MultiLightEffect


class MultiLightEffect : Parcelable
kotlin.Any
   ↳ android.hardware.lights.MultiLightEffect

Models an effect that will be shown in one or more lights.

Effects are comprised of [light, ColorSequence] pairs defining how each light should change over time along with some extra configuration values:

  • Iterations: the number of times the effect will be played back to back.
  • Preemptive: whether this effect should preempt any previously playing state or if it should be played after the current effect finishes.

A MultiLightEffect is treated as a unit with a given start time and an implicit duration:

  • Start time: all lights sequences in the effect start at the same time, regardless of having a initial state or not.
  • Duration: the duration of the effect is the duration of the longest sequence it contains. If a light sequence in the effect is shorter than the effect duration, the light will remain as a solid color until the end of the effect.

ColorSequences in the effect could have initial states (delay=0) for their corresponding lights, which has special implications when the effect will be played as a continuation of another effect (effects with preemptive=false and/or effects with initial states and more than one iteration).

The initial state will be applied only if the effect is set to preemptive and it is the first iteration of the effect. The system ignores the initial state in subsequent iterations or in effects with preemptive=false to allow the light to transition smoothly and avoid flicks.

Summary

Nested classes

Builder for MultiLightEffect objects.

Inherited constants
Public methods
Int

Implement the Parcelable interface

Int

Returns the number of times this effect will be played in a loop.

MutableMap<Int!, ColorSequence!>

Returns the color sequences defined in the light effect for each of the lights.

Boolean

Returns whether this effect will cancel any previously playing effect.

String

Unit
writeToParcel(dest: Parcel, flags: Int)

Implement the Parcelable interface

Properties
static Parcelable.Creator<MultiLightEffect!>

Implement the Parcelable interface

Public methods

describeContents

fun describeContents(): Int

Implement the Parcelable interface

Return
Int a bitmask indicating the set of special object types marshaled by this Parcelable object instance.
Value is either 0 or

getIterations

fun getIterations(): Int

Returns the number of times this effect will be played in a loop. Defaults to 1.

Return
Int the number of iterations to play.

getSequences

fun getSequences(): MutableMap<Int!, ColorSequence!>

Returns the color sequences defined in the light effect for each of the lights.

The key for the returned map corresponds to the lightId (see Light.getId()) of the light that will play the color sequence represented by the value.

Return
MutableMap<Int!, ColorSequence!> the Map of lightIds to the color sequences that will be played for the effect.
This value cannot be null.

isPreemptive

fun isPreemptive(): Boolean

Returns whether this effect will cancel any previously playing effect.

Return
Boolean true if this effect applies immediately, false otherwise.

toString

fun toString(): String

writeToParcel

fun writeToParcel(
    dest: Parcel,
    flags: Int
): Unit

Implement the Parcelable interface

Parameters
dest Parcel: This value cannot be null.
flags Int: Additional flags about how the object should be written. May be 0 or PARCELABLE_WRITE_RETURN_VALUE.
Value is either 0 or a combination of the following:

Properties

CREATOR

static val CREATOR: Parcelable.Creator<MultiLightEffect!>

Implement the Parcelable interface