Bottom position, relative to parent |
onMeasure
protected open fun onMeasure(
widthMeasureSpec: Int,
heightMeasureSpec: Int
): Unit
Measure the view and its content to determine the measured width and the measured height. This method is invoked by measure(int,int)
and should be overridden by subclasses to provide accurate and efficient measurement of their contents.
CONTRACT: When overriding this method, you must call setMeasuredDimension(int,int)
to store the measured width and height of this view. Failure to do so will trigger an IllegalStateException
, thrown by measure(int,int)
. Calling the superclass' onMeasure(int,int)
is a valid use.
The base class implementation of measure defaults to the background size, unless a larger size is allowed by the MeasureSpec. Subclasses should override onMeasure(int,int)
to provide better measurements of their content.
If this method is overridden, it is the subclass's responsibility to make sure the measured height and width are at least the view's minimum height and width (getSuggestedMinimumHeight()
and getSuggestedMinimumWidth()
).
Parameters | |
---|---|
widthMeasureSpec |
Int: horizontal space requirements as imposed by the parent. The requirements are encoded with android.view.View.MeasureSpec . |
heightMeasureSpec |
Int: vertical space requirements as imposed by the parent. The requirements are encoded with android.view.View.MeasureSpec . |
onOverScrolled
protected open fun onOverScrolled(
scrollX: Int,
scrollY: Int,
clampedX: Boolean,
clampedY: Boolean
): Unit
Called by overScrollBy(int,int,int,int,int,int,int,int,boolean)
to respond to the results of an over-scroll operation.
Parameters | |
---|---|
scrollX |
Int: New X scroll value in pixels |
scrollY |
Int: New Y scroll value in pixels |
clampedX |
Boolean: True if scrollX was clamped to an over-scroll boundary |
clampedY |
Boolean: True if scrollY was clamped to an over-scroll boundary |
onRestoreInstanceState
protected open fun onRestoreInstanceState(state: Parcelable!): Unit
Hook allowing a view to re-apply a representation of its internal state that had previously been generated by onSaveInstanceState
. This function will never be called with a null state.
If you override this method you must call through to the superclass implementation.
Parameters | |
---|---|
state |
Parcelable!: The frozen state that had previously been returned by onSaveInstanceState . |
onSaveInstanceState
protected open fun onSaveInstanceState(): Parcelable?
Hook allowing a view to generate a representation of its internal state that can later be used to create a new instance with that same state. This state should only contain information that is not persistent or can not be reconstructed later. For example, you will never store your current position on screen because that will be computed again when a new instance of the view is placed in its view hierarchy.
Some examples of things you may store here: the current cursor position in a text view (but usually not the text itself since that is stored in a content provider or other persistent storage), the currently selected item in a list view.
If you override this method you must call through to the superclass implementation.
Return | |
---|---|
Parcelable? |
Returns a Parcelable object containing the view's current dynamic state, or null if there is nothing interesting to save. |
onScrollChanged
protected open fun onScrollChanged(
l: Int,
t: Int,
oldl: Int,
oldt: Int
): Unit
This is called in response to an internal scroll in this view (i.e., the view scrolled its own contents). This is typically as a result of scrollBy(int,int)
or scrollTo(int,int)
having been called.
Parameters | |
---|---|
l |
Int: Current horizontal scroll origin. |
t |
Int: Current vertical scroll origin. |
oldl |
Int: Previous horizontal scroll origin. |
oldt |
Int: Previous vertical scroll origin. |
onSetAlpha
protected open fun onSetAlpha(alpha: Int): Boolean
Invoked if there is a Transform that involves alpha. Subclass that can draw themselves with the specified alpha should return true, and then respect that alpha when their onDraw() is called. If this returns false then the view may be redirected to draw into an offscreen buffer to fulfill the request, which will look fine, but may be slower than if the subclass handles it internally. The default implementation returns false.
Parameters | |
---|---|
alpha |
Int: The alpha (0..255) to apply to the view's drawing |
Return | |
---|---|
Boolean |
true if the view can draw with the specified alpha. |
onSizeChanged
protected open fun onSizeChanged(
w: Int,
h: Int,
oldw: Int,
oldh: Int
): Unit
This is called during layout when the size of this view has changed. If you were just added to the view hierarchy, you're called with the old values of 0.
