Added in API level 4
AnticipateOvershootInterpolator
open class AnticipateOvershootInterpolator : BaseInterpolator
| kotlin.Any | ||
| ↳ | android.view.animation.BaseInterpolator | |
| ↳ | android.view.animation.AnticipateOvershootInterpolator | |
An interpolator where the change starts backward then flings forward and overshoots the target value and finally goes back to the final value.
Summary
| Public constructors | |
|---|---|
AnticipateOvershootInterpolator(context: Context!, attrs: AttributeSet!) |
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AnticipateOvershootInterpolator(tension: Float) |
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AnticipateOvershootInterpolator(tension: Float, extraTension: Float) |
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| Public methods | |
|---|---|
| open Float |
Maps a value representing the elapsed fraction of an animation to a value that represents the interpolated fraction. |
Public constructors
AnticipateOvershootInterpolator
Added in API level 4
AnticipateOvershootInterpolator(
context: Context!,
attrs: AttributeSet!)
AnticipateOvershootInterpolator
Added in API level 4
AnticipateOvershootInterpolator(tension: Float)
| Parameters | |
|---|---|
tension |
Float: Amount of anticipation/overshoot. When tension equals 0.0f, there is no anticipation/overshoot and the interpolator becomes a simple acceleration/deceleration interpolator. |
AnticipateOvershootInterpolator
Added in API level 4
AnticipateOvershootInterpolator(
tension: Float,
extraTension: Float)
| Parameters | |
|---|---|
tension |
Float: Amount of anticipation/overshoot. When tension equals 0.0f, there is no anticipation/overshoot and the interpolator becomes a simple acceleration/deceleration interpolator. |
extraTension |
Float: Amount by which to multiply the tension. For instance, to get the same overshoot as an OvershootInterpolator with a tension of 2.0f, you would use an extraTension of 1.5f. |
Public methods
getInterpolation
Added in API level 4
open fun getInterpolation(t: Float): Float
Maps a value representing the elapsed fraction of an animation to a value that represents the interpolated fraction. This interpolated value is then multiplied by the change in value of an animation to derive the animated value at the current elapsed animation time.
| Parameters | |
|---|---|
input |
A value between 0 and 1.0 indicating our current point in the animation where 0 represents the start and 1.0 represents the end |
| Return | |
|---|---|
Float |
The interpolation value. This value can be more than 1.0 for interpolators which overshoot their targets, or less than 0 for interpolators that undershoot their targets. |