Parameters | |
---|---|
w |
Int: Current width of this view. |
h |
Int: Current height of this view. |
oldw |
Int: Old width of this view. |
oldh |
Int: Old height of this view. |
onVisibilityChanged
protected open fun onVisibilityChanged(
changedView: View,
visibility: Int
): Unit
Called when the visibility of the view or an ancestor of the view has changed.
Parameters | |
---|---|
changedView |
View: The view whose visibility changed. May be this or an ancestor view. This value cannot be null . |
visibility |
Int: The new visibility, one of VISIBLE , INVISIBLE or GONE . Value is android.view.View#VISIBLE , android.view.View#INVISIBLE , or android.view.View#GONE |
onWindowVisibilityChanged
protected open fun onWindowVisibilityChanged(visibility: Int): Unit
Called when the window containing has change its visibility (between GONE
, INVISIBLE
, and VISIBLE
). Note that this tells you whether or not your window is being made visible to the window manager; this does not tell you whether or not your window is obscured by other windows on the screen, even if it is itself visible.
Parameters | |
---|---|
visibility |
Int: The new visibility of the window. Value is android.view.View#VISIBLE , android.view.View#INVISIBLE , or android.view.View#GONE |
overScrollBy
protected open fun overScrollBy(
deltaX: Int,
deltaY: Int,
scrollX: Int,
scrollY: Int,
scrollRangeX: Int,
scrollRangeY: Int,
maxOverScrollX: Int,
maxOverScrollY: Int,
isTouchEvent: Boolean
): Boolean
Scroll the view with standard behavior for scrolling beyond the normal content boundaries. Views that call this method should override onOverScrolled(int,int,boolean,boolean)
to respond to the results of an over-scroll operation. Views can use this method to handle any touch or fling-based scrolling.
Parameters | |
---|---|
deltaX |
Int: Change in X in pixels |
deltaY |
Int: Change in Y in pixels |
scrollX |
Int: Current X scroll value in pixels before applying deltaX |
scrollY |
Int: Current Y scroll value in pixels before applying deltaY |
scrollRangeX |
Int: Maximum content scroll range along the X axis |
scrollRangeY |
Int: Maximum content scroll range along the Y axis |
maxOverScrollX |
Int: Number of pixels to overscroll by in either direction along the X axis. |
maxOverScrollY |
Int: Number of pixels to overscroll by in either direction along the Y axis. |
isTouchEvent |
Boolean: true if this scroll operation is the result of a touch event. |
Return | |
---|---|
Boolean |
true if scrolling was clamped to an over-scroll boundary along either axis, false otherwise. |
setMeasuredDimension
protected fun setMeasuredDimension(
measuredWidth: Int,
measuredHeight: Int
): Unit
This method must be called by onMeasure(int,int)
to store the measured width and measured height. Failing to do so will trigger an exception at measurement time.
Parameters | |
---|---|
measuredWidth |
Int: The measured width of this view. May be a complex bit mask as defined by MEASURED_SIZE_MASK and MEASURED_STATE_TOO_SMALL . |
measuredHeight |
Int: The measured height of this view. May be a complex bit mask as defined by MEASURED_SIZE_MASK and MEASURED_STATE_TOO_SMALL . |
verifyDrawable
protected open fun verifyDrawable(who: Drawable): Boolean
If your view subclass is displaying its own Drawable objects, it should override this function and return true for any Drawable it is displaying. This allows animations for those drawables to be scheduled.
Be sure to call through to the super class when overriding this function.
If you override this method you must call through to the superclass implementation.
Parameters | |
---|---|
who |
Drawable: The Drawable to verify. Return true if it is one you are displaying, else return the result of calling through to the super class. This value cannot be null . |
Return | |
---|---|
Boolean |
boolean If true then the Drawable is being displayed in the view; else false and it is not allowed to animate. |
Properties
ALPHA
static val ALPHA: Property<View!, Float!>!
A Property wrapper around the alpha
functionality handled by the View#setAlpha(float)
and View#getAlpha()
methods.
EMPTY_STATE_SET
protected static val EMPTY_STATE_SET: IntArray!
Indicates the view has no states set. States are used with android.graphics.drawable.Drawable
to change the drawing of the view depending on its state.
ENABLED_FOCUSED_SELECTED_STATE_SET
protected static val ENABLED_FOCUSED_SELECTED_STATE_SET: IntArray!
Indicates the view is enabled, focused and selected.
ENABLED_FOCUSED_SELECTED_WINDOW_FOCUSED_STATE_SET
protected static val ENABLED_FOCUSED_SELECTED_WINDOW_FOCUSED_STATE_SET: IntArray!
Indicates the view is enabled, focused, selected and its window has the focus.
ENABLED_FOCUSED_STATE_SET
protected static val ENABLED_FOCUSED_STATE_SET: IntArray!
Indicates the view is enabled and has the focus.
See Also
ENABLED_FOCUSED_WINDOW_FOCUSED_STATE_SET
protected static val ENABLED_FOCUSED_WINDOW_FOCUSED_STATE_SET: IntArray!
Indicates the view is enabled, focused and its window has the focus.
ENABLED_SELECTED_STATE_SET
protected static val ENABLED_SELECTED_STATE_SET: IntArray!
Indicates the view is enabled and selected.
See Also
ENABLED_SELECTED_WINDOW_FOCUSED_STATE_SET
protected static val ENABLED_SELECTED_WINDOW_FOCUSED_STATE_SET: IntArray!
Indicates the view is enabled, selected and its window has the focus.
ENABLED_STATE_SET
protected static val ENABLED_STATE_SET: IntArray!
Indicates the view is enabled. States are used with android.graphics.drawable.Drawable
to change the drawing of the view depending on its state.
ENABLED_WINDOW_FOCUSED_STATE_SET
protected static val ENABLED_WINDOW_FOCUSED_STATE_SET: IntArray!
Indicates the view is enabled and that its window has focus.
FOCUSED_SELECTED_STATE_SET
protected static val FOCUSED_SELECTED_STATE_SET: IntArray!
Indicates the view is focused and selected.
See Also
FOCUSED_SELECTED_WINDOW_FOCUSED_STATE_SET
protected static val FOCUSED_SELECTED_WINDOW_FOCUSED_STATE_SET: IntArray!
Indicates the view is focused, selected and its window has the focus.
FOCUSED_STATE_SET
protected static val FOCUSED_STATE_SET: IntArray!
Indicates the view is focused. States are used with android.graphics.drawable.Drawable
to change the drawing of the view depending on its state.
FOCUSED_WINDOW_FOCUSED_STATE_SET
protected static val FOCUSED_WINDOW_FOCUSED_STATE_SET: IntArray!
Indicates the view has the focus and that its window has the focus.
PRESSED_ENABLED_FOCUSED_SELECTED_STATE_SET
protected static val PRESSED_ENABLED_FOCUSED_SELECTED_STATE_SET: IntArray!
Indicates the view is pressed, enabled, focused and selected.
PRESSED_ENABLED_FOCUSED_SELECTED_WINDOW_FOCUSED_STATE_SET
protected static val PRESSED_ENABLED_FOCUSED_SELECTED_WINDOW_FOCUSED_STATE_SET: IntArray!
Indicates the view is pressed, enabled, focused, selected and its window has the focus.
PRESSED_ENABLED_FOCUSED_STATE_SET
protected static val PRESSED_ENABLED_FOCUSED_STATE_SET: IntArray!
Indicates the view is pressed, enabled and focused.
PRESSED_ENABLED_FOCUSED_WINDOW_FOCUSED_STATE_SET
protected static val PRESSED_ENABLED_FOCUSED_WINDOW_FOCUSED_STATE_SET: IntArray!
Indicates the view is pressed, enabled, focused and its window has the focus.
PRESSED_ENABLED_SELECTED_STATE_SET
protected static val PRESSED_ENABLED_SELECTED_STATE_SET: IntArray!
Indicates the view is pressed, enabled and selected.
PRESSED_ENABLED_SELECTED_WINDOW_FOCUSED_STATE_SET
protected static val PRESSED_ENABLED_SELECTED_WINDOW_FOCUSED_STATE_SET: IntArray!
Indicates the view is pressed, enabled, selected and its window has the focus.
PRESSED_ENABLED_STATE_SET
protected static val PRESSED_ENABLED_STATE_SET: IntArray!
Indicates the view is pressed and enabled.
See Also
PRESSED_ENABLED_WINDOW_FOCUSED_STATE_SET
protected static val PRESSED_ENABLED_WINDOW_FOCUSED_STATE_SET: IntArray!
Indicates the view is pressed, enabled and its window has the focus.
PRESSED_FOCUSED_SELECTED_STATE_SET
protected static val PRESSED_FOCUSED_SELECTED_STATE_SET: IntArray!
Indicates the view is pressed, focused and selected.
PRESSED_FOCUSED_SELECTED_WINDOW_FOCUSED_STATE_SET
protected static val PRESSED_FOCUSED_SELECTED_WINDOW_FOCUSED_STATE_SET: IntArray!
Indicates the view is pressed, focused, selected and its window has the focus.
PRESSED_FOCUSED_STATE_SET
protected static val PRESSED_FOCUSED_STATE_SET: IntArray!
Indicates the view is pressed and focused.
See Also
PRESSED_FOCUSED_WINDOW_FOCUSED_STATE_SET
protected static val PRESSED_FOCUSED_WINDOW_FOCUSED_STATE_SET: IntArray!
Indicates the view is pressed, focused and its window has the focus.
PRESSED_SELECTED_STATE_SET
protected static val PRESSED_SELECTED_STATE_SET: IntArray!
Indicates the view is pressed and selected.
See Also
PRESSED_SELECTED_WINDOW_FOCUSED_STATE_SET
protected static val PRESSED_SELECTED_WINDOW_FOCUSED_STATE_SET: IntArray!
Indicates the view is pressed, selected and its window has the focus.
PRESSED_STATE_SET
protected static val PRESSED_STATE_SET: IntArray!
Indicates the view is pressed. States are used with android.graphics.drawable.Drawable
to change the drawing of the view depending on its state.
PRESSED_WINDOW_FOCUSED_STATE_SET
protected static val PRESSED_WINDOW_FOCUSED_STATE_SET: IntArray!
Indicates the view is pressed and its window has the focus.
ROTATION
static val ROTATION: Property<View!, Float!>!
A Property wrapper around the rotation
functionality handled by the View#setRotation(float)
and View#getRotation()
methods.
ROTATION_X
static val ROTATION_X: Property<View!, Float!>!
A Property wrapper around the rotationX
functionality handled by the View#setRotationX(float)
and View#getRotationX()
methods.
ROTATION_Y
static val ROTATION_Y: Property<View!, Float!>!
A Property wrapper around the rotationY
functionality handled by the View#setRotationY(float)
and View#getRotationY()
methods.
SCALE_X
static val SCALE_X: Property<View!, Float!>!
A Property wrapper around the scaleX
functionality handled by the View#setScaleX(float)
and View#getScaleX()
methods.
SCALE_Y
static val SCALE_Y: Property<View!, Float!>!
A Property wrapper around the scaleY
functionality handled by the View#setScaleY(float)
and View#getScaleY()
methods.
SELECTED_STATE_SET
protected static val SELECTED_STATE_SET: IntArray!
Indicates the view is selected. States are used with android.graphics.drawable.Drawable
to change the drawing of the view depending on its state.
SELECTED_WINDOW_FOCUSED_STATE_SET
protected static val SELECTED_WINDOW_FOCUSED_STATE_SET: IntArray!
Indicates the view is selected and that its window has the focus.
TRANSLATION_X
static val TRANSLATION_X: Property<View!, Float!>!
A Property wrapper around the translationX
functionality handled by the View#setTranslationX(float)
and View#getTranslationX()
methods.
TRANSLATION_Y
static val TRANSLATION_Y: Property<View!, Float!>!
A Property wrapper around the translationY
functionality handled by the View#setTranslationY(float)
and View#getTranslationY()
methods.
TRANSLATION_Z
static val TRANSLATION_Z: Property<View!, Float!>!
A Property wrapper around the translationZ
functionality handled by the View#setTranslationZ(float)
and View#getTranslationZ()
methods.
WINDOW_FOCUSED_STATE_SET
protected static val WINDOW_FOCUSED_STATE_SET: IntArray!
Indicates the view's window has focus. States are used with android.graphics.drawable.Drawable
to change the drawing of the view depending on its state.
X
static val X: Property<View!, Float!>!
A Property wrapper around the x
functionality handled by the View#setX(float)
and View#getX()
methods.
Y
static val Y: Property<View!, Float!>!
A Property wrapper around the y
functionality handled by the View#setY(float)
and View#getY()
methods.
Z
static val Z: Property<View!, Float!>!
A Property wrapper around the z
functionality handled by the View#setZ(float)
and View#getZ()
methods.